Brawl
UnidentifiaBrawl - Tavern Brawl #138
Poll: Rate this week's brawl!
Ended Feb 4, 2018
Ended Feb 4, 2018
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UnidentifiaBrawl
After a very successful dungeon run your bags are overflowing with Unidentified Loot! Take a random deck into battle and identify those items!
I haven't played the brawl yet, but I was just saying to myself this morning if they implement the weapons from the Dungeon Run into a Brawl that would be really great. Or if they let you choose one of the Dungeon Run cards and build a deck around it imagine how fun that can be. Especially if you just play a deck that stalls until you can play Rod of Roasting lol
Let the RNG clown fiesta begin!!
Rumors are carried by haters, spread by fools, and accepted by idiots.
It's not the greatest. Pros are that it's F2P and everyone can get a win, plus play all classes for quests. The drawback is that the random decks are clunky and poorly built. You will find yourself with too many unidentified items and not enough minions. Without good removal, divine shield from the maul is outsized. Not bad, but not good either. Looks like a one-and-done, but that will still be more than people played last week, ironically.
Free to try and find a game, dealing cards for sorrow, cards for pain.
This one sounds like a lot of fun! I can't wait to try it when I get home
There's no place to sign
Yeah, I'm pretty disappointed by what I found. I'm hoping they will take my idea in the future, really the way to win this one is establish a board early on and hope you can buff your minions before your opponent does. This is such a disappointment after we just had Nefarian. :(
To my surprise Leyline Manipulator reduces the cost of every card in your hand regardless if those were in your deck or not.
One of the worst tavernbrawl no strategy just pure rng
" new brawl" just crossroads with some bad cards mixed in.
This is the type of RNG fuckfest that I cannot enjoy. Because it's not about the unidentified cards in your deck, sure they're important, it's about how many minions can you ACTUALLY play before you get comboed into oblivion by your opponent plays Spiritsinger Umbra into Shallow Gravedigger into Tirion Fordring (I wish that was a hypothetical scenario).
usually I like the total random ones (some of them are my favourite), but this one is probably the worst brawl ever and its pretty clear that they dont have testers, QA or anything like that for brawls.
I had games when I couldnt play anything till turn 6 and sometimes you have like 2 minions in the first 10 cards so you cant even use your buffs. plain stupid.
I'm with the minority here, I'm really enjoying this one and hated the last "interactive" Brawl.
Some heroes are more equal than the others though, while I've encountered tons of Priests, Mage and Shaman (bodies!) work out well for me.
It shouldn't be as bad as it is, but somehow it is terrible - one of the worst. It feels like my opponent is always given strong low-cost minions while I get mauls and shields. In about 10 starts I only have the one win on my main account and like last week, it's just not worth the pack, especially with the quests for the 3000 pack drawing.
Free to try and find a game, dealing cards for sorrow, cards for pain.
How much longer until Blizzard apologizes for this Tavern Brawl?
-DadamE
This one is not very good. RNG brawls are fine, but this one is basically "who lands elixir on a minion first." It's too easy to snowball.
Also, has anyone else noticed that it looks like they have tried to re-balance it?