So this week picking Warrior will give you banana brawl. Apparently your opponent also gets TWO bananas every time their minions die, even though they don't have a fucking deathrattle. Moral of the story, don't pick Warrior in this week's Tavern Brawl
So that's why I was getting all these bananas as rogue 🙂. Indeed poor warrior had to concede by turn 5 faced with my army of 1/1's "bananed" . Not too sorry about it though
So I had the opposite. I was Warrior and everytime my minion died I progressively got more and more bananas per proc. For example first minion died I got a single Rotten Banana. My second minion died and I got 2x +1/+1 regular Bananas. Third minion died Big Banana Regular and Bounce Banana...etc. By the time my fourth minion died and restocked a full hand of Bananas my opponent scooped.
I still think Priest has the biggest chance of just outright winning though. Something like turn 1 Coin + Offensive Play into Genzo, the Shark x2 or turn 2 Finja whatever...gg.
So I'd say that Warrior has got to be the worst one of the bunch. At first I thought that the previous brawl decks are randomly chosen each time, but that is not the case. Basically lost every time because of those damn bananas. I later switched to the Rogue and had a much better time.
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So this week picking Warrior will give you banana brawl. Apparently your opponent also gets TWO bananas every time their minions die, even though they don't have a fucking deathrattle. Moral of the story, don't pick Warrior in this week's Tavern Brawl
Yeah Wtf why is this the case
Why does Vicious Fledgling exist
Maybe Blizzard will fix this next expansion, Kappa
I killed a druids minion and it gave him FOUR when he had 2 cards left. Blizzard hates Warrior or some shit.
Why does Vicious Fledgling exist
Yeah I was playing rogue against a warrior and got a bunch of bananas, which then obviously flooded the board with 1 drops. Game was over by turn 4.
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
Too much warrior on the ladder. Blizz is trying to even it out.
Better to be the hammer than the anvil or the metal shaped between.
Blizzard will take a month to the "brawl meat" settles.
Then take a second month to see if it continues to be a problem.
A third month to figure out how to fix it, and finally month to send it to live servers.
Once in a blue moon... ;)
So that's why I was getting all these bananas as rogue 🙂. Indeed poor warrior had to concede by turn 5 faced with my army of 1/1's "bananed" . Not too sorry about it though
Even when it works properly, Warrior's banana mechanic is utterly useless.
W00p, W00p, beat Mage :D
So I had the opposite. I was Warrior and everytime my minion died I progressively got more and more bananas per proc. For example first minion died I got a single Rotten Banana. My second minion died and I got 2x +1/+1 regular Bananas. Third minion died Big Banana Regular and Bounce Banana...etc. By the time my fourth minion died and restocked a full hand of Bananas my opponent scooped.
I still think Priest has the biggest chance of just outright winning though. Something like turn 1 Coin + Offensive Play into Genzo, the Shark x2 or turn 2 Finja whatever...gg.
Balancing busted cards version 1.0.
So I'd say that Warrior has got to be the worst one of the bunch. At first I thought that the previous brawl decks are randomly chosen each time, but that is not the case. Basically lost every time because of those damn bananas. I later switched to the Rogue and had a much better time.