Agreed but I think Muster is a better 3 drop and Shredder a better 4 drop. I've also been running double Blessing of Kings and it's been working well since Minibot is usually still alive, but if it's not in your opening hand, it can screw up your turn 4.
Different gameplan, I think. I took Peacekeeper and KoU to make the enemy board redundant, so that when MC hits your own board still has minions on it. Shredder is a fine replacement for KoU, but I feel like Muster is a poor replacement for Peacekeeper since you can easily get whomped by AoE or big minions.
In my experience, a person playing spells for removal will simply get overrun by your perfect curve. I have yet to be punished by turn 3 Muster. I won 5 straight this morning in about 20 minutes.
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Life before death. Strength before weakness. Journey before destination.
The problem isn't that is impossible . The problem is that is unfair . If you have limited collection your chances to win are like 30 percent or 40 percent if are a good player .
I believe Brawls are supposed to be fun and balanced for all players .
In the other brawls where you there were one or 2 almost impossible to beat decks it was fair because anyone could have afforded to play them if they wanted to .
Well, it's far from the first brawl where you need to pick from your collection. As far as I'm concerned as long as it's winable with a limited ammount it's not unfair, even if it actually is just "30% chance to win". You have to try harder than someone else, but is that really a problem?
It's like playing at the casino. Do you enjoy losing more than winning?
I don't so one win was enough for me this brawl..
Lot's of people enjoy casinos, if you don't just play to get your pack, with 30% chances you should have to play 3 games... not much really for a quest. Also, a lot of brawls where you don't build a deck aren't really fair, as the decks would be generally random and you may get stomped even if you are a better player than the other, so... play it if you want, avoid it if not.
That's exactly what I did :D
I don't agree that random brawls are worse.
I believe it's exactly 50 50 chance to win or slightly higher if your skill level is above avrage which in my opinion is perfectly balanced.
I believe Brawls are supposed to be fun and balanced for all players .
You may believe this, but it is demonstrably false. Looking at the past Brawls, it is crystal clear that Blizzard does not intend for all of them to be accessible to free players.
In fact, by occasionally having a Brawl that rewards people for having good cards, it entices free players to maybe buy a few cards or an adventure or two. I'm sure this effect is completely intentional; Hearthstone is not a charity.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I didn't tough about Finley, yet I did something similar. I used Astral Communion, and Doomsayer, but instead of relaying card draw I where using Ancient Harbinger + Y'Shaarj, Rage Unbound, if you only have one 10 cost minion, Harbringer is basically a tutor, and after Y'shaarj played in your 7th turn, your table gets ridiculously strong.
I like that idea. If you can keep the harbinger alive it's an excellent 7th turn play. The upside of Finley is that you can try to grab the warlock hero power to almost guarantee a T4 play via tapping.
Agreed but I think Muster is a better 3 drop and Shredder a better 4 drop. I've also been running double Blessing of Kings and it's been working well since Minibot is usually still alive, but if it's not in your opening hand, it can screw up your turn 4.
OMG! You can't get a perfect turn 4? That must mean you can't win the game because turn 4 decides it all...
Why do you need all the 0 cost minions and why no card draws?
The 0-costs help in the early game against stuff like Secretkeeper, Alarm-o-Bot, etc. As for card draw, we don't need it because of the brawl's mechanic. Card draw is good if we're floating mana at the end of our turns, but we spend all our mana (except turn 4, because we need to save Eater of Secrets). By turn 10 (which is C'Thun) or earlier, the game is always over.
Kind of a boring Brawl. Considering such a large % of people are playing a braindead Secret Paladin deck you have to make sure any deck you make will beat that one. At least in the "Top 2" brawl there were several decks that were good and counter one another, but this one is basically a 50/50 vs other secret paladins and the occasional Astral Druid or very rare random other deck.
I didn't tough about Finley, yet I did something similar. I used Astral Communion, and Doomsayer, but instead of relaying card draw I where using Ancient Harbinger + Y'Shaarj, Rage Unbound, if you only have one 10 cost minion, Harbringer is basically a tutor, and after Y'shaarj played in your 7th turn, your table gets ridiculously strong.
I like that idea. If you can keep the harbinger alive it's an excellent 7th turn play. The upside of Finley is that you can try to grab the warlock hero power to almost guarantee a T4 play via tapping.
Is too late to make more tests now, but I made a deck mixing both ideas. It was really fun when it worked.
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Kaladin's RoS Set Review
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
95% (21-1) wins with this deck :D
Someone actually played deathlord against me? Probably not a good card for this brawl.
Same thing happened to me. Someone played a Deathlord on me and I killed it next turn. Then a Fossilized Devilsaur dropped. They conceded.
Oh wow the combination! And made sure I get it every time!
Druid of the Claw -> Dark Arakkon -> Twin Emperor Vek'lor -> Kel'Thuzad -> Alextraza -> C'Thun.
Actually murloc decks beat Secret Paladin
C'thun decks are garbage in this brawl. Well C'thun decks are kinda garbage all around.
Quote from Synthetikmisery >>
Kind of a boring Brawl. Considering such a large % of people are playing a braindead Secret Paladin deck you have to make sure any deck you make will beat that one. At least in the "Top 2" brawl there were several decks that were good and counter one another, but this one is basically a 50/50 vs other secret paladins and the occasional Astral Druid or very rare random other deck.