I have had many games with zoo lock where I don't need curse of rafaam in my hand. That being said, I've lost a few zoo lock games that would have been won with this card (specifically freeze mage left at 1 hp through 2 turns of ice block-ness. -.-) I don't think it happens enough for me to pop that in there though.
I actually played Curse in one match, but I never saw my opponent take 2 on any turn where I hadn't just played a Curse, so I wasn't sure if it was working like I thought it would. Glad to see confirmation that it does indeed work.
Other cards that get noticeably better in this Brawl? Deathlord takes forever to punch through with chickens, and whatever his deathrattle summons is permanently out of your opponent's deck. So even if he "backfires", you're still winning in the long run (and if he pulls a Chicken, you've actually helped your opponent long-term but won short term). I've also really loved Undercity Valiant: combo is a lot easier to trigger here and 1 damage is worth more than it usually is.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Just had to put it out there :D
Wish we had pages for individual cards so we didn't need to create threads for ea--- oh wait.
Curse of Rafaam.
Well put reasoning...
How about, "no"? That should be a sufficient enough argument seeing your effort.
Flood their deck with garbage that deals 2 damage to them?
It's awesome in this brawl.
I have had many games with zoo lock where I don't need curse of rafaam in my hand. That being said, I've lost a few zoo lock games that would have been won with this card (specifically freeze mage left at 1 hp through 2 turns of ice block-ness. -.-) I don't think it happens enough for me to pop that in there though.
I like mukla more.
"Hey nice late game cards you got there bro, it would be shame if you would get bananas instead"
I wondered if that card might be pretty effective in this brawl. Good to see some confirmation of its usefulness.
Difference is Mukla gives you a good body for cheap while flooding their deck. It takes time/costs tempo for the other examples to do their work.
I actually played Curse in one match, but I never saw my opponent take 2 on any turn where I hadn't just played a Curse, so I wasn't sure if it was working like I thought it would. Glad to see confirmation that it does indeed work.
Other cards that get noticeably better in this Brawl? Deathlord takes forever to punch through with chickens, and whatever his deathrattle summons is permanently out of your opponent's deck. So even if he "backfires", you're still winning in the long run (and if he pulls a Chicken, you've actually helped your opponent long-term but won short term). I've also really loved Undercity Valiant: combo is a lot easier to trigger here and 1 damage is worth more than it usually is.