Hi, I crafted The Mistcaller recently and found out that it sucked, so I was happy to finally put it to good use, even if it is just a brawl. Anyway, this deck has no flashy 3-4-5 card combos to OTK your opponent. I have made the opponent concede with the first 3 turns many times, and most of them is because of The Mistcaller. But did not want to rely on him, so I tried to make the deck as consistent as possible, so here it is:
And then we have the utility minion: Justicar Trueheart. We don't have that much card draw, so we will rely on the Shaman power to provide tokens to buff. By making sure we always get Stoneclaw Totem to protect our buffers Mukla's Champion and Stormwind Champion should be easier to protect.
Mulligan guide: Always, always keep The Mistcaller. If you get him in the opening hand, you have most likely won. If you got coin, keep 1 of the burst cards Fire Elemental, North Sea Kraken or Al'Akir the Windlord. This way you clear the board on turn 1. If you don't have the coin, hard mulligan for a sticky minion. If you have a sticky minion, keep at least 1 burst card so that you can clear the board on turn 2. Dr. Boom is also a must keep minion, and should always be played on turn 1.
Play guide: Defender of Argus is a fantastic card. Always play if you have 2 minions on board. If you manage to buff Stormwind Champion or Mukla's Champion, then the opponent will have a hard time removing your board, since most board clears are only 1 damage. If you have the board, play control and use the hero power as often as possible. This way you can easier refill the board after a board clear. Don't be afraid to use Bloodlust. If you have 4+ minions, Bloodlust should be used before your board is cleared. The deck has no specific combos you need to save up for, since most cards synergize with each other.
100% was the click-bait. I have actually lost one game, so the win-rate is 96% (26-1). Is the deck that amazing? Probably not, but this is not ranked and I get matched up with many bad decks.
I mean i have 35 wins on my tavern brawl deck(im not the the thread starter and it has a like a 95% win rate lost only 2 matches 1 to someone nefarianing 2 savage roars from me and one to the velen combo the first time i ever saw it)
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Hi, I crafted The Mistcaller recently and found out that it sucked, so I was happy to finally put it to good use, even if it is just a brawl. Anyway, this deck has no flashy 3-4-5 card combos to OTK your opponent. I have made the opponent concede with the first 3 turns many times, and most of them is because of The Mistcaller. But did not want to rely on him, so I tried to make the deck as consistent as possible, so here it is:
This deck is quite simple: gain board control, buff your minions and win the war by attrition.
This deck has only 6 spells, Ancestral Knowledge for card draw, Lightning Storm for AoE/board control and Bloodlust as finisher. Instead of spell burst, 2xFire Elemental and 2xNorth Sea Kraken is used. They can be used to gain early board control or finish your opponent. Together with Ragnaros the Firelord and Alexstrasza you have enough burst for such a minion heavy deck.
We have 7 token providers, 3 battlecry and 4 deathrattle: Dr. Boom, 2xTuskarr Totemic, 2xWobbling Runts and 2xSludge Belcher. Together with 7 buffers, The Mistcaller, 2xDefender of Argus, 2xMukla's Champion and Stormwind Champion, we have a good mix to get favorable trades. For pure stickyness, we have Al'Akir the Windlord and 2xFrostwolf Warlord. You should have no problem buffing the Warlord to at least 4/4.
And then we have the utility minion: Justicar Trueheart. We don't have that much card draw, so we will rely on the Shaman power to provide tokens to buff. By making sure we always get Stoneclaw Totem to protect our buffers Mukla's Champion and Stormwind Champion should be easier to protect.
Mulligan guide:
Always, always keep The Mistcaller. If you get him in the opening hand, you have most likely won.
If you got coin, keep 1 of the burst cards Fire Elemental, North Sea Kraken or Al'Akir the Windlord. This way you clear the board on turn 1.
If you don't have the coin, hard mulligan for a sticky minion. If you have a sticky minion, keep at least 1 burst card so that you can clear the board on turn 2.
Dr. Boom is also a must keep minion, and should always be played on turn 1.
Play guide:
Defender of Argus is a fantastic card. Always play if you have 2 minions on board. If you manage to buff Stormwind Champion or Mukla's Champion, then the opponent will have a hard time removing your board, since most board clears are only 1 damage. If you have the board, play control and use the hero power as often as possible. This way you can easier refill the board after a board clear. Don't be afraid to use Bloodlust. If you have 4+ minions, Bloodlust should be used before your board is cleared. The deck has no specific combos you need to save up for, since most cards synergize with each other.
Where is the proof?
Hey guys I won a game against an opponent with this deck.
100% winrate
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
100% winrate thing will become a meme at this point ;) the clickbait is real
100% was the click-bait. I have actually lost one game, so the win-rate is 96% (26-1). Is the deck that amazing? Probably not, but this is not ranked and I get matched up with many bad decks.
I mean i have 35 wins on my tavern brawl deck(im not the the thread starter and it has a like a 95% win rate lost only 2 matches 1 to someone nefarianing 2 savage roars from me and one to the velen combo the first time i ever saw it)