I don’t know about yall but this Warrior meta is already so stale it’s literally everywhere. Warrior is so simple to play and if they brann and then boom on curve you usually lose right there. Come on Blizzard pretend you care.
I posted my thoughts on Brann in another forum post which was talking about highlander cards in general. I agree that Brann could do with a nerf, but I think the frustration in part comes from the complete package. If warrior was susceptable to tempo decks I don't think Brann would be as much of a problem. It's only going to get worse as new cards get added (unless they print a 1 mana card called "Brann Hunter - Destroy Brann (wherever he is) Starts in hand" /s). My previous post is below:
That said, I think Brann could do with a rework. I think most people were sick of the Brann effect when he was an on-board minion - now it's even worse as there's no way to stop it (except rat).
I'm not sure the solution to Brann is though. It could be limited to minions costing less than X mana or it could be once a turn. You could increase the mana cost to make it come down a bit later - none of these feel like they would matter that much except maybe a mana increase. It seems unlikely Blizz will change the effect, which is a shame as we're stuck with him for another couple of years.
Part of the issue with Brann is actually nothing to do with Brann. It's cards like ETC and Garrosh's Gift that let you have multiple duplicate board clears, circumventing the highlander limitation and Taelens effect (Boom Boss in ETC). It's Taelan Fordring to tutor him out. It's the wealth of cheap board clears and single target removal warrior already has even sticking to the highlander restriction, its the effective cheap card draw to get to Brann on turn 6, the endless nearly free healing, the boom boss win condition. Lets not forget about Odin too, who is still a very oppresive card against certain deck archetypes and easily functions as a second win condition with a windfury weapon.
Warrior has hit the sweet spot for being able to do everything against anything, and this isn't just because of Brann and Reno. I think part of the frustration with Reno is also to do with the fact that the warrior package feels so complete even with the highlander restriction. Any board is cleared turn after turn - deathrattle minions also suffer due to the nature of some of the board clears.
When you think about their removal it's just silly - sheild slam, garosh gift (brawl, execute, block), blast charge, bladestorm, bash, bellowing flames, aftershocks, brawl, sanitize, trial by fire, Reno, Badlands Brawler, not to mention Craftsman's Hammer. You need to be very lucky to have a board shape which survives these removals and they do all this while gaining armour or drawing every turn as well. They can literally heal for 0 mana.
I was thinking about a nerf on his effect like : "If your deck started with no duplicates, Battlecries of non-legendary minions trigger twice for the rest of the game."
Well Hunter is a counter to Highlander Warrior, same with Sludgelock or Zarimi Priest, but that's it. Brann is control killer at least when you try to play control deck without otk.
I might just be lucky but I win often against highlander warrior with my highlander meme priest deck - I use dirty rat which I often choose to copy for extra effect. I have also stolen their boom boss and Brann multiple times by using faceless discple to get the guy that steals the card when you play a copy version of it.
My problem is when they get to play Odyn - I can't heal the amount of burst they deal over 2 turns.
It's not just Brann. Warrior i's ability to control the board until turn 9 is insane. And once they play Reno you're dead.
brann has a 70% played WR which is insane for a single card. devs need to be better at this as if the basic brann was difficult now brann for the rest of the game especially when warrior can stack more than 30 armour by the time brann drops. I am very surprised their design team let this card slide quit reckless of them
I tried playing brann warrior and ran into 3 hunters in a row and died by turn 4-6 in each game...
its the only class brann warrior struggles everywhere is above 50%
That's not exactly true. Warrior also has a bad matchup against both aggressive Warlock decks (pain and sludge) as well as Zarimi Priest. Basically most aggressive decks with reach beat Reno Warrior quite consistently because their board clears are too slow.
When or If more people return to those decks, the Warrior deck will decline.
that card has a blatant design flaw. It is supposed to have a highly-demanding requirement for the effect, but it turned out to be so easy to meet the requirement. It needs to be more niche and restricted, definitively
There are a bunch of ways they could nerf Brann. They could change it to a maximum mana cost per minions (i.e. minions costing 5 or less have battlecry twice), they could say non-legendary or (and this is my personal favourite) - "If your deck started with no duplictes your charge minions have +1 attack".
I don’t know about yall but this Warrior meta is already so stale it’s literally everywhere. Warrior is so simple to play and if they brann and then boom on curve you usually lose right there. Come on Blizzard pretend you care.
It's not just Brann. Warrior i's ability to control the board until turn 9 is insane. And once they play Reno you're dead.
Yeah you’re right but Brann and Book combo is just annoying and stupidly easy for anyone to pull off.
Yeah! The game is shit at the moment! They need to change Brann, but i doubt they know how, without making the fanboys cry :-)
I posted my thoughts on Brann in another forum post which was talking about highlander cards in general. I agree that Brann could do with a nerf, but I think the frustration in part comes from the complete package. If warrior was susceptable to tempo decks I don't think Brann would be as much of a problem. It's only going to get worse as new cards get added (unless they print a 1 mana card called "Brann Hunter - Destroy Brann (wherever he is) Starts in hand" /s). My previous post is below:
That said, I think Brann could do with a rework. I think most people were sick of the Brann effect when he was an on-board minion - now it's even worse as there's no way to stop it (except rat).
I'm not sure the solution to Brann is though. It could be limited to minions costing less than X mana or it could be once a turn. You could increase the mana cost to make it come down a bit later - none of these feel like they would matter that much except maybe a mana increase. It seems unlikely Blizz will change the effect, which is a shame as we're stuck with him for another couple of years.
Part of the issue with Brann is actually nothing to do with Brann. It's cards like ETC and Garrosh's Gift that let you have multiple duplicate board clears, circumventing the highlander limitation and Taelens effect (Boom Boss in ETC). It's Taelan Fordring to tutor him out. It's the wealth of cheap board clears and single target removal warrior already has even sticking to the highlander restriction, its the effective cheap card draw to get to Brann on turn 6, the endless nearly free healing, the boom boss win condition. Lets not forget about Odin too, who is still a very oppresive card against certain deck archetypes and easily functions as a second win condition with a windfury weapon.
Warrior has hit the sweet spot for being able to do everything against anything, and this isn't just because of Brann and Reno. I think part of the frustration with Reno is also to do with the fact that the warrior package feels so complete even with the highlander restriction. Any board is cleared turn after turn - deathrattle minions also suffer due to the nature of some of the board clears.
When you think about their removal it's just silly - sheild slam, garosh gift (brawl, execute, block), blast charge, bladestorm, bash, bellowing flames, aftershocks, brawl, sanitize, trial by fire, Reno, Badlands Brawler, not to mention Craftsman's Hammer. You need to be very lucky to have a board shape which survives these removals and they do all this while gaining armour or drawing every turn as well. They can literally heal for 0 mana.
I was thinking about a nerf on his effect like : "If your deck started with no duplicates, Battlecries of non-legendary minions trigger twice for the rest of the game."
I tried playing brann warrior and ran into 3 hunters in a row and died by turn 4-6 in each game...
Well Hunter is a counter to Highlander Warrior, same with Sludgelock or Zarimi Priest, but that's it. Brann is control killer at least when you try to play control deck without otk.
I might just be lucky but I win often against highlander warrior with my highlander meme priest deck - I use dirty rat which I often choose to copy for extra effect. I have also stolen their boom boss and Brann multiple times by using faceless discple to get the guy that steals the card when you play a copy version of it.
My problem is when they get to play Odyn - I can't heal the amount of burst they deal over 2 turns.
brann has a 70% played WR which is insane for a single card. devs need to be better at this as if the basic brann was difficult now brann for the rest of the game especially when warrior can stack more than 30 armour by the time brann drops. I am very surprised their design team let this card slide quit reckless of them
its the only class brann warrior struggles everywhere is above 50%
That's not exactly true. Warrior also has a bad matchup against both aggressive Warlock decks (pain and sludge) as well as Zarimi Priest. Basically most aggressive decks with reach beat Reno Warrior quite consistently because their board clears are too slow.
When or If more people return to those decks, the Warrior deck will decline.
Yes, the only way to play Hearthstone is to stay away from control decks and play mindless aggro. This is disgusting.
Stop whining. Play Wild - Highlander Warrior is weak there and loses to pretty much all other top tier degenerate decks.
Oops...
that card has a blatant design flaw. It is supposed to have a highly-demanding requirement for the effect, but it turned out to be so easy to meet the requirement. It needs to be more niche and restricted, definitively
Wild is for… the wild. 🤣
They can very easily nerf Brann by saying the next three battlecries trigger twice.
Or something in the line of that.
There are a bunch of ways they could nerf Brann. They could change it to a maximum mana cost per minions (i.e. minions costing 5 or less have battlecry twice), they could say non-legendary or (and this is my personal favourite) - "If your deck started with no duplictes your charge minions have +1 attack".
Ever since the introduction of "For the rest of the game..." cards, I've found them to be generally poorly designed.
There are a handful that aren't straight up broken (Inzah, Jotun, the Eternal, Bonelord Frostwhisper), and there are some that are strong but not unfairly so (Topior the Shrubbagazzor, Alexandros Mograine, Starlight Groove).
BUT there are others that are just awful (The Stonewright, Odyn, Prime Designate, Dew Process), and of course Deepminer Brann). These ones should have some sort of limitation built in, most likely a turn limit.
You know this is thread literally in "Standard Format" subforum? So stop being ridiculous.