Not only do I agree on balance terms but also bc I opened a golden copy 🙃 but at 1 it's probably too bad, I'd say it's probably better to up each stage by 1.
3 more spells is a lot more to play for it I think and will definitely slow it down and remove more spells for their end game burst
They honestly should never do quests again (they will try again), they will never get the balance right.
They mostly got the balance right on the original un'goro quests. But I agree, they should stop printing those cards, it's not fun anymore, it's either total garbage or absolute powerhouse that heavily restricts the meta.
There are so many decks that are purely and simply unplayable because of Hunter and Warrior questlines, why not just ban them like the Warlock one ? (I don't care about standard, this format is garbage)
Raza isn't always in your starting hand and requires another 8 mana card to do anything. Without knowing it you actually made a good point, so many people used to complain about Raza so what did Blizzard do ? Let's make a 1 mana Raza that always starts in your hand and that has a burn hero power by default.
The issue (imo) is that it just feels oppresive with no meaningful counter once it gets rolling, and it's really easy to complete it (with an approrpiate deck).
That's been the design of the majority of the successful quests in the recent expansion - they act as a finisher which can't be interupted, and imo, that makes them a poor design particularly with the relative ease with which they can be completed.
Personally I like the idea of quests, but it's difficult to balance the power of the reward with the deck-design constraints to complete the quest. Given that most of the rewards for viable quests are pretty much "I win", it makes sense that the whole point of these decks is solely to complete the quest, which makes them really linear to play against.
If you can rat their quest reward, you are playing at low ranks. As for the nerf idea, terrible. You want to straight up kill it. There are ways to soft nerf it, like adding a spell to the first step.
If you can rat their quest reward, you are playing at low ranks. As for the nerf idea, terrible. You want to straight up kill it. There are ways to soft nerf it, like adding a spell to the first step.
I've heard worse ideas than killing this quest. I mean it's basically what they've done to the warrior questline anyways, and that thing still gets played. So stop panicking. People thought the pirates quest was killed when it got nerfed, TWICE. It wasn't. In wild it's still the most popular warrior deck around.
Also not to be that guy but I've seen streamers like Roffle either Rat or Mutanus Tavish from hunter player's hands multiple times, and they never stray far from the legend ranks. Sometimes rank doesn't matter and the players complete their quests too quickly and can't summon Tavish on the same turn he's added to hand. It's rare but it happens. Don't assume players ranks because their games don't play out like yours.
Adding a third spell to each tier makes the rewarding effect balanced. Not only does it slow progress but it forces the hunter to empty out the hand further, meaning they can't just "I win" if they hold back enough burn on the turn tavish gets thrown down. As it is a SINGLE effing point of damage only required for TWO measly spells, which btw, can target either face or minions, is way too unfair and easy to complete. and with the insane amount of card draw hunter has now it can't even fizzle out anymore either.
They made right/reasonable calls in nerfing Warrior's and banning Warlock's Quest. I'd say either option works for hunter's too, personally I'm in favor of banning it all together. Even without the quest hunter as a class still has more than enough face decks to use.
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How the FUCK is this balanced and how the FUCK did it stay like that for so long ? and please, don't tell me it's barely played in ranked.
The hunter don't even bother playing minions, this is really dumb
It's just so oppressive and only countered by super aggro decks or healing classes.
Not only do I agree on balance terms but also bc I opened a golden copy 🙃 but at 1 it's probably too bad, I'd say it's probably better to up each stage by 1.
3 more spells is a lot more to play for it I think and will definitely slow it down and remove more spells for their end game burst
I think giving it the same nerf they have pirate warrior would do a lot.
increasing each stage by 1 would be to much I think.
Being realistic though, it won’t be needed at this point. If it’s gone this long then I can’t imagine they’re going to bother with it.
They honestly should never do quests again (they will try again), they will never get the balance right.
Laughs in Raza
DJ
Gen Greymane is already doing that.
I'm talking about standard :/
Not even healing classes. In wild they can 30 to 0 you in 1 turn from the hand.
No it's not, I tried. Odd warrior with ONLY cards that generate armor, healing, or other forms of mitigation.
Doesn't matter. You can generate 200 armor, they will have enough fuel to kill all your minions and get your health to 0 anyway.
They mostly got the balance right on the original un'goro quests. But I agree, they should stop printing those cards, it's not fun anymore, it's either total garbage or absolute powerhouse that heavily restricts the meta.
There are so many decks that are purely and simply unplayable because of Hunter and Warrior questlines, why not just ban them like the Warlock one ? (I don't care about standard, this format is garbage)
Raza isn't always in your starting hand and requires another 8 mana card to do anything. Without knowing it you actually made a good point, so many people used to complain about Raza so what did Blizzard do ? Let's make a 1 mana Raza that always starts in your hand and that has a burn hero power by default.
At one point gatling gun priest was standard and it was nerfed from zero mana because it was oppressive.
So point is valid.
Yes blizzard give me my dust
Dirty Rat
The issue (imo) is that it just feels oppresive with no meaningful counter once it gets rolling, and it's really easy to complete it (with an approrpiate deck).
That's been the design of the majority of the successful quests in the recent expansion - they act as a finisher which can't be interupted, and imo, that makes them a poor design particularly with the relative ease with which they can be completed.
Personally I like the idea of quests, but it's difficult to balance the power of the reward with the deck-design constraints to complete the quest. Given that most of the rewards for viable quests are pretty much "I win", it makes sense that the whole point of these decks is solely to complete the quest, which makes them really linear to play against.
99% of quest rewards are played the turn they are generated, nobody is dumb enough to let this "strategy" happen.
It's also not viable for standard which I think is the main target of the OP.
You'd be surprised with how many unsuspecting hunters I've fought. Abyssal Curses work great at finishing their questline for them before turn 5 lol
Also that deck has hardly any draw, and you can now pull out their Furious Howls with Theotar too.
If you can rat their quest reward, you are playing at low ranks. As for the nerf idea, terrible. You want to straight up kill it. There are ways to soft nerf it, like adding a spell to the first step.
Lmao questline hunter makes Raza Priest look tame by comparison
I've heard worse ideas than killing this quest. I mean it's basically what they've done to the warrior questline anyways, and that thing still gets played. So stop panicking. People thought the pirates quest was killed when it got nerfed, TWICE. It wasn't. In wild it's still the most popular warrior deck around.
Also not to be that guy but I've seen streamers like Roffle either Rat or Mutanus Tavish from hunter player's hands multiple times, and they never stray far from the legend ranks. Sometimes rank doesn't matter and the players complete their quests too quickly and can't summon Tavish on the same turn he's added to hand. It's rare but it happens. Don't assume players ranks because their games don't play out like yours.
Adding a third spell to each tier makes the rewarding effect balanced. Not only does it slow progress but it forces the hunter to empty out the hand further, meaning they can't just "I win" if they hold back enough burn on the turn tavish gets thrown down. As it is a SINGLE effing point of damage only required for TWO measly spells, which btw, can target either face or minions, is way too unfair and easy to complete. and with the insane amount of card draw hunter has now it can't even fizzle out anymore either.
They made right/reasonable calls in nerfing Warrior's and banning Warlock's Quest. I'd say either option works for hunter's too, personally I'm in favor of banning it all together. Even without the quest hunter as a class still has more than enough face decks to use.