I really don’t think that’s necessary….if you’re mainly upset about the boar priest deck then it’s win rate is painfully low so I’ll take the free win 4 out of 5 games I face them.
Otherwise I don’t understand why people are so irritated with it…
I really don’t think that’s necessary….if you’re mainly upset about the boar priest deck then it’s win rate is painfully low so I’ll take the free win 4 out of 5 games I face them.
Otherwise I don’t understand why people are so irritated with it…
I really don’t think that’s necessary….if you’re mainly upset about the boar priest deck then it’s win rate is painfully low so I’ll take the free win 4 out of 5 games I face them.
Otherwise I don’t understand why people are so irritated with it…
You don't understand why people have a problem with a deck that either concedes on draw or deals 40 damage from hand on turn 4?
Not everyone cares about "free wins".. some people want to, yanno, actually play the game.
2.7% play rate, 47% win rate, hard countered by silence which all classes have access to. Not a problem.
Silence doesn't counter it in Wild. It's 40 -from hand- for 4 mana, unless you have a taunt out, in which case it's a measly 20. The only other counters are secrets (which not every class has) or a turn 3 coin + Okani.
2.7% play rate, 47% win rate, hard countered by silence which all classes have access to. Not a problem.
Silence doesn't counter it in Wild. It's 40 -from hand- for 4 mana, unless you have a taunt out, in which case it's a measly 20. The only other counters are secrets (which not every class has) or a turn 3 coin + Okani.
..and again, not everything is about winrate.
Tbh not many care about wild. It kinda is what it is lol
2.7% play rate, 47% win rate, hard countered by silence which all classes have access to. Not a problem.
Silence doesn't counter it in Wild. It's 40 -from hand- for 4 mana, unless you have a taunt out, in which case it's a measly 20. The only other counters are secrets (which not every class has) or a turn 3 coin + Okani.
..and again, not everything is about winrate.
Tbh not many care about wild. It kinda is what it is lol
This is also in the standard format section so yea.
I wouldn't mind banning it in wild, since we went the ban route already. But for standard, the problem is twin-fin. If the battlecry summons a 2/1 rush instead of a copy, all of a sudden switcheroo becomes okay again. How many times do we have to learn that "copy" and "double" are extremely unhealthy words for a card game?
Apart from the fact that various decks have an answer to this, the offender here is 100% Switcheroo and definitely not Twin-Fin
if we talk natural counters, a.k.a. cards being played naturally in the deck without the purpose of hard countering twin fin, priest decks have silence and druids run one copy of the silence minion. And control paladins, which are rare, run equality. Nothing else can reliably stop them, maybe shaman if they manage to chain enough freezes. If every other deck starts including mass silence just for this marginal bad, 48% winrate deck, they make all their matchups worse.
Apart from the fact that various decks have an answer to this, the offender here is 100% Switcheroo and definitely not Twin-Fin
if we talk natural counters, a.k.a. cards being played naturally in the deck without the purpose of hard countering twin fin, priest decks have silence and druids run one copy of the silence minion. And control paladins, which are rare, run equality. Nothing else can reliably stop them, maybe shaman if they manage to chain enough freezes. If every other deck starts including mass silence just for this marginal bad, 48% winrate deck, they make all their matchups worse.
So I guess the question is this: "Does including a dedicated counter lower their overall winrate?" Or in other words, are there enough free wins from effortless beating switcheroo to make up for the other games that you lose that you would have otherwise won? Also worth considering how everyone including something to beat switcheroo priest would push it out of the meta. As you said, it is a bad deck that the best of times. But this is how a meta naturally changes over time, rather than abruptly with waves of nerfs.
amirite
I really don’t think that’s necessary….if you’re mainly upset about the boar priest deck then it’s win rate is painfully low so I’ll take the free win 4 out of 5 games I face them.
Otherwise I don’t understand why people are so irritated with it…
Switcheroo is actually not a problem!
Bang on! Its not winning enough to care about
You don't understand why people have a problem with a deck that either concedes on draw or deals 40 damage from hand on turn 4?
Not everyone cares about "free wins".. some people want to, yanno, actually play the game.
Well if the 1 in 20 games comes out in this way then atleast it is a short game. Then you have plenty of time to, yanno actually play the game
2.7% play rate, 47% win rate, hard countered by silence which all classes have access to. Not a problem.
Silence doesn't counter it in Wild. It's 40 -from hand- for 4 mana, unless you have a taunt out, in which case it's a measly 20. The only other counters are secrets (which not every class has) or a turn 3 coin + Okani.
..and again, not everything is about winrate.
Tbh not many care about wild. It kinda is what it is lol
This is also in the standard format section so yea.
Wild is not balanced and never will be. U playing wild? Deal with it.
I actually didn't see that this was specifically in the Standard section, so my error.
I wouldn't mind banning it in wild, since we went the ban route already. But for standard, the problem is twin-fin. If the battlecry summons a 2/1 rush instead of a copy, all of a sudden switcheroo becomes okay again. How many times do we have to learn that "copy" and "double" are extremely unhealthy words for a card game?
Why is it unhealthy to have otherwise understatted cards that are payoffs for handbuff/buff decks?
because almost no deck in the game has an answer for a turn 4 or earlier 24/24 worth of stats with rush
Actually, they all do. Every single class has something that will work, but 27 pirates or 28 mechs in a deck isn’t going to do it.
Apart from the fact that various decks have an answer to this, the offender here is 100% Switcheroo and definitely not Twin-Fin
if we talk natural counters, a.k.a. cards being played naturally in the deck without the purpose of hard countering twin fin, priest decks have silence and druids run one copy of the silence minion. And control paladins, which are rare, run equality. Nothing else can reliably stop them, maybe shaman if they manage to chain enough freezes. If every other deck starts including mass silence just for this marginal bad, 48% winrate deck, they make all their matchups worse.
So I guess the question is this: "Does including a dedicated counter lower their overall winrate?" Or in other words, are there enough free wins from effortless beating switcheroo to make up for the other games that you lose that you would have otherwise won? Also worth considering how everyone including something to beat switcheroo priest would push it out of the meta. As you said, it is a bad deck that the best of times. But this is how a meta naturally changes over time, rather than abruptly with waves of nerfs.
How about unplayable? How do you deal with unplayable?