My bet is on mech mage. Man this deck is fast as fuck AND it never runs out of resources. Definitely fastest legend I’ve ever done haha. Great board control as well: there really is no weakness lol.
i cant handle it. its too much pirates. pirates everywhere. what is wrong with these people. i am the captain now.
Way too many greedy companies around, people will get their stuff either way. After the expansion they became more organized and are really pushing for a collective effort to show those bad practices even further. Those companies gotta do something.
I’m glad this is the first expansion I haven’t pre ordered. I’m personally just tired of the fact that aggro has infinite gas. How the hell is something else going to ever be truly playable when every aggro deck just has infinite card reload but can also kill you turn 5… Aggro is suppose to have a serious chance of losing when you get to turn 6+ Due to running out of resources. And that just isn’t the case any more and hasn’t been for a while.
They need to start dishing out 6mana 5/20’s with taunt and battle cry heal for 10. Cause that’s the only way someone can keep up with the limitless tools all aggro decks have to keep up pressure.
so I guess I’m saying that aggro needs a hard nerf to ALL card draw.
I’m glad this is the first expansion I haven’t pre ordered. I’m personally just tired of the fact that aggro has infinite gas. How the hell is something else going to ever be truly playable when every aggro deck just has infinite card reload but can also kill you turn 5… Aggro is suppose to have a serious chance of losing when you get to turn 6+ Due to running out of resources. And that just isn’t the case any more and hasn’t been for a while.
They need to start dishing out 6mana 5/20’s with taunt and battle cry heal for 10. Cause that’s the only way someone can keep up with the limitless tools all aggro decks have to keep up pressure.
so I guess I’m saying that aggro needs a hard nerf to ALL card draw.
So they brought back a card, it's called Reno Jackson . It single handedly destroys most aggro decks if you can draw it by turn 6.
The problem is resources, and nothing else. The top decks (pirate warrior, mech mage, mech Paladin) are all tempo/Aggro decks.
Back in the day, tempo Aggro decks could be grinded out by control. But now you have amalgam, gorilla bot, radar for Paladin, dredge draw for mage, pirate quest, etc that provides endless gas.
When fast decks are able to develop 2-3 minions a turn, and go down MAYBE one card in hand size, if any, you have a problem.
Is it not crazy that after every release, expansion and middle set, we are always waiting for the nerfs?
I mean, the game is already out and everything should be already in balance, tested and working.
This is a thing that makes me mad about this game. Have you in mind other games-companies that sell their games, make the consumers test these games and then nerf everything? I don't have any in mind. Testing is a company's cost and not a consumer's cost. Yes, because this is a cost for consumers, in time and because when you craft something you always risk finding the deck destroyed for a one-card nerf. And even worst this seems a marketing strategy. Releasing obviously broken cards in order to increase the sale and then nerf everything. But I mean, who purchased, bought the broken cards, not the nerfed ones.
For me is crazy this behaviour, one time can happen, but not in every expansion and middle set within 2-4 weeks.
Just because we take nerfs for granted, given the past, is madness.
The problem is resources, and nothing else. The top decks (pirate warrior, mech mage, mech Paladin) are all tempo/Aggro decks.
Back in the day, tempo Aggro decks could be grinded out by control. But now you have amalgam, gorilla bot, radar for Paladin, dredge draw for mage, pirate quest, etc that provides endless gas.
When fast decks are able to develop 2-3 minions a turn, and go down MAYBE one card in hand size, if any, you have a problem.
100%. No matter what anyone did to my board I always had another board to fill it with lol. Most games I never had less then 5 cards haha
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
My bet is on mech mage. Man this deck is fast as fuck AND it never runs out of resources. Definitely fastest legend I’ve ever done haha. Great board control as well: there really is no weakness lol.
mind sharing the list? i wanna give it a try
Mech Mage, Pirate Warrior
Pirate Warrior.
No downsides to running it and it is an "old" deck. Time to move on.
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
I just died on turn 4 to a Priest with a 20/20 Stonetusk Boar and a Vivid Nightmare. Doesn't seem too fair to me
i cant handle it. its too much pirates. pirates everywhere. what is wrong with these people. i am the captain now.
Way too many greedy companies around, people will get their stuff either way. After the expansion they became more organized and are really pushing for a collective effort to show those bad practices even further. Those companies gotta do something.
Pirate & Hunter Quests get additional requirements, Mecha Shark goes to 4, Swordfish goes to 4
Quest Hunter, Quest/Pirate Warrior, maybe the hero power package for mage, and Priest because priest somehow always gets nerfed
Google search: Is Hearthstone free to play?
Quest Priest already got nerfed before the launch… but you’re right, probably switcheroo to 4.
I’m glad this is the first expansion I haven’t pre ordered. I’m personally just tired of the fact that aggro has infinite gas. How the hell is something else going to ever be truly playable when every aggro deck just has infinite card reload but can also kill you turn 5… Aggro is suppose to have a serious chance of losing when you get to turn 6+ Due to running out of resources. And that just isn’t the case any more and hasn’t been for a while.
They need to start dishing out 6mana 5/20’s with taunt and battle cry heal for 10. Cause that’s the only way someone can keep up with the limitless tools all aggro decks have to keep up pressure.
so I guess I’m saying that aggro needs a hard nerf to ALL card draw.
All Pirates, All Quest Hunters
deleted
So they brought back a card, it's called Reno Jackson . It single handedly destroys most aggro decks if you can draw it by turn 6.
Let me know if you still have questions.
IT'S TIME
Reno isnt what he was 3 years ago. If you play him turn 6 nowadays against a full mech board, you might die as well next turn.
The problem is resources, and nothing else. The top decks (pirate warrior, mech mage, mech Paladin) are all tempo/Aggro decks.
Back in the day, tempo Aggro decks could be grinded out by control. But now you have amalgam, gorilla bot, radar for Paladin, dredge draw for mage, pirate quest, etc that provides endless gas.
When fast decks are able to develop 2-3 minions a turn, and go down MAYBE one card in hand size, if any, you have a problem.
Question.
Is it not crazy that after every release, expansion and middle set, we are always waiting for the nerfs?
I mean, the game is already out and everything should be already in balance, tested and working.
This is a thing that makes me mad about this game. Have you in mind other games-companies that sell their games, make the consumers test these games and then nerf everything? I don't have any in mind. Testing is a company's cost and not a consumer's cost. Yes, because this is a cost for consumers, in time and because when you craft something you always risk finding the deck destroyed for a one-card nerf. And even worst this seems a marketing strategy. Releasing obviously broken cards in order to increase the sale and then nerf everything. But I mean, who purchased, bought the broken cards, not the nerfed ones.
For me is crazy this behaviour, one time can happen, but not in every expansion and middle set within 2-4 weeks.
Just because we take nerfs for granted, given the past, is madness.
Well, the best decks are old ones, nagas are irrelevant, mechs as well, same with murlocs. Only pirates matter.
100%. No matter what anyone did to my board I always had another board to fill it with lol. Most games I never had less then 5 cards haha