I've suddenly seen a LOT of quest priest recently. I always thought it was seen as a really bad deck, but have they finally made it work? I always wanted to play it because it looks fun, but never found a reason to waste dust on it.
There's not a good ANYTHING priest deck at the moment. I wouldn't suggest investing in quest priest because it's more or less an inferior version of the warlock quest deck. While the priest quest is a race to get your "win the game" card, the warlock deck is a race to hit the bottom of your deck and your "win the game" card is in the form of a couple card draw spells.
The deck is mildly fun, but the enjoyment is severely offset by how god awful your win rate will be. If losing a lot of games doesn't bother you then maybe give it some thought, but if you want a more reliable deck with more or less the same concept I'd suggest trying the warlock one.
I just played against that deck 6 times in a row. Won 5 times..imo it looks super not fun and boring. I guess some of the developers loved to faceroll brain-dead res priest in wild and now that it's not valiable anymore they tried revive it in standard. The quest itself sounds cool to me, but with the new res mechanics it's dumb and boring. And not even strong. It's exactly how it used to be in wild. Play removals all the time, then put a retarded dr minion on the board and revive it cheap. It's just a lot weaker then the original. I wonder if the dr package is even worth it with the quest. I didn't lose once because of the finished quest since B10. Maybe there is, or will be another version one day, which is better with the quest.
Should the meta slow down by 2 turns in avg quest priest could become decent.
Its actually a control killer deck.
For now it's to slow to hit a 50% win rate and the meta wont slow down enough with the coming nerfs.
That's another common misconception. If the meta slows down by 2 turns in this fantasy land, priest will not dominate because traditional control as we know it is dead. The classic hold a big hand, armor up and just answer and kill every minion does not really work when decks can generate a threatening board turn after turn. And if you consider Ping Mage, Quest Warlock and Control Warrior control decks, well Priest only beats Warrior. Because those decks are not fast and the priest already has atrocious performance against them. Sure, they don't have a "win the game" card like the priest quest offers, but they don't need it. They have inevitability in chunks, making it way more efficient than a big payoff all at once.
And I will also explain why the quest is terrible. The first parts of play a 2,3,4 cost card and then discover a card is fine. But then you have to play a 5,6,7,8 cost card, on curve, or completely mess up your efficiency. We live in a day where cards that are expensive are not good. They are slow, predictable, unlfexible. And sure, play your mutanus on 7 instead of dealing with the board. Bonk by bonk you'll be wondering why you are dead before you cast your win game spell. Ping Mage has a strong hero power that grows over time, allowing it to also protect their board, and if the meta becomes as greedy as you think, we'll start seeing ways to bounce back Mordresh.
Warlock also has very efficient plays with self damage to make sure they dominate the board with big bodies, while also healing back up all the damage they did. It's incredibly hard for priest to compete when best they can do for 6 mana is a lightshower elemental on curve. You can also consider ramp Druid a control/combo deck. It's got its own unique style, but it has many ways of punishing priests, from running Survival of the Fittest, to making many Ivuses, Yshaarj minions, armor and attack, yogg and basically an infinite number of win conditions. Sure, they run expensive cards but they can also go to 20 mana. And the passivity of priest allows them to do that comfortably. And with warrior, they are still prone to the otk charge or etc rush combo. Armor would help a lot here, but warrior might find a way to chip through it with weapons, and chip from efficient body minions like the 8 mana guy that summons two 3/3s every turn.
I hope that clears up any confusion on priest. The class needs another redisign to make them able to get on board. Right now, they just get bullied by everyone.
Edit: Since I forgot about freeze Shaman being a controlly deck too, you better snipe that yshaarj with your curve mutanus and not die soon after, or else it's over.
Should the meta slow down by 2 turns in avg quest priest could become decent.
Its actually a control killer deck.
For now it's to slow to hit a 50% win rate and the meta wont slow down enough with the coming nerfs.
That's another common misconception. If the meta slows down by 2 turns in this fantasy land, priest will not dominate because traditional control as we know it is dead. The classic hold a big hand, armor up and just answer and kill every minion does not really work when decks can generate a threatening board turn after turn. And if you consider Ping Mage, Quest Warlock and Control Warrior control decks, well Priest only beats Warrior. Because those decks are not fast and the priest already has atrocious performance against them. Sure, they don't have a "win the game" card like the priest quest offers, but they don't need it. They have inevitability in chunks, making it way more efficient than a big payoff all at once.
And I will also explain why the quest is terrible. The first parts of play a 2,3,4 cost card and then discover a card is fine. But then you have to play a 5,6,7,8 cost card, on curve, or completely mess up your efficiency. We live in a day where cards that are expensive are not good. They are slow, predictable, unlfexible. And sure, play your mutanus on 7 instead of dealing with the board. Bonk by bonk you'll be wondering why you are dead before you cast your win game spell. Ping Mage has a strong hero power that grows over time, allowing it to also protect their board, and if the meta becomes as greedy as you think, we'll start seeing ways to bounce back Mordresh.
Warlock also has very efficient plays with self damage to make sure they dominate the board with big bodies, while also healing back up all the damage they did. It's incredibly hard for priest to compete when best they can do for 6 mana is a lightshower elemental on curve. You can also consider ramp Druid a control/combo deck. It's got its own unique style, but it has many ways of punishing priests, from running Survival of the Fittest, to making many Ivuses, Yshaarj minions, armor and attack, yogg and basically an infinite number of win conditions. Sure, they run expensive cards but they can also go to 20 mana. And the passivity of priest allows them to do that comfortably. And with warrior, they are still prone to the otk charge or etc rush combo. Armor would help a lot here, but warrior might find a way to chip through it with weapons, and chip from efficient body minions like the 8 mana guy that summons two 3/3s every turn.
I hope that clears up any confusion on priest. The class needs another redisign to make them able to get on board. Right now, they just get bullied by everyone.
Edit: Since I forgot about freeze Shaman being a controlly deck too, you better snipe that yshaarj with your curve mutanus and not die soon after, or else it's over.
Agree, they need to print cards that can put Priest in offensive position or at least power-ramp position over time (like HP Mage). Staying defensive in HS 2021-2022 is no longer effective with the current power creep.... and no, stop making Priest being offensive with stealing cards, tricky passive cards, Aggro cards, RnG discovery, resurrection, unreliable Combo OTK whatever, uninteractive win condition, and such whatever....
Should the meta slow down by 2 turns in avg quest priest could become decent.
Its actually a control killer deck.
For now it's to slow to hit a 50% win rate and the meta wont slow down enough with the coming nerfs.
That's another common misconception. If the meta slows down by 2 turns in this fantasy land, priest will not dominate because traditional control as we know it is dead. The classic hold a big hand, armor up and just answer and kill every minion does not really work when decks can generate a threatening board turn after turn. And if you consider Ping Mage, Quest Warlock and Control Warrior control decks, well Priest only beats Warrior. Because those decks are not fast and the priest already has atrocious performance against them. Sure, they don't have a "win the game" card like the priest quest offers, but they don't need it. They have inevitability in chunks, making it way more efficient than a big payoff all at once.
And I will also explain why the quest is terrible. The first parts of play a 2,3,4 cost card and then discover a card is fine. But then you have to play a 5,6,7,8 cost card, on curve, or completely mess up your efficiency. We live in a day where cards that are expensive are not good. They are slow, predictable, unlfexible. And sure, play your mutanus on 7 instead of dealing with the board. Bonk by bonk you'll be wondering why you are dead before you cast your win game spell. Ping Mage has a strong hero power that grows over time, allowing it to also protect their board, and if the meta becomes as greedy as you think, we'll start seeing ways to bounce back Mordresh.
Warlock also has very efficient plays with self damage to make sure they dominate the board with big bodies, while also healing back up all the damage they did. It's incredibly hard for priest to compete when best they can do for 6 mana is a lightshower elemental on curve. You can also consider ramp Druid a control/combo deck. It's got its own unique style, but it has many ways of punishing priests, from running Survival of the Fittest, to making many Ivuses, Yshaarj minions, armor and attack, yogg and basically an infinite number of win conditions. Sure, they run expensive cards but they can also go to 20 mana. And the passivity of priest allows them to do that comfortably. And with warrior, they are still prone to the otk charge or etc rush combo. Armor would help a lot here, but warrior might find a way to chip through it with weapons, and chip from efficient body minions like the 8 mana guy that summons two 3/3s every turn.
I hope that clears up any confusion on priest. The class needs another redisign to make them able to get on board. Right now, they just get bullied by everyone.
Edit: Since I forgot about freeze Shaman being a controlly deck too, you better snipe that yshaarj with your curve mutanus and not die soon after, or else it's over.
Hell dude what did you read? IT's not much that I wrote and I rly struggle to find the "domination" part.
I did talk about a lousy potential 50% win ratio.
Btw I am not sure if you know that but priest was one of, if not the top performer in high ranks just a few months ago.
If you play casual wild it's a decent deck. But if you're queueing up to a lot of shamans with Dirty Rat and Mutanus forgetaboutit and spend your dust on something else.
I actually made a quest priest that achieved about 72% winrate in the first two weeks of this exapnsion. Unfortunatley now im bouncing around 50-57% winrate in current meta (back then there was so much libram paladins, pirate warrios and aggro druids which were quite easy matchups). If u are interested check it out
Should the meta slow down by 2 turns in avg quest priest could become decent.
Its actually a control killer deck.
For now it's to slow to hit a 50% win rate and the meta wont slow down enough with the coming nerfs.
That's another common misconception. If the meta slows down by 2 turns in this fantasy land, priest will not dominate because traditional control as we know it is dead. The classic hold a big hand, armor up and just answer and kill every minion does not really work when decks can generate a threatening board turn after turn. And if you consider Ping Mage, Quest Warlock and Control Warrior control decks, well Priest only beats Warrior. Because those decks are not fast and the priest already has atrocious performance against them. Sure, they don't have a "win the game" card like the priest quest offers, but they don't need it. They have inevitability in chunks, making it way more efficient than a big payoff all at once.
And I will also explain why the quest is terrible. The first parts of play a 2,3,4 cost card and then discover a card is fine. But then you have to play a 5,6,7,8 cost card, on curve, or completely mess up your efficiency. We live in a day where cards that are expensive are not good. They are slow, predictable, unlfexible. And sure, play your mutanus on 7 instead of dealing with the board. Bonk by bonk you'll be wondering why you are dead before you cast your win game spell. Ping Mage has a strong hero power that grows over time, allowing it to also protect their board, and if the meta becomes as greedy as you think, we'll start seeing ways to bounce back Mordresh.
Warlock also has very efficient plays with self damage to make sure they dominate the board with big bodies, while also healing back up all the damage they did. It's incredibly hard for priest to compete when best they can do for 6 mana is a lightshower elemental on curve. You can also consider ramp Druid a control/combo deck. It's got its own unique style, but it has many ways of punishing priests, from running Survival of the Fittest, to making many Ivuses, Yshaarj minions, armor and attack, yogg and basically an infinite number of win conditions. Sure, they run expensive cards but they can also go to 20 mana. And the passivity of priest allows them to do that comfortably. And with warrior, they are still prone to the otk charge or etc rush combo. Armor would help a lot here, but warrior might find a way to chip through it with weapons, and chip from efficient body minions like the 8 mana guy that summons two 3/3s every turn.
I hope that clears up any confusion on priest. The class needs another redisign to make them able to get on board. Right now, they just get bullied by everyone.
Edit: Since I forgot about freeze Shaman being a controlly deck too, you better snipe that yshaarj with your curve mutanus and not die soon after, or else it's over.
Hell dude what did you read? IT's not much that I wrote and I rly struggle to find the "domination" part.
I did talk about a lousy potential 50% win ratio.
Btw I am not sure if you know that but priest was one of, if not the top performer in high ranks just a few months ago.
50% winrate is unrealistic. Priest's best decks, quest and res, sit around 45% winrate at legend and diamond. At 50% we're talking good decks. Also what relevance does a meta of a few months ago have? Things change every expansion, and even so, every week you have shifts in power.
Right now, quest priest is everywhere in diamond 2-3, and it's a problem for me because I try to get to legend with control warrior and it's the worst matchup. If it's so bad, why are so many people playing it?
Quest Priest can actually beat any deck, but its not really favoured vs any besides maybe face hunter (depending on build). It feels great to play as you feel like you always had a chance, think thats where the popularity comes from.
Actually Quest Priest has quite a few totally unwinnable matchups. Pretty much any deck that can consistently OTK with 30+ damage from hand by turn 9-10 (Mozaki Mage, Owl Warlock, Garrote and Poison Rogue to mention a few) is a free win against Quest Priest as they don't have any way to armor up out of range or to apply any pressure to win before the opponent executed the OTK and the Priest's OTK is way slower
If you like control decks, it can be played capably. It does lose to a lot though - Shadow and Miracle Priest are more viable in the meta, which is to say that they are not that much more viable. Fun though! Some people still play for fun.
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"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
I like to use Quest Priest lists, which favor minions over spells. I have varying success, the most recent deck has a solid 62% winrate. I change my deck building based on the meta i face. Heres the list I mentioned. ### %% rogues ? (v1.0) # Class: Priest # Format: Standard # Year of the Gryphon # # 1x (1) Seek Guidance # 1x (1) Shard of the Naaru # 2x (2) Annoy-o-Tron # 2x (2) Thrive in the Shadows # 2x (3) Amulet of Undying # 2x (3) Death's Head Cultist # 2x (3) Devout Dungeoneer # 1x (3) Mindrender Illucia # 1x (3) Rustrot Viper # 2x (4) Holy Nova # 2x (4) Hysteria # 1x (4) Korrak the Bloodrager # 1x (4) The Nameless One # 1x (5) Spirit Guide # 1x (5) Taelan Fordring # 1x (5) Vectus # 1x (6) Lightshower Elemental # 2x (6) Undying Disciple # 1x (7) Skeletal Dragon # 1x (7) Soul Mirror # 1x (8) Mo'arg Forgefiend # 1x (8) Xyrella, the Devout # AAECAa0GDsi+A9jCA/vRA4rSA5jeA5rrA932A4f3A8z5A9D5A6iKBOiLBIijBPKkBAj44wOY6gPy7gOMgQStigSEnwTWoASFowQA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone # Generated by HDT - https://hsreplay.net
I even went 4-2 with a meme list using Elwynn Boar and othere shennanigans....the point with Priest is you need to adapt to the pocket meta you face that day/week/month and try to adjust accordingly. Your still gonna lose to most games vs OTK<and when you face a ton of them, you tech for those matchups...adding Mutanus or Mindrender Illucia for example. Or a second copy of Rustrot Viper if all you face is weapon Rogue.
Control Priest/Quest Priest can tech a few cards to beat class, which weakens against others, and still come out on top when played correctly and not experiencing bad luck.
Baiting out cards, allowing face dmg thru to remove later on, all these need to be considered.
All that being said, sometimes it just sux playing the Class, but im one of those stubborn deck builders who keeps trying.
Heres that meme list from the other day that went 4-2 ### %% Mr.Ballen (v1.0) # Class: Priest # Format: Standard # Year of the Gryphon # # 2x (0) Raise Dead # 2x (1) Call of the Grave # 2x (1) Draconic Studies # 2x (1) Elwynn Boar # 1x (1) Holy Smite # 2x (2) Sethekk Veilweaver # 1x (3) Amulet of Undying # 2x (3) Gift of Luminance # 2x (3) Nazmani Bloodweaver # 2x (3) Palm Reading # 2x (4) Hysteria # 2x (4) Rally! # 1x (4) The Nameless One # 2x (4) Void Shard # 1x (4) Xyrella # 1x (6) Initiation # 1x (7) Soul Mirror # 2x (8) Power Word: Fortitude # AAECAa0GBsi+A9XOA5jeA9TtA4yBBIWfBAybugOnywPezAPXzgPi3gPK4QP44wP74wOY6wOG9wOI9wPT+QMA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone # Generated by HDT - https://hsreplay.net
If im facing a ton of spell mages or other spell casting classes, I might switch to somethinglike this list, which uses N'Zoth, God of the Deep and 2 copies of Circus Amalgam for another big play turn which allows Priest that precious late game extra turn of survival to find the Quest completion. This list uses taunt minions, DR minions, Hysteria and Soul Mirror to survie and cycle thru the quest.
### % the kitchen sink!! (v1.0) # Class: Priest # Format: Standard # Year of the Gryphon # # 1x (1) Seek Guidance # 1x (1) Shard of the Naaru # 1x (2) Annoy-o-Tron # 2x (2) Cult Neophyte # 2x (2) Far Watch Post # 2x (3) Amulet of Undying # 2x (3) Death's Head Cultist # 1x (3) Devouring Plague # 1x (3) Overconfident Orc # 1x (3) Rustrot Viper # 2x (4) Circus Amalgam # 2x (4) Hysteria # 1x (4) Korrak the Bloodrager # 1x (4) The Nameless One # 2x (5) Spirit Guide # 1x (5) Taelan Fordring # 1x (6) Lightshower Elemental # 1x (6) Undying Disciple # 1x (7) Mutanus the Devourer # 1x (7) Soul Mirror # 1x (8) Mo'arg Forgefiend # 1x (8) Xyrella, the Devout # 1x (9) N'Zoth, God of the Deep # AAECAa0GEMi+A+a+A5vYA5jeA5rrA5vrA6bvA932A4f3A8z5A9D5A6iKBOiLBNagBIWjBPKkBAeL1QP03wP44wP36AOY6gOMgQSIowQA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone # Generated by HDT - https://hsreplay.net
Once again, the point is , a "Good Quest Priest"needs to be flexible to the meta, and have solid ways to cycle the quest and stay alive. YOu also have to accept that people play broken decks alot. Some days its torture playing the class. However, I personally find the satisfaction winning with a deck I made, thats not considered "a good deck" worth effort and punishment.
I find no satifaction winning with decks that I am supposed to win with. Theres no challenge in it for me. But winning with a Tier 11 home made list , getting to Diamond 5 with it and having a 62 % getting there is fine by me.
I dont usually punish myself and stay with Quest Priest for the push to Legend, as the winrate can drop to barely 53% from D5 to Legend, and that means alot of frigging time. LOL
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I've suddenly seen a LOT of quest priest recently. I always thought it was seen as a really bad deck, but have they finally made it work? I always wanted to play it because it looks fun, but never found a reason to waste dust on it.
It's not worth crafting. Pretty much every class has at least one deck that beats it.
There's not a good ANYTHING priest deck at the moment. I wouldn't suggest investing in quest priest because it's more or less an inferior version of the warlock quest deck. While the priest quest is a race to get your "win the game" card, the warlock deck is a race to hit the bottom of your deck and your "win the game" card is in the form of a couple card draw spells.
The deck is mildly fun, but the enjoyment is severely offset by how god awful your win rate will be. If losing a lot of games doesn't bother you then maybe give it some thought, but if you want a more reliable deck with more or less the same concept I'd suggest trying the warlock one.
I just played against that deck 6 times in a row. Won 5 times..imo it looks super not fun and boring. I guess some of the developers loved to faceroll brain-dead res priest in wild and now that it's not valiable anymore they tried revive it in standard. The quest itself sounds cool to me, but with the new res mechanics it's dumb and boring. And not even strong. It's exactly how it used to be in wild. Play removals all the time, then put a retarded dr minion on the board and revive it cheap. It's just a lot weaker then the original. I wonder if the dr package is even worth it with the quest. I didn't lose once because of the finished quest since B10. Maybe there is, or will be another version one day, which is better with the quest.
Should the meta slow down by 2 turns in avg quest priest could become decent.
Its actually a control killer deck.
For now it's to slow to hit a 50% win rate and the meta wont slow down enough with the coming nerfs.
That's another common misconception. If the meta slows down by 2 turns in this fantasy land, priest will not dominate because traditional control as we know it is dead. The classic hold a big hand, armor up and just answer and kill every minion does not really work when decks can generate a threatening board turn after turn. And if you consider Ping Mage, Quest Warlock and Control Warrior control decks, well Priest only beats Warrior. Because those decks are not fast and the priest already has atrocious performance against them. Sure, they don't have a "win the game" card like the priest quest offers, but they don't need it. They have inevitability in chunks, making it way more efficient than a big payoff all at once.
And I will also explain why the quest is terrible. The first parts of play a 2,3,4 cost card and then discover a card is fine. But then you have to play a 5,6,7,8 cost card, on curve, or completely mess up your efficiency. We live in a day where cards that are expensive are not good. They are slow, predictable, unlfexible. And sure, play your mutanus on 7 instead of dealing with the board. Bonk by bonk you'll be wondering why you are dead before you cast your win game spell. Ping Mage has a strong hero power that grows over time, allowing it to also protect their board, and if the meta becomes as greedy as you think, we'll start seeing ways to bounce back Mordresh.
Warlock also has very efficient plays with self damage to make sure they dominate the board with big bodies, while also healing back up all the damage they did. It's incredibly hard for priest to compete when best they can do for 6 mana is a lightshower elemental on curve. You can also consider ramp Druid a control/combo deck. It's got its own unique style, but it has many ways of punishing priests, from running Survival of the Fittest, to making many Ivuses, Yshaarj minions, armor and attack, yogg and basically an infinite number of win conditions. Sure, they run expensive cards but they can also go to 20 mana. And the passivity of priest allows them to do that comfortably. And with warrior, they are still prone to the otk charge or etc rush combo. Armor would help a lot here, but warrior might find a way to chip through it with weapons, and chip from efficient body minions like the 8 mana guy that summons two 3/3s every turn.
I hope that clears up any confusion on priest. The class needs another redisign to make them able to get on board. Right now, they just get bullied by everyone.
Edit: Since I forgot about freeze Shaman being a controlly deck too, you better snipe that yshaarj with your curve mutanus and not die soon after, or else it's over.
Agree, they need to print cards that can put Priest in offensive position or at least power-ramp position over time (like HP Mage). Staying defensive in HS 2021-2022 is no longer effective with the current power creep.... and no, stop making Priest being offensive with stealing cards, tricky passive cards, Aggro cards, RnG discovery, resurrection, unreliable Combo OTK whatever, uninteractive win condition, and such whatever....
Hell dude what did you read? IT's not much that I wrote and I rly struggle to find the "domination" part.
I did talk about a lousy potential 50% win ratio.
Btw I am not sure if you know that but priest was one of, if not the top performer in high ranks just a few months ago.
If you play casual wild it's a decent deck. But if you're queueing up to a lot of shamans with Dirty Rat and Mutanus forgetaboutit and spend your dust on something else.
I actually made a quest priest that achieved about 72% winrate in the first two weeks of this exapnsion. Unfortunatley now im bouncing around 50-57% winrate in current meta (back then there was so much libram paladins, pirate warrios and aggro druids which were quite easy matchups). If u are interested check it out
50% winrate is unrealistic. Priest's best decks, quest and res, sit around 45% winrate at legend and diamond. At 50% we're talking good decks. Also what relevance does a meta of a few months ago have? Things change every expansion, and even so, every week you have shifts in power.
Right now, quest priest is everywhere in diamond 2-3, and it's a problem for me because I try to get to legend with control warrior and it's the worst matchup.
If it's so bad, why are so many people playing it?
Quest Priest can actually beat any deck, but its not really favoured vs any besides maybe face hunter (depending on build). It feels great to play as you feel like you always had a chance, think thats where the popularity comes from.
Actually Quest Priest has quite a few totally unwinnable matchups. Pretty much any deck that can consistently OTK with 30+ damage from hand by turn 9-10 (Mozaki Mage, Owl Warlock, Garrote and Poison Rogue to mention a few) is a free win against Quest Priest as they don't have any way to armor up out of range or to apply any pressure to win before the opponent executed the OTK and the Priest's OTK is way slower
If you like control decks, it can be played capably. It does lose to a lot though - Shadow and Miracle Priest are more viable in the meta, which is to say that they are not that much more viable. Fun though! Some people still play for fun.
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
This guy climbed the ladder with the quest priest. He's reached legend and still continues playing it. Not bad at all. https://www.youtube.com/watch?v=LkoIqHDI9Hs&ab_channel=Snuggly_Snorlax
I like to use Quest Priest lists, which favor minions over spells. I have varying success, the most recent deck has a solid 62% winrate. I change my deck building based on the meta i face. Heres the list I mentioned. ### %% rogues ? (v1.0)
# Class: Priest
# Format: Standard
# Year of the Gryphon
#
# 1x (1) Seek Guidance
# 1x (1) Shard of the Naaru
# 2x (2) Annoy-o-Tron
# 2x (2) Thrive in the Shadows
# 2x (3) Amulet of Undying
# 2x (3) Death's Head Cultist
# 2x (3) Devout Dungeoneer
# 1x (3) Mindrender Illucia
# 1x (3) Rustrot Viper
# 2x (4) Holy Nova
# 2x (4) Hysteria
# 1x (4) Korrak the Bloodrager
# 1x (4) The Nameless One
# 1x (5) Spirit Guide
# 1x (5) Taelan Fordring
# 1x (5) Vectus
# 1x (6) Lightshower Elemental
# 2x (6) Undying Disciple
# 1x (7) Skeletal Dragon
# 1x (7) Soul Mirror
# 1x (8) Mo'arg Forgefiend
# 1x (8) Xyrella, the Devout
#
AAECAa0GDsi+A9jCA/vRA4rSA5jeA5rrA932A4f3A8z5A9D5A6iKBOiLBIijBPKkBAj44wOY6gPy7gOMgQStigSEnwTWoASFowQA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Generated by HDT - https://hsreplay.net
I even went 4-2 with a meme list using Elwynn Boar and othere shennanigans....the point with Priest is you need to adapt to the pocket meta you face that day/week/month and try to adjust accordingly. Your still gonna lose to most games vs OTK<and when you face a ton of them, you tech for those matchups...adding Mutanus or Mindrender Illucia for example. Or a second copy of Rustrot Viper if all you face is weapon Rogue.
Control Priest/Quest Priest can tech a few cards to beat class, which weakens against others, and still come out on top when played correctly and not experiencing bad luck.
Baiting out cards, allowing face dmg thru to remove later on, all these need to be considered.
All that being said, sometimes it just sux playing the Class, but im one of those stubborn deck builders who keeps trying.
Heres that meme list from the other day that went 4-2 ### %% Mr.Ballen (v1.0)
# Class: Priest
# Format: Standard
# Year of the Gryphon
#
# 2x (0) Raise Dead
# 2x (1) Call of the Grave
# 2x (1) Draconic Studies
# 2x (1) Elwynn Boar
# 1x (1) Holy Smite
# 2x (2) Sethekk Veilweaver
# 1x (3) Amulet of Undying
# 2x (3) Gift of Luminance
# 2x (3) Nazmani Bloodweaver
# 2x (3) Palm Reading
# 2x (4) Hysteria
# 2x (4) Rally!
# 1x (4) The Nameless One
# 2x (4) Void Shard
# 1x (4) Xyrella
# 1x (6) Initiation
# 1x (7) Soul Mirror
# 2x (8) Power Word: Fortitude
#
AAECAa0GBsi+A9XOA5jeA9TtA4yBBIWfBAybugOnywPezAPXzgPi3gPK4QP44wP74wOY6wOG9wOI9wPT+QMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Generated by HDT - https://hsreplay.net
If im facing a ton of spell mages or other spell casting classes, I might switch to somethinglike this list, which uses N'Zoth, God of the Deep and 2 copies of Circus Amalgam for another big play turn which allows Priest that precious late game extra turn of survival to find the Quest completion. This list uses taunt minions, DR minions, Hysteria and Soul Mirror to survie and cycle thru the quest.
### % the kitchen sink!! (v1.0)
# Class: Priest
# Format: Standard
# Year of the Gryphon
#
# 1x (1) Seek Guidance
# 1x (1) Shard of the Naaru
# 1x (2) Annoy-o-Tron
# 2x (2) Cult Neophyte
# 2x (2) Far Watch Post
# 2x (3) Amulet of Undying
# 2x (3) Death's Head Cultist
# 1x (3) Devouring Plague
# 1x (3) Overconfident Orc
# 1x (3) Rustrot Viper
# 2x (4) Circus Amalgam
# 2x (4) Hysteria
# 1x (4) Korrak the Bloodrager
# 1x (4) The Nameless One
# 2x (5) Spirit Guide
# 1x (5) Taelan Fordring
# 1x (6) Lightshower Elemental
# 1x (6) Undying Disciple
# 1x (7) Mutanus the Devourer
# 1x (7) Soul Mirror
# 1x (8) Mo'arg Forgefiend
# 1x (8) Xyrella, the Devout
# 1x (9) N'Zoth, God of the Deep
#
AAECAa0GEMi+A+a+A5vYA5jeA5rrA5vrA6bvA932A4f3A8z5A9D5A6iKBOiLBNagBIWjBPKkBAeL1QP03wP44wP36AOY6gOMgQSIowQA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Generated by HDT - https://hsreplay.net
Once again, the point is , a "Good Quest Priest"needs to be flexible to the meta, and have solid ways to cycle the quest and stay alive. YOu also have to accept that people play broken decks alot. Some days its torture playing the class. However, I personally find the satisfaction winning with a deck I made, thats not considered "a good deck" worth effort and punishment.
I find no satifaction winning with decks that I am supposed to win with. Theres no challenge in it for me. But winning with a Tier 11 home made list , getting to Diamond 5 with it and having a 62 % getting there is fine by me.
I dont usually punish myself and stay with Quest Priest for the push to Legend, as the winrate can drop to barely 53% from D5 to Legend, and that means alot of frigging time. LOL