Truly Darkglare has been seriously buffed actualy!
Getting it on board 1 turn later than it used to is minimal problem compared to the survivability it has been granted, almost securing the flooding of cards played and drawn next turn.
Concerning Flesh Giant i totaly laugh at that 1 more mana "nerf". It still gets on board as easy as it used to.
This is not a salt thread. In fact i realy enjoy playing Warlock currectly as it helps me climb realy fast in Standard (currently Diamond 5).
Nevertheless, it surely creates a toxic meta as it seems and it's totaly understandable that lots of people start rightfuly whining about this deck. And the worst thing is that we will probably not see another nerf wave arriving earlier than a month from now (if not before a possible mini-set).
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Believe in potential; the multiverse blesses some beings with extraordinary traits, with the potential to do—to be—great things.
I dunno about warlocks. I find that i just stomp them easily with face hunter. Never been a problem deck for me.
The problem is that quest decks are boring to play with or against. There will be more nerfs soon as these changes hardly did anything for the game. I will just stick to other modes until then.
Seems like all nerfs ever did is making place for paladin taking over the game again (yawn)
I like the Nerfs. Everyone will still ceep playing warlock and i can smash them with my face hunter witch is already a monster deck vs warlock.
Ok this is cool i guess but the question is this - is it ok that there are basically 2 playable decks right now? One that is bullying the meta and second one that couners it.
I’ve Been playing quest warrior and shadow priest. Favoring shadow priest since the so called nerfs. If you have good start and first few draws it’s over by turn 5. 90% of games are against shaman and lock and I’m having a positive winrate against them.
I like the Nerfs. Everyone will still ceep playing warlock and i can smash them with my face hunter witch is already a monster deck vs warlock.
Ok this is cool i guess but the question is this - is it ok that there are basically 2 playable decks right now? One that is bullying the meta and second one that couners it.
What in the world are you talking about? Ele Sham, Handbuff Pally, Secret Pally, Face Hunter, Deathrattle DH all have higher winrates than Warlock. And Shadow Priest has only about 1-2% less, still over 60%.
I was worried the nerfs would reduce warlocks playrate in wild. Fortunately they didn't so I can keep farming them
You're farming them with what?
From D5 to legend, besides mirror losses. I just lost to 1 Shadow priest and 2 Quest Hunter.
Man, I really want to one day see proof of this. Everyone on this forum claims they're high legend with 94% winrate constantly. But no one ever posts game records.
I was worried the nerfs would reduce warlocks playrate in wild. Fortunately they didn't so I can keep farming them
You're farming them with what?
From D5 to legend, besides mirror losses. I just lost to 1 Shadow priest and 2 Quest Hunter.
Man, I really want to one day see proof of this. Everyone on this forum claims they're high legend with 94% winrate constantly. But no one ever posts game records.
Did I claim high legend or 94%wr? Nope! And I'm just a casual that enjoy wild.
Just asked the guy a legit question, because the only real counter to questlock it's actually the mirror or the clunky tax DH
The only correct thing to do is to do a Stealer of Souls style banning in Wild. Banning the Demon Seed and Defend the Dwarven District is the only correct thing, Blizzard. Banning them from Wild will help with the state of the game.
Why does Warlock have so many taunts?! Yeah, give them insane card draw and then let them play a 6/6 taunt for free or let them do 3-damage and then put out two Voidwalkers! It's so annoying!
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Truly Darkglare has been seriously buffed actualy!
Getting it on board 1 turn later than it used to is minimal problem compared to the survivability it has been granted, almost securing the flooding of cards played and drawn next turn.
Concerning Flesh Giant i totaly laugh at that 1 more mana "nerf". It still gets on board as easy as it used to.
This is not a salt thread. In fact i realy enjoy playing Warlock currectly as it helps me climb realy fast in Standard (currently Diamond 5).
Nevertheless, it surely creates a toxic meta as it seems and it's totaly understandable that lots of people start rightfuly whining about this deck. And the worst thing is that we will probably not see another nerf wave arriving earlier than a month from now (if not before a possible mini-set).
Believe in potential; the multiverse blesses some beings with extraordinary traits, with the potential to do—to be—great things.
slowing deck down by 1 turn is hugh... it do not matter that it can easyer stay alive since normal you will kill him in the same turn...
This sounds like a pleb m8
I dunno about warlocks. I find that i just stomp them easily with face hunter. Never been a problem deck for me.
The problem is that quest decks are boring to play with or against. There will be more nerfs soon as these changes hardly did anything for the game. I will just stick to other modes until then.
Seems like all nerfs ever did is making place for paladin taking over the game again (yawn)
Indeed Hunters are a problem for Quest Lock but i rarely meet lots of them in a day. Dunno why. At least for now.
Believe in potential; the multiverse blesses some beings with extraordinary traits, with the potential to do—to be—great things.
Can you elaborate? What i described was according to what i have seen happen after a decent number of games.
Both versions of Paladins (hand buff and secrets) are no problem as well as Shaman in most of the games.
Quest Mage is 50-50 (depenting on maligan in most cases).
Hunters most of the times beat Lock down with ease.
Rest of the classes are easy to deal with.
By saying so i am talking about a 60% win rate from Diamond 10 to Diamond 5.
Believe in potential; the multiverse blesses some beings with extraordinary traits, with the potential to do—to be—great things.
I was worried the nerfs would reduce warlocks playrate in wild. Fortunately they didn't so I can keep farming them
I like the Nerfs. Everyone will still ceep playing warlock and i can smash them with my face hunter witch is already a monster deck vs warlock.
I was hoping to play something other than burst shaman, but maybe I should just go full on anti warlock XD
Ok this is cool i guess but the question is this - is it ok that there are basically 2 playable decks right now? One that is bullying the meta and second one that couners it.
I’ve Been playing quest warrior and shadow priest. Favoring shadow priest since the so called nerfs. If you have good start and first few draws it’s over by turn 5. 90% of games are against shaman and lock and I’m having a positive winrate against them.
What in the world are you talking about? Ele Sham, Handbuff Pally, Secret Pally, Face Hunter, Deathrattle DH all have higher winrates than Warlock. And Shadow Priest has only about 1-2% less, still over 60%.
-
You're farming them with what?
From D5 to legend, besides mirror losses. I just lost to 1 Shadow priest and 2 Quest Hunter.
will this meta EVER GET BETTA
Man, I really want to one day see proof of this. Everyone on this forum claims they're high legend with 94% winrate constantly. But no one ever posts game records.
I am having a good time. Face is the place!
Did I claim high legend or 94%wr? Nope! And I'm just a casual that enjoy wild.
Just asked the guy a legit question, because the only real counter to questlock it's actually the mirror or the clunky tax DH
The only correct thing to do is to do a Stealer of Souls style banning in Wild. Banning the Demon Seed and Defend the Dwarven District is the only correct thing, Blizzard. Banning them from Wild will help with the state of the game.
Why does Warlock have so many taunts?! Yeah, give them insane card draw and then let them play a 6/6 taunt for free or let them do 3-damage and then put out two Voidwalkers! It's so annoying!