Sure, at the very start of the expansion, everyone and their mother were playing quest spell mage. But why are people still complaining about it? Many other decks perform far better than it such as elemental shaman, face hunter, and handbuff pally but everywhere I go people are always complaining about mage. Not once have I seen threads of people complaining that there's still people playing ele shaman or that everyone now plays handbuff paladin. While I do not see a problem with any deck right now, I do wonder why people are still crying about mage.
This expansion really isn't as ridiculous as most people are making it out to be.
You're right that more people should be complaining about handbuff paladin, the actual best deck in the game by some margin and absolutely braindead easy to pilot. People assume that Quest Mage is unfair because if a game gets to turn 7-8, the mage probably just wins, but the same is true of handbuff paladin. They just don't burst you down from 20+ health from playing/drawing 6 cards in one turn, so it doesn't "feel" as bad. But paladin's draw (historically a weakness, lol) and linear game plan are just as inevitable against most decks and the matchup spread speaks to that.
They sure did kill control and really even midrange decks too. Mage can go infinite too with that stupid fire spell card that adds another to your deck with one more damage. So, even if you exhaust them of resources, make them use all their cards, get the low on health…..guess what? You still lose because every threat you play gets removed and they stay away from fatigue with that BS spell.
People must be new here or just don’t get it. Mage is warping the meta and forcing decks out of rotation. It is NOT about win rate so save your stupid links from pointless websites about win rates. It’s also NOT about what’s going on at high legend where janky, experimental decks get used or whatever else. Stop trying to justify Mage with useless, irrelevant data. Use your brain. There is no reason for zero costs cards and unlimited draws to be allowed. It’s time to fix that permanently in standard and wild. Enough.
This is the problem with interactivity now. There is no way for any deck to beat this besides killing the opponent on turn four. I had a hyper aggressive start and still lost. How are slower decks supposed to compete with this if it's faster than aggro and can't be interacted with in any way?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
You're right that more people should be complaining about handbuff paladin, the actual best deck in the game by some margin and absolutely braindead easy to pilot. People assume that Quest Mage is unfair because if a game gets to turn 7-8, the mage probably just wins, but the same is true of handbuff paladin. They just don't burst you down from 20+ health from playing/drawing 6 cards in one turn, so it doesn't "feel" as bad. But paladin's draw (historically a weakness, lol) and linear game plan are just as inevitable against most decks and the matchup spread speaks to that.
"WHy arE peoPle COmplaINing??"
- Naked mole who doesn't play Control, 2021.
Here you have it from someone who plays this game for a living:
https://youtu.be/jwv3okITLe0
They killed a whole archetype with this expansion for the unforeseeable future, control is simply dead. But according to some big brains here everything is fine! What could possibly be wrong?! 💩
They sure did kill control and really even midrange decks too. Mage can go infinite too with that stupid fire spell card that adds another to your deck with one more damage. So, even if you exhaust them of resources, make them use all their cards, get the low on health…..guess what? You still lose because every threat you play gets removed and they stay away from fatigue with that BS spell.
People must be new here or just don’t get it. Mage is warping the meta and forcing decks out of rotation. It is NOT about win rate so save your stupid links from pointless websites about win rates. It’s also NOT about what’s going on at high legend where janky, experimental decks get used or whatever else. Stop trying to justify Mage with useless, irrelevant data. Use your brain. There is no reason for zero costs cards and unlimited draws to be allowed. It’s time to fix that permanently in standard and wild. Enough.
What would you call quest shaman and quest rogue if not control and midrange?
I mean, we have decks that do this on a regular basis, against an aggro deck with turn 5 lethal:
https://hsreplay.net/replay/EQLKDPpiZTzYRpnoZ4bdAk
This is the problem with interactivity now. There is no way for any deck to beat this besides killing the opponent on turn four. I had a hyper aggressive start and still lost. How are slower decks supposed to compete with this if it's faster than aggro and can't be interacted with in any way?