I have played qualifiers again after a long time and I spent 2 of my last weekends grinding them hoping I will get some results. Sadly, my best result was a round 5 where it felt like I highrolled a lot.
So, this leads me to the conclusion about qualifiers and Hearthstone in general.
I'll begin by saying the meta is unbelievably highrollish. That's not really a bad thing though, I enjoy snowballing my opponents and I want to play more trying to get the perfect highroll scenario. It's fun. What is not fun is being competitive about it. I had my arguments with a lot of players including the local community whether Hearthstone is about skill or luck. I think it's both but luck plays a major factor and people seem to pretend otherwise. It's probably the same thing as asking people addicted to slots and betting if there's all luck. They'll tell you there's strategy involved. I get it, when you're into something that involves luck, blaming it for your own lack of success can only be detrimental. But let's not pretend we're playing chess when we're actually playing slots.
Card games are known for their rng factor but they're still pretty strategic and challenging as long as they're balanced. That's not the case with Hearthstone any more. Hearthstone used to be like a regular card game in the past but it turned into something closer to slots than a card game. That's not only the fault of created by cards. I think the biggest factor in this are the key cards that you need to draw in order to highroll and therefore, to win. You don't draw them, you lose.
Don't get me wrong, Hearthstone is very fun this way and I'd say this is the best meta that we had in a long time. It's just not healthy from a competitive standpoint. This makes me think Hearthstone was meant to be a casual game and not something to make a living out of it. I feel much better when I'm not competing, not chasing a rank and not giving a crap whether I win or lose.
Trying to have a schedule and attend as many qualifiers as possible became very stressful and is impacting my real life in a negative way. I feel games in general are better when you have no obligation to play them and you do it only when you feel like it or have nothing else better to do.
To conclude, it's up to every individual if these qualifiers and competitive Hearthstone are worth their time but personally I think they're a waste of time and do more harm than good. But if you want to kill some time, Hearthstone is a great choice.
I agree that the shift of focus to build-around powerful cards at low mana costs is damaging for the game. On the other hand, luck is only a big factor among players of extremely similar skill level.
As for "like other card games", having revisited THE card game (MtG) after a long time in Hearhtstone i must say i was disgusted to realize that the game is and always had been almost entirely luck-based, unless there is an enormous difference in skill level.
I mainly play open cups for packs. My best result recently was a final, but qualifying for a masters tour is absolutely not worth the grind. The tournament structure is very punishing to the player, requiring you to win 9 or 10 games in a row. Alternatively, you can go for four top 8s, but you still have to spend a ridiculous amount of time plus have good collections on more than your main server. It's not worth the returns.
Doesn't matter what they say this is a game based on luck and random factors. Reaching legend has nothing to do with skill. It's just time you need. Time to play thousands of games. And all you get for the hours of (maybe frustrating after some time) your life is a card-back.
Most of the games are decided based on your opponent's class, mulligans and first few draws. If my opponent gets the perfect start hand - what you can see in the first two to three turns, I just give up and play another round. I don't care about my rank anymore. Since it's just a random effect that makes you lose (huge win streaks, huge loss streaks) it has nothing to do with skill, so I m not angry if I lose, its just luck. But also I am not happy if I win, because I was just the lucky guy then.
I mainly play open cups for packs. My best result recently was a final, but qualifying for a masters tour is absolutely not worth the grind. The tournament structure is very punishing to the player, requiring you to win 9 or 10 games in a row. Alternatively, you can go for four top 8s, but you still have to spend a ridiculous amount of time plus have good collections on more than your main server. It's not worth the returns.
Yeah, I think just playing for the packs is the best thing you can do if you have time to kill and you love Hearthstone
Doesn't matter what they say this is a game based on luck and random factors. Reaching legend has nothing to do with skill. It's just time you need. Time to play thousands of games. And all you get for the hours of (maybe frustrating after some time) your life is a card-back.
Most of the games are decided based on your opponent's class, mulligans and first few draws. If my opponent gets the perfect start hand - what you can see in the first two to three turns, I just give up and play another round. I don't care about my rank anymore. Since it's just a random effect that makes you lose (huge win streaks, huge loss streaks) it has nothing to do with skill, so I m not angry if I lose, its just luck. But also I am not happy if I win, because I was just the lucky guy then.
Gets it.
RIP are the times when actual skill and High IQ, Strategy/Planning and one-in-a-million Eye-Hand Coordination mattered (Broodwar, WC3, SC2)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I have played qualifiers again after a long time and I spent 2 of my last weekends grinding them hoping I will get some results. Sadly, my best result was a round 5 where it felt like I highrolled a lot.
So, this leads me to the conclusion about qualifiers and Hearthstone in general.
I'll begin by saying the meta is unbelievably highrollish. That's not really a bad thing though, I enjoy snowballing my opponents and I want to play more trying to get the perfect highroll scenario. It's fun. What is not fun is being competitive about it. I had my arguments with a lot of players including the local community whether Hearthstone is about skill or luck. I think it's both but luck plays a major factor and people seem to pretend otherwise. It's probably the same thing as asking people addicted to slots and betting if there's all luck. They'll tell you there's strategy involved. I get it, when you're into something that involves luck, blaming it for your own lack of success can only be detrimental. But let's not pretend we're playing chess when we're actually playing slots.
Card games are known for their rng factor but they're still pretty strategic and challenging as long as they're balanced. That's not the case with Hearthstone any more. Hearthstone used to be like a regular card game in the past but it turned into something closer to slots than a card game. That's not only the fault of created by cards. I think the biggest factor in this are the key cards that you need to draw in order to highroll and therefore, to win. You don't draw them, you lose.
Don't get me wrong, Hearthstone is very fun this way and I'd say this is the best meta that we had in a long time. It's just not healthy from a competitive standpoint. This makes me think Hearthstone was meant to be a casual game and not something to make a living out of it. I feel much better when I'm not competing, not chasing a rank and not giving a crap whether I win or lose.
Trying to have a schedule and attend as many qualifiers as possible became very stressful and is impacting my real life in a negative way. I feel games in general are better when you have no obligation to play them and you do it only when you feel like it or have nothing else better to do.
To conclude, it's up to every individual if these qualifiers and competitive Hearthstone are worth their time but personally I think they're a waste of time and do more harm than good. But if you want to kill some time, Hearthstone is a great choice.
"Competitive" and "Hearthstone"
Yea.....................
No.
I agree that the shift of focus to build-around powerful cards at low mana costs is damaging for the game. On the other hand, luck is only a big factor among players of extremely similar skill level.
As for "like other card games", having revisited THE card game (MtG) after a long time in Hearhtstone i must say i was disgusted to realize that the game is and always had been almost entirely luck-based, unless there is an enormous difference in skill level.
I mainly play open cups for packs. My best result recently was a final, but qualifying for a masters tour is absolutely not worth the grind. The tournament structure is very punishing to the player, requiring you to win 9 or 10 games in a row. Alternatively, you can go for four top 8s, but you still have to spend a ridiculous amount of time plus have good collections on more than your main server. It's not worth the returns.
Doesn't matter what they say this is a game based on luck and random factors. Reaching legend has nothing to do with skill. It's just time you need. Time to play thousands of games. And all you get for the hours of (maybe frustrating after some time) your life is a card-back.
Most of the games are decided based on your opponent's class, mulligans and first few draws. If my opponent gets the perfect start hand - what you can see in the first two to three turns, I just give up and play another round. I don't care about my rank anymore. Since it's just a random effect that makes you lose (huge win streaks, huge loss streaks) it has nothing to do with skill, so I m not angry if I lose, its just luck. But also I am not happy if I win, because I was just the lucky guy then.
Dead but dreaming
Yeah, I think just playing for the packs is the best thing you can do if you have time to kill and you love Hearthstone
Gets it.
RIP are the times when actual skill and High IQ, Strategy/Planning and one-in-a-million Eye-Hand Coordination mattered (Broodwar, WC3, SC2)