I like Zeddy's idea of changing the Elemental condition from "if you played an elemental last turn" to "If you're holding an elemental". It makes more sense to me and is an easier condition to meet, which is clearly necessary to bring shaman up a little bit.
I also think a card that negates the effect of overload would be nice. Maybe a legendary because it might be OP, but a 0 mana "your crystals will not be overloaded next turn" could lead to some interesting plays if Shaman is able to go off without punishment during a single turn.
Mainly though, just give them card draw. My idea is to Print a 2 mana Draw 3 (overload 1 for each spell drawn).
If my ideas seem OP, it's because they are. Give shaman love Blizz, I'm sick of mages and paladins.
Imo another problem is that some classes can heal so much / get so much armor. Some Shaman decks can deal loads of damage (weapon or spell Shaman), but simply get outhealed...
I also think a card that negates the effect of overload would be nice. Maybe a legendary because it might be OP, but a 0 mana "your crystals will not be overloaded next turn" could lead to some interesting plays if Shaman is able to go off without punishment during a single turn.
I like Zeddy's idea of changing the Elemental condition from "if you played an elemental last turn" to "If you're holding an elemental". It makes more sense to me and is an easier condition to meet, which is clearly necessary to bring shaman up a little bit.
And this just makes Elementals the same as Dragons, and where's the fun in that. As a matter of fact, I enjoy Elementals over Dragons because I don't have to hold one. Elementals are strong as hell in a topdeck war.
I like Zeddy's idea of changing the Elemental condition from "if you played an elemental last turn" to "If you're holding an elemental". It makes more sense to me and is an easier condition to meet, which is clearly necessary to bring shaman up a little bit.
I also think a card that negates the effect of overload would be nice. Maybe a legendary because it might be OP, but a 0 mana "your crystals will not be overloaded next turn" could lead to some interesting plays if Shaman is able to go off without punishment during a single turn.
Mainly though, just give them card draw. My idea is to Print a 2 mana Draw 3 (overload 1 for each spell drawn).
If my ideas seem OP, it's because they are. Give shaman love Blizz, I'm sick of mages and paladins.
making elemental into dragon I dont consider a good idea, just let shaman have draw so we can reasonably use the elemental effect
I like Zeddy's idea of changing the Elemental condition from "if you played an elemental last turn" to "If you're holding an elemental". It makes more sense to me and is an easier condition to meet, which is clearly necessary to bring shaman up a little bit.
I also think a card that negates the effect of overload would be nice. Maybe a legendary because it might be OP, but a 0 mana "your crystals will not be overloaded next turn" could lead to some interesting plays if Shaman is able to go off without punishment during a single turn.
Mainly though, just give them card draw. My idea is to Print a 2 mana Draw 3 (overload 1 for each spell drawn).
If my ideas seem OP, it's because they are. Give shaman love Blizz, I'm sick of mages and paladins.
making elemental into dragon I dont consider a good idea, just let shaman have draw so we can reasonably use the elemental effect
I agree that stealing from dragon's is kind of unthematic, giving shaman card draw isn't the answer either. Lack of card draw is part of shamans identity, you have discover mechanics but far sight was removed for a reason. What a class can't do is just as important as what it can do and shaman along with priest shouldn't have card draw. Rogues, druids, paladins and mages excel in card draw.
I don't know why they didn't add Ancestral Knowledge to the core and buff it to draw three. Would it be even OP today?
Also: 1 mana legendary 2/2 Elemental - Battlecry: You always played elemental last turn this game (or something like this)?
This is just a class shifted arcane intellect with 2 overload instead of 1 mana so it's not unique and it steps on mages toes. Also, it goes against shamans class design weakness of not drawing cards. I'm surprised they even let mana tide totem in the core set as that's something shaman isn't supposed to do
I like Zeddy's idea of changing the Elemental condition from "if you played an elemental last turn" to "If you're holding an elemental". It makes more sense to me and is an easier condition to meet, which is clearly necessary to bring shaman up a little bit.
I also think a card that negates the effect of overload would be nice. Maybe a legendary because it might be OP, but a 0 mana "your crystals will not be overloaded next turn" could lead to some interesting plays if Shaman is able to go off without punishment during a single turn.
Mainly though, just give them card draw. My idea is to Print a 2 mana Draw 3 (overload 1 for each spell drawn).
If my ideas seem OP, it's because they are. Give shaman love Blizz, I'm sick of mages and paladins.
making elemental into dragon I dont consider a good idea, just let shaman have draw so we can reasonably use the elemental effect
I agree that stealing from dragon's is kind of unthematic, giving shaman card draw isn't the answer either. Lack of card draw is part of shamans identity, you have discover mechanics but far sight was removed for a reason. What a class can't do is just as important as what it can do and shaman along with priest shouldn't have card draw. Rogues, druids, paladins and mages excel in card draw.
you really argue that being 9 cards behind other classes in draw is the shaman class design? lol
I like Zeddy's idea of changing the Elemental condition from "if you played an elemental last turn" to "If you're holding an elemental". It makes more sense to me and is an easier condition to meet, which is clearly necessary to bring shaman up a little bit.
I also think a card that negates the effect of overload would be nice. Maybe a legendary because it might be OP, but a 0 mana "your crystals will not be overloaded next turn" could lead to some interesting plays if Shaman is able to go off without punishment during a single turn.
Mainly though, just give them card draw. My idea is to Print a 2 mana Draw 3 (overload 1 for each spell drawn).
If my ideas seem OP, it's because they are. Give shaman love Blizz, I'm sick of mages and paladins.
making elemental into dragon I dont consider a good idea, just let shaman have draw so we can reasonably use the elemental effect
I agree that stealing from dragon's is kind of unthematic, giving shaman card draw isn't the answer either. Lack of card draw is part of shamans identity, you have discover mechanics but far sight was removed for a reason. What a class can't do is just as important as what it can do and shaman along with priest shouldn't have card draw. Rogues, druids, paladins and mages excel in card draw.
you really argue that being 9 cards behind other classes in draw is the shaman class design? lol
It's not really 9 cards, outside of maybe rogue classes only have so much draw. Shaman has neutral draw like loot horder and bloodmage thalnos. But yes card draw isn't that strong (compared to other abilities you get with the class), shaman's identity weakness is lack of card draw balanced. You get mana ramp with overload and direct damage, shaman definitely shouldn't have any class card draw.
Well, the topic is about Shaman having bad mechanics, and I made the argument that Elementals aren't necessarily as bad as you might think. Nowhere was it mentioned that we were talking about Standard or Wild.
But then razor565 made an uncalled for angry post about how I'm "Another non shaman player telling us how strong the class is when its trash in standard."
So I told him how it was.
Now that I read it again I see that he was talking about Standard and that's my fault, cause the cards I talked about and reaching rank Legend is all stuff in Wild. But still. I was just trying to make an argument about Elemental Shaman in good faith.
You told me how it was??
Not impressed at all,And as for it being a "uncalled for angry post" Its not up to you to
I like Zeddy's idea of changing the Elemental condition from "if you played an elemental last turn" to "If you're holding an elemental". It makes more sense to me and is an easier condition to meet, which is clearly necessary to bring shaman up a little bit.
I also think a card that negates the effect of overload would be nice. Maybe a legendary because it might be OP, but a 0 mana "your crystals will not be overloaded next turn" could lead to some interesting plays if Shaman is able to go off without punishment during a single turn.
Mainly though, just give them card draw. My idea is to Print a 2 mana Draw 3 (overload 1 for each spell drawn).
If my ideas seem OP, it's because they are. Give shaman love Blizz, I'm sick of mages and paladins.
making elemental into dragon I dont consider a good idea, just let shaman have draw so we can reasonably use the elemental effect
I agree that stealing from dragon's is kind of unthematic, giving shaman card draw isn't the answer either. Lack of card draw is part of shamans identity, you have discover mechanics but far sight was removed for a reason. What a class can't do is just as important as what it can do and shaman along with priest shouldn't have card draw. Rogues, druids, paladins and mages excel in card draw.
you really argue that being 9 cards behind other classes in draw is the shaman class design? lol
It's not really 9 cards, outside of maybe rogue classes only have so much draw. Shaman has neutral draw like loot horder and bloodmage thalnos. But yes card draw isn't that strong (compared to other abilities you get with the class), shaman's identity weakness is lack of card draw balanced. You get mana ramp with overload and direct damage, shaman definitely shouldn't have any class card draw.
mate your opinion is stupid, get a new one... litterally waste of time to read these stupid words you somehow thought of putting together
I like Zeddy's idea of changing the Elemental condition from "if you played an elemental last turn" to "If you're holding an elemental". It makes more sense to me and is an easier condition to meet, which is clearly necessary to bring shaman up a little bit.
I also think a card that negates the effect of overload would be nice. Maybe a legendary because it might be OP, but a 0 mana "your crystals will not be overloaded next turn" could lead to some interesting plays if Shaman is able to go off without punishment during a single turn.
Mainly though, just give them card draw. My idea is to Print a 2 mana Draw 3 (overload 1 for each spell drawn).
If my ideas seem OP, it's because they are. Give shaman love Blizz, I'm sick of mages and paladins.
making elemental into dragon I dont consider a good idea, just let shaman have draw so we can reasonably use the elemental effect
I agree that stealing from dragon's is kind of unthematic, giving shaman card draw isn't the answer either. Lack of card draw is part of shamans identity, you have discover mechanics but far sight was removed for a reason. What a class can't do is just as important as what it can do and shaman along with priest shouldn't have card draw. Rogues, druids, paladins and mages excel in card draw.
you really argue that being 9 cards behind other classes in draw is the shaman class design? lol
It's not really 9 cards, outside of maybe rogue classes only have so much draw. Shaman has neutral draw like loot horder and bloodmage thalnos. But yes card draw isn't that strong (compared to other abilities you get with the class), shaman's identity weakness is lack of card draw balanced. You get mana ramp with overload and direct damage, shaman definitely shouldn't have any class card draw.
This is a ridiculous argument. EVERY class should have access to draw cards. Some classes will have more than others and that’s ok, but to deny a single class of class draw is a game design flaw that should be corrected.
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I like Zeddy's idea of changing the Elemental condition from "if you played an elemental last turn" to "If you're holding an elemental". It makes more sense to me and is an easier condition to meet, which is clearly necessary to bring shaman up a little bit.
I also think a card that negates the effect of overload would be nice. Maybe a legendary because it might be OP, but a 0 mana "your crystals will not be overloaded next turn" could lead to some interesting plays if Shaman is able to go off without punishment during a single turn.
Mainly though, just give them card draw. My idea is to Print a 2 mana Draw 3 (overload 1 for each spell drawn).
If my ideas seem OP, it's because they are. Give shaman love Blizz, I'm sick of mages and paladins.
Imo another problem is that some classes can heal so much / get so much armor. Some Shaman decks can deal loads of damage (weapon or spell Shaman), but simply get outhealed...
Doesn't have to be a Legendary at all, just look at Lava Shock and Eternal Sentinel.
And this just makes Elementals the same as Dragons, and where's the fun in that. As a matter of fact, I enjoy Elementals over Dragons because I don't have to hold one. Elementals are strong as hell in a topdeck war.
Fuhgeddaboudit
Maybe I'm just sentimental and miss my dragon druid deck from before rotation :,(
making elemental into dragon I dont consider a good idea, just let shaman have draw so we can reasonably use the elemental effect
I agree that stealing from dragon's is kind of unthematic, giving shaman card draw isn't the answer either. Lack of card draw is part of shamans identity, you have discover mechanics but far sight was removed for a reason. What a class can't do is just as important as what it can do and shaman along with priest shouldn't have card draw. Rogues, druids, paladins and mages excel in card draw.
I don't know why they didn't add Ancestral Knowledge to the core and buff it to draw three. Would it be even OP today?
Also: 1 mana legendary 2/2 Elemental - Battlecry: You always played elemental last turn this game (or something like this)?
Mimsy Were The Borogoves
This is just a class shifted arcane intellect with 2 overload instead of 1 mana so it's not unique and it steps on mages toes. Also, it goes against shamans class design weakness of not drawing cards. I'm surprised they even let mana tide totem in the core set as that's something shaman isn't supposed to do
you really argue that being 9 cards behind other classes in draw is the shaman class design? lol
1 mana legendary 2/2 Elemental - Battlecry: If you played an elemental last turn, you always played an elemental last turn this game.
Fixed it. ;^)
Fuhgeddaboudit
It's not really 9 cards, outside of maybe rogue classes only have so much draw. Shaman has neutral draw like loot horder and bloodmage thalnos. But yes card draw isn't that strong (compared to other abilities you get with the class), shaman's identity weakness is lack of card draw balanced. You get mana ramp with overload and direct damage, shaman definitely shouldn't have any class card draw.
You told me how it was??
Not impressed at all,And as for it being a "uncalled for angry post" Its not up to you to
decide what I or anyone else here post.
Just telling you how it is.
mate your opinion is stupid, get a new one... litterally waste of time to read these stupid words you somehow thought of putting together
How on earth do you win a card game if you have no ways to draw your cards?
Some classes dont have any mechanics like Priest.
This is a ridiculous argument. EVERY class should have access to draw cards. Some classes will have more than others and that’s ok, but to deny a single class of class draw is a game design flaw that should be corrected.