I like Rhino it is a fun card but the shot is quite problematic, especially since they can target their own 1/1s for 5 damage face
This is the only thing I can actually agree with them changing. They definitely should not be able to target their own minions. Give it the hysteria treatment. Luckily, I don’t think a lot of hunter players are even aware of this interaction.
Priest rolls hunter but loses to everything else. Rock paper scissors. Face hunter has been around since classic, it's never going away. The hero power itself makes any logical build face oriented or aggro at best
This is the only thing I can actually agree with them changing. They definitely should not be able to target their own minions. Give it the hysteria treatment. Luckily, I don’t think a lot of hunter players are even aware of this interaction.
If Mage can have a 4 mana spell that deals 6 damage to whatever they want, it's completely reasonable that Hunter can have a 4 mana spell that deals 5 damage to face at best when removing a 1 Health minion. The interaction you're describing is a cool play that Hunters can make, and actually requires them to have/do something just to get that damage.
U sir are wrong it's 57% win rate for pally and 53% for hunter AFTER NERFS www.hsreplay.net so u might wanna check your stats before you type a thread.
But i fully understand it's hard to actually LOOK at stats and understand and comprehend people just rely on I FEEL they need a nerf instead of looking at ACTUAL RAW stats but hey that's 2 hard for people that just rant
This is the only thing I can actually agree with them changing. They definitely should not be able to target their own minions. Give it the hysteria treatment. Luckily, I don’t think a lot of hunter players are even aware of this interaction.
If Mage can have a 4 mana spell that deals 6 damage to whatever they want, it's completely reasonable that Hunter can have a 4 mana spell that deals 5 damage to face at best when removing a 1 Health minion. The interaction you're describing is a cool play that Hunters can make, and actually requires them to have/do something just to get that damage.
As I stated in my first post, I don’t think anything really needs changing at the moment. This is just a small tweak that I agree could be considered at some point. The fireball comparison is laughable, but there’s no need to get into that. I personally don’t have an issue with hunters on ladder, since my control warrior largely farms them. They’re also beating up on all the warlocks, which is a good thing. So trust me, I’ll be fine with or without the change.
I would love to play my Control Priest vs Face Hunter but a certain problematic card keeps (Tickatus, pretty much an auto win against control) me from doing so.
as long as people lose the game on turn 5-7 there will be people who feel cheated out of a game before it even started...
I don't think anything could be nerfed outside of random generation, certain classes draw and mana cheat cards l mana cheat should imo be reserved for 6 mana cards and above.
anyways my point is what we need is better comeback / stabilizing cards such like heals / freezes armor / boardclears / taunts
Nerf everything, give us all 1/1 imps with a single 3/3 rabbit and it's a race to whomever gets the rabbit to stick first. Hero powers should be a neutral power that is shared across the board, I suggest 2 mana heal your target for 0, that shouldn't be too strong but it can be monitored and changed as needed.
Nerf everything, give us all 1/1 imps with a single 3/3 rabbit and it's a race to whomever gets the rabbit to stick first. Hero powers should be a neutral power that is shared across the board, I suggest 2 mana heal your target for 0, that shouldn't be too strong but it can be monitored and changed as needed.
Well, I'll be cleaning coffee off my monitor for the next few minutes, thanks for the ill-timed laugh
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
They should nerf the trapling Rhino decrease it's attack by two
I feel like that would completely eliminate the purpose of Trampling Rhino altogether. Why even make that change? Hunter doesn't have cards that are problematic enough to warrant any changes - it's only dominant right now because control decks aren't good.
Instead why don't we buff control decks instead of ruining an actually cool and useful card.
No it is problematic 5 mana 5/5 with rush that always easily get buffed and played multiple times. the card itself might seem balanced but the archetype is not.
Hunter able to take control of board with this card and deal extra damage to the face you either have to protect your face or protect your board control and this card breaks that balance.
Welcome to HS where classes with cheap devastating spells, mana cheating and free minions are dominating. Aggro mana cheating HS entertainment since 2014.
There are several problems in HS since day 1:
Charge mechanics and cheap face damage (charge was almost eliminated years after developers finally realized they fuck up) - cheap face damage means damage from generated spells and any direct damage spells from mage, rogue or shaman (also cheap and doing too much damage for its cost) and cheap indirect damage (that rush beast in Hunter now, 0 mama buffs in Paladin, that 8/8 minion in demon hunter, new Alextrasza etc.)
Buffs are problem - weapon minion, doesnt matter.
Some mechanics destroying whole round for opponent - counter spell.
In some cases there is not problem with card itself, but that some classes can't counter that.
Look at Priest for example: they don't have weapons, secrets, direct face damage, good buffs, they have a lot of healing this expansion and two mana cheating spells (which are probably best priest cards right now), but usually spells and minions are too passive and too expensive to counter damage spams from opponents.
Lets say that elemental for 6 - 6/6 taunt with 8 healing.
It is too expensive for a little healing ans bad stats. It will just delay your devastation about 1 round. Any 1 cost or 2 cost spell doing 3 damage will clear half of it, second half weapon and that 8 heal is irrelevant in this scenario.
Nerf everything, give us all 1/1 imps with a single 3/3 rabbit and it's a race to whomever gets the rabbit to stick first. Hero powers should be a neutral power that is shared across the board, I suggest 2 mana heal your target for 0, that shouldn't be too strong but it can be monitored and changed as needed.
Well, I'll be cleaning coffee off my monitor for the next few minutes, thanks for the ill-timed laugh
No worries, I've gone past the point of trying to engage and discuss now, just roll out the rabbits my friend.
They should nerf the trapling Rhino decrease it's attack by two
I feel like that would completely eliminate the purpose of Trampling Rhino altogether. Why even make that change? Hunter doesn't have cards that are problematic enough to warrant any changes - it's only dominant right now because control decks aren't good.
Instead why don't we buff control decks instead of ruining an actually cool and useful card.
No it is problematic 5 mana 5/5 with rush that always easily get buffed and played multiple times. the card itself might seem balanced but the archetype is not.
Hunter able to take control of board with this card and deal extra damage to the face you either have to protect your face or protect your board control and this card breaks that balance.
If a 5/5 Rush that only attacks 1 minion gives Hunter full control of the board, then the opponent was already playing from behind the Hunter. Wouldn't that make Rhino a win-more card? If they curve it out, unless they drew it with Warsong Wrangler it's just a 5/5 and they won't have the mana to make it any bigger until the next turn. If they attacked with it, it's already damaged and could probably be disposed of easily with one of the 5 million AoE or 2/3 damage spells that exist in Hearthstone. If it's later in the game and they play a Rhino and Dire Frenzy it, then it's at least turn 8 with the coin.
That's a lot of damage yeah. A very powerful combo. Every deck should have access to a powerful combo at turn 8/9. Heck, even Priest can play Apotheosis onto Blademaster Samuro on turn 7 for a huge board clear and heal. We should allow and endorse powerful things happening in the late turns of the game, not demand they become worse. Just buff options for other classes.
Current Hunter decks are some of the most balanced and fair decks I've seen in a while. They drop fairly costed minions combined with fairly costed spells and try to smorc the enemy hero because that is what Hunter is designed to do given his hero power and the complete lack of healing. There are two way to counter that: either (a) try to outheal their damage till they run out of gas (only Priest can do that well) or (b) try to remove their tempo while developing yours and kill them first (a deck like Rush Warrior can do that well for example). What you cannot do is sit back and play one removal spell at a time while they slowly chip down your HP total (what Warlock does)
Current Hunter decks are some of the most balanced and fair decks I've seen in a while. They drop fairly costed minions combined with fairly costed spells and try to smorc the enemy hero because that is what Hunter is designed to do given his hero power and the complete lack of healing. There are two way to counter that: either (a) try to outheal their damage till they run out of gas (only Priest can do that well) or (b) try to remove their tempo while developing yours and kill them first (a deck like Rush Warrior can do that well for example). What you cannot do is sit back and play one removal spell at a time while they slowly chip down your HP total (what Warlock does)
Most balanced? I don’t agree that a deck that its player can dump their hand as soon as they draw cards without much thought or consideration, is balanced.
I played the deck. 18 games, 72% win rate. I barely think twice before playing a card on curve. The average player shouldn’t be rewarded with a win for playing cards mindlessly.
Most balanced? I don’t agree that a deck that its player can dump their hand as soon as they draw cards without much thought or consideration, is balanced.
I played the deck. 18 games, 72% win rate. I barely think twice before playing a card on curve. The average player shouldn’t be rewarded with a win for playing cards mindlessly.
That doesn't really have anything to do with Balance per se, that's just a function of aggressive decks. Hunter is fair *because* it plays on curve. It doesn't cheat mana. It doesn't draw 4/5 cards a turn for no mana. It plays minions on board and occasionally points spells face, all of which are efficient from a damage/stats standpoint, but don't cycle or generate advantage the way other aggro decks do.
Just because you think a deck doesn't require much thought to play, whether or not that's true, doesn't really have anything to do with balance.
Rollback Post to RevisionRollBack
please don't bully my son
To post a comment, please login or register a new account.
This is the only thing I can actually agree with them changing. They definitely should not be able to target their own minions. Give it the hysteria treatment. Luckily, I don’t think a lot of hunter players are even aware of this interaction.
Priest rolls hunter but loses to everything else. Rock paper scissors. Face hunter has been around since classic, it's never going away. The hero power itself makes any logical build face oriented or aggro at best
If Mage can have a 4 mana spell that deals 6 damage to whatever they want, it's completely reasonable that Hunter can have a 4 mana spell that deals 5 damage to face at best when removing a 1 Health minion. The interaction you're describing is a cool play that Hunters can make, and actually requires them to have/do something just to get that damage.
please don't bully my son
nerfs everywhere!!!
I have been owning hunter all day with my mage deck...lol nerf Mage/Paladin/Warlock/Priest(just cause).
U sir are wrong it's 57% win rate for pally and 53% for hunter AFTER NERFS www.hsreplay.net so u might wanna check your stats before you type a thread.
But i fully understand it's hard to actually LOOK at stats and understand and comprehend people just rely on I FEEL they need a nerf instead of looking at ACTUAL RAW stats but hey that's 2 hard for people that just rant
As I stated in my first post, I don’t think anything really needs changing at the moment. This is just a small tweak that I agree could be considered at some point. The fireball comparison is laughable, but there’s no need to get into that. I personally don’t have an issue with hunters on ladder, since my control warrior largely farms them. They’re also beating up on all the warlocks, which is a good thing. So trust me, I’ll be fine with or without the change.
I would love to play my Control Priest vs Face Hunter but a certain problematic card keeps (Tickatus, pretty much an auto win against control) me from doing so.
Sign Here
as long as people lose the game on turn 5-7 there will be people who feel cheated out of a game before it even started...
I don't think anything could be nerfed outside of random generation, certain classes draw and mana cheat cards l mana cheat should imo be reserved for 6 mana cards and above.
anyways my point is what we need is better comeback / stabilizing cards such like heals / freezes armor / boardclears / taunts
Nerf everything, give us all 1/1 imps with a single 3/3 rabbit and it's a race to whomever gets the rabbit to stick first. Hero powers should be a neutral power that is shared across the board, I suggest 2 mana heal your target for 0, that shouldn't be too strong but it can be monitored and changed as needed.
Well, I'll be cleaning coffee off my monitor for the next few minutes, thanks for the ill-timed laugh
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
No it is problematic 5 mana 5/5 with rush that always easily get buffed and played multiple times. the card itself might seem balanced but the archetype is not.
Hunter able to take control of board with this card and deal extra damage to the face you either have to protect your face or protect your board control and this card breaks that balance.
Welcome to HS where classes with cheap devastating spells, mana cheating and free minions are dominating. Aggro mana cheating HS entertainment since 2014.
There are several problems in HS since day 1:
Charge mechanics and cheap face damage (charge was almost eliminated years after developers finally realized they fuck up) - cheap face damage means damage from generated spells and any direct damage spells from mage, rogue or shaman (also cheap and doing too much damage for its cost) and cheap indirect damage (that rush beast in Hunter now, 0 mama buffs in Paladin, that 8/8 minion in demon hunter, new Alextrasza etc.)
Buffs are problem - weapon minion, doesnt matter.
Some mechanics destroying whole round for opponent - counter spell.
In some cases there is not problem with card itself, but that some classes can't counter that.
Look at Priest for example: they don't have weapons, secrets, direct face damage, good buffs, they have a lot of healing this expansion and two mana cheating spells (which are probably best priest cards right now), but usually spells and minions are too passive and too expensive to counter damage spams from opponents.
Lets say that elemental for 6 - 6/6 taunt with 8 healing.
It is too expensive for a little healing ans bad stats. It will just delay your devastation about 1 round. Any 1 cost or 2 cost spell doing 3 damage will clear half of it, second half weapon and that 8 heal is irrelevant in this scenario.
No worries, I've gone past the point of trying to engage and discuss now, just roll out the rabbits my friend.
Heal Priest has an above 70% win rate against Hunter at high Legend?
If a 5/5 Rush that only attacks 1 minion gives Hunter full control of the board, then the opponent was already playing from behind the Hunter. Wouldn't that make Rhino a win-more card? If they curve it out, unless they drew it with Warsong Wrangler it's just a 5/5 and they won't have the mana to make it any bigger until the next turn. If they attacked with it, it's already damaged and could probably be disposed of easily with one of the 5 million AoE or 2/3 damage spells that exist in Hearthstone. If it's later in the game and they play a Rhino and Dire Frenzy it, then it's at least turn 8 with the coin.
That's a lot of damage yeah. A very powerful combo. Every deck should have access to a powerful combo at turn 8/9. Heck, even Priest can play Apotheosis onto Blademaster Samuro on turn 7 for a huge board clear and heal. We should allow and endorse powerful things happening in the late turns of the game, not demand they become worse. Just buff options for other classes.
please don't bully my son
Current Hunter decks are some of the most balanced and fair decks I've seen in a while. They drop fairly costed minions combined with fairly costed spells and try to smorc the enemy hero because that is what Hunter is designed to do given his hero power and the complete lack of healing. There are two way to counter that: either (a) try to outheal their damage till they run out of gas (only Priest can do that well) or (b) try to remove their tempo while developing yours and kill them first (a deck like Rush Warrior can do that well for example). What you cannot do is sit back and play one removal spell at a time while they slowly chip down your HP total (what Warlock does)
Most balanced? I don’t agree that a deck that its player can dump their hand as soon as they draw cards without much thought or consideration, is balanced.
I played the deck. 18 games, 72% win rate. I barely think twice before playing a card on curve. The average player shouldn’t be rewarded with a win for playing cards mindlessly.
Sign Here
I've been wrecking hunteres with the same lunacy mage deck, even after the nerf. The only loss I have had so far is a super bad draw.
That doesn't really have anything to do with Balance per se, that's just a function of aggressive decks. Hunter is fair *because* it plays on curve. It doesn't cheat mana. It doesn't draw 4/5 cards a turn for no mana. It plays minions on board and occasionally points spells face, all of which are efficient from a damage/stats standpoint, but don't cycle or generate advantage the way other aggro decks do.
Just because you think a deck doesn't require much thought to play, whether or not that's true, doesn't really have anything to do with balance.
please don't bully my son