I’ve played a fair amount of shaman (only hero I’ve got 1000 win portrait with) and I think they’ve always had at least 1 archetype that was interesting to play. Shaman in standard has got to have the most boring set of cards of any class ever right now though. I go into the deck builder and there is no inspiration at all. Murloc and totem shaman have always been dull as dishwater, and the new elemental package is just bleurgh when you consider what cards in other classes are doing. I’m not demanding shaman gets shudderwock power level cards all the time, as I much prefer interesting games that ebb and flow even if I lose, but one or two more inventive cards would be appreciated
I don’t want shaman to be t1 OP, I just want it to be interesting to play.
I kinda agree, imo the most interesting shaman cards are the spell copying cards Krag'wa, the Frog and Diligent Notetaker. I'd like to see good standalone totems, i don't really like the direction they have be going with totems in making them into another zoo tribe. I'd like totems to be good because of their passive, or end of turn effects, not because they have a 0 mana Savage Roar in Totemic Surge. I'm totally ok with there being a zoo style shaman, but leave that to the murlocs.
Please buff Vitality Totem to 1 mana and add it to the core set along with more totems. We could have totems that have a one sided AOE that scales with your number of totems, or one that adds a spell you played last turn to your hand at the end of your turn, or a totem that gives your spells lifesteal. But there are criminally too few totems for the only class to have totems and it's part of their theme
I'd also like to see a card like Marshspawn except you discover a spell you played last turn, and leave the random spell generation to mages and priests
shaman is the hardest class to play in hearthstone, it is a fact.
you always have to think the next turn in order to curve right in terms of overload, added on top of that now you maybe have to think about playing an elemental (if you playing an elemental deck) or think about playing a spell (if you playing torrent / marshspawn or that useless 5 drop)
like who else got to deal with that?
on top of this we get so many different tribes that are unfinished and unrefined to pollute our card pool... elemental, murloc, totem... neither of these overlap... atleast overload and spell "type decks" have some overlap... murlocs for shaman are basically not even a card you ever want to put in your deck unless you go all out and same with all the elementals and totems, and if you go all out you are playing a b tier deck (at best)
on top of having to constantly think ahead of turns (more than other classes) you also got like no draw... the fact that the coreset changes made the only sort of viable draw (far sight) go POOF only made shamans horrible draw even worse...
and a site not to having bad draw, you can kinda site step bad draw with having a more heavy curve to get more out of the cards you do have, this resoults in bad opening hands and you cannot even really play a card that cost more than 7 really if you play any overload cards because it is simply just gonna be a nightmare to have cleared mana crystals to even do so... like i could write so much about how messed up shaman is on so many points and what sort of stuff they need back (like lava shock + azure drake(fk that 5 mana elemental replacement for azure drake))
blizzard don't know what they want to do with shaman, and it is a damn shame...
Seems like it should be more interesting with all of the discover cards, but none of them really have the potential to yield interesting cards other than maybe Lady Vashz off of Primordial Studies. Makes it tough for the deck to go long, whereas other discover-heavy decks have the ability to really stockpile value. Guess it may have something to do with Shammy only having two cards greater than 6 mana, and the 8-cost spell is purely reactionary.
The most interesting aspect of Shammy for me right now is chaining Instructor Fireheart discovers, but you're not cheating out any mana so even those turns are pretty uninspiring compared to a Rogue miracle turn with Field Contact (which is just a rare minion to boot).
Seems like it should be more interesting with all of the discover cards, but none of them really have the potential to yield interesting cards other than maybe Lady Vashz off of Primordial Studies. Makes it tough for the deck to go long, whereas other discover-heavy decks have the ability to really stockpile value. Guess it may have something to do with Shammy only having two cards greater than 6 mana, and the 8-cost spell is purely reactionary.
The most interesting aspect of Shammy for me right now is chaining Instructor Fireheart discovers, but you're not cheating out any mana so even those turns are pretty uninspiring compared to a Rogue miracle turn with Field Contact (which is just a rare minion to boot).
I was watching a game earlier and a priest had 2 X Sethekk Veilweaver and 2 X Nazmani Bloodweaver on board. I'm not saying that's a game winning board but it's a very interesting one that has a lot of gameplay connotations. Even with an the most interesting card instructor fireheart on board I can't think of any shenanigans a shaman could do that come even close.
you cannot run discover cards in shaman because you lose too much tempo and the effect is random... you can only do it in mage and priest because they mana cheat
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I’ve played a fair amount of shaman (only hero I’ve got 1000 win portrait with) and I think they’ve always had at least 1 archetype that was interesting to play. Shaman in standard has got to have the most boring set of cards of any class ever right now though. I go into the deck builder and there is no inspiration at all. Murloc and totem shaman have always been dull as dishwater, and the new elemental package is just bleurgh when you consider what cards in other classes are doing. I’m not demanding shaman gets shudderwock power level cards all the time, as I much prefer interesting games that ebb and flow even if I lose, but one or two more inventive cards would be appreciated
I don’t want shaman to be t1 OP, I just want it to be interesting to play.
Don't you talk trash about my Wild Elemental Shaman >:(
Fuhgeddaboudit
if you like doomhammer burn shaman then i got a deck for you that I personally dont think is boring
I bet shaman is a blast in wild with all the effects it’s had over the years.
Link it and I’ll give it a go. Would be good to play a bit again.
### Legend
# Class: Shaman
# Format: Standard
# Year of the Gryphon
#
# 2x (1) Devolving Missiles
# 2x (1) Guidance
# 2x (1) Primordial Studies
# 1x (2) Bloodmage Thalnos
# 1x (2) Cagematch Custodian
# 2x (2) Diligent Notetaker
# 2x (2) Landslide
# 2x (2) Rockbiter Weapon
# 2x (2) Wandmaker
# 2x (3) Feral Spirit
# 1x (3) Instructor Fireheart
# 1x (3) Lady Vashj
# 1x (3) Mankrik
# 2x (3) Serpentshrine Portal
# 1x (3) Speaker Gidra
# 2x (3) Stormstrike
# 1x (4) Kazakus, Golem Shaper
# 2x (5) Doomhammer
# 1x (5) Inara Stormcrash
#
AAECAZnDAwjkuAOczgP1zgOq3gOu3gP86APn8AOXoAQL27gD4MwD4cwDzc4D/tEDqN4DieQDiuQDjZ8E+p8E/p8EAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
hope you like it
Lovely. I’ll give it a go.
I kinda agree, imo the most interesting shaman cards are the spell copying cards Krag'wa, the Frog and Diligent Notetaker. I'd like to see good standalone totems, i don't really like the direction they have be going with totems in making them into another zoo tribe. I'd like totems to be good because of their passive, or end of turn effects, not because they have a 0 mana Savage Roar in Totemic Surge. I'm totally ok with there being a zoo style shaman, but leave that to the murlocs.
Please buff Vitality Totem to 1 mana and add it to the core set along with more totems. We could have totems that have a one sided AOE that scales with your number of totems, or one that adds a spell you played last turn to your hand at the end of your turn, or a totem that gives your spells lifesteal. But there are criminally too few totems for the only class to have totems and it's part of their theme
I'd also like to see a card like Marshspawn except you discover a spell you played last turn, and leave the random spell generation to mages and priests
shaman is the hardest class to play in hearthstone, it is a fact.
you always have to think the next turn in order to curve right in terms of overload, added on top of that now you maybe have to think about playing an elemental (if you playing an elemental deck) or think about playing a spell (if you playing torrent / marshspawn or that useless 5 drop)
like who else got to deal with that?
on top of this we get so many different tribes that are unfinished and unrefined to pollute our card pool... elemental, murloc, totem... neither of these overlap... atleast overload and spell "type decks" have some overlap... murlocs for shaman are basically not even a card you ever want to put in your deck unless you go all out and same with all the elementals and totems, and if you go all out you are playing a b tier deck (at best)
on top of having to constantly think ahead of turns (more than other classes) you also got like no draw... the fact that the coreset changes made the only sort of viable draw (far sight) go POOF only made shamans horrible draw even worse...
and a site not to having bad draw, you can kinda site step bad draw with having a more heavy curve to get more out of the cards you do have, this resoults in bad opening hands and you cannot even really play a card that cost more than 7 really if you play any overload cards because it is simply just gonna be a nightmare to have cleared mana crystals to even do so... like i could write so much about how messed up shaman is on so many points and what sort of stuff they need back (like lava shock + azure drake(fk that 5 mana elemental replacement for azure drake))
blizzard don't know what they want to do with shaman, and it is a damn shame...
Nah - there are some pretty sweet shaman decks out there right now.
My pride and joy:
https://www.hearthpwn.com/decks/1381138-elemental-shaman
Fuhgeddaboudit
Seems like it should be more interesting with all of the discover cards, but none of them really have the potential to yield interesting cards other than maybe Lady Vashz off of Primordial Studies. Makes it tough for the deck to go long, whereas other discover-heavy decks have the ability to really stockpile value. Guess it may have something to do with Shammy only having two cards greater than 6 mana, and the 8-cost spell is purely reactionary.
The most interesting aspect of Shammy for me right now is chaining Instructor Fireheart discovers, but you're not cheating out any mana so even those turns are pretty uninspiring compared to a Rogue miracle turn with Field Contact (which is just a rare minion to boot).
I was watching a game earlier and a priest had 2 X Sethekk Veilweaver and 2 X Nazmani Bloodweaver on board. I'm not saying that's a game winning board but it's a very interesting one that has a lot of gameplay connotations. Even with an the most interesting card instructor fireheart on board I can't think of any shenanigans a shaman could do that come even close.
you cannot run discover cards in shaman because you lose too much tempo and the effect is random... you can only do it in mage and priest because they mana cheat