I'm mostly wild player,haven't played standard since i didn't had any cards.
I have second doubt between this decks : Libram or Pure paladin ( Devout pupil,Lady Liadrin,Lightforge crusader,Libram of Hope) or Evolve shaman ( Bogspine knuckles are missing and Instructor Fireheart)
Got saved 5000dust
Or should i keep that for mini expansion,when is release date anyway?
I find Evolve shaman extremely boring. There are no decisions involved when playing this deck. You either get the weapon and good rolls or not. With Paladin the gameplay is more engaging in my opinion and there are more options for tech cards to have some variance.
Evolve shaman is definitely the better deck atm. After aggro DH got nerfed, this deck raised in popularity and because of the literally infinite turn swings it can dominate any other match up. I had to put one Kobold Stickyfinger in my deck just to counter all this bs and even then they still have Revolve or I don't draw Stickyfinger in time. Also the deck basically cheats mana, that's why it's really strong.
I find Evolve shaman extremely boring. There are no decisions involved when playing this deck. You either get the weapon and good rolls or not. With Paladin the gameplay is more engaging in my opinion and there are more options for tech cards to have some variance.
Although enjoyment of a deck all comes down to personal preference, evolve shaman (more so the jambre list than the aggro list) is actually a quite skill intensive deck to play. Like any deck it can be ruined (or saved) by rng, but there are quite a lot of decisions to make in the midgame
I find Evolve shaman extremely boring. There are no decisions involved when playing this deck. You either get the weapon and good rolls or not. With Paladin the gameplay is more engaging in my opinion and there are more options for tech cards to have some variance.
Although enjoyment of a deck all comes down to personal preference, evolve shaman (more so the jambre list than the aggro list) is actually a quite skill intensive deck to play. Like any deck it can be ruined (or saved) by rng, but there are quite a lot of decisions to make in the midgame
I'm not saying you're wrong, I've only ever played a couple of games with it but all I ever see my opponents do is pull the weapon with the 2 mana minion, spam as much of their hand onto the board as possible, hit hero power whenever the mana is available, play knuckles on 5, the pirate on 8 and maybe have to hold a couple more turns before drawing the weapon or pirate again. They go face almost anytime its possible and just spam cheap minions onto the board and either win or lose.
It's never seemed a particularly skillful deck to play but maybe I'm only seeing one side of it because I haven't played it extensively.
I find Evolve shaman extremely boring. There are no decisions involved when playing this deck. You either get the weapon and good rolls or not. With Paladin the gameplay is more engaging in my opinion and there are more options for tech cards to have some variance.
Although enjoyment of a deck all comes down to personal preference, evolve shaman (more so the jambre list than the aggro list) is actually a quite skill intensive deck to play. Like any deck it can be ruined (or saved) by rng, but there are quite a lot of decisions to make in the midgame
I'm not saying you're wrong, I've only ever played a couple of games with it but all I ever see my opponents do is pull the weapon with the 2 mana minion, spam as much of their hand onto the board as possible, hit hero power whenever the mana is available, play knuckles on 5, the pirate on 8 and maybe have to hold a couple more turns before drawing the weapon or pirate again. They go face almost anytime its possible and just spam cheap minions onto the board and either win or lose.
It's never seemed a particularly skillful deck to play but maybe I'm only seeing one side of it because I haven't played it extensively.
There is no other side, you perfectly described the only game plan of this deck.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm mostly wild player,haven't played standard since i didn't had any cards.
I have second doubt between this decks : Libram or Pure paladin ( Devout pupil,Lady Liadrin,Lightforge crusader,Libram of Hope) or Evolve shaman ( Bogspine knuckles are missing and Instructor Fireheart)
Got saved 5000dust
Or should i keep that for mini expansion,when is release date anyway?
If all you're missing from Evolve shaman is the knuckles, I'd say that would be a safe bet for your dust. It's really strong right now.
Fireheart is not required for the deck to be good, but is a solid card in general for late game pushes.
Just play dh like every other pleb in game
Long live Paladin build pure Paladin
haven't they nerfed DH? That was my first intention,wanted to craft DH il'gynoth ,but then nerf hammer arrived
Keep it and wait.
I find Evolve shaman extremely boring. There are no decisions involved when playing this deck. You either get the weapon and good rolls or not. With Paladin the gameplay is more engaging in my opinion and there are more options for tech cards to have some variance.
Evolve shaman is definitely the better deck atm. After aggro DH got nerfed, this deck raised in popularity and because of the literally infinite turn swings it can dominate any other match up. I had to put one Kobold Stickyfinger in my deck just to counter all this bs and even then they still have Revolve or I don't draw Stickyfinger in time. Also the deck basically cheats mana, that's why it's really strong.
Although enjoyment of a deck all comes down to personal preference, evolve shaman (more so the jambre list than the aggro list) is actually a quite skill intensive deck to play. Like any deck it can be ruined (or saved) by rng, but there are quite a lot of decisions to make in the midgame
I'm not saying you're wrong, I've only ever played a couple of games with it but all I ever see my opponents do is pull the weapon with the 2 mana minion, spam as much of their hand onto the board as possible, hit hero power whenever the mana is available, play knuckles on 5, the pirate on 8 and maybe have to hold a couple more turns before drawing the weapon or pirate again. They go face almost anytime its possible and just spam cheap minions onto the board and either win or lose.
It's never seemed a particularly skillful deck to play but maybe I'm only seeing one side of it because I haven't played it extensively.
There is no other side, you perfectly described the only game plan of this deck.