Hey, just played with Tickatus Warlock and in 1 situation I had both Tickatus and Silas in my hand. Opponent played a big minion, and I played my Silas but it didn't count for some reason, my Tickatus didn't get Corrupted. Is this how it is supposed to be, did it happen to anyone before?
If your Silas goes on your opponent's side of the board it won't corrupt any cards in your hand and won't trigger other cards like Mirror Entity, Snipe. It's like you don't play him.
Yeah it's a weird interaction. I guess it happens because this game works on phases, in first phase the battlecry happens, silas goes on the enemy side so the game doesn't register it being played on your side thus other phases (like corrupt) don't trigger.
Yeah this gala deck is really fun, I enjoy some value rogue not just plain 1-2 threats and nothing else. If yogg gets discounted by galakrond or togwaggle's spell there can be a lot of fun.
Hey, just played with Tickatus Warlock and in 1 situation I had both Tickatus and Silas in my hand. Opponent played a big minion, and I played my Silas but it didn't count for some reason, my Tickatus didn't get Corrupted. Is this how it is supposed to be, did it happen to anyone before?
Happened to me too... I tried again next game to check and it worked. It's a bug I guess
just confirms my suspicions that the devs on hearthstone haven't played magic or any card games before. The horribly implemented descriptions on a lot of the cards also speak for themselves.
These kinds of things happen ALL THE TIME. I reported the Galakrond issue where he would provide galakrond triggers even if the galakrond card itself was removed from the game/deck/hand. The official Hearthstone post on their website posted by them LITERALLY said that it will only trigger when it's in the deck/hand or played.
just confirms my suspicions that the devs on hearthstone haven't played magic or any card games before. The horribly implemented descriptions on a lot of the cards also speak for themselves.
These kinds of things happen ALL THE TIME. I reported the Galakrond issue where he would provide galakrond triggers even if the galakrond card itself was removed from the game/deck/hand. The official Hearthstone post on their website posted by them LITERALLY said that it will only trigger when it's in the deck/hand or played.
Small things like this always seem to pop up.
Most of them probably have played other CCGs extensively, but this isn’t MTG, the interactions don’t follow the same rules and that’s fine because it is a different game. I also think this particular interaction is dumb, but every other card game has rulings that feel dumb too, because we often apply our own logic and experiences to things that don’t follow the design philosophies we expect. My first CCG was Yu Gi Oh, and it took me several months of playing Hearthstone to realise and accept that the cards and rules don’t follow the underlying principles the I was used to (why on earth can I flare a counterspell??) but ultimately this is just a different game and it works how it works. As players our goal is to learn and understand these nuances and complexities to become better equipped to win more games.
It might not make sense but I do agree with moonunit. It doesn't have to make sense to work. It's our job to find out. That's the point of this game, no?
just confirms my suspicions that the devs on hearthstone haven't played magic or any card games before. The horribly implemented descriptions on a lot of the cards also speak for themselves.
These kinds of things happen ALL THE TIME. I reported the Galakrond issue where he would provide galakrond triggers even if the galakrond card itself was removed from the game/deck/hand. The official Hearthstone post on their website posted by them LITERALLY said that it will only trigger when it's in the deck/hand or played.
Small things like this always seem to pop up.
The interaction has been that way for a while and it isn’t broken. Maybe a bit weird, but that’s how it works.
I also don’t understand your Galakrond issue. Why should Invoke not work if Galakrond is discarded or removed during a game? It was part of the deck and that is what counts.
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Hey, just played with Tickatus Warlock and in 1 situation I had both Tickatus and Silas in my hand. Opponent played a big minion, and I played my Silas but it didn't count for some reason, my Tickatus didn't get Corrupted. Is this how it is supposed to be, did it happen to anyone before?
If your Silas goes on your opponent's side of the board it won't corrupt any cards in your hand and won't trigger other cards like Mirror Entity, Snipe. It's like you don't play him.
Thanks for the clarification. Seems like really bad coding :( Btw, love your Galakrond Yogg deck, play it from time to time, pretty fun.
Yeah it's a weird interaction. I guess it happens because this game works on phases, in first phase the battlecry happens, silas goes on the enemy side so the game doesn't register it being played on your side thus other phases (like corrupt) don't trigger.
Yeah this gala deck is really fun, I enjoy some value rogue not just plain 1-2 threats and nothing else. If yogg gets discounted by galakrond or togwaggle's spell there can be a lot of fun.
Happened to me too... I tried again next game to check and it worked. It's a bug I guess
just confirms my suspicions that the devs on hearthstone haven't played magic or any card games before. The horribly implemented descriptions on a lot of the cards also speak for themselves.
These kinds of things happen ALL THE TIME. I reported the Galakrond issue where he would provide galakrond triggers even if the galakrond card itself was removed from the game/deck/hand. The official Hearthstone post on their website posted by them LITERALLY said that it will only trigger when it's in the deck/hand or played.
Small things like this always seem to pop up.
are they gonna fix it? i understood the mechanism as smth like: "After playing a card with more cost..."
Most of them probably have played other CCGs extensively, but this isn’t MTG, the interactions don’t follow the same rules and that’s fine because it is a different game. I also think this particular interaction is dumb, but every other card game has rulings that feel dumb too, because we often apply our own logic and experiences to things that don’t follow the design philosophies we expect. My first CCG was Yu Gi Oh, and it took me several months of playing Hearthstone to realise and accept that the cards and rules don’t follow the underlying principles the I was used to (why on earth can I flare a counterspell??) but ultimately this is just a different game and it works how it works. As players our goal is to learn and understand these nuances and complexities to become better equipped to win more games.
It might not make sense but I do agree with moonunit. It doesn't have to make sense to work. It's our job to find out. That's the point of this game, no?
Unlikely that they will change the interaction, but it’s not broken so nothing to fix.
The interaction has been that way for a while and it isn’t broken. Maybe a bit weird, but that’s how it works.
I also don’t understand your Galakrond issue. Why should Invoke not work if Galakrond is discarded or removed during a game? It was part of the deck and that is what counts.