I´ts been 2 weeks since MATDF luanch and the meta has finally settle down, personally I really dislike since there's that outscale every other (DH and Warrior) so i´ve tried to understand what could change to tuned down this two classes.
Demon Hunter
Voracious Reader and Bonechewer Brawler First I wanted to tackle 2 neutral cards that are part of Aggro DH. First of all Bonechewer isn't a super strong card but I always thought since the released of AoO that it was OP, I mean just look at him, a 2 mana 2/3 with taunt that gains +2 attack every time it receives damage THAT'S SO GOOD, it woud be perfectly fine as a warrior card but as a neutral I think it should only gain +1 attack, now lets get to the good stuff. Voracious Reader hasn´t really warped the meta but it warped aggro decks in standard to capped their mama curves on 3 so they can fit voracious reader to refill their hand and I think that's to easy to achieve, it should draw only 2 or cost 3 mana so it requires a higher commitment .
Blade Dance The problem I see with Blade Dance is that it works as a really efficient hard removal, fixing one of demon hunters main weaknesses , here I could only suggest two changes to make the ard less efficient and those are either up the mana cost to 3 or 4, or maybe rework it to only hit 1 enemy but targeted and only costing 1(savagery in a class that actually cares about attack damage).
Skull of Gul´dan Yep, skull of Gul´dan was to strong at 5 and remains to be strong at 6, just think about the fact that Aggro DH is starting to run this card instead of acrobatics because how strong it is, although I think the change here is not just bumping the card up to 7 ( that would probably killed it) I suggest make it 5 again but only drawing 2 so its has combo potential but reduces it´s overall power.
Warrior
Bloodsworn Mercenary or Animated Broomstick The E.T.C otk is probably something the devs didn´t anticipated, warrior shouldn´t been able to kill you from 30 to 0 (Yes, theirs korkron elite combo but that´s harder to assemble and does a maximum of 28 damage) so one of them should get change to break the combo, either make broom give one ally rush or make Bloodsworn cost 4 (also probably make it a 3/3 again to compensate)
Risky Skipper Warrior has reached a critical mass of bards clears and this one is probably the one that has to be change because of how versatile it is (it enables board clears, draw with battle rage and life gain with armor smith), something that could be done is remove the pirate tag so it wont be fetch with Ancharr but probably the best nerf is reduce the health of the card to 2.
Warlock
Nether Breathe and Crazed Netherwing, currently warlock lacks survivability to become something relevant in the meta, personally this 2 cards could see some tweaks to be more defensive than offensive, make nether breath cost 1 and change it only hit minions and make Netherwing a 4 mana 3/3 (yes, duskbreaker 2.0 but that´s probably ok)
I´ts been 2 weeks since MATDF luanch and the meta has finally settle down, personally I really dislike since there's that outscale every other (DH and Warrior) so i´ve tried to understand what could change to tuned down this two classes.
Demon Hunter
Voracious Reader and Bonechewer Brawler First I wanted to tackle 2 neutral cards that are part of Aggro DH. First of all Bonechewer isn't a super strong card but I always thought since the released of AoO that it was OP, I mean just look at him, a 2 mana 2/3 with taunt that gains +2 attack every time it receives damage THAT'S SO GOOD, it woud be perfectly fine as a warrior card but as a neutral I think it should only gain +1 attack, now lets get to the good stuff. Voracious Reader hasn´t really warped the meta but it warped aggro decks in standard to capped their mama curves on 3 so they can fit voracious reader to refill their hand and I think that's to easy to achieve, it should draw only 2 or cost 3 mana so it requires a higher commitment .
Blade Dance The problem I see with Blade Dance is that it works as a really efficient hard removal, fixing one of demon hunters main weaknesses , here I could only suggest two changes to make the ard less efficient and those are either up the mana cost to 3 or 4, or maybe rework it to only hit 1 enemy but targeted and only costing 1(savagery in a class that actually cares about attack damage).
Skull of Gul´dan Yep, skull of Gul´dan was to strong at 5 and remains to be strong at 6, just think about the fact that Aggro DH is starting to run this card instead of acrobatics because how strong it is, although I think the change here is not just bumping the card up to 7 ( that would probably killed it) I suggest make it 5 again but only drawing 2 so its has combo potential but reduces it´s overall power.
Warrior
Bloodsworn Mercenary or Animated Broomstick The E.T.C otk is probably something the devs didn´t anticipated, warrior shouldn´t been able to kill you from 30 to 0 (Yes, theirs korkron elite combo but that´s harder to assemble and does a maximum of 28 damage) so one of them should get change to break the combo, either make broom give one ally rush or make Bloodsworn cost 4 (also probably make it a 3/3 again to compensate)
Risky Skipper Warrior has reached a critical mass of bards clears and this one is probably the one that has to be change because of how versatile it is (it enables board clears, draw with battle rage and life gain with armor smith), something that could be done is remove the pirate tag so it wont be fetch with Ancharr but probably the best nerf is reduce the health of the card to 2.
Warlock
Nether Breathe and Crazed Netherwing, currently warlock lacks survivability to become something relevant in the meta, personally this 2 cards could see some tweaks to be more defensive than offensive, make nether breath cost 1 and change it only hit minions and make Netherwing a 4 mana 3/3 (yes, duskbreaker 2.0 but that´s probably ok)
How can you say that Bonechewer Brawler isn't a super strong card and call it OP at the same time?