Alright, let's try to design the best N'Zoth, God of the Deep play for each class. Let's start with Paladin, as I saw some cards that could lead to a possible N'Zoth Paladin Deck:
____________
Available types: Beast, Demon, Dragon, Elemental, Mech, Murloc, Pirate and Totem.
We have to choose 6 types to fill the entire board (including N'Zoth).
N'zoth might be a bit more interesting in Druid since you have Beasts like Winged Guardian and Dragons like Emerald Explorer. Plus you have a lot more ramp so you're more likely to actually be able to play N'zoth. Maybe you also play Siamat as an extra 6/6 then.
Interesting! What else can be summoned in Druid then? We have Elemental, Beast and Dragon. Safeguard maybe?
I see your point with Y'Shaarj in Paladin, could be the Old God the Paladin needs indeed!
I don't think you need to always summon 6 minions off N'zoth. Summoning a Winged Guardian and one other thing and the 5/7 N'zoth is probably strong enough as is. Safeguard is probably isn't the best idea since the Vault Safe is also a mech. I don't think N'zoth is so good you want to put bad cards in your deck for it. He fits best in decks that already have a lot of big tribal minions and would also appreciate having a big 10-drop (this is why I don't think it would be so great in Warrior).
Oh, that highland hunter thing is absolutely gonna happen. N'zoth looks really damn strong in HL hunter now that I see what you can summon. Since HL Hunter can afford to play Dragonqueen, it should be able to afford playing N'zoth too and the deck already has most of those types.
Eh, IMO you put N'zoth into highlander hunter without going out of your way to optimize him, because most of the tribes are in the deck already, so keeping Felmaw is the right decision. You might want to have both for other reasons though, but you shouldn't go out of your way to optimize your N'zoth at the detriment of the rest of the deck in gameplan.
I don't see why an aggressive deck like Highlander Hunter would want a 10 drop that does nothing on its own. Sure you have all the tribes but having that thing stuck in hand for ages is gonna suck and without duplicates and card draw it's gonna be hard to have it active (the only minion that's really relevant is Krush) when you need it. Also if you've already played Brann and Alex as Highlander Hunter and still haven't won you are doing something spectacularly wrong.
Edit: Totally forgot that there is a lot of potential for low rolls unless you cut a huge chunk of powerful cards like Companion, Wolpertinger, Infestation, Unleash, Stalker etc.
Alright, let's try to design the best N'Zoth, God of the Deep play for each class. Let's start with Paladin, as I saw some cards that could lead to a possible N'Zoth Paladin Deck:
____________
Available types: Beast, Demon, Dragon, Elemental, Mech, Murloc, Pirate and Totem.
We have to choose 6 types to fill the entire board (including N'Zoth).
My attempt:
PALADIN
DRUID (got inspiration from Garlicnerd)
SHAMAN
Totem GoliathFlametongue TotemHUNTER (thanks N_R_Jaime and JoBo)
WARRIOR
MAGE (thanks ZiombalaBoms)
This selection is meant to be comboed with Potion of Illusion (it will cost 0 because of Kalecgos)
What would be the dream N'zoth for you guys? I'll update my proposal as new cards are revealed!
Feel free to copy this template to propose your N'Zoth plays!
Your turn!
I thought about this and I felt like Y'Shaarj, the Defiler is just better in Paladin. I don't think you want to play too many awful minions like Plagued Protodrake and Supreme Abyssal and Y'shaarj gives you the two best targets which are Carousel Gryphon and Fleethoof Pearltusk. Plus you can potentially get 2 of each.
N'zoth might be a bit more interesting in Druid since you have Beasts like Winged Guardian and Dragons like Emerald Explorer. Plus you have a lot more ramp so you're more likely to actually be able to play N'zoth. Maybe you also play Siamat as an extra 6/6 then.
Interesting! What else can be summoned in Druid then? We have Elemental, Beast and Dragon. Safeguard maybe?
I see your point with Y'Shaarj in Paladin, could be the Old God the Paladin needs indeed!
Hunter
http://www.hearthpwn.com/decks/1367537-nzoth-2-0-4-king-krush
Dragonqueen Alexstrasza obvs with Dinotamer Brann in hl huter
I don't think you need to always summon 6 minions off N'zoth. Summoning a Winged Guardian and one other thing and the 5/7 N'zoth is probably strong enough as is. Safeguard is probably isn't the best idea since the Vault Safe is also a mech. I don't think N'zoth is so good you want to put bad cards in your deck for it. He fits best in decks that already have a lot of big tribal minions and would also appreciate having a big 10-drop (this is why I don't think it would be so great in Warrior).
hi i play wild so sorry for being a weirdo, here is my dream demon hunter n'zoth
Take a look at my most recent deck, Watch post, totem, menagerie shaman.
Important note: the 0/5 taunt that Safeguard generates, Vault Safe, is itself a mech.
So you have a 50% chance to get a 0/5 taunt instead of a safeguard.
There may be a Mech that is not revealed yet that could be good for N'Zoth. Let's see! Good point
Warlock:
1. Demon: enhanced dreadlord
2. Dragon: crazed netherwing, zzeraku or for rush evasive wyrm
3. Beast: manasaber, New corrupt Beast, diseased vulture or maybe Just albatross to counter some decks
4. Elemental: siamat, scrapyard collossus or maybe even alar
5. Mech: Gyrocopter
6. Pirate: sky Genral kragg
Maybe in a quest deck with also c thun in it
In Shaman it just summons a basic totem
Shaman:
Play quest and never press your hp before upgrading it
Play alakir, flametongue, then guide into nzoth
Boom, 20-24 dmg combo, even more with bloom and discovered spells
http://www.hearthpwn.com/decks/1367566-nzoth-otk
Warrior
Beast: Armagedillo
Dragon: Deathwing
Elemental: Siamat
Pirate: Dread Corsair
Mech: Scrap Golem
Murloc: Fishy Flyer
Warlock burst:
16-18 dmg Charge, 5-8 dmg Rush, 2 dmg AOE/ 8 dmg random
murloc Bluegill Warrior
demon Doomguard
pirate Southsea Deckhand
Skycap'n Kraggbeast Charged Devilsaur
dragon Evasive Wyrm
mech The Curator
zillaxelemental Ragnaros the Firelord, Baron Geddon
Remember guys that this thread was posted on the STANDARD FORMAT section.
Standart Mage infinite value
combo Potion of Illusion
dragon Kalecgos
demon Solarian Prime / (if you bounce everebyody with Potion of Illusion, you can bounce N'zoth with with Sathrovarr)
beast Pit Crocolisk (why? because it will become 1 mana deal 5 dmg)
elemental Zephrys the Great (for reapeted battlecry) / Steward of Scrolls (for non highlader decks)
mech Hecklebot
Oh, that highland hunter thing is absolutely gonna happen. N'zoth looks really damn strong in HL hunter now that I see what you can summon. Since HL Hunter can afford to play Dragonqueen, it should be able to afford playing N'zoth too and the deck already has most of those types.
I would consider replacing Imprisoned Felmaw with Demon Companion for more immidiate impact.
Eh, IMO you put N'zoth into highlander hunter without going out of your way to optimize him, because most of the tribes are in the deck already, so keeping Felmaw is the right decision. You might want to have both for other reasons though, but you shouldn't go out of your way to optimize your N'zoth at the detriment of the rest of the deck in gameplan.
I don't see why an aggressive deck like Highlander Hunter would want a 10 drop that does nothing on its own. Sure you have all the tribes but having that thing stuck in hand for ages is gonna suck and without duplicates and card draw it's gonna be hard to have it active (the only minion that's really relevant is Krush) when you need it. Also if you've already played Brann and Alex as Highlander Hunter and still haven't won you are doing something spectacularly wrong.
Edit: Totally forgot that there is a lot of potential for low rolls unless you cut a huge chunk of powerful cards like Companion, Wolpertinger, Infestation, Unleash, Stalker etc.