You need to look at winrate as well as what the card does. I don't understand how it's not Secret Passage in a runaway. Rogue is once again at the top of the heap and yet again people are focused on other classes. Rogue is the real class that gets favored by the team.
You need to look at winrate as well as what the card does. I don't understand how it's not Secret Passage in a runaway. Rogue is once again at the top of the heap and yet again people are focused on other classes. Rogue is the real class that gets favored by the team.
lol if there was a fav, it would have to be priest with the consistent res support long after big priest has plagued the ladder.
Both priest and druid have some of the lamest netdecks for quite some time and theyve made cards that obvious make those stupid decks even easier to win with. Look at every free legendary..vargoth, kaelthas, the 9 cost 5/5 demon is literally only used in druid decks. Aside from zep which I wont even rant how absolute fucking stupid it to add a card that gives you access to classic set and just wins you the game, most of the high voted cards are druid favorites.
Lightning Bloom, because it's the only one that's probably unfixable. Pretty much everything else can just get nerfed. Secret Passage could easily be more mana or fewer cards. Can always make Kael'thas cost more mana, or only trigger on the "first" third spell. Mindrender, if it's still a problem at 3 mana, can become 4 mana, and if it still hoses combo decks, well, IDGAF because I hate combo decks.
I guess Lighting Bloom could become +1 mana with overload 1. But even then, it can still lead to some absurd ****.
I honestly think mana ramp needs to be removed from the game. How is Druid being on 10 mana by turn 4 or 5 even remotely fair? It's the worst mechanic in the game by far. Absolutely toxic shit.
I honestly think mana ramp needs to be removed from the game. How is Druid being on 10 mana by turn 4 or 5 even remotely fair? It's the worst mechanic in the game by far. Absolutely toxic shit.
It balances out, but forces a lot of aggro decks to counter it.
I play rogue a lot, more than 7k wins, and I can tell for sure, 1 mana draw 5 is the most broken rogue card ever.
The fact you get your original cards back and keep any generated cards is so damn good. You can SP a hand of 3 and end up play 3-4 cards and end up having a hand of 7-8.
It's weird that you cant activate bombs this way.
I would have probably voted for Secret Passage if it were not for the fact I'm a bit sheep minded, so I had to choose between the most popular ones. XD
Looked at pole, how is jade idol not on the list? But Honestly other than bloom I dont think any of these cards crack the top ten. Kaelthas is only problematic because of how OP druid is with card draw and ramp. I hope they design cards in the future that can only be played in 6 or 7 of the classes.
Looked at pole, how is jade idol not on the list? But Honestly other than bloom I dont think any of these cards crack the top ten. Kaelthas is only problematic because of how OP druid is with card draw and ramp. I hope they design cards in the future that can only be played in 6 or 7 of the classes.
Lightning Bloom, because it's the only one that's probably unfixable. Pretty much everything else can just get nerfed.
Refresh two mana crystals.
I've always hated the refresh mana crystals idea for Innervate, back when folks proposed it as a nerf. It seems pretty counter-intuitive to me, and still leaves a lot of the BS. You can still drop Malygos, then gain back a lot of mana for spells, for example.
Before the Innervate nerf, I was a fan of changing Innervate into Preparation for minions. Still does some of the ramp, but doesn't really interact with spells. Bliz went a different way, however, and that's OK, and I really felt 1-mana-Innervate was superior to refreshing crystals as a nerf.
So many hilariously badly designed cards it's hard to choose from.
Mindrender, kaelthas and puzzlebox should have never been printed. In the case of box any card that is pure rng deciding wins or losses being in actual meta/high tier decks should be auto nerfed or removed, you'd think they'd have learnt with yogg but apparently not. Mage being a lottery seems to be an archetype they want to push sadly.
Then there's cards like rotnest drake, dino brann, braggart, guardian animals, secret passage that have far too much stats/value for their cost.
Voted Mindrender because it actually influences the entire meta ensuring combo decks are never top tier.
I honestly think mana ramp needs to be removed from the game. How is Druid being on 10 mana by turn 4 or 5 even remotely fair? It's the worst mechanic in the game by far. Absolutely toxic shit.
It balances out, but forces a lot of aggro decks to counter it.
doesnt really counter anything when guardian animals have rush and can cleaves 3 of your minions, not to mention so many ways a druid can popoff around 6-7 which could be your 3-4 or less.
So many hilariously badly designed cards it's hard to choose from.
Mindrender, kaelthas and puzzlebox should have never been printed. In the case of box any card that is pure rng deciding wins or losses being in actual meta/high tier decks should be auto nerfed or removed, you'd think they'd have learnt with yogg but apparently not. Mage being a lottery seems to be an archetype they want to push sadly.
Then there's cards like rotnest drake, dino brann, braggart, guardian animals, secret passage that have far too much stats/value for their cost.
Voted Mindrender because it actually influences the entire meta ensuring combo decks are never top tier.
Combo decks not being top tier is a bad thing? Lol thats actually great, combo decks should never be anywhere near top tier
So many hilariously badly designed cards it's hard to choose from.
Mindrender, kaelthas and puzzlebox should have never been printed. In the case of box any card that is pure rng deciding wins or losses being in actual meta/high tier decks should be auto nerfed or removed, you'd think they'd have learnt with yogg but apparently not. Mage being a lottery seems to be an archetype they want to push sadly.
Then there's cards like rotnest drake, dino brann, braggart, guardian animals, secret passage that have far too much stats/value for their cost.
Voted Mindrender because it actually influences the entire meta ensuring combo decks are never top tier.
Combo decks not being top tier is a bad thing? Lol thats actually great, combo decks should never be anywhere near top tier
If they're not to your taste sure I guess it's nice for you.
My point though is that priest shouldn't auto win the match up based on a card they auto include in their deck regardless. It should be at best a high mana card that you add in to your deck to counter or otherwise not exist in my opinion.
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Not more than braindead druid OTKs.
Fun > Meta
You need to look at winrate as well as what the card does. I don't understand how it's not Secret Passage in a runaway. Rogue is once again at the top of the heap and yet again people are focused on other classes. Rogue is the real class that gets favored by the team.
lol if there was a fav, it would have to be priest with the consistent res support long after big priest has plagued the ladder.
Both priest and druid have some of the lamest netdecks for quite some time and theyve made cards that obvious make those stupid decks even easier to win with. Look at every free legendary..vargoth, kaelthas, the 9 cost 5/5 demon is literally only used in druid decks. Aside from zep which I wont even rant how absolute fucking stupid it to add a card that gives you access to classic set and just wins you the game, most of the high voted cards are druid favorites.
Fun > Meta
Lightning Bloom, because it's the only one that's probably unfixable. Pretty much everything else can just get nerfed. Secret Passage could easily be more mana or fewer cards. Can always make Kael'thas cost more mana, or only trigger on the "first" third spell. Mindrender, if it's still a problem at 3 mana, can become 4 mana, and if it still hoses combo decks, well, IDGAF because I hate combo decks.
I guess Lighting Bloom could become +1 mana with overload 1. But even then, it can still lead to some absurd ****.
I honestly think mana ramp needs to be removed from the game. How is Druid being on 10 mana by turn 4 or 5 even remotely fair? It's the worst mechanic in the game by far. Absolutely toxic shit.
It balances out, but forces a lot of aggro decks to counter it.
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It's subjective opinion. I'm sure a lot of people would cry Priest whereas I am convinced that Mage has always been the Blizzard darling.
The man, the myth, the sheep
Druid "No counterplay" OTK
Refresh two mana crystals.
I like elementals and totems.
Looked at pole, how is jade idol not on the list? But Honestly other than bloom I dont think any of these cards crack the top ten. Kaelthas is only problematic because of how OP druid is with card draw and ramp. I hope they design cards in the future that can only be played in 6 or 7 of the classes.
Yog Box gets my vote.
No matter how a game my be going, Box will let RNG decide who wins.
When it works out for you, the opponent feels cheated. When it doesn't work out for you, you feel like you wasted your whole turn.
RNG based cards shouldn't be this impactful.
Also as far as Bloom is concerned, it's not nearly as busted as people make it sound. Why? Look at shaman. The problem with Bloom is Druid.
The POLL clearly says Standard...
Puzzle Box or Ysera Unleashed, both cards are stupid as fuck.
Worst design is wrenchcalibur or priest galakrond
Most unbalanced card is probably secret passage but I don't think there's really a single card that is totally broken right now
Edit : forgot kayn. Kayn is unbalanced
I've always hated the refresh mana crystals idea for Innervate, back when folks proposed it as a nerf. It seems pretty counter-intuitive to me, and still leaves a lot of the BS. You can still drop Malygos, then gain back a lot of mana for spells, for example.
Before the Innervate nerf, I was a fan of changing Innervate into Preparation for minions. Still does some of the ramp, but doesn't really interact with spells. Bliz went a different way, however, and that's OK, and I really felt 1-mana-Innervate was superior to refreshing crystals as a nerf.
So many hilariously badly designed cards it's hard to choose from.
Mindrender, kaelthas and puzzlebox should have never been printed. In the case of box any card that is pure rng deciding wins or losses being in actual meta/high tier decks should be auto nerfed or removed, you'd think they'd have learnt with yogg but apparently not. Mage being a lottery seems to be an archetype they want to push sadly.
Then there's cards like rotnest drake, dino brann, braggart, guardian animals, secret passage that have far too much stats/value for their cost.
Voted Mindrender because it actually influences the entire meta ensuring combo decks are never top tier.
doesnt really counter anything when guardian animals have rush and can cleaves 3 of your minions, not to mention so many ways a druid can popoff around 6-7 which could be your 3-4 or less.
lol at least in standard, druid cant get over 50 armor while masturbating through their deck.
Box isnt good. Most of the time I play it, all it does is overdraw me. S many times, literally no dmg spells and didnt clear shit.
Fun > Meta
Combo decks not being top tier is a bad thing? Lol thats actually great, combo decks should never be anywhere near top tier
If they're not to your taste sure I guess it's nice for you.
My point though is that priest shouldn't auto win the match up based on a card they auto include in their deck regardless. It should be at best a high mana card that you add in to your deck to counter or otherwise not exist in my opinion.