Can anyone chime in on their experience with this card? I feel like I've read intermittent hype surrounding it, but it seems like every time I've gotten it out it's served up nothing but hot garbage. Is it just a pipe dream that I need to move on from?
I wouldn’t call it a good card. It’s not terrible either. Solid 5/10, which unfortunately is barely playable against some of the broken as shit cards other classes have.
I can understand, but the samplizied is very small dude. I play it in my anti-aggro-highlander mage and it works very well for me. more then 50% good outcomes in approx 25 games dude.
It's a stupid card which will decide some games on turn 2. I've seen it kill itself, or cast something useless. But I've also seen it cast spells that make it hard to remove, which lets it snowball.
It was a really stupid card for Blizzard to release. Imagine if they'd given Totem Shaman a consistent, reliable turn 2 drop instead.
This may be an unpopular opinion, but I like cards that offer random results as it makes games more interesting. It sucks when it does something negative, but I think statistically, there are probably more good results than bad. And nothing that's going to totally ruin your game, except maybe Shadow Council.
Honestly, spending two mana to put something on the board that may or may not go well is not a huge investment but it could put you ahead.
I've had mostly positive results with this and enjoy throwing it down. But if you hate fun or really want to remove as much RNG as possible, better leave it out of your deck.
It's a card that can either waste a turn 2/3 entirely, or give you a 2/5 with lifesteal on turn 2.
I've generally had good results, especially when cloning it with the synergy spell (which also gives it +2/+2 to survive some of the inevitable self-harm. A surprisingly small amount of secrets come out (I thought this would be about half, but boy was I wrong).
I do think they should fix the end-of-turn bug though.
Can anyone chime in on their experience with this card? I feel like I've read intermittent hype surrounding it, but it seems like every time I've gotten it out it's served up nothing but hot garbage. Is it just a pipe dream that I need to move on from?
It's a typical casino card. My experience is as expected. Sometimes fuck RNG, sometimes RNG hell yeah.
Trash for sure
I'd answer with: random
Always expect the unexpectable!
Huge value in arena. 10/10 would coin into it anytime.
I wouldn’t call it a good card. It’s not terrible either. Solid 5/10, which unfortunately is barely playable against some of the broken as shit cards other classes have.
fun card
I tried it is a totem shaman deck and it killed itself three games in a row, so I removed it, lul.
I can understand, but the samplizied is very small dude. I play it in my anti-aggro-highlander mage and it works very well for me. more then 50% good outcomes in approx 25 games dude.
Gnomeferatu will burn you down!
It's a stupid card which will decide some games on turn 2. I've seen it kill itself, or cast something useless. But I've also seen it cast spells that make it hard to remove, which lets it snowball.
It was a really stupid card for Blizzard to release. Imagine if they'd given Totem Shaman a consistent, reliable turn 2 drop instead.
Trick question he could be good or blow him self up lol
It is RNGsus level.
Good trash
Amazing Reno wants to know your location...
Trash. It's unreliable more than it is reliable. But fun to use nonetheless.
Fun trash. It satisfies the desire to gamble but at only a fraction the cost of Puzzle Box
This may be an unpopular opinion, but I like cards that offer random results as it makes games more interesting. It sucks when it does something negative, but I think statistically, there are probably more good results than bad. And nothing that's going to totally ruin your game, except maybe Shadow Council.
Honestly, spending two mana to put something on the board that may or may not go well is not a huge investment but it could put you ahead.
I've had mostly positive results with this and enjoy throwing it down. But if you hate fun or really want to remove as much RNG as possible, better leave it out of your deck.
It's a card that can either waste a turn 2/3 entirely, or give you a 2/5 with lifesteal on turn 2.
I've generally had good results, especially when cloning it with the synergy spell (which also gives it +2/+2 to survive some of the inevitable self-harm. A surprisingly small amount of secrets come out (I thought this would be about half, but boy was I wrong).
I do think they should fix the end-of-turn bug though.
If your a bad player it's good and if you're a good player it's bad.
Bullshit! Even good players can have fun with Rng-Decks.
Gnomeferatu will burn you down!
Nothing except wiping my cheap board.