I mean...This is a agro/token Druid deck... anything that does AOE damage will wreak that deck if it doesn't draw a godly hand from the start. Sure once in a while you will see the druid fill the board with 7 Gibberling by turn 3 and they are 3/3 stats each (never seen them reach 4/4 by turn 3 yet)... But usually those Gibberling are 2/2 ... that's if the Druid was lucky enough to have it in it's starting hand.
I mean...This is a agro/token Druid deck... anything that does AOE damage will wreak that deck if it doesn't draw a godly hand from the start. Sure once in a while you will see the druid fill the board with 7 Gibberling by turn 3 and they are 3/3 stats each (never seen them reach 4/4 by turn 3 yet)... But usually those Gibberling are 2/2 ... that's if the Druid was lucky enough to have it in it's starting hand.
Curious though... how would you guys nerf that combo?
Gibberling can't hardly touch it's cost without adjusting his stats... 0/1 for 1 mana... could maybe work; 1/2 for 2 mana is more likely... 1/1 for 2 mana and the card is most likely dead.
Lightning Bloom is also a shaman card... can't touch it without also nerfing Shaman.
Seriously... their is not much to nerf here... Out of the rare case where the combo get out and you win on turn 3... the deck die to almost anything if you tech some aoe. The best nerf to this deck is for you to adjust your deck by including aoe damage.
None to my knowledge. But how often have you had to face a situation where druid will have a board full of 3/3 minions on turn 1?
You are trying to get nerfed something that happen... once every 20, 50 or maybe only once every 100 game... + you bring nothing on how you would like it getting nerfed...
Just take the loss if it happen.. Most of the time the druid will only manage to build his board on turn 3/4 and by then you have plenty way of dealing with it.
People here are requesting nerf to everything and it's getting annoying.
I mean...This is a agro/token Druid deck... anything that does AOE damage will wreak that deck if it doesn't draw a godly hand from the start. Sure once in a while you will see the druid fill the board with 7 Gibberling by turn 3 and they are 3/3 stats each (never seen them reach 4/4 by turn 3 yet)... But usually those Gibberling are 2/2 ... that's if the Druid was lucky enough to have it in it's starting hand.
So tech in some AOE board clear and that combo is dead ... Consecration, Breath of the Infinite, Hellfire, Immolation Aura. Risky Skipper, etc...
Only thing that can actualy clear it is immolation aura.
Keep posting results like this and it will only be a matter of time that a nerf hammer will do justice.
Curious though... how would you guys nerf that combo?
Gibberling can't hardly touch it's cost without adjusting his stats... 0/1 for 1 mana... could maybe work; 1/2 for 2 mana is more likely... 1/1 for 2 mana and the card is most likely dead.
Lightning Bloom is also a shaman card... can't touch it without also nerfing Shaman.
Power of the Wild increase to 3 mana?... I doupt it...
Seriously... their is not much to nerf here... Out of the rare case where the combo get out and you win on turn 3... the deck die to almost anything if you tech some aoe. The best nerf to this deck is for you to adjust your deck by including aoe damage.
^
And which AOE spell can you do at turn 1 that clears a full board of 3/3 minions?
None to my knowledge. But how often have you had to face a situation where druid will have a board full of 3/3 minions on turn 1?
You are trying to get nerfed something that happen... once every 20, 50 or maybe only once every 100 game... + you bring nothing on how you would like it getting nerfed...
Just take the loss if it happen.. Most of the time the druid will only manage to build his board on turn 3/4 and by then you have plenty way of dealing with it.
People here are requesting nerf to everything and it's getting annoying.
so, you are bragging with this shit deck? 1 in 50 games ftk potential. WOW