The replies seem to be from people that don't play competitively this game.
This meta is one of the worst (and I play since the Open Beta) because all the top-tier decks are not consistent, but, they are very strong if well-drawn.
Spell druid needs the ramp
Rogue needs to put up a big Edwin/Questing
DH needs to start very fast AND to draw skull when out of resources
Highlander Hunter, as an highlander, has to draw very in curve
Quest lock has to draw the plot twist
Mage can't beat aggro without the perfect start
Warrior can steal many matches with inner rage + rampage on an early minion.
This meta, played at high levels, is probably the worst ever.
Metas with jades, undertaker, what you want had a great deck that was consistent. This meta is based on coinflips and highrolls.
Period.
Makes no sense whatsoever -_-
Rogue needs to put up a big Edwin/Questing
That never happened in any previous meta ever. sure, buddy 🤣🤣
Rogue has been stealing games with Edwin/Questing since before beta.
Warrior can steal many matches with inner rage + rampage on an early minion.
^^ Your Jade Druid stealing game like no current Warrior can even dream of. ^^
Quest lock has to draw the plot twist
That's literally every single combo deck ever. Combo Priest has to draw DS/IF, Worgen Warrior needs to draw Worgen, Inner Rage and Charge, Shudderwock Shaman has to draw Grumble, Saronite and Shudderwock, Maly Druid needs to draw Moonfire, Maly, Swipe etc....
Spell druid needs the ramp
Bro, that's every Druid that plays ramp ever.
DH needs to start very fast AND to draw skull when out of resources
Sounds like Hunter when Rexxar and Zuljin was in the standard.
Highlander Hunter, as an highlander, has to draw very in curve
He simply listed one of the weaknesses of each deck currently being played and therefore implied this made them unplayable and one of the worst meta's. Obviously we don't play competitively (what does this mean?) Therefore so not understand. Decks are designed to counter each other. The best for the health of the game is to have as many varied decks currently being played which is what is happening right now.
I reach legend consistently and having a more heavily RNG based meta doesn't make it a bad meta imo. Just because you perceive the meta as low skill doesn't mean the game doesn't still involve skill. Imo, the perceived quality of the meta is based on two things, according to most posters. The first one mentioned often, as you have, is the amount of RNG versus the amount of skill that goes into winning a game of hearthstone. The other one, mentioned less, is about player agency vs fun factor. Put simply, is the game fun with the amount of viable choices to win a game of hearthstone?
I personally find the meta to be very boring and stop playing quickly after hitting legend if there are only a couple of decks you can consistently win with. Those types of metas tend to happen when the game is less favorable toward RNG.
How do I perceive the current meta? Its a bit RNG heavy, but only a couple of classes are underpowered. Its a bit more frustrating winning in this meta, but not nearly as boring as other metas have been.
Every meta has several threads like this, lol. I doubt anyone who have played for 4+ years will call this the worst meta ever, in Wild nor Standard. Some tough ones to beat:
Pre-nax 2-mana Unleash the Hounds also featuring pre-nerf Starving Buzzard. No class has ever dominated winrates across the board that badly, with both face and midrange hunters being completely OP compared to anything else.
Nax pre-nerf Undertaker meta, where every class were forced to play a deathrattle package or lose the game. Hunters dominant again, but zoo was also very strong.
The release of Demon hunter was also pretty bad, but the nerfs happened so fast it barely qualifies as a "meta" imo.
I do remember spreading plague being a thing at one point when I played. Definitely match changing.
you mentioned hunter being crazy with 2 mana hounds. Hunter always seems to be something that finds a place in every meta from what I can tell. Agree or disagree?
Nah, that's Rogue you're talking about. Hunter had some very bad months.
The meta is stale, but that's because we're so late in the expansion cycle. I thought they were adding new cards with this freebie adventure, but apparently not. That would freshen things up a bit.
But worst meta? Not even close. This meta may have the most "viable" decks of any expansion that I can remember. There isn't really a deck that dominates so hard that it's the only deck that can be played. Sure there are stronger decks and weaker decks, but that's inevitable. The only class you never really see played is Paladin. No other class causes me to say "oh wow, he's playing X?". For some classes there are even multiple viable decks, to the point where I can't be 100% sure on my opponent's deck list from turn 1 like you could in almost every other meta in the past.
Metas with jades, undertaker, what you want had a great deck that was consistent. This meta is based on coinflips and highrolls.
Sorry, that makes no sense. Back then, up to 40% of your games would be against a single class, and the coin-flip would be mirrors decided by "do you have turn 1 Undertaker into Mad Scientist or not." Did you really enjoy that?
you mentioned hunter being crazy with 2 mana hounds. Hunter always seems to be something that finds a place in every meta from what I can tell. Agree or disagree?
Hunter was almost absent before 2-mana UTH, and has had rought times since as well, notably after the Call of the Wild nerf.
As for rogue, it has had some rough times as well. Even right now, the class is rarely seen in Wild, with old odd rogue builds as the only competetive deck.
With the current meta being very diversified I feel pretty good tbh. Theres different T1 meta decks and you still manage to pull of weirdly combined decks. I cant complain really as this feels like a tempo meta. not too much aggro on legend ranks, also no super OP OTK stuff so I cant approve more :)
But worst meta? Not even close. This meta may have the most "viable" decks of any expansion that I can remember.
Un'goro meta would love a word with you.
As for this meta, from my experience no, not the worst, and from everything I've seen and heard of years ago, it still wouldn't qualify as the worst.
The one that requires the absolute least amount of skill to win, though? That, I think, is unquestionable. All is random all is 0 mana cards and the meta, in standard as well as wild tbh, is unbearably stale.
The worst meta ever was Pirate Warrior back in MSoG. You were dead at turn 4-5. Very bad memories from it. The current Pirate Warrior is bringing some little vietnam flashbacks but nothing I can't handle lol.
s"far though it seems the meta consists of maybe 2 decks that aren’t highlander and then the other 1 or 2 meta decks run Highlander package. Every game seems the same and feels very RNG based."
Rogue (Stealth/Secret/Highlander) (All Galakrond)
Warrior (Enrage/Bomb) (Pirate showing up)
Druid (Spell)
Priest (Galakrond)
Hunter (Highlander) (Face and dragon showing up)
Warlock (Quest)
Mage (Highlander)
Shaman and Paladin are terrible and aren't being played much.
As for the meta as a whole: I think this is undoubtedly the most diverse (in terms of number of viable decks) that HS has ever been. However, as many are saying, a lot of decks feature a 'scam' that has too great an impact on the outcome. This is a problem for professional players that may very well play multiple games in a row without making a sub-optimal play, but they'll lose to a 'scam'. However, at lower ranks (I'd say 500 legend and beyond) the reason you are losing over the long term is not because of RNG or the meta, it's mistakes you are making and not analyzing/correcting.
If you are talking about wild then yes. This is worst meta in wild since Iam playing thanks to odd DH, which is cheating odd/even rules. I had to leave wild mode, no way to stand cheaters.
If you are talking about wild then yes. This is worst meta in wild since Iam playing thanks to odd DH, which is cheating odd/even rules. I had to leave wild mode, no way to stand cheaters.
Peasants. You guys forgotten the meta of Gadgetzan where everyone plays pirate warrior or pirate rogue or turn 4 lethal pirate charge decks.. Fucking pirates..
Peasants. You guys forgotten the meta of Gadgetzan where everyone plays pirate warrior or pirate rogue or turn 4 lethal pirate charge decks.. Fucking pirates..
Its a decent meta. Chill.
Oh fucking hell yes. Gadgetzan was the expansion that made me go from back to back legends for a long time to a casually gameplay. Still the worst thing they have done, but it would have been worse if they wouldn't have changed so much to the DH.
Main problem with a game is a expansions are too far in between.
Makes no sense whatsoever -_-
That never happened in any previous meta ever. sure, buddy 🤣🤣
Rogue has been stealing games with Edwin/Questing since before beta.
http://twitch.tv/noxiouslive/clip/SourWimpyBunnyFreakinStinkin?filter=clips&range=all&sort=time
^^ Your Jade Druid stealing game like no current Warrior can even dream of. ^^
That's literally every single combo deck ever. Combo Priest has to draw DS/IF, Worgen Warrior needs to draw Worgen, Inner Rage and Charge, Shudderwock Shaman has to draw Grumble, Saronite and Shudderwock, Maly Druid needs to draw Moonfire, Maly, Swipe etc....
Bro, that's every Druid that plays ramp ever.
Sounds like Hunter when Rexxar and Zuljin was in the standard.
Secret Paladin was the king of curvestone.
He simply listed one of the weaknesses of each deck currently being played and therefore implied this made them unplayable and one of the worst meta's. Obviously we don't play competitively (what does this mean?) Therefore so not understand. Decks are designed to counter each other. The best for the health of the game is to have as many varied decks currently being played which is what is happening right now.
I reach legend consistently and having a more heavily RNG based meta doesn't make it a bad meta imo. Just because you perceive the meta as low skill doesn't mean the game doesn't still involve skill. Imo, the perceived quality of the meta is based on two things, according to most posters. The first one mentioned often, as you have, is the amount of RNG versus the amount of skill that goes into winning a game of hearthstone. The other one, mentioned less, is about player agency vs fun factor. Put simply, is the game fun with the amount of viable choices to win a game of hearthstone?
I personally find the meta to be very boring and stop playing quickly after hitting legend if there are only a couple of decks you can consistently win with. Those types of metas tend to happen when the game is less favorable toward RNG.
How do I perceive the current meta? Its a bit RNG heavy, but only a couple of classes are underpowered. Its a bit more frustrating winning in this meta, but not nearly as boring as other metas have been.
It’s a pretty bad meta. The new class made it rough. Was way OP.
honestly I think they goofed with a couple of Priest cards as well.
both these things contribute to it not being a “bad” meta, but certainly a frustrating one to play.
Nah, that's Rogue you're talking about. Hunter had some very bad months.
mimimimimi wOrSt mEtA mimimim
i hAvE a SmAlL pENis mimimimi
The meta is stale, but that's because we're so late in the expansion cycle. I thought they were adding new cards with this freebie adventure, but apparently not. That would freshen things up a bit.
But worst meta? Not even close. This meta may have the most "viable" decks of any expansion that I can remember. There isn't really a deck that dominates so hard that it's the only deck that can be played. Sure there are stronger decks and weaker decks, but that's inevitable. The only class you never really see played is Paladin. No other class causes me to say "oh wow, he's playing X?". For some classes there are even multiple viable decks, to the point where I can't be 100% sure on my opponent's deck list from turn 1 like you could in almost every other meta in the past.
Sorry, that makes no sense. Back then, up to 40% of your games would be against a single class, and the coin-flip would be mirrors decided by "do you have turn 1 Undertaker into Mad Scientist or not." Did you really enjoy that?
Hunter was almost absent before 2-mana UTH, and has had rought times since as well, notably after the Call of the Wild nerf.
As for rogue, it has had some rough times as well. Even right now, the class is rarely seen in Wild, with old odd rogue builds as the only competetive deck.
Editor of the Heartpwn Legendary Crafting Guide:
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With the current meta being very diversified I feel pretty good tbh. Theres different T1 meta decks and you still manage to pull of weirdly combined decks. I cant complain really as this feels like a tempo meta. not too much aggro on legend ranks, also no super OP OTK stuff so I cant approve more :)
Amat victoria curam.
Un'goro meta would love a word with you.
As for this meta, from my experience no, not the worst, and from everything I've seen and heard of years ago, it still wouldn't qualify as the worst.
The one that requires the absolute least amount of skill to win, though? That, I think, is unquestionable. All is random all is 0 mana cards and the meta, in standard as well as wild tbh, is unbearably stale.
hahahaha nope...1st years zoolock and face hunter, secret pally...
The worst meta ever was Pirate Warrior back in MSoG. You were dead at turn 4-5. Very bad memories from it. The current Pirate Warrior is bringing some little vietnam flashbacks but nothing I can't handle lol.
s"far though it seems the meta consists of maybe 2 decks that aren’t highlander and then the other 1 or 2 meta decks run Highlander package. Every game seems the same and feels very RNG based."
Rogue (Stealth/Secret/Highlander) (All Galakrond)
Warrior (Enrage/Bomb) (Pirate showing up)
Druid (Spell)
Priest (Galakrond)
Hunter (Highlander) (Face and dragon showing up)
Warlock (Quest)
Mage (Highlander)
Shaman and Paladin are terrible and aren't being played much.
As for the meta as a whole: I think this is undoubtedly the most diverse (in terms of number of viable decks) that HS has ever been. However, as many are saying, a lot of decks feature a 'scam' that has too great an impact on the outcome. This is a problem for professional players that may very well play multiple games in a row without making a sub-optimal play, but they'll lose to a 'scam'. However, at lower ranks (I'd say 500 legend and beyond) the reason you are losing over the long term is not because of RNG or the meta, it's mistakes you are making and not analyzing/correcting.
If you are talking about wild then yes. This is worst meta in wild since Iam playing thanks to odd DH, which is cheating odd/even rules. I had to leave wild mode, no way to stand cheaters.
How ?
Peasants.
You guys forgotten the meta of Gadgetzan where everyone plays pirate warrior or pirate rogue or turn 4 lethal pirate charge decks..
Fucking pirates..
Its a decent meta. Chill.
With the nerfs for the low IQ class I think the meta is fine by now.
Oh fucking hell yes. Gadgetzan was the expansion that made me go from back to back legends for a long time to a casually gameplay.
Still the worst thing they have done, but it would have been worse if they wouldn't have changed so much to the DH.
Don't expect for the upcoming expansion to make it better.
It's an ok meta. Ok meta for me is good enuff.