We all know that the +1 mana nerf on Kael won't change a damn thing to this deck, due to all his ramping and board filling spells, spell druid will be the new rez priest / demon hunter combo.
The problem is not only Kael, but also the board generation he got, whenever you clear his board, he fill it again and again, I can't even imagine classes without real aoes.
I've been watching some games of other people recently as I didn't really want to play myself in this meta. And it seems no one I watched was able to get any significant success with Spell Druid. Yes, it can do some crazy things. It looks ridiculous on paper, it has unbelievably strong turns.
But in the end it simply doesn't win. It has small win rate considering, what it can do. Why would you nerf a deck which isn't even close to the top? Just because it stomps all weak tier 3 and lower decks? Yes, it does, they probably won't be able to deal with onslaught of boards it can create.
But meta deals nicely. So give me one reason to nerf a deck, which is like 10th best? Taking only statistics into account Totem Shaman should be nerfed firstly.
I started playing a bit of Spell Druid yesterday. I've played 20 games and I am at 14-6 and out of those 14 wins I only remember one where my win game from Kael'thas. Most of the time the win condition came from playing Overgrowth in turn 4 (or t3 with coin sometimes) into Exotic Mountseller + 2-3 of the 8 0-cost spells on turn 5. It fells quite OP but it really is pure luck. If you get the right cards early on you win by turn 6, if not you have zero play. I think I'll move on to another deck soon, not so much fun to play and I'm pretty sure my win ratio will not be sustainable at higher ranks (I am only diamond 7 right now)
There are many obnoxious things in this game that people arn't playing because of demon hunter (spell druid though does well vs demon hunter). The trouble with spell druid is sometimes it's inconsistent and it's like playing solitaire. I like it because it feels like the old miracle rogue but it is solitaire you find out if you get the cards to win or not very quickly. You are just playing against your own draws since there is no deck that can beat a spell druid who draws the nuts (ok once I did it with a meme control sharman that got farsight into earthquake twice and hagatha in hand).
As I am writing on mobile I have to check my warrior WR against drood on desktop to be sure and accurate, but I think I killed some droods yesterday with no sweat even if I had >10 HP... so I suppose you were unlucky and those droods were lucky.
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EU 11/2015+ , f2p 03/2021+: DH 143 /Dr 275 / Hu 637 / Ma 3146 / Pa 1052 / Pr 1000 / Ro 1537 / Sh 1246 / Wl 617 / Wr 565
Been playing this deck since start of the month and only just hit legend today.
My stats are 132 wins 108 losses 55% win
Best matchups are Vs rogue/warrior/ non aggro warlock/hunter and it's tough Vs everything else.
It's a combo deck so you see the power plays and think it's powerful,but just try and survive until them or actually drawing the combo is another matter.
It was a struggle to hit legend because I just kept bouncing from D1 to 4 about 5 times over because of aggro decks dominating but overall it's a pretty good deck. Definitely not overpowering.
I ran ysera in mine to combat running out of steam late game Vs priests/gala lock which is this deck's weak point. Discarded it most of the time though!
I've been bouncing off between D3 and D4 with Spell Druid over the last 80 games (amazing consistency eh?) I think I will give up on trying for legend this month and play some other deck next season. This one is really frustrating when you don't draw your combo pieces at all and even if you do it really struggles to survive against DH who can kill you by turn 6
I've been bouncing off between D3 and D4 with Spell Druid over the last 80 games (amazing consistency eh?) I think I will give up on trying for legend this month and play some other deck next season. This one is really frustrating when you don't draw your combo pieces at all and even if you do it really struggles to survive against DH who can kill you by turn 6
Hey it's fast games. You find out if you win or not in about 3 - 4 minutes lol.
I just faced one of these as control warrior and I was controlling the board, removing his big stuff while running him out of resources. When I was about to turn the corner on the game where he was running out of cards and big stuff, his last effort was Mountseller and a few spells. He managed to get the Hunter prime guy. I brawled it away and had plenty resources on hand and armor gain. He immediately drew the Prime version and I couldnt remove another 16/16 stats right way. He then drew a swipe for exact lethal.
So just like Casino mage the games are heavily decided by RNG and if the druid draws their combo or not.
Its not a very consistent deck, just very un-fun to play against because of its extreme RNG nature and its sucks to lose to things out of either players control.
I just faced one of these as control warrior and I was controlling the board, removing his big stuff while running him out of resources. When I was about to turn the corner on the game where he was running out of cards and big stuff, his last effort was Mountseller and a few spells. He managed to get the Hunter prime guy. I brawled it away and had plenty resources on hand and armor gain. He immediately drew the Prime version and I couldnt remove another 16/16 stats right way. He then drew a swipe for exact lethal.
So just like Casino mage the games are heavily decided by RNG and if the druid draws their combo or not.
Its not a very consistent deck, just very un-fun to play against because of its extreme RNG nature and its sucks to lose to things out of either players control.
Some matches Druid draws all the combo pieces (like Fungal Fortunes on t2 into Coin - Innervate - Glowfly Swarm on t3) and they win super fast no matter what. Other times they draw nothing and the lose no matter what the opponent plays. But there are quite a few games where you have some 'partial' combo and some tough decisions to make (like coin Glowfly Swarm on t4 and get 4 bodies on the floor or wait a turn to get 6 or maybe 7 bodies? Play Overgrowth after drawing it on t5 or play the Glowflies? Play Mountseller on 7 Mana followed by just 1 0-mana spell or wait?). For the opponent it is usually more straightforward to play as long as they know what deck they face
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We all know that the +1 mana nerf on Kael won't change a damn thing to this deck, due to all his ramping and board filling spells, spell druid will be the new rez priest / demon hunter combo.
The problem is not only Kael, but also the board generation he got, whenever you clear his board, he fill it again and again, I can't even imagine classes without real aoes.
just git gud, the deck is more wacky than it is good
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
I've been watching some games of other people recently as I didn't really want to play myself in this meta. And it seems no one I watched was able to get any significant success with Spell Druid. Yes, it can do some crazy things. It looks ridiculous on paper, it has unbelievably strong turns.
But in the end it simply doesn't win. It has small win rate considering, what it can do. Why would you nerf a deck which isn't even close to the top? Just because it stomps all weak tier 3 and lower decks? Yes, it does, they probably won't be able to deal with onslaught of boards it can create.
But meta deals nicely. So give me one reason to nerf a deck, which is like 10th best? Taking only statistics into account Totem Shaman should be nerfed firstly.
I started playing a bit of Spell Druid yesterday. I've played 20 games and I am at 14-6 and out of those 14 wins I only remember one where my win game from Kael'thas. Most of the time the win condition came from playing Overgrowth in turn 4 (or t3 with coin sometimes) into Exotic Mountseller + 2-3 of the 8 0-cost spells on turn 5. It fells quite OP but it really is pure luck. If you get the right cards early on you win by turn 6, if not you have zero play. I think I'll move on to another deck soon, not so much fun to play and I'm pretty sure my win ratio will not be sustainable at higher ranks (I am only diamond 7 right now)
Sorry, platinum 7 I meant
There are many obnoxious things in this game that people arn't playing because of demon hunter (spell druid though does well vs demon hunter). The trouble with spell druid is sometimes it's inconsistent and it's like playing solitaire. I like it because it feels like the old miracle rogue but it is solitaire you find out if you get the cards to win or not very quickly. You are just playing against your own draws since there is no deck that can beat a spell druid who draws the nuts (ok once I did it with a meme control sharman that got farsight into earthquake twice and hagatha in hand).
spell druid is crap...pack in aoes and waste wardens
As I am writing on mobile I have to check my warrior WR against drood on desktop to be sure and accurate, but I think I killed some droods yesterday with no sweat even if I had >10 HP... so I suppose you were unlucky and those droods were lucky.
EU 11/2015+ , f2p 03/2021+: DH 143 /Dr 275 / Hu 637 / Ma 3146 / Pa 1052 / Pr 1000 / Ro 1537 / Sh 1246 / Wl 617 / Wr 565
Been playing this deck since start of the month and only just hit legend today.
My stats are 132 wins 108 losses 55% win
Best matchups are Vs rogue/warrior/ non aggro warlock/hunter and it's tough Vs everything else.
It's a combo deck so you see the power plays and think it's powerful,but just try and survive until them or actually drawing the combo is another matter.
It was a struggle to hit legend because I just kept bouncing from D1 to 4 about 5 times over because of aggro decks dominating but overall it's a pretty good deck. Definitely not overpowering.
I ran ysera in mine to combat running out of steam late game Vs priests/gala lock which is this deck's weak point. Discarded it most of the time though!
I've been bouncing off between D3 and D4 with Spell Druid over the last 80 games (amazing consistency eh?) I think I will give up on trying for legend this month and play some other deck next season. This one is really frustrating when you don't draw your combo pieces at all and even if you do it really struggles to survive against DH who can kill you by turn 6
Hey it's fast games. You find out if you win or not in about 3 - 4 minutes lol.
I just faced one of these as control warrior and I was controlling the board, removing his big stuff while running him out of resources. When I was about to turn the corner on the game where he was running out of cards and big stuff, his last effort was Mountseller and a few spells. He managed to get the Hunter prime guy. I brawled it away and had plenty resources on hand and armor gain. He immediately drew the Prime version and I couldnt remove another 16/16 stats right way. He then drew a swipe for exact lethal.
So just like Casino mage the games are heavily decided by RNG and if the druid draws their combo or not.
Its not a very consistent deck, just very un-fun to play against because of its extreme RNG nature and its sucks to lose to things out of either players control.
Kaelthas nerf is a buff in wild, considering Juicy Psychmelon draws it as a 7 drop xD
Some matches Druid draws all the combo pieces (like Fungal Fortunes on t2 into Coin - Innervate - Glowfly Swarm on t3) and they win super fast no matter what. Other times they draw nothing and the lose no matter what the opponent plays. But there are quite a few games where you have some 'partial' combo and some tough decisions to make (like coin Glowfly Swarm on t4 and get 4 bodies on the floor or wait a turn to get 6 or maybe 7 bodies? Play Overgrowth after drawing it on t5 or play the Glowflies? Play Mountseller on 7 Mana followed by just 1 0-mana spell or wait?). For the opponent it is usually more straightforward to play as long as they know what deck they face