Dark Skies and it's not even close. Go wide? Dark skies deals with it. Go tall? Dark skies deals with it. The effect is way too powerful and versatile for its mana cost. It's not right that the same spell can clear either an 8/8 or an entire board of 1/1s for 3 mana. In Warlock, this card has an equal power level to Rolling Fireball yet it costs 2 less. That's just BROKEN. This along with Plague of Flames are the main reasons Galakrond Warlock is just dominating right now. Because they have cheap overpowered removal tools with no weaknesses. The Sacrificial Pact nerf will change very little.
People who play exactly that are making threads like this one.
Your comment makes no sense: Reading the original post twice the poster clearly names 4 cards from different classes that would not be named by a priest player as annoying.
If your comment referres to me. it should be clear, that i dont like the cards and therefore i am not a priest player (my priest level is around 35).
To cite Billy Madison:
At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
Hearthstone become the worst BLizzard game. Bored, unskill-game, only-lucky-game. I hope that Blizzard delete this game, 'cause is the worst baddest shitty game in the last 10 years.
Hearthstone become the worst BLizzard game. Bored, unskill-game, only-lucky-game. I hope that Blizzard delete this game, 'cause is the worst baddest shitty game in the last 10 years.
And after 10 years of you not playing this game (one would reasonably assume) here you are, commenting on a forum about it. How peculiar...
Every card resurrecting anything. Psychopomp, Mass Resurrection, Catrina Muerte, Grave Rune and anything similar to these stuff. I can't wait for the next rotation already.
I am someone who likes to play certain playstyles, and I also hate playing against certain playstyles. There have always been, still are, and forever will exist decks that I hate playing against. (Almost every Priest deck, excluding Raza, disruption decks or card burn decks, and most hyper aggro decks)
However, I don't think that I should win every game I play, nor do I believe decks shouldn't exist just because I hate them. I'm also someone who prefers to not Tech against any deck. I rather win by outplay my opponent if I can, as opposed to win a game because I have an auto-win card against the opponent.
As such, something that really bothers me, much more than decks and strategies I hate, is Tech Cards. They ruin the fun of the game. It annoys me when my opponent uses them against me because they didn't outplay me, they happen to be using an auto-win that happens to target my deck, which removes the purpose of playing the game.
I know most people think playing unfavorable matchups is unfair and that they hate when they can't outplay the opponent, but at least it is actually fair. Both players decide a strategy, and they match up, which results in a specific favorite. After that, it depends on the technical play.
When a Tech Card enters the matchup, suddenly, the whole game is pointless if the Tech Card is drawn, because it reverses the correct result, not because the underdog outplayed the opponent, but because there was an auto-win card that they managed to draw.
This is what is actually unfair, the existence of cards that can, on their own, decide the game by being drawn. Not because their deck revolves around drawing that card for the win condition, but because that card is able to counter the opponent.
Albatross itself is the most stupid example of a Tech Card, because it is a Tech Card that targets every deck in the game, since it targets a mechanic every deck uses, draw. It forces the player to skip a draw. It could have been a Tech Card against Highlander decks, but if that was the purpose, they would shuffle Bomb style cards that would summon on draw, not forcing the opponent to skip a draw, which affects every single deck.
It's not just a Tech Card, which is something I already hate, but it's a really badly designed Tech Card.
Tech cards should be "high risk - high reward" type of cards. Ones that may be game-winning against certain decks but horrible against most other opponents. They should be regarded almost exclusively as an insurance against certain archetypes gaining unhealthy popularity. Some sort of extreme measure able to wreck single handedly a deck but that results essentially in a dead drop against all the other ones. The albatross' problem was that it happened to counter more than one deck (Highlander, pure, spell only, combo relying on tutoring minions), crippled the opponent's draw quality in the worst case scenario and put a very good body on the board for it's cost. A win-win, essentially.
In order to understand how the card is almost non-sense think about "eater of secrets", game winning against a secret-heavy deck but absolutely abysmal in any other matchup. Where's the balance there?!?
In my opinion albatross should have been modified as follows "3/3 3 Mana beast: death rattle: put two albatross spell in the opponent's deck that when drawn summon a 1/1 albatross. That way you nullify the bad draw aspect, counter basically only Highlander and pure and may f**k up Rez priest in the process, which is never sweet enough...
Bad Luck Albatross because it ruins Pure Paladin and it literally has no downside. you will always want to run this card against almost any deck. not only it destroys a lot of card restricted archetypes, it also denies card draw against any deck. not a single downside for playing, and tremendous benefit.
Plague of Death priest has enough bullshit to begin with and they have this get out of jail free card when they lose board control.
Bad Luck Albatross I can understand this card being a tech card against highlander/spell decks/pure paladin but come on, ruining future draws in addition to that? Nerfing this card to 4 mana isn't enough in my opinion. I honestly think Albatrosses should have an on-draw effect.
Zephrys the Great speaking of get out jail free card and highlander, this card just honestly costs too little for the opportunities it gives you.
I just lost to Dragonqueen Alexstrasza into double Kalecgos into Power of Creation. Before that the mage was losing bad. Stuff like this shouldn't be happening. And more often then not stuff like this happens.
I just lost to Dragonqueen Alexstrasza into double Kalecgos into Power of Creation. Before that the mage was losing bad. Stuff like this shouldn't be happening. And more often then not stuff like this happens.
Convincing Infiltrator Not only is this carda plague on standard but a plague on wild as well. The card is ridiculous and rezzing it for very little mana multiple times is utter utter bullshit.
Any card that resurrects stuff. I simply loathe the mechanic, it's horribly unfun to play against and requires no thought whatsoever in playing it; rez priest requires a lower amount of brain power to main than face hunter, and that's saying something.
I'm a bit surprised to see a card like Puzzle Box of Yogg-Saron mentioned. I never play mage but while it can certainly be bs, it's at least entertaining considering how many things can go right (or wrong). I've played against a fair few puzzle boxes that cast astral communion, that was hilarious to put it mildly. Sure I got bent over a few other times but I couldn't really get salty about it.
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+1000
All Demon Hunter cards
People who play exactly that are making threads like this one.
Your comment makes no sense: Reading the original post twice the poster clearly names 4 cards from different classes that would not be named by a priest player as annoying.
If your comment referres to me. it should be clear, that i dont like the cards and therefore i am not a priest player (my priest level is around 35).
To cite Billy Madison:
At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
Hearthstone become the worst BLizzard game.
Bored, unskill-game, only-lucky-game. I hope that Blizzard delete this game, 'cause is the worst baddest shitty game in the last 10 years.
And after 10 years of you not playing this game (one would reasonably assume) here you are, commenting on a forum about it. How peculiar...
Every card resurrecting anything. Psychopomp, Mass Resurrection, Catrina Muerte, Grave Rune and anything similar to these stuff. I can't wait for the next rotation already.
Tech cards should be "high risk - high reward" type of cards. Ones that may be game-winning against certain decks but horrible against most other opponents. They should be regarded almost exclusively as an insurance against certain archetypes gaining unhealthy popularity. Some sort of extreme measure able to wreck single handedly a deck but that results essentially in a dead drop against all the other ones. The albatross' problem was that it happened to counter more than one deck (Highlander, pure, spell only, combo relying on tutoring minions), crippled the opponent's draw quality in the worst case scenario and put a very good body on the board for it's cost. A win-win, essentially.
In order to understand how the card is almost non-sense think about "eater of secrets", game winning against a secret-heavy deck but absolutely abysmal in any other matchup. Where's the balance there?!?
In my opinion albatross should have been modified as follows "3/3 3 Mana beast: death rattle: put two albatross spell in the opponent's deck that when drawn summon a 1/1 albatross. That way you nullify the bad draw aspect, counter basically only Highlander and pure and may f**k up Rez priest in the process, which is never sweet enough...
Altruis the Outcast
It is just ridiculous that it is hitting face and that it wasn't adressed in the nerfs.
Bad Luck Albatross because it ruins Pure Paladin and it literally has no downside. you will always want to run this card against almost any deck. not only it destroys a lot of card restricted archetypes, it also denies card draw against any deck. not a single downside for playing, and tremendous benefit.
i think the effect should have been symmetrical!
Yes, yes and Yes. Soul Mirror is also becoming a pain in the ass, as they can Rez your minions.
Plague of Death priest has enough bullshit to begin with and they have this get out of jail free card when they lose board control.
Bad Luck Albatross I can understand this card being a tech card against highlander/spell decks/pure paladin but come on, ruining future draws in addition to that? Nerfing this card to 4 mana isn't enough in my opinion. I honestly think Albatrosses should have an on-draw effect.
Zephrys the Great speaking of get out jail free card and highlander, this card just honestly costs too little for the opportunities it gives you.
Plague of Flames how is thing a 1 mana card?
Stupid swing cards like Dragonqueen Alexstrasza and Puzzle Box of Yogg-Saron to a lesser extent where my opponent is winning games he otherwise had no business winning
Altruist
Quests. THey feel way too easy to fulfill for the reward they provide (yes, I know there are bad ones out there).
I simply hate to play on timer and vs Quest I have a reminder on the board that each passing turn makes us closer to swinging the game upside down.
I just lost to Dragonqueen Alexstrasza into double Kalecgos into Power of Creation. Before that the mage was losing bad. Stuff like this shouldn't be happening. And more often then not stuff like this happens.
A few games later Azure Explorer into Dragonqueen Alexstrasza into Ysera, Unleashed. The Mage was on fatigue that turn! I kid you not!
Yet whenever YOU play Dragonqueen Alexstrasza you get Faerie Dragon and Cobalt Spellkin.
Convincing Infiltrator Not only is this carda plague on standard but a plague on wild as well. The card is ridiculous and rezzing it for very little mana multiple times is utter utter bullshit.
Res Priest can die in a fire.
*Rez*
Any card that resurrects stuff. I simply loathe the mechanic, it's horribly unfun to play against and requires no thought whatsoever in playing it; rez priest requires a lower amount of brain power to main than face hunter, and that's saying something.
I'm a bit surprised to see a card like Puzzle Box of Yogg-Saron mentioned. I never play mage but while it can certainly be bs, it's at least entertaining considering how many things can go right (or wrong). I've played against a fair few puzzle boxes that cast astral communion, that was hilarious to put it mildly. Sure I got bent over a few other times but I couldn't really get salty about it.