Zephyr: you are forced to play highlander which is not the best choice right now
SI infiltrator sucks, too expensive to remove only one secret
Flare... is it neutral?
The only deck that should be having a real problem with secrets is Face Demon Hunter. Decent players behind control and combo decks know the secrets, and how to pop them to deal the least damage.
If you're running into lots of secrets, switch from Demon Hunter. Play something with a few rush cards to pop them.
Rogue is the only class that wasn't running secrets last year that is now, and their secrets are very low impact. No impact to opponent board. Yet no one was running anti-secret tech last year.
So, let's be honest... You're mad that Hunter and Mage (just the one) secrets are messing up your OP Demon Hunter 1-4 drops... That's the only thing that has really changed, and the only thing newly impacted by secrets.
The way to beat secrets is to slow down and play around them. Face decks can't, and that's their weakness. When the meta floods with face decks, not long after, you'll see a massive influx of counters.
Move to control decks, until the meta shifts away from hard counters, and then you can go back to your Face Decks.
So, let's be honest... You're mad that Hunter and Mage (just the one) secrets are messing up your OP Demon Hunter 1-4 drops... That's the only thing that has really changed, and the only thing newly impacted by secrets.
Secrets have always been around and they are a nice archetype. If you are a good player, you should be able to realise what secret your opponent has played in the current bard state. For example if your opponent is a Hunter and the board is empty on both sides, he would probably play snipe, so you shouldn't play expensive minions, but small ones instead, for example lackeys are a choice. If you have a full board of small minions is highly likely that he will play explosive trap. Try to trade as much as you can and attack face with small board so the secret goeas ofv without doing you much harm. Only then you play new minions. Secrets are actually easy to play around, but you can't react with just "oh a secret...". You have to think and it's actually very easy to see which secret your opponent has played.
Secret mage, secret rogue, secret hunter at my rank. How am I supposed to counter this?
Flare
Zephyr, si infiltratior, flare
If you can't beat them, join them.
Zephyr: you are forced to play highlander which is not the best choice right now
SI infiltrator sucks, too expensive to remove only one secret
Flare... is it neutral?
Standard: SI:7 Infiltrator, Flare.
Wild only: Kezan Mystic, Eater of Secrets, Chief Inspector.
Or hope to discover one of these cards with Zephrys the Great.
Kind of a brainfart that Chief Inspector rotated and no immediate replacement was introduced.
The only deck that should be having a real problem with secrets is Face Demon Hunter. Decent players behind control and combo decks know the secrets, and how to pop them to deal the least damage.
If you're running into lots of secrets, switch from Demon Hunter. Play something with a few rush cards to pop them.
Rogue is the only class that wasn't running secrets last year that is now, and their secrets are very low impact. No impact to opponent board. Yet no one was running anti-secret tech last year.
So, let's be honest... You're mad that Hunter and Mage (just the one) secrets are messing up your OP Demon Hunter 1-4 drops... That's the only thing that has really changed, and the only thing newly impacted by secrets.
The way to beat secrets is to slow down and play around them. Face decks can't, and that's their weakness. When the meta floods with face decks, not long after, you'll see a massive influx of counters.
Move to control decks, until the meta shifts away from hard counters, and then you can go back to your Face Decks.
If was a tech will be a bad choice to put in your deck because many meta decks don't use secrets like spell druid, all DH, priests.
Warlock can run x2 pact because too many DH in the meta and in the worst case scenario can kill a token to recover 5 life for 0 manas.
Wrong! Nice guess try again
"Zephyr: you are forced to play highlander which is not the best choice right now"
....What in the world are you talking about? Zephyrs is better than ever before with the new Priest and DH cards he can get for you.
Why do you think there's so many Albatrosses running around? That's how important it is to shut down a Zephyrs.
zephrys does not always offer secret tech when you need it.
I like to use the process of elimination.
i hope that they will add such card to the next expansion or adventure set
Secrets have always been around and they are a nice archetype. If you are a good player, you should be able to realise what secret your opponent has played in the current bard state. For example if your opponent is a Hunter and the board is empty on both sides, he would probably play snipe, so you shouldn't play expensive minions, but small ones instead, for example lackeys are a choice. If you have a full board of small minions is highly likely that he will play explosive trap. Try to trade as much as you can and attack face with small board so the secret goeas ofv without doing you much harm. Only then you play new minions. Secrets are actually easy to play around, but you can't react with just "oh a secret...". You have to think and it's actually very easy to see which secret your opponent has played.
I think I saw that card played in a deck once in my life
100% So many times I want a flare and I play him so there would be 2 mana after Zeph. NEVER!