If you are losing to aggro decks, you aren't playing the right cards. Go watch the pro matches. Plenty of Control Warrior being played.
I don't know how you could lose to aggro with Control Warrior. I'm sure the only reason aggro decks are Tier 1 is because the amount they are being played.
1. Pure Paladin is not a good deck, and you can’t counter every Aggro deck with healing. You counter Face Hunter and Pirate Warrior, but get rekt by Zoolock or Galakrond Shaman. Paladin lacks good AoE.
2. I can play any deck but controllish midrange or control is my favorite playstyle, and I don’t want to not have fun from the game due to all that aggro stomping my control decks.
Galakrond Shaman and Galakrond Zoolock are both midrange decks. You should not expect to beat them with control.
It's easy to be fooled when a midrange deck has a strong early game, but you have to look at the whole picture.
Zoolock is an aggressive midrange build, and Galakrond Shaman is not really an aggressive deck, but it is extremely oppressive and unfun to play against. And yes, control decks can counter like Zoolock or Pirate Warrior, even Face Hunter, if they have any tools. Right now, the only answer to aggro is another aggro as control has very limited tools.
Just stick to BG till adventure and 2nd balance patch arrives. The first balance patch didn't do much except shave about 3% off shaman's oppressive winrate. Meta didn't really change except more aggro and less shamans, but they are still OP. Faceless Corruptor is still everywhere as a 4/4 too.
Just stick to BG till adventure and 2nd balance patch arrives. The first balance patch didn't do much except shave about 3% off shaman's oppressive winrate. Meta didn't really change except more aggro and less shamans, but they are still OP. Faceless Corruptor is still everywhere as a 4/4 too.
Shaman is not OP, they are sooooo much easier to deal with. I like how you said meta didn't change then went on to say all the ways it completely changed. I don't know about you but an Midrange deck like Shaman went from being THE meta to aggro and pure aggresion being the meta is what I would call a pretty big shift. Also yes faceless corruptor is still around a lot. Did you ever think that the nerf wasn't made to make it disappear just knock it down from being OP as shit to just Really good?
Dont know why you complaining. Aggro was nearly unplayable for a very long time now. Glad its back so i dont have to play 30 Minute Matches anymore.
whut you makin a joke right combo priest ,evolve shamaan, murlock shamaan,murlock palla it was meta always gggro is always crushing metas
I dont know if i would consider those "aggro". Maybe more tempo based... Tempo is all about the value. Aggro is go face hard and fast.
I don' t know how they can call combo priest "aggro" when it's deck type is right in the name. Evolve shaman also VERY much not aggro.
For anyone who is confused. Aggro just plays quick, low cost minions without thought forcing you to have the answer, and if you don't, you die. Tempo on the other hand, like a number of the decks mentioned above, looks for cards that can create big tempo shifts, where your turn to turn plays eventually overwhelm the opponent over the course of a game. aggro decks don't look for tempo swings, they want to grab tempo early and kill you before they can loose it.
An example of a good "Tempo" card is Vilespine Slayer. This card removes tempo from your opponents board and places tempo on your board with a 3/4. Aggro doesn't care if you have played a higher "tempo" card than them. For example aggro plays a 2/1. The opponent plays a 1/3 with rush in response and trades. Technically the 1/3 rush is higher tempo, but aggro gives no shits. They will just play more minions into that 1/3 trying to eek out as much damage as they can and hopefully kill the opponent before they can stabilize through their higher tempo or defensive plays.
Dont know why you complaining. Aggro was nearly unplayable for a very long time now. Glad its back so i dont have to play 30 Minute Matches anymore.
whut you makin a joke right combo priest ,evolve shamaan, murlock shamaan,murlock palla it was meta always gggro is always crushing metas
I dont know if i would consider those "aggro". Maybe more tempo based... Tempo is all about the value. Aggro is go face hard and fast.
I don' t know how they can call combo priest "aggro" when it's deck type is right in the name. Evolve shaman also VERY much not aggro.
For anyone who is confused. Aggro just plays quick, low cost minions without thought forcing you to have the answer, and if you don't, you die. Tempo on the other hand, like a number of the decks mentioned above, looks for cards that can create big tempo shifts, where your turn to turn plays eventually overwhelm the opponent of the course of a game. aggro decks don't look for tempo swings, they want to grab tempo early and kill you before they can loose it.
An example of a good "Tempo" card is Vilespine Slayer. This card removes tempo from your opponents board and places tempo on your board with a 3/4. Aggro doesn't care if you have played a higher "tempo" card than them. For example aggro plays a 2/1. The opponent plays a 1/3 with rush in response and trades. Technically the 1/3 rush is higher tempo, but aggro gives no shits. They will just play more minions into that 1/3 trying to eek out as much damage as they can and hopefully kill the opponent before they can stabilize through their higher tempo or defensive plays.
So my version was a TLDR of yours, lol. Glad we were on the same page though.
Higlander rogue plays dragons Higlander Mage plays dragons Handlock plays dragons dragon priest Plays dragons Quest druid plays dragons
You should look at HSReplays and I would argue what you consider viable and what actually is, doesn't line up. I think the OP would have liked at least you know maybe 40% of the top decks to use dragons since it's an expansion all about them. It's kind of like having the Lich King expansion and none of the Lich Kings being viable. That would have been absurd.
Dont know why you complaining. Aggro was nearly unplayable for a very long time now. Glad its back so i dont have to play 30 Minute Matches anymore.
whut you makin a joke right combo priest ,evolve shamaan, murlock shamaan,murlock palla it was meta always gggro is always crushing metas
I dont know if i would consider those "aggro". Maybe more tempo based... Tempo is all about the value. Aggro is go face hard and fast.
I don' t know how they can call combo priest "aggro" when it's deck type is right in the name. Evolve shaman also VERY much not aggro.
For anyone who is confused. Aggro just plays quick, low cost minions without thought forcing you to have the answer, and if you don't, you die. Tempo on the other hand, like a number of the decks mentioned above, looks for cards that can create big tempo shifts, where your turn to turn plays eventually overwhelm the opponent of the course of a game. aggro decks don't look for tempo swings, they want to grab tempo early and kill you before they can loose it.
An example of a good "Tempo" card is Vilespine Slayer. This card removes tempo from your opponents board and places tempo on your board with a 3/4. Aggro doesn't care if you have played a higher "tempo" card than them. For example aggro plays a 2/1. The opponent plays a 1/3 with rush in response and trades. Technically the 1/3 rush is higher tempo, but aggro gives no shits. They will just play more minions into that 1/3 trying to eek out as much damage as they can and hopefully kill the opponent before they can stabilize through their higher tempo or defensive plays.
So my version was a TLDR of yours, lol. Glad we were on the same page though.
Yep, precisely. I felt I should lay it out somewhat as people obviously don't seem to understand what aggro means.
Highlander Mage is good against like Zoolock or Token Druid because these decks are minion-based and you just need AoE to keep them in check. Pirate Warrior and Face Hunter, however, are based on Charge minions/weapon damage/direct face damage and Mages just lack the needed healing to beat them.
I have enough matches in now to attest to this. I can't crack Face Hunter very often at all.
Just stick to BG till adventure and 2nd balance patch arrives. The first balance patch didn't do much except shave about 3% off shaman's oppressive winrate. Meta didn't really change except more aggro and less shamans, but they are still OP. Faceless Corruptor is still everywhere as a 4/4 too.
Let's see. Your last piece of advice was that Galakrond, the Tempest was DOA. With that track record, ...
Looks like it will be pirate warrior, face hunter and mech paladin that will be needing nerfs next. Blizz might wait for the adventure to be out first. Galakrond Shaman has been knocked down to tier 2 due to both nerfs and aggro. Maybe Blizz can hold off on nerfing shaman again and see what happens when Shudderwock rotates out this spring. Faceless Corruptor does need to be bumped to 6 mana or become 3/4s
Looks like it will be pirate warrior, face hunter and mech paladin that will be needing nerfs next. Blizz might wait for the adventure to be out first. Galakrond Shaman has been knocked down to tier 2 due to both nerfs and aggro. Maybe Blizz can hold off on nerfing shaman again and see what happens when Shudderwock rotates out this spring. Faceless Corruptor does need to be bumped to 6 mana or become 3/4s
You have got to stop constantly asking for nerfs man. Okay technically you don't "have to". I can't make you do shit. But 1-2 decks will ALWAYS rise to the top, ALWAYS. There will never be a perfect meta, it's fucking pipe dream. MTG has been doing this shit for decades and I have been around for all of it and never once in it's long long history did they have a perfectly balanced meta.
And lastly it's super hard to take ANY suggestion you make seriously considering you suggested that Galakrond Shaman was DOA, then turned around and yelled that it needed nerfs right away, only then then to suggest the nerfs WEREN'T ENOUGH just to be dead wrong again! Faceless corrupter is very good, but it's not broke AF like it used to be and that is fine.
If youre looking for true fun then switch to another card game. HS is for kids and aggro players.
Some would argue that video games are for kids. I also don't give their opinions any real value either. That being said, I am VERY interested int he Legends of Runeterra game.
I actually think the meta is very nice atm. Rouges is annoying, but if they become too problematic, there will be a lot of facehunters to counter them. I think, that you can make quite a lot of viable dragondecks if you like - and Handlock runs a lot of dragons already. The meta is still shaping and there might be a strong dragon build viable.
Rollback Post to RevisionRollBack
My brother and I both got legend - and he climbed to 316 with it. Check out our guide!
My personal favourite is Eternal. Runetera is prolly gonna kick ass. Eternal is like magic with a bit of HS. I found magic a bit too old school for my taste. Cant remember having so much fun playing video game as with eternal right now.
Yes, aggro and Quest Rogue on stereoids killed the dragons. Even though, they are not even tier 1 decks, but they are responsible for lack of dragon decks among the best ones. Some decks with dragons can do well against some of the tier 1-2 decks, but still lose against most of them. For example, Handlock can do well against many match-ups - still will lose almost always facing Face Hunter or Deathrattle Rogue. Same with other decks containing dragons - they might have some match-ups favourable, but will still lose most of them.
Still not convinced? In top 12 decks you will find astounding number of dragons. As many as... two - new Alex and Veranus. Most dragons you meet you should expect facing decks which actually do not play them at all. Please welcome, Draconic Lackey.
So if you want to play winning decks, crafting any dragon (save these 2) is a waste of dust for today, it's that simple. Maybe this will change with new adventure cards.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm playing Dragon Handlock deck, and highlander lock/mage with a lot of dragons in them and they work quite well.
If you are losing to aggro decks, you aren't playing the right cards. Go watch the pro matches. Plenty of Control Warrior being played.
I don't know how you could lose to aggro with Control Warrior. I'm sure the only reason aggro decks are Tier 1 is because the amount they are being played.
You should be farming them.
Zoolock is an aggressive midrange build, and Galakrond Shaman is not really an aggressive deck, but it is extremely oppressive and unfun to play against. And yes, control decks can counter like Zoolock or Pirate Warrior, even Face Hunter, if they have any tools. Right now, the only answer to aggro is another aggro as control has very limited tools.
Summons Reno: “We’re gonna have some fun!”
Just stick to BG till adventure and 2nd balance patch arrives. The first balance patch didn't do much except shave about 3% off shaman's oppressive winrate. Meta didn't really change except more aggro and less shamans, but they are still OP. Faceless Corruptor is still everywhere as a 4/4 too.
Shaman is not OP, they are sooooo much easier to deal with. I like how you said meta didn't change then went on to say all the ways it completely changed. I don't know about you but an Midrange deck like Shaman went from being THE meta to aggro and pure aggresion being the meta is what I would call a pretty big shift. Also yes faceless corruptor is still around a lot. Did you ever think that the nerf wasn't made to make it disappear just knock it down from being OP as shit to just Really good?
I dont know if i would consider those "aggro". Maybe more tempo based... Tempo is all about the value. Aggro is go face hard and fast.
I don' t know how they can call combo priest "aggro" when it's deck type is right in the name. Evolve shaman also VERY much not aggro.
For anyone who is confused. Aggro just plays quick, low cost minions without thought forcing you to have the answer, and if you don't, you die. Tempo on the other hand, like a number of the decks mentioned above, looks for cards that can create big tempo shifts, where your turn to turn plays eventually overwhelm the opponent over the course of a game. aggro decks don't look for tempo swings, they want to grab tempo early and kill you before they can loose it.
An example of a good "Tempo" card is Vilespine Slayer. This card removes tempo from your opponents board and places tempo on your board with a 3/4. Aggro doesn't care if you have played a higher "tempo" card than them. For example aggro plays a 2/1. The opponent plays a 1/3 with rush in response and trades. Technically the 1/3 rush is higher tempo, but aggro gives no shits. They will just play more minions into that 1/3 trying to eek out as much damage as they can and hopefully kill the opponent before they can stabilize through their higher tempo or defensive plays.
So my version was a TLDR of yours, lol. Glad we were on the same page though.
You should look at HSReplays and I would argue what you consider viable and what actually is, doesn't line up. I think the OP would have liked at least you know maybe 40% of the top decks to use dragons since it's an expansion all about them. It's kind of like having the Lich King expansion and none of the Lich Kings being viable. That would have been absurd.
Yep, precisely. I felt I should lay it out somewhat as people obviously don't seem to understand what aggro means.
I have enough matches in now to attest to this. I can't crack Face Hunter very often at all.
Let's see. Your last piece of advice was that Galakrond, the Tempest was DOA. With that track record, ...
Looks like it will be pirate warrior, face hunter and mech paladin that will be needing nerfs next. Blizz might wait for the adventure to be out first. Galakrond Shaman has been knocked down to tier 2 due to both nerfs and aggro. Maybe Blizz can hold off on nerfing shaman again and see what happens when Shudderwock rotates out this spring. Faceless Corruptor does need to be bumped to 6 mana or become 3/4s
You have got to stop constantly asking for nerfs man. Okay technically you don't "have to". I can't make you do shit. But 1-2 decks will ALWAYS rise to the top, ALWAYS. There will never be a perfect meta, it's fucking pipe dream. MTG has been doing this shit for decades and I have been around for all of it and never once in it's long long history did they have a perfectly balanced meta.
And lastly it's super hard to take ANY suggestion you make seriously considering you suggested that Galakrond Shaman was DOA, then turned around and yelled that it needed nerfs right away, only then then to suggest the nerfs WEREN'T ENOUGH just to be dead wrong again! Faceless corrupter is very good, but it's not broke AF like it used to be and that is fine.
If youre looking for true fun then switch to another card game. HS is for kids and aggro players.
Some would argue that video games are for kids. I also don't give their opinions any real value either. That being said, I am VERY interested int he Legends of Runeterra game.
I actually think the meta is very nice atm. Rouges is annoying, but if they become too problematic, there will be a lot of facehunters to counter them. I think, that you can make quite a lot of viable dragondecks if you like - and Handlock runs a lot of dragons already. The meta is still shaping and there might be a strong dragon build viable.
My brother and I both got legend - and he climbed to 316 with it. Check out our guide!
My personal favourite is Eternal. Runetera is prolly gonna kick ass. Eternal is like magic with a bit of HS. I found magic a bit too old school for my taste. Cant remember having so much fun playing video game as with eternal right now.
Yes, aggro and Quest Rogue on stereoids killed the dragons. Even though, they are not even tier 1 decks, but they are responsible for lack of dragon decks among the best ones. Some decks with dragons can do well against some of the tier 1-2 decks, but still lose against most of them. For example, Handlock can do well against many match-ups - still will lose almost always facing Face Hunter or Deathrattle Rogue. Same with other decks containing dragons - they might have some match-ups favourable, but will still lose most of them.
Still not convinced? In top 12 decks you will find astounding number of dragons. As many as... two - new Alex and Veranus. Most dragons you meet you should expect facing decks which actually do not play them at all. Please welcome, Draconic Lackey.
So if you want to play winning decks, crafting any dragon (save these 2) is a waste of dust for today, it's that simple. Maybe this will change with new adventure cards.