Facing off against a lot of Rogues lately, and it just feels like they can complete their quest far too easily compared to the other quests in the game.
Yes, and may be the fastests paired with druid's. But that how these quests were designed, to be way faster than the ones froom 2years ago.
I also think that shamman is the EASIEST, not the fastest, but since it only requires battlecries, with cards that draws, like engineer or questing adventurer, the tempo loss is very little compared to the others.
Quest is easy to complete, but the reward is definitely on par with its difficulty...
I have seem to notice the "random card" that rogues get (typically pilfer) has been Guardian of Kings A LOT more often than usual now though ... literally just ended a match vs a rogue that had 3 GoKs ... (I'm not even playing paladin) ... pretty annoying, the heal and a fairly strong minion on the board for a class that doesnt typically have self heals.
People saying the reward is not great, I think the 'immune while attacking' make it quite strong actually. Especially when people start to run weapon upgrades.
I like the new Quest designs replacing your Hero Power immediately instead of it being a Spell or Minion that you have to cast. The Quest is super easy to complete but I don't think it's broken at all. Certainly helps Rogue be able to trade into minions without as much life loss and a pseudo buff to Blade Flurry but yea Rogue just didn't get that much this expansion my assumption is because Rogue was pretty nuts early RoS.
I've tried a lot of variations on Quest Rogue and it's terrible. It's not good early, it's possibly good mid, it's possibly completely useless late. Rogue as a class is in a very bad spot right now.
It's easy, yes, but with all the nerfs a month ago, Rogue just feels too inconsistent as a class. They either win on turn 6, or fall too far behind on board even with the upgraded weapon.Although, a good card or two the next expansion will still make this class broken yet again.
I played it a lot recently and I say: no and yes - it depends on your draw, there's quite a variance,. And you're getting random cards, y'know. I really dig the reward (I love how it makes Blade Flurry good), but it's not on a power level of Priest / Shaman / Druid quests.
I think Shaman is way more busted - you just play anything! And the lategame value with all the discovers, or the reach with just lackeys/wasps is overkill.
Rogue doesn't have as many unfair cards as the top tier decks, so it's perfectly fine. Agree with the above - it needs one or two more synergistic cards to make it to the top (or just a good 0-mana card).
Actually, every single quest this expansion has at least one deck that currently enjoys a win rate of 50 percent or higher, so they are all viable at the very least.
That said, some are definitely performing better than others. Rogue is somewhere in the middle.
For what it's worth, Tempo Rogue (without quest) is much better than Quest Rogue, so you should play with the Quest only if you really love it.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
A quest that does not rely on build around since it's so easy to complete and gives a 2 mana fiery waraxe every turn. It boggles the mind that they printed it with 4 for completion only when they printed a card that gives you 2 in the same expansion.
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Those who are given more in life, must not cling to it, but risk it all at every moment!
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Facing off against a lot of Rogues lately, and it just feels like they can complete their quest far too easily compared to the other quests in the game.
Bazaar Burglary
What are your thoughts?
Rusty Recycler
Ironic. It could recycle others, but not itself.
Yes.
Yes, and may be the fastests paired with druid's. But that how these quests were designed, to be way faster than the ones froom 2years ago.
I also think that shamman is the EASIEST, not the fastest, but since it only requires battlecries, with cards that draws, like engineer or questing adventurer, the tempo loss is very little compared to the others.
Useless quest so far
Signature move
Even if it's simple to complete - it doesn't matter. Quest rogue is still a tier-4 deck according to HSReplay Meta
Quest is easy to complete, but the reward is definitely on par with its difficulty...
I have seem to notice the "random card" that rogues get (typically pilfer) has been Guardian of Kings A LOT more often than usual now though ... literally just ended a match vs a rogue that had 3 GoKs ... (I'm not even playing paladin) ... pretty annoying, the heal and a fairly strong minion on the board for a class that doesnt typically have self heals.
-DadamE
way too easy
Dead but dreaming
quest is easy because the reward sucks ass, simple as that
I often get to 10 mana without completing the quest, on the flipside I can complete it turn two with a preparation.
The completion is easy, the reward is ok. Not game-winning but doesnt hurt a lot to run the quest.
Well designed, just like Shaman and Druid’s
And, inversely, I think that Hunter's quest takes too long to complete, with Warlock only slightly better
This space is intentionally blank.
People saying the reward is not great, I think the 'immune while attacking' make it quite strong actually. Especially when people start to run weapon upgrades.
Rusty Recycler
Ironic. It could recycle others, but not itself.
Variance on when the quest gets completed is really high. With a god hand it can complete turn 2 (weapon equipped turn 3) - which is really strong.
But the average turn for quest completion is probably turn 7 or 8. Which is too late.
I like the new Quest designs replacing your Hero Power immediately instead of it being a Spell or Minion that you have to cast. The Quest is super easy to complete but I don't think it's broken at all. Certainly helps Rogue be able to trade into minions without as much life loss and a pseudo buff to Blade Flurry but yea Rogue just didn't get that much this expansion my assumption is because Rogue was pretty nuts early RoS.
I've tried a lot of variations on Quest Rogue and it's terrible. It's not good early, it's possibly good mid, it's possibly completely useless late. Rogue as a class is in a very bad spot right now.
It's easy, yes, but with all the nerfs a month ago, Rogue just feels too inconsistent as a class. They either win on turn 6, or fall too far behind on board even with the upgraded weapon.Although, a good card or two the next expansion will still make this class broken yet again.
I played it a lot recently and I say: no and yes - it depends on your draw, there's quite a variance,.
And you're getting random cards, y'know.
I really dig the reward (I love how it makes Blade Flurry good), but it's not on a power level of Priest / Shaman / Druid quests.
I think Shaman is way more busted - you just play anything! And the lategame value with all the discovers, or the reach with just lackeys/wasps is overkill.
Rogue doesn't have as many unfair cards as the top tier decks, so it's perfectly fine. Agree with the above - it needs one or two more synergistic cards to make it to the top (or just a good 0-mana card).
Actually, every single quest this expansion has at least one deck that currently enjoys a win rate of 50 percent or higher, so they are all viable at the very least.
That said, some are definitely performing better than others. Rogue is somewhere in the middle.
For what it's worth, Tempo Rogue (without quest) is much better than Quest Rogue, so you should play with the Quest only if you really love it.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
A quest that does not rely on build around since it's so easy to complete and gives a 2 mana fiery waraxe every turn. It boggles the mind that they printed it with 4 for completion only when they printed a card that gives you 2 in the same expansion.
Those who are given more in life, must not cling to it, but risk it all at every moment!