For long time i was questioning myself about the directions of the classes. I am very aware about how the game works: not every class (except maybe Warrior) retains the same gameplan orientation each year. But even with that in mind i cant understand why Blizzard literally choose to become Shaman in the new "classic priest style" class. I am not only talking about the fact that Shaman get always the best healing options but now even the Shaman minions feels like Priest minions in terms of mechanics. Even Hero Hagatha is obviusly base on Anduyn DK (repeat your hero power every time you do something).
I will put my hands in the fire and declare that this is actually the reason why priest is so bad this expansions in terms of control gameplan and survavility. Its not weird to thing that if the dev team already design something like Walking Fountain for shaman or Witch's Brew they will try to avoid to make other good healing shenanigans in other classes specially when Druid was already choose to be the second "control" or more like "combo" class with healing stuff this expansion. But as i said this is not just about Rise of Shadows this is something that is hapenning since the very begin of the year of the Raven. And actually feels a little bad because Priest have not enough tools to make their hero power even worthy to use since that, it fails as a tempo class, also fails as a aggro class and is not that great as a combo class (atleast some OTK with big heal minions still works).
I am not implying that Priest cant be other thing than control but they hero power and classic/basic cards are designed to be a Last Long class and right now feels like fails so hard in that.
Hero Hagatha is obviusly base on Anduyn DK (repeat your hero power every time you do something).
this is actually the reason why priest is so bad this expansions in terms of control gameplan and survavility.
Its not weird to thing that if the dev team already design something like Walking Fountain for shaman or Witch's Brew they will try to avoid to make other good healing shenanigans in other classes.
Your main class is NOT guaranteed to be competitive at one of the things it's supposed to be good at.
And since classes' portfolios overlap, the situation you mention is just a normal "day" in Standard, however frustrating.
This thing has its source in the very thing that leads game design in HS: people like spikes of power in a specific direction, and can endure the lack of support as long as they can hope the spike they want will come one day. The same principle, reversed, applies with hated spikes, and relief from them with Rotation.
"fresh and new" is entirely based on that principle.
Notice that the same principle, that of spikes, also indirectly makes Wild the place of increasingly obnoxious decks and interactions...
They could actually push something like more minion care midrange or control with Shaman becuase the class cares about Battlecrys and that stuff. That sounds good too right?
Your main class is NOT guaranteed to be competitive at one of the things it's supposed to be good at.
And since classes' portfolios overlap, the situation you mention is just a normal "day" in Standard, however frustrating.
This thing has its source in the very thing that leads game design in HS: people like spikes of power in a specific direction, and can endure the lack of support as long as they can hope the spike they want will come one day. The same principle, reversed, applies with hated spikes, and relief from them with Rotation.
"fresh and new" is entirely based on that principle.
Notice that the same principle, that of spikes, also indirectly makes Wild the place of increasingly obnoxious decks and interactions...
People like it. And there we go...
This was the first thing i said. I know how the game works but how many time will past for priest get support in one of their ever green stuff like take control of downpower minions or healing or generate value in late game? only Lazul scheme seems focus on this and is not the first time Blizzards avoid arguely support evergreen stuff of this class more than other classes. Even priest always get combo enablers and good spells generators from other classes. I dont want to play the same deck forever like never, that is why i dont play Wild but when i seem literally any other class everyone feels like they almost get 4 cards that support the class in general and Priest feels more like they try to avoid give them the same treatment because "it was too strong" or "it was not fun" get rekt by that stuff.
I dont have a real problem becuase i can afford (and i craft for this set) Control Shaman, actually i just open the Threat becuase how similar the game plan feel to Control Priest in the past. One deck that i pilot for almost 2 years before change to control Druid with Fandral, one of my favorite decks in the format of that time actually.
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For long time i was questioning myself about the directions of the classes. I am very aware about how the game works: not every class (except maybe Warrior) retains the same gameplan orientation each year. But even with that in mind i cant understand why Blizzard literally choose to become Shaman in the new "classic priest style" class. I am not only talking about the fact that Shaman get always the best healing options but now even the Shaman minions feels like Priest minions in terms of mechanics. Even Hero Hagatha is obviusly base on Anduyn DK (repeat your hero power every time you do something).
I will put my hands in the fire and declare that this is actually the reason why priest is so bad this expansions in terms of control gameplan and survavility. Its not weird to thing that if the dev team already design something like Walking Fountain for shaman or Witch's Brew they will try to avoid to make other good healing shenanigans in other classes specially when Druid was already choose to be the second "control" or more like "combo" class with healing stuff this expansion. But as i said this is not just about Rise of Shadows this is something that is hapenning since the very begin of the year of the Raven. And actually feels a little bad because Priest have not enough tools to make their hero power even worthy to use since that, it fails as a tempo class, also fails as a aggro class and is not that great as a combo class (atleast some OTK with big heal minions still works).
I am not implying that Priest cant be other thing than control but they hero power and classic/basic cards are designed to be a Last Long class and right now feels like fails so hard in that.
Tldr: Priest get no heal but other class heal
Priest is more of a Resurrect theme last couple of expansions.
https://outof.cards
do you prefer them to push freeze Shaman?
Well, this is the downside of Standard:
Your main class is NOT guaranteed to be competitive at one of the things it's supposed to be good at.
And since classes' portfolios overlap, the situation you mention is just a normal "day" in Standard, however frustrating.
This thing has its source in the very thing that leads game design in HS: people like spikes of power in a specific direction, and can endure the lack of support as long as they can hope the spike they want will come one day. The same principle, reversed, applies with hated spikes, and relief from them with Rotation.
"fresh and new" is entirely based on that principle.
Notice that the same principle, that of spikes, also indirectly makes Wild the place of increasingly obnoxious decks and interactions...
People like it. And there we go...
They could actually push something like more minion care midrange or control with Shaman becuase the class cares about Battlecrys and that stuff. That sounds good too right?
This was the first thing i said. I know how the game works but how many time will past for priest get support in one of their ever green stuff like take control of downpower minions or healing or generate value in late game? only Lazul scheme seems focus on this and is not the first time Blizzards avoid arguely support evergreen stuff of this class more than other classes. Even priest always get combo enablers and good spells generators from other classes. I dont want to play the same deck forever like never, that is why i dont play Wild but when i seem literally any other class everyone feels like they almost get 4 cards that support the class in general and Priest feels more like they try to avoid give them the same treatment because "it was too strong" or "it was not fun" get rekt by that stuff.
I dont have a real problem becuase i can afford (and i craft for this set) Control Shaman, actually i just open the Threat becuase how similar the game plan feel to Control Priest in the past. One deck that i pilot for almost 2 years before change to control Druid with Fandral, one of my favorite decks in the format of that time actually.