Mage has about the same amount if not more removal, why only complain about Warrior? I don't even know how you think removal is a bad thing.
Ehhhh, what? Hell no, Mage currently doesn't even have half of it
Mage removals are mostly spells, and most of them cost a lot, things like Flamestrike/Blizzard/Blast wave. U can count fireball as removal, add Polymorph, Shooting star, Arcane Explosion, Daring Fire Eater, Frostbolt. And that's mostly it. And again, all of these (except fire eater) are SPELLS and half aren't used that often
Now look at CW: They have shitton of both spells AND minions with removals. Shield slams, Brawls, Warpath, Execute, Supercollider, Omega devastator, Militia commander (yes it counts, a 4 mana, deal 5 that can still survive), Dynomatic, Darius, Smolderhorn Lancer (also Slam and Devastate can be added to the list, kinda)
And all that can be used without Dr Boom hero... After Dr boom hero is played, almost every single unit becomes removal, and Omega Assembly keeps making them more cards and removals thanks to the power of Magnetic and MAGIC NEUTRALISED
I just counted at least 20 removal cards for Mage. What does it matter if they're spells and expensive? It doesn't take away from the fact that they're removal. Considering that Warrior is the fourth best class currently, with no tier one decks, I fail to see how anything you just said is an issue.
What do you mean what does it matter? Are you trolling, or you genuinely don't understand the difference between a removal spell and a removal that gives you both a minion on board and costs about the same as the analogous spell?
Like a 4 mana chillwind yeti with a pyroblast (that, thankfully, can't hit face). Warpath can be a 4 mana blizzard or a 8 mana Flamestrike, or even more, it's flexible af. Mage removals don't even compare to powerlevel of cards like that. Mage doesn't have heals either, unlike warrior and especially current CW
Mage has about the same amount if not more removal, why only complain about Warrior? I don't even know how you think removal is a bad thing.
Ehhhh, what? Hell no, Mage currently doesn't even have half of it
Mage removals are mostly spells, and most of them cost a lot, things like Flamestrike/Blizzard/Blast wave. U can count fireball as removal, add Polymorph, Shooting star, Arcane Explosion, Daring Fire Eater, Frostbolt. And that's mostly it. And again, all of these (except fire eater) are SPELLS and half aren't used that often
Now look at CW: They have shitton of both spells AND minions with removals. Shield slams, Brawls, Warpath, Execute, Supercollider, Omega devastator, Militia commander (yes it counts, a 4 mana, deal 5 that can still survive), Dynomatic, Darius, Smolderhorn Lancer (also Slam and Devastate can be added to the list, kinda)
And all that can be used without Dr Boom hero... After Dr boom hero is played, almost every single unit becomes removal, and Omega Assembly keeps making them more cards and removals thanks to the power of Magnetic and MAGIC NEUTRALISED
I just counted at least 20 removal cards for Mage. What does it matter if they're spells and expensive? It doesn't take away from the fact that they're removal. Considering that Warrior is the fourth best class currently, with no tier one decks, I fail to see how anything you just said is an issue.
What do you mean what does it matter? Are you trolling, or you genuinely don't understand the difference between a removal spell and a removal that gives you both a minion on board and costs about the same as the analogous spell?
Like a 4 mana chillwind yeti with a pyroblast (that, thankfully, can't hit face). Warpath can be a 4 mana blizzard or a 8 mana Flamestrike, or even more, it's flexible af. Mage removals don't even compare to powerlevel of cards like that. Mage doesn't have heals either, unlike warrior and especially current CW
Oh, no. I understand the difference but I’m merely comparing the amount of removal, not how good it is. So in that case, it doesn’t matter. I’m not saying Mage removal is better, I’m saying that there’s much more of it.
Neither class really have heals, unless you count armour gain which is silly because that’s a whole different mechanic. And if you’re talking about Zilliax, it’s a neutral card, aka all classes can play it.
I dont think they test anything playing warrior is such bs. So much removal with rush able to clean ur monsters same turn then able to discover more removal. Totally lobsided. Am not playing hearthstone till it gets corrected.
I knew that this thread was about Warrior before I even clicked on it lol.
Chill. The deck is not catastrophic unless every deck in the format aims to win with mediocre board presence alone past turn 10. Many, many viable decks right now win well before then, or are able to play a conga line of value that Control Warrior has absolutely no way of dealing with.
Go on Twitch and watch Roger completely decimate Warrior using Mech Hunter at the HCS. Tell us that deck doesn't have a completely and *ABSOLUTELY* dominant MU against Dr. Boom with a straight face.
The thing is whenever warrior becomes an issue, an otk deck comes knocking at the door. Its just a natural cycle.
After trying most meta decks, I feel like rogue might be the issue as they have insane tempo, a lot of burst and way too much value generation.
Despite all that, the meta is in a good state.
Do you really feel a meta were everything is getting destroyed by Rogue and the only counter is Control War is a good state? I think it is a terrible state. Extremely polarized and makes the game stale really fast.
Of course they test the cards. The class balance is actually pretty decent now, better than pre rotation.
Just play a midrange hunter or paladin deck with strong deathrattles or summoner mage and control warriors are sitting ducks.
Pre-rotation every class had viable decks.
Right now Hearthstone is an 8-class game because Priest dosen't exist. Rogue has a positive winrate against almost everything, Warlock basically has had to revert to Zoo only which is mostly playing with Classic cards and most classes only have a single viable deck [Mechadin; Summon Mage; Midrange Hunter]
I'd say any meta where a class has 0 viable decks is a bad meta.
Mage has about the same amount if not more removal, why only complain about Warrior? I don't even know how you think removal is a bad thing.
Ehhhh, what? Hell no, Mage currently doesn't even have half of it
Mage removals are mostly spells, and most of them cost a lot, things like Flamestrike/Blizzard/Blast wave. U can count fireball as removal, add Polymorph, Shooting star, Arcane Explosion, Daring Fire Eater, Frostbolt. And that's mostly it. And again, all of these (except fire eater) are SPELLS and half aren't used that often
Now look at CW: They have shitton of both spells AND minions with removals. Shield slams, Brawls, Warpath, Execute, Supercollider, Omega devastator, Militia commander (yes it counts, a 4 mana, deal 5 that can still survive), Dynomatic, Darius, Smolderhorn Lancer (also Slam and Devastate can be added to the list, kinda)
And all that can be used without Dr Boom hero... After Dr boom hero is played, almost every single unit becomes removal, and Omega Assembly keeps making them more cards and removals thanks to the power of Magnetic and MAGIC NEUTRALISED
I just counted at least 20 removal cards for Mage. What does it matter if they're spells and expensive? It doesn't take away from the fact that they're removal. Considering that Warrior is the fourth best class currently, with no tier one decks, I fail to see how anything you just said is an issue.
What do you mean what does it matter? Are you trolling, or you genuinely don't understand the difference between a removal spell and a removal that gives you both a minion on board and costs about the same as the analogous spell?
Like a 4 mana chillwind yeti with a pyroblast (that, thankfully, can't hit face). Warpath can be a 4 mana blizzard or a 8 mana Flamestrike, or even more, it's flexible af. Mage removals don't even compare to powerlevel of cards like that. Mage doesn't have heals either, unlike warrior and especially current CW
Oh, no. I understand the difference but I’m merely comparing the amount of removal, not how good it is. So in that case, it doesn’t matter. I’m not saying Mage removal is better, I’m saying that there’s much more of it.
Neither class really have heals, unless you count armour gain which is silly because that’s a whole different mechanic. And if you’re talking about Zilliax, it’s a neutral card, aka all classes can play it.
WTF? How is armour gain not healing? It's better than healing?
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What do you mean what does it matter? Are you trolling, or you genuinely don't understand the difference between a removal spell and a removal that gives you both a minion on board and costs about the same as the analogous spell?
Like a 4 mana chillwind yeti with a pyroblast (that, thankfully, can't hit face). Warpath can be a 4 mana blizzard or a 8 mana Flamestrike, or even more, it's flexible af. Mage removals don't even compare to powerlevel of cards like that. Mage doesn't have heals either, unlike warrior and especially current CW
Oh, no. I understand the difference but I’m merely comparing the amount of removal, not how good it is. So in that case, it doesn’t matter. I’m not saying Mage removal is better, I’m saying that there’s much more of it.
Neither class really have heals, unless you count armour gain which is silly because that’s a whole different mechanic. And if you’re talking about Zilliax, it’s a neutral card, aka all classes can play it.
If you think warrior is a problem you wouldn’t last a day in wild. Stop complaining, there are plenty of decks that can beat warrior.
It’s fun for one of us.
maybe the problem is that you’d rather have a game that is fun just for you
I dont think they test anything playing warrior is such bs. So much removal with rush able to clean ur monsters same turn then able to discover more removal. Totally lobsided. Am not playing hearthstone till it gets corrected.
Just look at the pre-built decks. That should answer your questions.
I knew that this thread was about Warrior before I even clicked on it lol.
Chill. The deck is not catastrophic unless every deck in the format aims to win with mediocre board presence alone past turn 10. Many, many viable decks right now win well before then, or are able to play a conga line of value that Control Warrior has absolutely no way of dealing with.
Go on Twitch and watch Roger completely decimate Warrior using Mech Hunter at the HCS. Tell us that deck doesn't have a completely and *ABSOLUTELY* dominant MU against Dr. Boom with a straight face.
They do not, otherwise omega devastator would never exist.
Also, do you think people like that dude can make proper game for competitive play? https://youtu.be/TP-9SiIq9EQ
EDIT: Omega Devastator aside, warrior in its current state would not exist, maybe even class as a whole wouldnt
Do you really feel a meta were everything is getting destroyed by Rogue and the only counter is Control War is a good state?
I think it is a terrible state. Extremely polarized and makes the game stale really fast.
Pre-rotation every class had viable decks.
Right now Hearthstone is an 8-class game because Priest dosen't exist. Rogue has a positive winrate against almost everything, Warlock basically has had to revert to Zoo only which is mostly playing with Classic cards and most classes only have a single viable deck [Mechadin; Summon Mage; Midrange Hunter]
I'd say any meta where a class has 0 viable decks is a bad meta.
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
WTF? How is armour gain not healing? It's better than healing?