Nine Lives is insane. With Spider Bomb, it's 2 removals. 2 bombs, 2 firework techs, 2 nine lives = 8 removals. That gives me the idea to try Explosive Sheep in wild
yeah mate, insane value. this is my favourite as well. I only run 3 death rattles so I can always pick spider bomb. I can send you my deck if you like. it's not like anything you will find on Hs replay and stuff. total home brew madness, but it totally works. I can imagine if you run fireworks tech as well it would be even more nuts. I would run in mono mechs, but no room for it in my biomech deck.
I'm thinking about adding emeriss just to mess with control decks that go to fatigue. even though I can beat them anyway, it would be super-funny to make some 16/16 wyverns and 8/12 scalehides. (my deck is called Biomechanical hunter, it's a dual type deck)
yeah mate, insane value. this is my favourite as well. I only run 3 death rattles so I can always pick spider bomb. I can send you my deck if you like. it's not like anything you will find on Hs replay and stuff. total home brew madness, but it totally works. I can imagine if you run fireworks tech as well it would be even more nuts. I would run in mono mechs, but no room for it in my biomech deck.
I'm thinking about adding emeriss just to mess with control decks that go to fatigue. even though I can beat them anyway, it would be super-funny to make some 16/16 wyverns and 8/12 scalehides. (my deck is called Biomechanical hunter, it's a dual type deck)