I agree... Warrior will get better. Playing a single Wrenchcalibur (two swings for two bombs) gives a you Boom with 4 bots, which is already better than the original Dr. Boom, which was such a degenerate card it was played in nearly every deck back in the day. "Bomb warrior" is dumb. A warrior with just Wrenchcaliburs, Dr. Boom, Boom hero and some other mechs and value cards will be insane once refined.
I think we'll see a double nerf (in a couple months of course, because Blizzard is slow as molasses): Boom will summon on 1 bot per bomb, and wrench will be changed to a single-bomb battle cry, so it can't be buffed or used as a multi-turn combo with Elek.
if you take the last expansion into account, they've actually been pretty fast with nerfs against degenerate stuff.
Giggling Inventor was nerfed quickly after it was clear that it went into every deck, and during Rumble we actually got two nerfs and probably would have gotten a third one if the rotation wasn't right around the corner.
I also don't think that Blizzard will necessarily go for the new cards straight away (they want to sell packs and promote new strategies after all), but who knows. At the end it will mostly come down to win percentages on particular cards
Warlock , Priest, Paladin are the true cancer of hearthstone, who cares if you have the best classic set? In fact having a good classic set is detrimental to a class, because Warrior have Brawl , they dont get alot of good unconditional board clears , Mass Hysteria is either better or equal to Brawl , Psychic Scream is the best board clear period even with the occasional downside , not even Defile or Lord Godfrey or Equality can hold a candle against it. Warlock get the MOST types of themes/keywords, demons, discard, all kinds of dark stuff,you name it,heck Team5 are even printing Rush cards for them nowadays , so I guess they are kinda like demon hunters too? As of priest, Team5 are printing even more resurrection stuffs!! Paladins....the day Muster for Battle and Quartermaster enter the fray, I know it is going to be a broken class , token minions are OP in online CCG.
Team 5 go ahead and give Warlock Priest and Paladin good classic cards and stop printing OP stuff for them every expansion just because of format rotation.
PS: Speaking of removals, Lesser Amethyst Spellstone [/card]is equivalent to [card]shield slam as removal.
So just right off the bat, Priest is usually the worst class unless they get something really broken. Yes, Psychic Scream was broken in combo decks, but not in control mirrors, because fatigue. Brawl doesn't care about fatigue and is only weak to deathrattles which not many classes even have.
Warlock is also currently looking pretty weak, because the class shifts from being really good to really bad depending on how much heal is available
Paladins also get shafted regularly. The entire last year the class was playable purely because of Genn/Baku and only Rastakhan brought some new possibilities. Look at it now, they got a bunch of Secret synergy stuff but the deck is terrrible after they removed Divine Favor (the most broken aggro card every printed).
If you want to mention a cancer, talk about Druid, because they've been nerfed more than any other class and still manage to find some way to abuse their tools....but it's looking better this year at least
Honestly proposing nerfs to kill off a slow burn arche that is ineffective against any mech, aggro, anti weapon tech, or healing control deck ON DAY 3 is jumping the gun.
After playing it most of yesterday it is not as strong as you think it is when properly countered. We are still in the shudderwok period where natural counters are uncovered. Additionally, unlike shudderwok bomb warrior isn't an instant win once you get it off.
Instead of complaining with arche destroying nerfs that are no way balanced, maybe try figuring out a solution to your ladder anguish.
THIS Post pisses me off. I am a warrior main (won over 1500 games) and i can tell you brawl is essential for the class but not used all the time. Ever thought about wild? WArrior was the worst class in wild for so long. In addition to that you say the classc set of warrior is to strong?! Look at the basic set of warrior - let's se cards never see play: charge, warsongcommander, cleve, commanding shout, rampage, fiery waraxe, arathi weaponsmith and mortalstrike. Even grom witch is my favorite card in the game isnt used like edvin or velen.
In the end my favorite class is at the moment the strongest class since i am playing hearthstone witch i am very happy for so sucked up and use you Brain. You must really hate warrior for some kind of reason and you're a joke.
lmao, look at you
you come right out with your bias, then call me a joke for daring to criticize your favourite class.
Tell me, my dear brainlet, would you defend Hunter the same way? Was the last year okay in your eyes. Is Deathstalker Rexxar a completely fair card?
No of course not, because you only care about your favouurite class and you can't make arguments worth shit.
I'm also just gonna assume most of your 1500 wins came from Pirate Warrior, feel free to prove me wrong
Honestly proposing nerfs to kill off a slow burn arche that is ineffective against any mech, aggro, anti weapon tech, or healing control deck ON DAY 3 is jumping the gun.
After playing it most of yesterday it is not as strong as you think it is when properly countered. We are still in the shudderwok period where natural counters are uncovered. Additionally, unlike shudderwok bomb warrior isn't an instant win once you get it off.
Instead of complaining with arche destroying nerfs that are no way balanced, maybe try figuring out a solution to your ladder anguish.
I don#t play ladder, I#m not that stupid. I also don't care about it right now, because (as I said multiple times) it's a trash tier deck right now that thrives on beating even worse decks...but the core is there and it will get abused once people actually think about it.
Bombs themselves have a counter. Blastmaster BOom does not. Dr. Boom, Mad Genius does not, Brawl does not.
I'll say it again, you're free to come back and laugh at how wrong I was in a month or two...but I don't suppose you'd have the decency to do the same if I was right.
I don#t play ladder, I#m not that stupid. I also don't care about it right now, because (as I said multiple times) it's a trash tier deck right now that thrives on beating even worse decks...but the core is there and it will get abused once people actually think about it.
Bombs themselves have a counter. Blastmaster BOom does not. Dr. Boom, Mad Genius does not, Brawl does not.
I'll say it again, you're free to come back and laugh at how wrong I was in a month or two...but I don't suppose you'd have the decency to do the same if I was right.
that's such a fucking passive aggressive response lol
This is a very well-written post in my opinion. I do have to mention though, that compared to the original Shudderwock situation, there seem to be many more decks that can actually counter bomb warrior effectively. I personally run a self-made ressurect priest (tweaked against warrior) and not only do i have a positive winrate against them, i have overall positive winrate on ladder.
I guess, what i am trying to say is, while your post is valid, i would argue that there seem to be many options to the current "warrior problem" and i believe this will result in the deck to be played considerably less over the following weeks.
That's my two cents anyway. Again, very well-written post.
Again, I agree that the deck is very easily countered right now, but the core problems that will arise in the future are not.
To go back to the Shudderwock comparison. The first Shudder decks got absolutely destroyed by most midrange or Aggro decks, because they ran way too many combo pieces. Then came Keleseth, and the freezes and it turned out that going a slightly more midrange route overall helped the deck a lot to the point where it had a decent shot at beating even aggressive decks at their own game...which is what I fear is going to happen with Bomb Warrior...to the point where they realize that the bombs are no longer the main selling point of the deck and start building control warrior with a Bomb package instead of Bomb Warrior with a Control package, which ultimately results in a Keleseth/Frostlich Jaina situation where a card is infinitely more useful when not exclusively built around its main mechanic
I don#t play ladder, I#m not that stupid. I also don't care about it right now, because (as I said multiple times) it's a trash tier deck right now that thrives on beating even worse decks...but the core is there and it will get abused once people actually think about it.
Bombs themselves have a counter. Blastmaster BOom does not. Dr. Boom, Mad Genius does not, Brawl does not.
I'll say it again, you're free to come back and laugh at how wrong I was in a month or two...but I don't suppose you'd have the decency to do the same if I was right.
that's such a fucking passive aggressive response lol
I respond accordingly. If they start off smug, then I will reply smug. I'm not trying to take the moral highground here
removing the rush aura makes him a 7-mana gain 7-armor...I don't think that's a fair change, not to mention the Rush aura wouldn't be that big of a deal if it wasn't for infinite ressources.
1) That's the point of the nerf. To make a card worse. 2) You are completely overstating the "infinite resources"
1) I know, but I have an aversion against nerfs that just completely remove a card's original purpose just to remove it from play because they couldn't figure out a better solution (see Ancient of Lore and Warsong commander for reference). I don't want Mad Genius to become a bad card just because one of his hero powers makes him the best available late game value engine (in a single card). I'd rather they make his ressources less...available and instead put the emphasis on his aura and the flexibility on the swapping hero power, hence my reasoning for a fixed cycle to limit his access to ressources
2) I admit I am, but to me any value engine determined by RNG is bad design and not "balanced by inconsistency" as people like to say. Getting Drone every second turn randomly is bullshit. Not getting Drone at all is also bullshit. RNG of this sort only leads to moments of huge frustration that oculd easily be prevented by adding some consistency and removing the highroll aspect.
Kind of like how Animal Companion would be a much more balanced card at 4-mana with a discover effect, whereas right now it mostly leads to a "1/3 I can win the game on the spot" which happens way too often.
I respond accordingly. If they start off smug, then I will reply smug. I'm not trying to take the moral highground here
He didn't actually start off smug though. You just didn't like what he had to say.
Well, I interpreted it as smug, guess that's failure on my part. It's not like I dismissed him entirely, he'll handle being talked down to, he's on Hearthpwn after all.
Correct. and you make a fair point that it could become a deck with a type of gameplay that could be problematic as there is little interaction in how the games play out.
On the other hand...its vulnerable to aggro so i'd be surprised if it got to that level with a high play rate and Archivist is a viable counter against the fatique and bombs (and neutral)
Roque can shuffle and dilute their decks, warlock has Rafaam, Priest can heal out the bombs, Druid should be able to survive with some easy due to their defensive options. i dont see the endproduct of bombwarrior closing games against the endproduct decks of those classes unless highrolling big time.
Without the bombs as main damage supplier, how do you see the warriors closing out there games in a reliable fashion? (yes serious question)
a) when built with a control framework it'S no longer really weak to aggro (Brawl, Warpath and Shieldslam/Execute cover pretty much anything possible in the meta right now)
b) Archivist is also avaiable to Warrior, who loses nothing from playing it and in fact gains a lot since they cards from Archivist don't even need to be good, all that matters are 10 extra turns without fatigue to discover more mechs. It also invalidates Hakkar as a potential counter to ultra Control Warrior
c) yes, classes can avoid the Bombs, but not the Booms (both of them). Rafaam doesn't do jack if you're halfway into your deck and your opponent just rushes mechs into whatever vanilla legendary you throw at him.
d) that's the thing, Warrior doesn't need to close out the game with bombs.. They're just an added bonus. If Warrior didn't have Boom, Mad Genius, I would have no problem with Bomb Warrior (other than Bombs being kinda unfun to play against) as it would give the class some much needed inevitability, that's also easily countered by other control decks, which then turns the game into an Elysiana mirror simillar to the old days of Elise Starseeker. But when you add the hero card to the mix you get so much additional value ON TOP of 10 extra cards from Archivist ON TOP of the inevitability of like 4-5 bombs (keep in mind, against classes with limited healing, that damage will rack up and if you take the board with rush mechs you'll eventually find an opening to just punch face)
The fact is that even against heavy control decks that can match you in a fatigue race, wipe your Blastmaster off the board, defuse/outheal all your bombs, they still don't have a value engine comparable to Mad Genius...and if you're anything else you get fucked by Bombs and Brawls
I'm not saying nerf it all, I'm saying pick something and nerf it to the point where it becomes and actual weakness, otherwise the year of the Dragon will be Druidstone 2.0: Warrior edition; Jack of all trades, master of none.
Problem is this extremely slow meta where aggro/tempo/midrange decks sucks. There is no OTK deck as well so control/fatigue are 2 strong.
And between the classes, warrior and rogue have a huge advantage on control vs control matchups... warrior have a special hero that will get value over time on long games, and rogue can have almost infinite value with bounce mechanics + archevist or chef nomi, and ofc 10 cards of each espionage.
Just to put some numbers on it on the masters qualifiers yesterday:
Asia: Top 12 ONLY warriors/rogue.
America: 2 tournaments, BOTH of them top16 only warriors/rogue,
Haven't had the time to try it yet, but yes, out of all decks I can currently think of, Deathrattle Mech Hunter is probably the only deck that can somewhat stand up to an optimized Bomb.Control Warrior
but if that'S the only argument for why it's not a busted deck then Odd Paladin and the entire Druid class should have never been nerfed either. Just because a few select counters exist doesn't mean something isn't broken.
the point I'm making is not that Warrior is not allowed to have a good deck, it's that the deck is TOO good compared to everything else and as a result will just simply overshadow everything else because "why not just play Warrior instead"
The same way Odd Warrior overshadowed any other approach to control warrior, the same way MAster's Call Midrange Hunter will overshadow any other non-beast midrange card (that isn't another deck archetype by itself)
that being said, I don't think we want a retrain of the Gadgetzan rock-paper-scissors meta where Mech Hunter beats Bomb Warrior, but gets beaten by whatever aggro deck sm0rcs the hardest and every other class is just subpar in comparison.
Problem is this extremely slow meta where aggro/tempo/midrange decks sucks. There is no OTK deck as well so control/fatigue are 2 strong.
And between the classes, warrior and rogue have a huge advantage on control vs control matchups... warrior have a special hero that will get value over time on long games, and rogue can have almost infinite value with bounce mechanics + archevist or chef nomi, and ofc 10 cards of each espionage.
Just to put some numbers on it on the masters qualifiers yesterday:
Asia: Top 12 ONLY warriors/rogue.
America: 2 tournaments, BOTH of them top16 only warriors/rogue,
thing is...if there was a control deck, Warrior would just double down on the bombs and watch the OTK deck kill itself by drawing into all their bombs.
Bombs work as an insurance against combo while the Hero just puts you one step ahead of any other control deck (only Shaman comes anywhere close)
Problem is this extremely slow meta where aggro/tempo/midrange decks sucks. There is no OTK deck as well so control/fatigue are 2 strong.
And between the classes, warrior and rogue have a huge advantage on control vs control matchups... warrior have a special hero that will get value over time on long games, and rogue can have almost infinite value with bounce mechanics + archevist or chef nomi, and ofc 10 cards of each espionage.
Just to put some numbers on it on the masters qualifiers yesterday:
Asia: Top 12 ONLY warriors/rogue.
America: 2 tournaments, BOTH of them top16 only warriors/rogue,
thing is...if there was a control deck, Warrior would just double down on the bombs and watch the OTK deck kill itself by drawing into all their bombs.
Bombs work as an insurance against combo while the Hero just puts you one step ahead of any other control deck (only Shaman comes anywhere close)
Yes, this helps a lot... but it is not the main problem, OTK decks will have a lot of problem anyway bc last exp gave tools to deal with them. Bombs are just aditional 5/6 cards for the core of control warrior, and from what i have seen on tournaments the control version without bombs are being played more.
This aggressive push for nerfing Warrior only three days into an expansion is extremely premature, particularly since Bomb Warrior isn't overpowered yet. Even if it weren't, though, I think a lot of the ore arguments are pretty flawed as well.
Regarding Brawl, the power level seems entirely appropriate. Unlike lots of other AoE, it's a symmetric effect, so the only way you'll clear the enemy board is by risking your own board. It also means you're spending two cards just for the chance to achieve the same board clearing effect of Twisting Nether, so there's an efficiency issue. As a single target removal (e.g. clear something like Mountain Giant), you spend two cards for an affect that might work out like Assassinate - a card no one runs because of how pricey it is. On the topic of countering Brawl, Token Druid has lots of board building effects right now, and Soul of the Forest is basically a hard counter for Brawl in today's (very early) meta. This is exactly what you want to see - aggro decks beat control decks and keep the number of control players in check when the meta stabilizes. With no new AoE printed in Rise of Shadows, aggro decks with lots of reload will wear out control deck AoE.
Dr. Boom, Mad Genius is nowhere near the power level of the most popular deathknight cards. "7 mana gain 7 armor" will not protect you against most aggro decks, whereas the deathknights had much more powerful immediate value when you played them. Yes, his hero power is notably better than most other hero powers, and yes, Warrior is one of the few classes with a hero card still in the standard rotation, but comparing Dr. Boom, Mad Genius to the deathknights is flat out wrong.
Blastmaster Boom is a very powerful card, and the comparisons to the reign of terror that was Dr. Boom are unsurprising. However, the biggest issue with Dr. Boom was that he was a neutral card, showing up everyone and ruining deck diversity. That obviously won't be an issue here, as he is a class card that is only playable in a deck that wants to use bomb cards. Toady, that's most of what you see on ladder, but other Warrior archetypes may not want to use those bomb cards.
The strength in the deck is entirely down to Dr Boom, Mad Genius and Omega Assembly.
I've been playing it all day - yes the bombs and blastmaster are powerful and - but the hero card is what gives the deck consistancy/overwhelming grind power, and giving all mechs rush is insane, especially when you get to discover more every few turns...omega assembly is insane for 1 mana now the other death knight cards are gone.
if you take the last expansion into account, they've actually been pretty fast with nerfs against degenerate stuff.
Giggling Inventor was nerfed quickly after it was clear that it went into every deck, and during Rumble we actually got two nerfs and probably would have gotten a third one if the rotation wasn't right around the corner.
I also don't think that Blizzard will necessarily go for the new cards straight away (they want to sell packs and promote new strategies after all), but who knows. At the end it will mostly come down to win percentages on particular cards
I tried having fun once. It was awful.
I do agree with your thought.
it’s very hard to stand against Warrior these days.
Regardless we play an aggro or control deck (except Warrior class), they always have the answer to deal it with.
Aggro = Cheap removal + AOE removal (repeat), while they have 6 or more cards in hand and you have 2 or less.
Control = Vanilla stated minions with nice effects which make your control stuff didn’t works as expected or even useless.
Atleast my Magni is used.
So just right off the bat, Priest is usually the worst class unless they get something really broken. Yes, Psychic Scream was broken in combo decks, but not in control mirrors, because fatigue. Brawl doesn't care about fatigue and is only weak to deathrattles which not many classes even have.
Warlock is also currently looking pretty weak, because the class shifts from being really good to really bad depending on how much heal is available
Paladins also get shafted regularly. The entire last year the class was playable purely because of Genn/Baku and only Rastakhan brought some new possibilities. Look at it now, they got a bunch of Secret synergy stuff but the deck is terrrible after they removed Divine Favor (the most broken aggro card every printed).
If you want to mention a cancer, talk about Druid, because they've been nerfed more than any other class and still manage to find some way to abuse their tools....but it's looking better this year at least
I tried having fun once. It was awful.
Honestly proposing nerfs to kill off a slow burn arche that is ineffective against any mech, aggro, anti weapon tech, or healing control deck ON DAY 3 is jumping the gun.
After playing it most of yesterday it is not as strong as you think it is when properly countered. We are still in the shudderwok period where natural counters are uncovered. Additionally, unlike shudderwok bomb warrior isn't an instant win once you get it off.
Instead of complaining with arche destroying nerfs that are no way balanced, maybe try figuring out a solution to your ladder anguish.
lmao, look at you
you come right out with your bias, then call me a joke for daring to criticize your favourite class.
Tell me, my dear brainlet, would you defend Hunter the same way? Was the last year okay in your eyes. Is Deathstalker Rexxar a completely fair card?
No of course not, because you only care about your favouurite class and you can't make arguments worth shit.
I'm also just gonna assume most of your 1500 wins came from Pirate Warrior, feel free to prove me wrong
I tried having fun once. It was awful.
I don#t play ladder, I#m not that stupid. I also don't care about it right now, because (as I said multiple times) it's a trash tier deck right now that thrives on beating even worse decks...but the core is there and it will get abused once people actually think about it.
Bombs themselves have a counter. Blastmaster BOom does not. Dr. Boom, Mad Genius does not, Brawl does not.
I'll say it again, you're free to come back and laugh at how wrong I was in a month or two...but I don't suppose you'd have the decency to do the same if I was right.
I tried having fun once. It was awful.
that's such a fucking passive aggressive response lol
Again, I agree that the deck is very easily countered right now, but the core problems that will arise in the future are not.
To go back to the Shudderwock comparison. The first Shudder decks got absolutely destroyed by most midrange or Aggro decks, because they ran way too many combo pieces. Then came Keleseth, and the freezes and it turned out that going a slightly more midrange route overall helped the deck a lot to the point where it had a decent shot at beating even aggressive decks at their own game...which is what I fear is going to happen with Bomb Warrior...to the point where they realize that the bombs are no longer the main selling point of the deck and start building control warrior with a Bomb package instead of Bomb Warrior with a Control package, which ultimately results in a Keleseth/Frostlich Jaina situation where a card is infinitely more useful when not exclusively built around its main mechanic
I tried having fun once. It was awful.
I respond accordingly. If they start off smug, then I will reply smug. I'm not trying to take the moral highground here
I tried having fun once. It was awful.
He didn't actually start off smug though. You just didn't like what he had to say.
1) I know, but I have an aversion against nerfs that just completely remove a card's original purpose just to remove it from play because they couldn't figure out a better solution (see Ancient of Lore and Warsong commander for reference). I don't want Mad Genius to become a bad card just because one of his hero powers makes him the best available late game value engine (in a single card). I'd rather they make his ressources less...available and instead put the emphasis on his aura and the flexibility on the swapping hero power, hence my reasoning for a fixed cycle to limit his access to ressources
2) I admit I am, but to me any value engine determined by RNG is bad design and not "balanced by inconsistency" as people like to say. Getting Drone every second turn randomly is bullshit. Not getting Drone at all is also bullshit. RNG of this sort only leads to moments of huge frustration that oculd easily be prevented by adding some consistency and removing the highroll aspect.
Kind of like how Animal Companion would be a much more balanced card at 4-mana with a discover effect, whereas right now it mostly leads to a "1/3 I can win the game on the spot" which happens way too often.
I tried having fun once. It was awful.
Well, I interpreted it as smug, guess that's failure on my part. It's not like I dismissed him entirely, he'll handle being talked down to, he's on Hearthpwn after all.
Where'S Hooghout when you need him?
I tried having fun once. It was awful.
a) when built with a control framework it'S no longer really weak to aggro (Brawl, Warpath and Shieldslam/Execute cover pretty much anything possible in the meta right now)
b) Archivist is also avaiable to Warrior, who loses nothing from playing it and in fact gains a lot since they cards from Archivist don't even need to be good, all that matters are 10 extra turns without fatigue to discover more mechs. It also invalidates Hakkar as a potential counter to ultra Control Warrior
c) yes, classes can avoid the Bombs, but not the Booms (both of them). Rafaam doesn't do jack if you're halfway into your deck and your opponent just rushes mechs into whatever vanilla legendary you throw at him.
d) that's the thing, Warrior doesn't need to close out the game with bombs.. They're just an added bonus. If Warrior didn't have Boom, Mad Genius, I would have no problem with Bomb Warrior (other than Bombs being kinda unfun to play against) as it would give the class some much needed inevitability, that's also easily countered by other control decks, which then turns the game into an Elysiana mirror simillar to the old days of Elise Starseeker. But when you add the hero card to the mix you get so much additional value ON TOP of 10 extra cards from Archivist ON TOP of the inevitability of like 4-5 bombs (keep in mind, against classes with limited healing, that damage will rack up and if you take the board with rush mechs you'll eventually find an opening to just punch face)
The fact is that even against heavy control decks that can match you in a fatigue race, wipe your Blastmaster off the board, defuse/outheal all your bombs, they still don't have a value engine comparable to Mad Genius...and if you're anything else you get fucked by Bombs and Brawls
I'm not saying nerf it all, I'm saying pick something and nerf it to the point where it becomes and actual weakness, otherwise the year of the Dragon will be Druidstone 2.0: Warrior edition; Jack of all trades, master of none.
I tried having fun once. It was awful.
Just play deathrattle mech hunter. Ive been winning games right and left against warrior with this deck.
https://www.hearthstonetopdecks.com/decks/deathrattle-mech-hunter-rise-of-shadows-thijs/
Bombs are FOR SURE not the problem.
Problem is this extremely slow meta where aggro/tempo/midrange decks sucks. There is no OTK deck as well so control/fatigue are 2 strong.
And between the classes, warrior and rogue have a huge advantage on control vs control matchups... warrior have a special hero that will get value over time on long games, and rogue can have almost infinite value with bounce mechanics + archevist or chef nomi, and ofc 10 cards of each espionage.
Just to put some numbers on it on the masters qualifiers yesterday:
Asia: Top 12 ONLY warriors/rogue.
America: 2 tournaments, BOTH of them top16 only warriors/rogue,
Haven't had the time to try it yet, but yes, out of all decks I can currently think of, Deathrattle Mech Hunter is probably the only deck that can somewhat stand up to an optimized Bomb.Control Warrior
but if that'S the only argument for why it's not a busted deck then Odd Paladin and the entire Druid class should have never been nerfed either. Just because a few select counters exist doesn't mean something isn't broken.
the point I'm making is not that Warrior is not allowed to have a good deck, it's that the deck is TOO good compared to everything else and as a result will just simply overshadow everything else because "why not just play Warrior instead"
The same way Odd Warrior overshadowed any other approach to control warrior, the same way MAster's Call Midrange Hunter will overshadow any other non-beast midrange card (that isn't another deck archetype by itself)
that being said, I don't think we want a retrain of the Gadgetzan rock-paper-scissors meta where Mech Hunter beats Bomb Warrior, but gets beaten by whatever aggro deck sm0rcs the hardest and every other class is just subpar in comparison.
I tried having fun once. It was awful.
thing is...if there was a control deck, Warrior would just double down on the bombs and watch the OTK deck kill itself by drawing into all their bombs.
Bombs work as an insurance against combo while the Hero just puts you one step ahead of any other control deck (only Shaman comes anywhere close)
I tried having fun once. It was awful.
Yes, this helps a lot... but it is not the main problem, OTK decks will have a lot of problem anyway bc last exp gave tools to deal with them. Bombs are just aditional 5/6 cards for the core of control warrior, and from what i have seen on tournaments the control version without bombs are being played more.
This aggressive push for nerfing Warrior only three days into an expansion is extremely premature, particularly since Bomb Warrior isn't overpowered yet. Even if it weren't, though, I think a lot of the ore arguments are pretty flawed as well.
Regarding Brawl, the power level seems entirely appropriate. Unlike lots of other AoE, it's a symmetric effect, so the only way you'll clear the enemy board is by risking your own board. It also means you're spending two cards just for the chance to achieve the same board clearing effect of Twisting Nether, so there's an efficiency issue. As a single target removal (e.g. clear something like Mountain Giant), you spend two cards for an affect that might work out like Assassinate - a card no one runs because of how pricey it is. On the topic of countering Brawl, Token Druid has lots of board building effects right now, and Soul of the Forest is basically a hard counter for Brawl in today's (very early) meta. This is exactly what you want to see - aggro decks beat control decks and keep the number of control players in check when the meta stabilizes. With no new AoE printed in Rise of Shadows, aggro decks with lots of reload will wear out control deck AoE.
Dr. Boom, Mad Genius is nowhere near the power level of the most popular deathknight cards. "7 mana gain 7 armor" will not protect you against most aggro decks, whereas the deathknights had much more powerful immediate value when you played them. Yes, his hero power is notably better than most other hero powers, and yes, Warrior is one of the few classes with a hero card still in the standard rotation, but comparing Dr. Boom, Mad Genius to the deathknights is flat out wrong.
Blastmaster Boom is a very powerful card, and the comparisons to the reign of terror that was Dr. Boom are unsurprising. However, the biggest issue with Dr. Boom was that he was a neutral card, showing up everyone and ruining deck diversity. That obviously won't be an issue here, as he is a class card that is only playable in a deck that wants to use bomb cards. Toady, that's most of what you see on ladder, but other Warrior archetypes may not want to use those bomb cards.
The strength in the deck is entirely down to Dr Boom, Mad Genius and Omega Assembly.
I've been playing it all day - yes the bombs and blastmaster are powerful and - but the hero card is what gives the deck consistancy/overwhelming grind power, and giving all mechs rush is insane, especially when you get to discover more every few turns...omega assembly is insane for 1 mana now the other death knight cards are gone.