Maybe you should reconsider about making dumb logic salty posts because you are loosing to warrior for the first time in two years. There is nothing wrong with warrior or brawl or it's core class identity. What you want is they turn it into generic boring class and throw it back into t5. Warrior has always been the control deck in the game. You're pissed it got some good cards to make it a real deck again and it might see relevant play again, that's what your essay is about
so your argument is "I want Warrior to be tier 1"
great
you add nothing
guess also had no problem with Hunter dominating the meta for a year because after all, he never really was that good before
but hey, keep strawmanning my point to make you feel better. Once the numbers are in you're gonna whine with the rest when all you see is the same deck.
I actually lost a lot of games against Odd Warrior as DK Rexxar just because I couldn't get on the board since Dyn-o-matics, Bulldozers and whatnot kept rushing into my stuff and doing chiip damage...and then fatigue comes in. Not a good way to go and I don't see Elysiana making a difference
Oh yes. Agreed. That's why Mad Genius is scary.
Not sure what you mean re: Elysiana. Unless you're responding to the other post of mine.
Bomb warrior isn't op. I've been struggling against it but I'm playing a rogue deck that wants to stall and draw cards. I've still won like 40% of my games against warrior. (My overall is probably like 65%).
Released for 2-3 days and people complain about nerfs and this and that is OP.....come on people!
Play the game. just because something is doing wacky stuff doesn't make it OP. i played a very very greedy Tesspionage roque (with a ton of draw in it) against a full blown bomb deck, mind you that roque has limited healing, and lost on a 1 in 18 topdeck bomb with lethal on board. situational but if that can happen, a good Aggro line up that Surfaces next week destroys the bomb buddy in a turn or 3-4...
the deck plays a 3/3 for 3 that does 5 dmg on a 1 in 20 rate….
I have to say even on day 2 in the meta warrior is absolutely nuts in standard. All control warrior use to have was to try to remove your minions and fatigue you to death, now they add bombs into your deck and make you explode. And the mechs can seriously snowball out of control against slower decks especially with Dr. Boom, Mad Genius, one of the few remaining hero cards giving all mechs rush. Its still early but man warrior feels very strong at the moment.
We'll see how the meta looks in a month but I predict bomb control warrior will be one of the most strongest decks in standard.
So what you’re suggesting is be a greedy control warrior and add in Hakkar as well , kill it same turn with Shield slam and then next turn Archivist. I like it.
Kind reminder that "Execute" was nerfed before few years and Blizzard posted this:
The Warrior class has access to a large amount of removal spells, and while we want to continue providing Warrior players with powerful removal options, Execute stands out as one that has proven to be too efficient in too many situations. We’re increasing the cost of Execute from 1 to 2 Mana in order to keep the card as an option closer in power level to other existing and future removal tools.
You have fair points for nerfing Brawl, but i saw what happened to Druid after the Wild Growth and Nourish nerfs and i dont want second class to be deleted.
Another kind reminder is the fact that with the same tools, warrior was not top tier for the last 2 years (PW was his last tier 1deck?). I dont think that the bomb package is so strong and I think it will be outplayed in few weeks.
I've found the bombs being shuffled into my deck the main issue, I can't influence how I draw them, they can shuffle in an absurd amount with Augmented Elekk, you can draw multiple in one turn and they have a strong midrange setup so they can keep the pressure on you until the bombs kill you. Granted I haven't run into the deck too much, but when I have and lost to it, it's due to the looming presence and pressure of the bombs in my deck. If I draw too much, that's likely it.
While I agree that bombs, by design, are terrible, I don't think they are the problem.
The only decks that get punished hard by them are those who draw a lot and don't actually do anything else (combo decks, or value decks who just hog ressources in the hopes of drowning you in stuff)
Most aggressive decks can probably just rush Warrior down while they play vanilla minions to shuffle bombs. I mean the fastest you can actually Elekk + any bomb is turn 5 (with wweapon in hand) which can be counter by weapon removal or just general tempo to prevent Warrior from getting away with playing a bare 3/4.
I would like the deck to be used as a counter to fast drawing decks...but right now it's basically just Blastmaster Turbo + infinite value...and that's boring.
Kind reminder that "Execute" was nerfed before few years and Blizzard posted this:
The Warrior class has access to a large amount of removal spells, and while we want to continue providing Warrior players with powerful removal options, Execute stands out as one that has proven to be too efficient in too many situations. We’re increasing the cost of Execute from 1 to 2 Mana in order to keep the card as an option closer in power level to other existing and future removal tools.
You have fair points for nerfing Brawl, but i saw what happened to Druid after the Wild Growth and Nourish nerfs and i dont want second class to be deleted.
Another kind reminder is the fact that with the same tools, warrior was not top tier for the last 2 years (PW was his last tier 1deck?). I dont think that the bomb package is so strong and I think it will be outplayed in few weeks.
Odd Warrior was very strong and only held back by the likes of Combo Priest, Frostlich Jaina and Deathstalker Rexxar.
Odd Warrior would have been tier one now if baku didn't rotate early.
Also, Druid kinda needed to get destroyed so they can rebuild it as a less toxic class. Right now Token Druid is looking pretty neat, so it's not really a dead class either. Also Warrior has other archetypes that don't rely on Brawl and Warpath is still a thing so even if Brawl were to be made completely unplayable I don#t think Control Warrior would just disappear...it would just try to adapt..and still have MAd Genius.
Bomb warrior isn't op. I've been struggling against it but I'm playing a rogue deck that wants to stall and draw cards. I've still won like 40% of my games against warrior. (My overall is probably like 65%).
as I said, unrefined decklists are easy to beat. Come again in 2.3 weeks and tell me how well you do.
I'm beating Bomb warriors left and right as well, because most people play Kripp's garbage list.
To the OP, I can understand all of your points to a degree except Brawl. Do you really hate that card so much? This card helped Warrior stabilize since the early days of Hearthstone, and you want it dead?
Seriously, wait for the meta to settle, whether it's Standard or Wild. A week later or more, we can discuss regarding meta better. Later.
'OP' is probably the most over used term in gaming. Anything good is 'op', anything a bit better than anything else is 'op', the meaning of the phrase has become so diluted. Everything is 'op'.
The simple fact is that no matter what you do, no matter what class or card you nerf something will take its place as 'more powerful' than anything else. The win rates tend to be close enough that nothing is far and away the best thing. An op deck would have a win rate of 80+% for example (from a large amount of games, not a small number).
A deck having a win rate of 1 or 2% higher than it's peers isn't over powered. It's just the strongest deck. Unless the game pretty much managed to have everything at dead on 50%, there will always be a few classes that are at the top.
Nerf brawl, nerf boom, nerf warrior in to the ground but all it means is something different rises and inevitably gets called for nerfs. Go look on almost any pvp involved game forum and you will easily find nerf threads. Everything always needs nerfing and it's endless because something replaces it, is a bit stronger than anything else and so that needs nerfing as well. Rinse and repeat. Round and round we go. You'll never not have nerf threads because people can't understand that not everything can or will be absolutely equal.
so let's not nerf anything then? People have written endless threads abobut how quickly the meta gets stale and how boring it is if one deck stands out above the others.
I agree that nerfs will never get us into a perfect matter, but any change is better than the same shit for 4 months
Also, OP means over powered which means "above the power level of everything else" so it's not unreasonable to use it in the context of balance
I didn't say don't nerf anything, I'm pointing out that all that will happen is something replaces it and will also inevitably be called for nerfs, it's a never ending cycle. You have to be careful with nerfs, in some instances they cna just give rise to something even stronger.
Hearthstone actually seems to have a fairly decent split in terms of win rates. Every game has strong methods or tactics and in most cases, a dominant one.
You've just made that definition up and I disagree with it. Being stronger than something else or being the strongest available strategy etc doesn't make something over powered. We will all have our own definitions of the term but when I see it used sensibly, it is used to refer to something absurdly strong and generally without anything that can compete with it. Bomb warrior has plenty of counters and plenty of ways to lose. It isn't over powered.
Released for 2-3 days and people complain about nerfs and this and that is OP.....come on people!
Play the game. just because something is doing wacky stuff doesn't make it OP. i played a very very greedy Tesspionage roque (with a ton of draw in it) against a full blown bomb deck, mind you that roque has limited healing, and lost on a 1 in 18 topdeck bomb with lethal on board. situational but if that can happen, a good Aggro line up that Surfaces next week destroys the bomb buddy in a turn or 3-4...
the deck plays a 3/3 for 3 that does 5 dmg on a 1 in 20 rate….
you're literally arguing for me here buddy. Right now the deck isn't that goo dbecause people don't know how to properly build it yet, but once they do you'll see a lot less bombs and a lot more Boom and Brawl...and then it doesn't amtter whether they only shuffled 3 bombs who all sit at the bottom of your deck...because you won't be able to kill them anyways, so the bombs are just a mercy kill so you don't have to watch yourself die to fatigue
From my point of view, you are right for the wrong reasons. The Bomb Warrior is a problem, but not mainly because of the reasons you've mentioned - it is a problem because it is a degenerate highroll deck. This deck runs multiple highroll tools such as Omega Assembly, Dr. Boom, Mad Genius, Blastmaster Boom, and the whole bomb package. It takes literally zero skill to summon 6 bombs and pray they do 4 damage to the face, yet it continues to happen. It takes zero skill to get three super-valuable mechs from Omega Assembly and rush them into your board, yet it continues to happen. It takes zero skill to crap 5+ bombs into your deck and pray you draw them right before you can deal with them in any way, yet it continues to happen.
But the thing you need to understand is that this is not a miscalculation by Blizzard. They have made a borderline overpowered highroll deck because this is the way the sell packs for money. The vast majority of Hearthstone players prefers playing either aggro, burn or highroll decks for multiple reasons - often such decks are relatively cheap to craft (not this time though), are incredibly easy to pilot and make your games go very fast, allowing to climb very quickly as well. Highroll is the pinnacle of RNG and is a huge factor for players - remember Barnes into Y'Shaarj, Rage Unbound on turn 4 by hunter and priest, remember Prince Keleseth into 1-2 Shadowstep on turn 2, remember the old Midrange Mage with Unstable Portal and Piloted Shredder into stupid things, remember Evolve Shaman abusing Doppelgangster. All this crap allows less skilled and less interested in original deckbuilding players to win games, and often enough to win games they are not even remotely supposed to win. This is the main Blizzard's philosophy about Hearthstone - everybody, no matter how skillful should be able to win a game, because this is the way they keep such a large audience, and this is the way they sell packs.
And note that they release Bomb Warrior exactly now, when Year of the Mammoth just rotated. If Bomb Warrior tried to succeed in the previous rotation it would have been demolished by many other more consistent, powerful and reliable decks. But remember that Blizzard need money, and when everyone had impudence to think we are finally getting a relatively healthy meta, another highroll deck appears and ruins the day. Alas, but this is how this game is held by its creators. Personally for me it means exactly one thing - I'm going to play a week or two more and then forget about Hearthstone till August to see if I can brew an interesting deck or two to play it for a week or two. This is how I play Hearthstone since the most disgusting and retarded expansion has been ever released - Gadgetzan. For me, this game doesn't deserve a single bit more any more. Blizzard don't care to implement truly innovative stuff into the game, like core rule changes, new card types, new classes or hell, even card buffs, because buffing a card would gain zero value for them if you already own the card. Instead they print new cards, but better, so that you could buy them, despite it's a digital card game, where it's relatively easy to implement changes, and it would be appreciated if they wouldn't take Warsong Commander approach once in a while. I think Blizzard believe they don't need to make core changes to the game, and it's fine as it is, which, in turn, leads me to lowering my expectations about Hearthstone's future to zero and just squeezing bits of fun once in four months when a new expansion hits.
In conclusion I would like to say, that during the last five years I and many other people have come with tons of great ideas of how to make the game better, but as long as these ideas are not the most efficient way to make money or even cotradict Blizzard's vision of making money, they will never be implemented.
To the OP, I can understand all of your points to a degree except Brawl. Do you really hate that card so much? This card helped Warrior stabilize since the early days of Hearthstone, and you want it dead?
Seriously, wait for the meta to settle, whether it's Standard or Wild. A week later or more, we can discuss regarding meta better. Later.
yes, I kinda hate Brawl. It's a poorly designed card and it always has been.
I don't want it dead, I want it to not be the sole reason why Ctrl Warrior does or doesn't work.
As I said, increase it to 6-7 mana and it's fine.
If Psychic Scream was a classic card, would you defend it?
At the end of the day I'm just using Blizzard's design philosophy "if a classic card is so strong that there is no reason to ever use anything else, then it needs to go" see FWA, Hex, Wild Growth, Ragnaros, Sylvanas, etc.
I think Dr. Boom, Mad Genius is the problem. I faced a lot of these bomb warriors using different types of control decks, and with these i was able to survive even at turn 7 when they play Blastmaster Boom (i love so much Hagatha's Scheme).
After that turn with the new "Boom", if they haven't the hero card they just auto-lose the game, because the bomb mechanic can be countered.
But this hero card exist, and with that, they can beat even a control deck that has managed to survive at everything else.
If you can't win playing mechs and putting bombs alongside Blastmaster Boom, you just need to play the hero card and win the game against a slow deck.
At everybody reading this that have and use a "Bomb warrior" deck: Try to remove from your deck Dr. Boom, Mad Genius and play a game against (for example) a control shaman. Tell me if you manage to win.
I think Dr. Boom, Mad Genius is the problem. I faced a lot of these bomb warriors using different types of control decks, and with these i was able to survive even at turn 7 when they play Blastmaster Boom (i love so much Hagatha's Scheme).
After that turn with the new "Boom", if they haven't the hero card they just auto-lose the game, because the bomb mechanic can be countered.
But this hero card exist, and with that, they can beat even a control deck that has managed to survive at everything else.
If you can't win playing mechs and putting bombs alongside Blastmaster Boom, you just need to play the hero card and win the game against a slow deck.
At everybody reading this that have and use a "Bomb warrior" deck: Try to remove from your deck Dr. Boom, Mad Genius and play a game against (for example) a control shaman. Tell me if you manage to win.
in the long term yes, but the problem is also that you can't really nerf Mad Genius all that much (other than the options I mentioned) so it goes back to making Warrior more vlunerable by either nering Blastmaster to remove the tempo tool, or nerfing Brawl to make them weaker to big boards.
Mad Genius was a mistake just like Rexxar, but unlike Rexxar, Mad Genius has no competition right now.
Just beat one with the Whizbang Heal Damage Priest.
And with him curving into Clockwork, Wrenchcalibur, Mad Genius followed by Blastmaster summoning a full board.
Wasn't too impressed.
Healing seems decent to deal with bomb damage, it's no wonder some classes got a respectable healing package lately. Healing might not be fantastic against Mad Genius value, but then again, it means the problem aren't exactly the bombs or even Brawl.
Murloc Shaman and even Shudderwock value worries me more.
But I agree that a controlly Rush package would be better for Warrior than bombs.
in the long term yes, but the problem is also that you can't really nerf Mad Genius all that much (other than the options I mentioned) so it goes back to making Warrior more vlunerable by either nering Blastmaster to remove the tempo tool, or nerfing Brawl to make them weaker to big boards.
Mad Genius was a mistake just like Rexxar, but unlike Rexxar, Mad Genius has no competition right now.
Don't try to rewrite history. In a world with Death Knights, Mad Genius was still one of the worst because the rest were still so overtuned.
It's the lack of competition that makes him OP right now.
And I think they can nerf him - remove the Rush aura. The hero powers are inconsistent, and worse without Rush.
From my point of view, you are right for the wrong reasons. The Bomb Warrior is a problem, but not mainly because of the reasons you've mentioned - it is a problem because it is a degenerate highroll deck. This deck runs multiple highroll tools such as Omega Assembly, Dr. Boom, Mad Genius, Blastmaster Boom, and the whole bomb package. It takes literally zero skill to summon 6 bombs and pray they do 4 damage to the face, yet it continues to happen. It takes zero skill to get three super-valuable mechs from Omega Assembly and rush them into your board, yet it continues to happen. It takes zero skill to crap 5+ bombs into your deck and pray you draw them right before you can deal with them in any way, yet it continues to happen.
But the thing you need to understand is that this is not a miscalculation by Blizzard. They have made a borderline overpowered highroll deck because this is the way the sell packs for money. The vast majority of Hearthstone players prefer playing either aggro, burn or highroll decks for multiple reasons - often such decks are relatively cheap to craft (not this time though), are incredibly easy to pilot and make your games go very fast, allowing to climb very quickly as well. Highroll is the pinnacle of RNG and is a huge factor for players - remember Barnes into Y'Shaarj, Rage Unbound on turn 4 by hunter and priest, remember Prince Keleseth into 1-2 Shadowstep on turn 2, remember the old Midrange Mage with Unstable Portal and Piloted Shredder into stupid things, remember Evolve Shaman abusing Doppelgangster. All this crap allows less skilled and less interested in original deckbuilding players to win games, and often enough to win games they are not even remotely supposed to win. This is the main Blizzard's philosopy about Hearthstone - everybody, no matter how skillful should be able to win a game, because this is the way they keep such a large audience, and this is the way they sell packs.
And note that they release Bomb Warrior exactly now, when Year of the Mammoth just rotated. If Bomb Warrior tried to succeed in the previous rotation it would have been demolished by many other more consistent, powerful and reliable decks. But remember that Blizzard need money, and when everyone had impudence to think we are finally getting a relatively healthy meta, another highroll deck appears and ruins the day. Alas, but this is how this game is held by its creators. Personally for me it means exactly one thing - I'm going to play a week or two more and then forget about Hearthstone till August to see if I can brew an interesting deck or two to play it for a week or two. This is how I play Hearthstone since the most disgusting and ******** expansion has been ever released - Gadgetzan. For me, this game doesn't deserve a single bit more any more. Blizzard don't care to implement truly innovative stuff into the game, like core rule changes, new card types, new classes or hell, even card buffs, because buffing a card would gain zero value for them if you already own the card. Instead they print new cards, but better, so that you could buy them, despite it's a digital card game, where it's relatively easy to implement changes, and it would be appreciated if they wouldn't take Warsong Commander approach once in a while. I think Blizzard believe they don't need to make core changes to the game, and it's fine as it is, which, in turn, leads me to lowering my expectations about Hearthstone's future to zero and just squeeze bits of fun once in four months when a new expansion hits.
In conclusion I would like to say, that during the last five years I and many other people have come with tons of great ideas of how to make the game better, but as long as these ideas are not the most efficient way to make money or even cotradict Blizzard's vision of making money, they will never be implemented.
I agree on your first paragraph, but I feel like saying that it's a "calculated scheme" to just milk profits is a bit of a reach...especially since Bomb Warrior is far from expensive (half of the power core was good in previous expansions so it's not like they force players to craft cards noone used before)
Fact is, the dev team just isn't all that good at predicting what kind of decks work and what don't. They are also not that great at optimizing decks, which is why we get overpowered stuff like Frostlich Jaina, which are gearead around the fact that you run elementals with her and therefore can't run as much removal...not regarding the fact that you don't actually need any elementals to successfully use Jaina...and that's why she was that strong.
Same with Mad Genius, who was designed for a mech deck and then jsut ended up in a regular Ctrl list because he makes his own mechs anways.
Something something never attribute malice to something that cna be just as easily explained with stupidity.
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I tried having fun once. It was awful.
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so your argument is "I want Warrior to be tier 1"
great
you add nothing
guess also had no problem with Hunter dominating the meta for a year because after all, he never really was that good before
but hey, keep strawmanning my point to make you feel better. Once the numbers are in you're gonna whine with the rest when all you see is the same deck.
I tried having fun once. It was awful.
Oh yes. Agreed. That's why Mad Genius is scary.
Not sure what you mean re: Elysiana. Unless you're responding to the other post of mine.
Bomb warrior isn't op. I've been struggling against it but I'm playing a rogue deck that wants to stall and draw cards. I've still won like 40% of my games against warrior. (My overall is probably like 65%).
Released for 2-3 days and people complain about nerfs and this and that is OP.....come on people!
Play the game. just because something is doing wacky stuff doesn't make it OP. i played a very very greedy Tesspionage roque (with a ton of draw in it) against a full blown bomb deck, mind you that roque has limited healing, and lost on a 1 in 18 topdeck bomb with lethal on board. situational but if that can happen, a good Aggro line up that Surfaces next week destroys the bomb buddy in a turn or 3-4...
the deck plays a 3/3 for 3 that does 5 dmg on a 1 in 20 rate….
I have to say even on day 2 in the meta warrior is absolutely nuts in standard. All control warrior use to have was to try to remove your minions and fatigue you to death, now they add bombs into your deck and make you explode. And the mechs can seriously snowball out of control against slower decks especially with Dr. Boom, Mad Genius, one of the few remaining hero cards giving all mechs rush. Its still early but man warrior feels very strong at the moment.
We'll see how the meta looks in a month but I predict bomb control warrior will be one of the most strongest decks in standard.
That's what I'm playing!
Kind reminder that "Execute" was nerfed before few years and Blizzard posted this:
You have fair points for nerfing Brawl, but i saw what happened to Druid after the Wild Growth and Nourish nerfs and i dont want second class to be deleted.
Another kind reminder is the fact that with the same tools, warrior was not top tier for the last 2 years (PW was his last tier 1deck?). I dont think that the bomb package is so strong and I think it will be outplayed in few weeks.
While I agree that bombs, by design, are terrible, I don't think they are the problem.
The only decks that get punished hard by them are those who draw a lot and don't actually do anything else (combo decks, or value decks who just hog ressources in the hopes of drowning you in stuff)
Most aggressive decks can probably just rush Warrior down while they play vanilla minions to shuffle bombs. I mean the fastest you can actually Elekk + any bomb is turn 5 (with wweapon in hand) which can be counter by weapon removal or just general tempo to prevent Warrior from getting away with playing a bare 3/4.
I would like the deck to be used as a counter to fast drawing decks...but right now it's basically just Blastmaster Turbo + infinite value...and that's boring.
I tried having fun once. It was awful.
Odd Warrior was very strong and only held back by the likes of Combo Priest, Frostlich Jaina and Deathstalker Rexxar.
Odd Warrior would have been tier one now if baku didn't rotate early.
Also, Druid kinda needed to get destroyed so they can rebuild it as a less toxic class. Right now Token Druid is looking pretty neat, so it's not really a dead class either. Also Warrior has other archetypes that don't rely on Brawl and Warpath is still a thing so even if Brawl were to be made completely unplayable I don#t think Control Warrior would just disappear...it would just try to adapt..and still have MAd Genius.
I tried having fun once. It was awful.
as I said, unrefined decklists are easy to beat. Come again in 2.3 weeks and tell me how well you do.
I'm beating Bomb warriors left and right as well, because most people play Kripp's garbage list.
I tried having fun once. It was awful.
To the OP, I can understand all of your points to a degree except Brawl. Do you really hate that card so much? This card helped Warrior stabilize since the early days of Hearthstone, and you want it dead?
Seriously, wait for the meta to settle, whether it's Standard or Wild. A week later or more, we can discuss regarding meta better. Later.
I didn't say don't nerf anything, I'm pointing out that all that will happen is something replaces it and will also inevitably be called for nerfs, it's a never ending cycle. You have to be careful with nerfs, in some instances they cna just give rise to something even stronger.
Hearthstone actually seems to have a fairly decent split in terms of win rates. Every game has strong methods or tactics and in most cases, a dominant one.
You've just made that definition up and I disagree with it. Being stronger than something else or being the strongest available strategy etc doesn't make something over powered. We will all have our own definitions of the term but when I see it used sensibly, it is used to refer to something absurdly strong and generally without anything that can compete with it. Bomb warrior has plenty of counters and plenty of ways to lose. It isn't over powered.
you're literally arguing for me here buddy. Right now the deck isn't that goo dbecause people don't know how to properly build it yet, but once they do you'll see a lot less bombs and a lot more Boom and Brawl...and then it doesn't amtter whether they only shuffled 3 bombs who all sit at the bottom of your deck...because you won't be able to kill them anyways, so the bombs are just a mercy kill so you don't have to watch yourself die to fatigue
I tried having fun once. It was awful.
From my point of view, you are right for the wrong reasons. The Bomb Warrior is a problem, but not mainly because of the reasons you've mentioned - it is a problem because it is a degenerate highroll deck. This deck runs multiple highroll tools such as Omega Assembly, Dr. Boom, Mad Genius, Blastmaster Boom, and the whole bomb package. It takes literally zero skill to summon 6 bombs and pray they do 4 damage to the face, yet it continues to happen. It takes zero skill to get three super-valuable mechs from Omega Assembly and rush them into your board, yet it continues to happen. It takes zero skill to crap 5+ bombs into your deck and pray you draw them right before you can deal with them in any way, yet it continues to happen.
But the thing you need to understand is that this is not a miscalculation by Blizzard. They have made a borderline overpowered highroll deck because this is the way the sell packs for money. The vast majority of Hearthstone players prefers playing either aggro, burn or highroll decks for multiple reasons - often such decks are relatively cheap to craft (not this time though), are incredibly easy to pilot and make your games go very fast, allowing to climb very quickly as well. Highroll is the pinnacle of RNG and is a huge factor for players - remember Barnes into Y'Shaarj, Rage Unbound on turn 4 by hunter and priest, remember Prince Keleseth into 1-2 Shadowstep on turn 2, remember the old Midrange Mage with Unstable Portal and Piloted Shredder into stupid things, remember Evolve Shaman abusing Doppelgangster. All this crap allows less skilled and less interested in original deckbuilding players to win games, and often enough to win games they are not even remotely supposed to win. This is the main Blizzard's philosophy about Hearthstone - everybody, no matter how skillful should be able to win a game, because this is the way they keep such a large audience, and this is the way they sell packs.
And note that they release Bomb Warrior exactly now, when Year of the Mammoth just rotated. If Bomb Warrior tried to succeed in the previous rotation it would have been demolished by many other more consistent, powerful and reliable decks. But remember that Blizzard need money, and when everyone had impudence to think we are finally getting a relatively healthy meta, another highroll deck appears and ruins the day. Alas, but this is how this game is held by its creators. Personally for me it means exactly one thing - I'm going to play a week or two more and then forget about Hearthstone till August to see if I can brew an interesting deck or two to play it for a week or two. This is how I play Hearthstone since the most disgusting and retarded expansion has been ever released - Gadgetzan. For me, this game doesn't deserve a single bit more any more. Blizzard don't care to implement truly innovative stuff into the game, like core rule changes, new card types, new classes or hell, even card buffs, because buffing a card would gain zero value for them if you already own the card. Instead they print new cards, but better, so that you could buy them, despite it's a digital card game, where it's relatively easy to implement changes, and it would be appreciated if they wouldn't take Warsong Commander approach once in a while. I think Blizzard believe they don't need to make core changes to the game, and it's fine as it is, which, in turn, leads me to lowering my expectations about Hearthstone's future to zero and just squeezing bits of fun once in four months when a new expansion hits.
In conclusion I would like to say, that during the last five years I and many other people have come with tons of great ideas of how to make the game better, but as long as these ideas are not the most efficient way to make money or even cotradict Blizzard's vision of making money, they will never be implemented.
"The Naaru have not forgotten us!"
yes, I kinda hate Brawl. It's a poorly designed card and it always has been.
I don't want it dead, I want it to not be the sole reason why Ctrl Warrior does or doesn't work.
As I said, increase it to 6-7 mana and it's fine.
If Psychic Scream was a classic card, would you defend it?
At the end of the day I'm just using Blizzard's design philosophy "if a classic card is so strong that there is no reason to ever use anything else, then it needs to go" see FWA, Hex, Wild Growth, Ragnaros, Sylvanas, etc.
I tried having fun once. It was awful.
I think Dr. Boom, Mad Genius is the problem. I faced a lot of these bomb warriors using different types of control decks, and with these i was able to survive even at turn 7 when they play Blastmaster Boom (i love so much Hagatha's Scheme).
After that turn with the new "Boom", if they haven't the hero card they just auto-lose the game, because the bomb mechanic can be countered.
But this hero card exist, and with that, they can beat even a control deck that has managed to survive at everything else.
That's why Dr. Boom, Mad Genius reminds me a lot of Deathstalker Rexxar, they had the same concept.
If you can't win playing mechs and putting bombs alongside Blastmaster Boom, you just need to play the hero card and win the game against a slow deck.
At everybody reading this that have and use a "Bomb warrior" deck: Try to remove from your deck Dr. Boom, Mad Genius and play a game against (for example) a control shaman. Tell me if you manage to win.
in the long term yes, but the problem is also that you can't really nerf Mad Genius all that much (other than the options I mentioned) so it goes back to making Warrior more vlunerable by either nering Blastmaster to remove the tempo tool, or nerfing Brawl to make them weaker to big boards.
Mad Genius was a mistake just like Rexxar, but unlike Rexxar, Mad Genius has no competition right now.
I tried having fun once. It was awful.
Just beat one with the Whizbang Heal Damage Priest.
And with him curving into Clockwork, Wrenchcalibur, Mad Genius followed by Blastmaster summoning a full board.
Wasn't too impressed.
Healing seems decent to deal with bomb damage, it's no wonder some classes got a respectable healing package lately. Healing might not be fantastic against Mad Genius value, but then again, it means the problem aren't exactly the bombs or even Brawl.
Murloc Shaman and even Shudderwock value worries me more.
But I agree that a controlly Rush package would be better for Warrior than bombs.
Don't try to rewrite history. In a world with Death Knights, Mad Genius was still one of the worst because the rest were still so overtuned.
It's the lack of competition that makes him OP right now.
And I think they can nerf him - remove the Rush aura. The hero powers are inconsistent, and worse without Rush.
I agree on your first paragraph, but I feel like saying that it's a "calculated scheme" to just milk profits is a bit of a reach...especially since Bomb Warrior is far from expensive (half of the power core was good in previous expansions so it's not like they force players to craft cards noone used before)
Fact is, the dev team just isn't all that good at predicting what kind of decks work and what don't. They are also not that great at optimizing decks, which is why we get overpowered stuff like Frostlich Jaina, which are gearead around the fact that you run elementals with her and therefore can't run as much removal...not regarding the fact that you don't actually need any elementals to successfully use Jaina...and that's why she was that strong.
Same with Mad Genius, who was designed for a mech deck and then jsut ended up in a regular Ctrl list because he makes his own mechs anways.
Something something never attribute malice to something that cna be just as easily explained with stupidity.
I tried having fun once. It was awful.