well um warrior hasn't been remotely tier 1 in several years. Essentially since war axe nerf the class hasnt been the same.
Theyve always had good single target removal and okay board clears. If you want to nerf new cards within 2 days thats silly.
Theres nothing wrong with warrior.
Odd Warrior would ahve been tier one if it wasn't for other infinite value death knights. It also has been doing fine without FWA (despite being able to run it)
I also argued about nerfing 2 past cards, so I'm not entirely sure you bothered to read beyond the first few paragraphs.
You have also not really demonstrated which of my points are unreasonalble and instead opted for a "warrior dindu nuffin".
Please try again
I resend your statement bomb warrior is about as boring as freeze mage..yep neat and fun play. lol
Should they be changed? SHRUG its hard to say yet...
we can all agree the classic set cards are problematic as shown with other classes, being nerfed or HOFed to the shadow realm. Brawl if changed would be bring the warrior mains to complete and utter OMG THE MA DECK IS BROKE WHY YOU HATE US. As a proud hunter player look at my buzzard........yet hyena is like reee look at me!
You made a very thought out and solid argument and good points but i will agree to disagree on some points.
There i tried again lol or do i have to wait for a dial tone and leave a message?
This aggressive push for nerfing Warrior only three days into an expansion is extremely premature, particularly since Bomb Warrior isn't overpowered yet. Even if it weren't, though, I think a lot of the ore arguments are pretty flawed as well.
Regarding Brawl, the power level seems entirely appropriate. Unlike lots of other AoE, it's a symmetric effect, so the only way you'll clear the enemy board is by risking your own board. It also means you're spending two cards just for the chance to achieve the same board clearing effect of Twisting Nether, so there's an efficiency issue. As a single target removal (e.g. clear something like Mountain Giant), you spend two cards for an affect that might work out like Assassinate - a card no one runs because of how pricey it is. On the topic of countering Brawl, Token Druid has lots of board building effects right now, and Soul of the Forest is basically a hard counter for Brawl in today's (very early) meta. This is exactly what you want to see - aggro decks beat control decks and keep the number of control players in check when the meta stabilizes. With no new AoE printed in Rise of Shadows, aggro decks with lots of reload will wear out control deck AoE.
Dr. Boom, Mad Genius is nowhere near the power level of the most popular deathknight cards. "7 mana gain 7 armor" will not protect you against most aggro decks, whereas the deathknights had much more powerful immediate value when you played them. Yes, his hero power is notably better than most other hero powers, and yes, Warrior is one of the few classes with a hero card still in the standard rotation, but comparing Dr. Boom, Mad Genius to the deathknights is flat out wrong.
Blastmaster Boom is a very powerful card, and the comparisons to the reign of terror that was Dr. Boom are unsurprising. However, the biggest issue with Dr. Boom was that he was a neutral card, showing up everyone and ruining deck diversity. That obviously won't be an issue here, as he is a class card that is only playable in a deck that wants to use bomb cards. Toady, that's most of what you see on ladder, but other Warrior archetypes may not want to use those bomb cards.
Brawl is only a symmetric effect if you care about your own board, which Ctrl Warrior doesn't. If it's just about clearing the board it's a 5-mana nether minus one target as I said before and the added RNG makes it so there is no way to effectively build a board to counter it, hence why I suggested to make the minion with the most attack to always survive the brawl making it a more situational tool geared against swarm decks instead of regular midrange (and also adding to the flavour of the card)
Soul of the Forest gets countered by WArpath though, making it irrelevant in the larger context
Mad Genius is indeed not as strong as the Death Knights, obviously, but we no longer have those, meaning without competition he still beats everyone else who doesn't have a hero card because that's just how good hero cards are and the fact that one of his hero powers allows him to gather ressources indefinitely doesn't help
Gonna have to conede that last point, although I still believe that because of the power level of Blastmaster and the overall powerlevel of Warrior right now the bomb build might just eclipse al other variants
Mad Genius is indeed not as strong as the Death Knights, obviously, but we no longer have those, meaning without competition he still beats everyone else who doesn't have a hero card because that's just how good hero cards are and the fact that one of his hero powers allows him to gather ressources indefinitely doesn't help
I brought this up before the rotation, and everyone was all, "nah."
So good luck on your journey. Even the oppressive days of Justicar Trueheart couldn't convince people there was a problem with Warrior, so I don't know what it's actually going to take.
Soul of the Forest gets countered by WArpath though, making it irrelevant in the larger context
Warpath only counters Soul of the Forest in specific instances on specific turns: turn 6 if your opponents minions all have one health, turn 8 if they have two health or less, and turn 10 if they have three health or less. This is important because a) by the time you're very likely to clear the board, you're already dead, and b) even if you manage to clear most of the board, Druid will reload and you'll be back in the same bind.
Brawl is only a symmetric effect if you care about your own board, which Ctrl Warrior doesn't. If it's just about clearing the board it's a 5-mana nether minus one target as I said before and the added RNG makes it so there is no way to effectively build a board to counter it
My point about the symmetry is that playing it often loses you tempo, so there are downsides. It's also relevant if you're trying to clear the whole board, because you have to play 2 cards to achieve that effect. This is why Twisting Nether costs more - it always kills everything for one card.
Playing Brawl can buy you a turn, but typically you'll still be getting hit in the face for 3 to 5 damage on your next turn because you don't clear everything. And the counter is having an immediate board reload, because Brawl means that the Warrior almost always has no board presence after playing it, and has limited access to AoE effects (because no new AoE has been printed). This is why Soul of the Forest is so useful here.
Mad Genius is indeed not as strong as the Death Knights, obviously, but we no longer have those, meaning without competition he still beats everyone else who doesn't have a hero card because that's just how good hero cards are and the fact that one of his hero powers allows him to gather ressources indefinitely doesn't help
This is really probably healthy for the meta. The hero cards that still exist are much weaker than the old ones, and decks that might like to play control styles (e.g. Mage and Priest) and would lose out to the last remaining heroes have seen different archetypes pushed in this set (Tempo Mage, Minion/Hand Mage, Inner Fire Silence Priest, Midrange Deathrattle Priest). We don't need to see every classic control class have a successful control archetype in every meta game.
Control Warrior is heavily relying on the Classic set, thereby a nerf is just a matter of time. I don't think Bomb Warrior is "broken" or whatever. It's boring as hell to play against, just as most Control Warrior decks in the history. It is essentially much the same as Taunt, Odd, C'Thun or post-nerf Patron, just with a more powerful win condition, and instead of losing because you run out of options, you lose because you draw the bombs. But the real issue for the developers will be, that Warrior decks always include the same few cards, and any good Classic card is on the radar by default.
I wouldn't be surprised if Dean Ayala comes out in a few weeks to say something about design space, class identity and Standard feeling fresh, which results in Brawl and Shield Slam getting nerfed by 1 mana increase. Not because it is absolutely necessary, but because a strong deck relying on Core cards is something the devs don't want to see.
god forbid control warrior/warrior is top dog for 1 expansion and the last since pirate warrior (which isn't true warrior form). embrace the hellscream gents.
OP, a lot of things are broken in this expansion, and Hearthstone has many complex problems which can't be solved with a nerf or two. You can go ahead and name as many as you want, in the end, it's Blizzard who descides what gets nerfed and what doesn't for whatever reason they want. So, my advice to you is: don't bother. It's really not worth the time and energy to debate about how broken and unfair deck X is yada yada, and deep down, I'm sure you know it.
Blizzard is not doing anything wrong, they are just doing business, that's all. And they make decisions based on how profitable that decision is. All the past nerfs didn't happen because players were right about certain cards. Oh no, they happened because of money reasons. Let's take Undertaker for example. Do you think that card would have been nerfed if people kept buying future expansions with real money but continued to play Undertaker Hunter? I assure you, it wouldn't.
So, be a dear, and put a stop to this thread, right here, right now, in front of all these wonderful wonderful people who, I'm more than 100% sure, always wanted to see a wise person. And I think it would be a shame not to show them you're the one.
I hate this expansion, it is bored. But warrior is perfectly fine. Bomb warrior is an healthy deck. Do you remember priest? Only board clears, and only OTK stuffs? Priest is not healthy. You talked about Brawl busted. Man please look the board clears of the priest. Warrior has only this one. Priest is always board clears boards clears OTK face. Some bombs in the decks instead it is not an issue.
I literally compared Brawl to Psychic Scream and argued why basically the same thing for 2 mana less is broken
I also mentioned all the other ways that Warrior has to clear the board and even said that Brawl is an issue because it becomes infinitely better the more removal tools there are.
Also, shuffling 6 bombs is an otk that can't be countered (except by Elysiana or Rafaam, which aren't exactly consistent or even good)
If you're gonna argue for Warrior then at least don't make the same points I did and pretend they somehow refute my arguments
It is not an OTK your opponent has to draw them first. And compare with Brawl with Mass Hysteria and all the control tool that priest has always had more than the war.
You don't have to blame Bomb warrior itself. This deck is ok. You have to blame the game that is not able to review itself.
Honestly proposing nerfs to kill off a slow burn arche that is ineffective against any mech, aggro, anti weapon tech, or healing control deck ON DAY 3 is jumping the gun.
After playing it most of yesterday it is not as strong as you think it is when properly countered. We are still in the shudderwok period where natural counters are uncovered. Additionally, unlike shudderwok bomb warrior isn't an instant win once you get it off.
Instead of complaining with arche destroying nerfs that are no way balanced, maybe try figuring out a solution to your ladder anguish.
I don#t play ladder, I#m not that stupid. I also don't care about it right now, because (as I said multiple times) it's a trash tier deck right now that thrives on beating even worse decks...but the core is there and it will get abused once people actually think about it.
Bombs themselves have a counter. Blastmaster BOom does not. Dr. Boom, Mad Genius does not, Brawl does not.
I'll say it again, you're free to come back and laugh at how wrong I was in a month or two...but I don't suppose you'd have the decency to do the same if I was right.
I get you have been getting dogpiled for your bad take all morning but this is unnecessary.
Brawlsium costs money, people will bring the most consistent deck to yield max reward. That's bomb RN. A smart player would assume this and bring counter. Like the shaman who killed me turn 3, or the druid who heal stalled me, or the bomb warrior who teched weapon removal neutering my play style.
Bomb will be tier 1 this expansion. But in no way, as the meta settles, will it be like how mid beast Hunter was last week, or wall priest. It simply cannot put the numbers on the board necessary to blast you instantly.
I have to say something important... not a single BOMB warrior or i think very few ones have defeat my priest decks WITHOUT the HERO DR. BOOM CARD... that card is OVER POWERED, is not fair that shaman and warrior have infinite value cards and the rest of the cards dont... are hero cards the problem
They play Jaina DK, Rexxar DK and Guldan DK for 2 years, then when they rotate out, they complain about Dr.Boom, LUL
Also
Shaman has the new waveclear cost 5
Priest has mass hysteria cost 5
Rogue has vanish cost 6
This hate on brawl is nonsense. They even lost Reclkess furry.
Saying Brawl and Vanish are at equal powerlevel is nonsense. Vanish was a joke card until last few years, even then it is one of the worst cards in Rogue cards, the only reason you play it because Rogue has no other aoe. On the other hand Brawl has always seen play in Warrior decks and is one of the best cards in those decks.
Hysteria and Hagatha's scheme are bit worse than Brawl and will eventually rotate out.
They play Jaina DK, Rexxar DK and Guldan DK for 2 years, then when they rotate out, they complain about Dr.Boom, LUL
Also
Shaman has the new waveclear cost 5
Priest has mass hysteria cost 5
Rogue has vanish cost 6
This hate on brawl is nonsense. They even lost Reclkess furry.
Saying Brawl and Vanish are at equal powerlevel is nonsense. Vanish was a joke card until last few years, even then it is one of the worst cards in Rogue cards, the only reason you play it because Rogue has no other aoe. On the other hand Brawl has always seen play in Warrior decks and is one of the best cards in those decks.
Hysteria and Hagatha's scheme are bit worse than Brawl and will eventually rotate out.
They play Jaina DK, Rexxar DK and Guldan DK for 2 years, then when they rotate out, they complain about Dr.Boom, LUL
Also
Shaman has the new waveclear cost 5
Priest has mass hysteria cost 5
Rogue has vanish cost 6
This hate on brawl is nonsense. They even lost Reclkess furry.
Saying Brawl and Vanish are at equal powerlevel is nonsense. Vanish was a joke card until last few years, even then it is one of the worst cards in Rogue cards, the only reason you play it because Rogue has no other aoe. On the other hand Brawl has always seen play in Warrior decks and is one of the best cards in those decks.
Hysteria and Hagatha's scheme are bit worse than Brawl and will eventually rotate out.
Mass Hysteria is better than Brawl
Brawl is more consistent than Hysteria and Hysteria is very bad against certain boards whereas Brawl is equally good against all boards.
Soul of the Forest gets countered by WArpath though, making it irrelevant in the larger context
Warpath only counters Soul of the Forest in specific instances on specific turns: turn 6 if your opponents minions all have one health, turn 8 if they have two health or less, and turn 10 if they have three health or less. This is important because a) by the time you're very likely to clear the board, you're already dead, and b) even if you manage to clear most of the board, Druid will reload and you'll be back in the same bind.
Brawl is only a symmetric effect if you care about your own board, which Ctrl Warrior doesn't. If it's just about clearing the board it's a 5-mana nether minus one target as I said before and the added RNG makes it so there is no way to effectively build a board to counter it
My point about the symmetry is that playing it often loses you tempo, so there are downsides. It's also relevant if you're trying to clear the whole board, because you have to play 2 cards to achieve that effect. This is why Twisting Nether costs more - it always kills everything for one card.
Playing Brawl can buy you a turn, but typically you'll still be getting hit in the face for 3 to 5 damage on your next turn because you don't clear everything. And the counter is having an immediate board reload, because Brawl means that the Warrior almost always has no board presence after playing it, and has limited access to AoE effects (because no new AoE has been printed). This is why Soul of the Forest is so useful here.
Mad Genius is indeed not as strong as the Death Knights, obviously, but we no longer have those, meaning without competition he still beats everyone else who doesn't have a hero card because that's just how good hero cards are and the fact that one of his hero powers allows him to gather ressources indefinitely doesn't help
This is really probably healthy for the meta. The hero cards that still exist are much weaker than the old ones, and decks that might like to play control styles (e.g. Mage and Priest) and would lose out to the last remaining heroes have seen different archetypes pushed in this set (Tempo Mage, Minion/Hand Mage, Inner Fire Silence Priest, Midrange Deathrattle Priest). We don't need to see every classic control class have a successful control archetype in every meta game.
fair enough about the Soul part. I ahven't run into many token Druids yet so I didn't really know how consistently the can get a big Soul board out early
Still don't agree about Brawl. It's still too efficient in a class that already has that many removals and survival options. Ofc Nether is "technically" the better card, but Warlock is far mroe vulnerable to early aggression and boards with more than 4 health until turn 7, meanwhile Warrior doesn't have to worry about any kind of board that doesn't run multiple deathrattles, and thanks to super collider going with two big guys is also no longer an option.
There is just no working strategy to play around their removal by turn 5, other than them no having it.
Also, how is it healthy if 3 classes just get a massive powerboost by virtue of having something other classes don't. part of the reason why Warrior, Shaman and Paladin were so terrible for a while was because their Deathknights kinda sucked as late game options, whereas MAge HUnter and Warlock could rely on them to beat out other decks.
Also, I'll say it again: UNconditional infinite (as in non-finite and only limited by the amount of turns you re able to live) ressource generation is a terrible concept and I don't get how people bash DK Rexxar and are completely fine with Boom, just because it's "not as good". Guess what, every other class is also "not as good" right now, so Warrior still stands out. And it doesn't matter how many different archetypes there are if one deck beats them all by virtue of flexibility (again, the same thing that Hunter did last expansion basically.....except with 4 different decks instead of one)
well um warrior hasn't been remotely tier 1 in several years. Essentially since war axe nerf the class hasnt been the same.
Theyve always had good single target removal and okay board clears. If you want to nerf new cards within 2 days thats silly.
Theres nothing wrong with warrior.
Odd Warrior would ahve been tier one if it wasn't for other infinite value death knights. It also has been doing fine without FWA (despite being able to run it)
I also argued about nerfing 2 past cards, so I'm not entirely sure you bothered to read beyond the first few paragraphs.
You have also not really demonstrated which of my points are unreasonalble and instead opted for a "warrior dindu nuffin".
Please try again
I resend your statement bomb warrior is about as boring as freeze mage..yep neat and fun play. lol
Should they be changed? SHRUG its hard to say yet...
we can all agree the classic set cards are problematic as shown with other classes, being nerfed or HOFed to the shadow realm. Brawl if changed would be bring the warrior mains to complete and utter OMG THE MA DECK IS BROKE WHY YOU HATE US. As a proud hunter player look at my buzzard........yet hyena is like reee look at me!
You made a very thought out and solid argument and good points but i will agree to disagree on some points.
There i tried again lol or do i have to wait for a dial tone and leave a message?
well...yes, that was actually a fair response.
Also, Hunter is gonna get the axe eventually as well, they're not gonna let Tundra Rhino exist forever now that it's in a meta deck. Scavenging Hyena is only a problem because most people just refuse to play around it (if you're going into turn 5 against Hunter and don't have a way to deal with a big minions, maybe just not overcommit to the board) and when Rhino finally gets gutted, that's about half of Hyena's problem potential gone
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I tried having fun once. It was awful.
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I resend your statement bomb warrior is about as boring as freeze mage..yep neat and fun play. lol
Should they be changed? SHRUG its hard to say yet...
we can all agree the classic set cards are problematic as shown with other classes, being nerfed or HOFed to the shadow realm. Brawl if changed would be bring the warrior mains to complete and utter OMG THE MA DECK IS BROKE WHY YOU HATE US. As a proud hunter player look at my buzzard........yet hyena is like reee look at me!
You made a very thought out and solid argument and good points but i will agree to disagree on some points.
There i tried again lol or do i have to wait for a dial tone and leave a message?
Do or do not. There is no try.
Brawl is only a symmetric effect if you care about your own board, which Ctrl Warrior doesn't. If it's just about clearing the board it's a 5-mana nether minus one target as I said before and the added RNG makes it so there is no way to effectively build a board to counter it, hence why I suggested to make the minion with the most attack to always survive the brawl making it a more situational tool geared against swarm decks instead of regular midrange (and also adding to the flavour of the card)
Soul of the Forest gets countered by WArpath though, making it irrelevant in the larger context
Mad Genius is indeed not as strong as the Death Knights, obviously, but we no longer have those, meaning without competition he still beats everyone else who doesn't have a hero card because that's just how good hero cards are and the fact that one of his hero powers allows him to gather ressources indefinitely doesn't help
Gonna have to conede that last point, although I still believe that because of the power level of Blastmaster and the overall powerlevel of Warrior right now the bomb build might just eclipse al other variants
I tried having fun once. It was awful.
I brought this up before the rotation, and everyone was all, "nah."
So good luck on your journey. Even the oppressive days of Justicar Trueheart couldn't convince people there was a problem with Warrior, so I don't know what it's actually going to take.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Warpath only counters Soul of the Forest in specific instances on specific turns: turn 6 if your opponents minions all have one health, turn 8 if they have two health or less, and turn 10 if they have three health or less. This is important because a) by the time you're very likely to clear the board, you're already dead, and b) even if you manage to clear most of the board, Druid will reload and you'll be back in the same bind.
My point about the symmetry is that playing it often loses you tempo, so there are downsides. It's also relevant if you're trying to clear the whole board, because you have to play 2 cards to achieve that effect. This is why Twisting Nether costs more - it always kills everything for one card.
Playing Brawl can buy you a turn, but typically you'll still be getting hit in the face for 3 to 5 damage on your next turn because you don't clear everything. And the counter is having an immediate board reload, because Brawl means that the Warrior almost always has no board presence after playing it, and has limited access to AoE effects (because no new AoE has been printed). This is why Soul of the Forest is so useful here.
This is really probably healthy for the meta. The hero cards that still exist are much weaker than the old ones, and decks that might like to play control styles (e.g. Mage and Priest) and would lose out to the last remaining heroes have seen different archetypes pushed in this set (Tempo Mage, Minion/Hand Mage, Inner Fire Silence Priest, Midrange Deathrattle Priest). We don't need to see every classic control class have a successful control archetype in every meta game.
Control Warrior is heavily relying on the Classic set, thereby a nerf is just a matter of time. I don't think Bomb Warrior is "broken" or whatever. It's boring as hell to play against, just as most Control Warrior decks in the history. It is essentially much the same as Taunt, Odd, C'Thun or post-nerf Patron, just with a more powerful win condition, and instead of losing because you run out of options, you lose because you draw the bombs. But the real issue for the developers will be, that Warrior decks always include the same few cards, and any good Classic card is on the radar by default.
I wouldn't be surprised if Dean Ayala comes out in a few weeks to say something about design space, class identity and Standard feeling fresh, which results in Brawl and Shield Slam getting nerfed by 1 mana increase. Not because it is absolutely necessary, but because a strong deck relying on Core cards is something the devs don't want to see.
god forbid control warrior/warrior is top dog for 1 expansion and the last since pirate warrior (which isn't true warrior form). embrace the hellscream gents.
OP, a lot of things are broken in this expansion, and Hearthstone has many complex problems which can't be solved with a nerf or two. You can go ahead and name as many as you want, in the end, it's Blizzard who descides what gets nerfed and what doesn't for whatever reason they want. So, my advice to you is: don't bother. It's really not worth the time and energy to debate about how broken and unfair deck X is yada yada, and deep down, I'm sure you know it.
Blizzard is not doing anything wrong, they are just doing business, that's all. And they make decisions based on how profitable that decision is. All the past nerfs didn't happen because players were right about certain cards. Oh no, they happened because of money reasons. Let's take Undertaker for example. Do you think that card would have been nerfed if people kept buying future expansions with real money but continued to play Undertaker Hunter? I assure you, it wouldn't.
So, be a dear, and put a stop to this thread, right here, right now, in front of all these wonderful wonderful people who, I'm more than 100% sure, always wanted to see a wise person. And I think it would be a shame not to show them you're the one.
5 bomb-warrior in ROW - boring and stupid like in hell.
return to HS after nerf this fxxxx bombs
Don't nerf my special snowflake Brawl-less Jepetto Joybuzz + Witchwood Pipers Bomb Warrior brew!
It is not an OTK your opponent has to draw them first. And compare with Brawl with Mass Hysteria and all the control tool that priest has always had more than the war.
You don't have to blame Bomb warrior itself. This deck is ok. You have to blame the game that is not able to review itself.
Hearthstone is bored. This expansion sucks.
I don't have a problem with the "Bomb part". My issue is it's in Warrior. Now warrior has it all removal, health, and now damage .
The meta doesn't look promising for me
The only card I hate right now is Safeguard
This card should have never been printed.
Otherwise, if you lose to bombs in your deck, it's because you're playing the wrong deck.
I get you have been getting dogpiled for your bad take all morning but this is unnecessary.
Brawlsium costs money, people will bring the most consistent deck to yield max reward. That's bomb RN. A smart player would assume this and bring counter. Like the shaman who killed me turn 3, or the druid who heal stalled me, or the bomb warrior who teched weapon removal neutering my play style.
Bomb will be tier 1 this expansion. But in no way, as the meta settles, will it be like how mid beast Hunter was last week, or wall priest. It simply cannot put the numbers on the board necessary to blast you instantly.
They play Jaina DK, Rexxar DK and Guldan DK for 2 years, then when they rotate out, they complain about Dr.Boom, LUL
Also
Shaman has the new waveclear cost 5
Priest has mass hysteria cost 5
Rogue has vanish cost 6
This hate on brawl is nonsense. They even lost Reclkess furry.
I have to say something important... not a single BOMB warrior or i think very few ones have defeat my priest decks WITHOUT the HERO DR. BOOM CARD... that card is OVER POWERED, is not fair that shaman and warrior have infinite value cards and the rest of the cards dont... are hero cards the problem
Saying Brawl and Vanish are at equal powerlevel is nonsense. Vanish was a joke card until last few years, even then it is one of the worst cards in Rogue cards, the only reason you play it because Rogue has no other aoe. On the other hand Brawl has always seen play in Warrior decks and is one of the best cards in those decks.
Hysteria and Hagatha's scheme are bit worse than Brawl and will eventually rotate out.
Mass Hysteria is better than Brawl
Brawl is more consistent than Hysteria and Hysteria is very bad against certain boards whereas Brawl is equally good against all boards.
fair enough about the Soul part. I ahven't run into many token Druids yet so I didn't really know how consistently the can get a big Soul board out early
Still don't agree about Brawl. It's still too efficient in a class that already has that many removals and survival options. Ofc Nether is "technically" the better card, but Warlock is far mroe vulnerable to early aggression and boards with more than 4 health until turn 7, meanwhile Warrior doesn't have to worry about any kind of board that doesn't run multiple deathrattles, and thanks to super collider going with two big guys is also no longer an option.
There is just no working strategy to play around their removal by turn 5, other than them no having it.
Also, how is it healthy if 3 classes just get a massive powerboost by virtue of having something other classes don't. part of the reason why Warrior, Shaman and Paladin were so terrible for a while was because their Deathknights kinda sucked as late game options, whereas MAge HUnter and Warlock could rely on them to beat out other decks.
Also, I'll say it again: UNconditional infinite (as in non-finite and only limited by the amount of turns you re able to live) ressource generation is a terrible concept and I don't get how people bash DK Rexxar and are completely fine with Boom, just because it's "not as good". Guess what, every other class is also "not as good" right now, so Warrior still stands out. And it doesn't matter how many different archetypes there are if one deck beats them all by virtue of flexibility (again, the same thing that Hunter did last expansion basically.....except with 4 different decks instead of one)
I tried having fun once. It was awful.
well...yes, that was actually a fair response.
Also, Hunter is gonna get the axe eventually as well, they're not gonna let Tundra Rhino exist forever now that it's in a meta deck. Scavenging Hyena is only a problem because most people just refuse to play around it (if you're going into turn 5 against Hunter and don't have a way to deal with a big minions, maybe just not overcommit to the board) and when Rhino finally gets gutted, that's about half of Hyena's problem potential gone
I tried having fun once. It was awful.