Doesn't seem as impossible to beat as some people say.
So far it seems like these decks counter it; Fast decks, like murloc shaman Thief rogue (consistent healing through spectral blade) Tempo rogue Mech hunter Big shaman, living fountain is awesome
That one Shaman deck with a billion healing and random spell generation isn't bad against Boom Warrior. Zoolock can catch more greedy variants offguard early and can shut down Blastmaster before it's played as well with Rafaam.
I think you pretty much named almost all the straightforward counters to it but I would definitely take out the thief rogue as it's win-condition (the healing through weapon) is easily counterable, with all the bomb warriors on ladder It doesn't seem crazy for bomb warriors to start teching 1 or 2 ozees to have an edge on the mirror while also improving a lot this thief rogue match-up. With mech hunter I honestly don't know, that archetype looks so boring to me so I haven't tried it but it does make sense, a rather fast deck with sticky and problematic minions to remove, sounds like it farms tempo decks.
Aggro flood decks like murloc shaman or token druid also do good as the warrior doesn't have many tools to remove this wide boards but Bomb warriors are adapting and started running Warpath to stop this type of decks. but still, aggro flood is a solid option as Warpath is literally the only card they have to take care of your wide sticky boards.
You forgot to mention Control Warrior, that deck just absolutely farms Bomb Warrior and it's probably the best counter to it, you just completely ruin their plan... You gain 2 life with your HP, you have the rush package for board control, you cripple their Wrechcalibur with Harrison Jones and Weapons Project (the latter also gives you more life) and if needed you can just go for Archivist Elysiana to wipe out all their bombs. You also got Hecklebot and if you highroll and pull out their Blastmaster Boom,that cuts their reach by a lot.
Finally an honourable mention is Handlock, I know it sounds weird as you have to tap a lot with that deck and you should be dying faster but if you manage to get an Archvillain Rafaam in time it can destroy them, you get more legendaries, they lose their bombs and they also have to go through a big taunt, if you tech the Handlock with some extra healing it can definitely be an ok answer for Bomb Warrior.
I think you pretty much named almost all the straightforward counters to it but I would definitely take out the thief rogue as it's win-condition (the healing through weapon) is easily counterable, with all the bomb warriors on ladder It doesn't seem crazy for bomb warriors to start teching 1 or 2 ozees to have an edge on the mirror while also improving a lot this thief rogue match-up. With mech hunter I honestly don't know, that archetype looks so boring to me so I haven't tried it but it does make sense, a rather fast deck with sticky and problematic minions to remove, sounds like it farms tempo decks.
Aggro flood decks like murloc shaman or token druid also do good as the warrior doesn't have many tools to remove this wide boards but Bomb warriors are adapting and started running Warpath to stop this type of decks. but still, aggro flood is a solid option as Warpath is literally the only card they have to take care of your wide sticky boards.
You forgot to mention Control Warrior, that deck just absolutely farms Bomb Warrior and it's probably the best counter to it, you just completely ruin their plan... You gain 2 life with your HP, you have the rush package for board control, you cripple their Wrechcalibur with Harrison Jones and Weapons Project (the latter also gives you more life) and if needed you can just go for Archivist Elysiana to wipe out all their bombs. You also got Hecklebot and if you highroll and pull out their Blastmaster Boom,that cuts their reach by a lot.
Finally an honourable mention is Handlock, I know it sounds weird as you have to tap a lot with that deck and you should be dying faster but if you manage to get an Archvillain Rafaam in time it can destroy them, you get more legendaries, they lose their bombs and they also have to go through a big taunt, if you tech the Handlock with some extra healing it can definitely be an ok answer for Bomb Warrior.
I keep not drawing rafaam against them, although I did win one this morning by going slow on the taps, healing constantly, and converting to jaraxxus near the end on 3 life for a mini heal of 12.
No control shaman does not counter warrior. Yes it can survive longer but it cannot stand a chance in the long run. Also warrior has insane removal potential, which sucks for a deck that counts on big minions
Doesn't seem as impossible to beat as some people say.
So far it seems like these decks counter it; Fast decks, like murloc shaman Thief rogue (consistent healing through spectral blade) Tempo rogue Mech hunter Big shaman, living fountain is awesome
Anything else?
From personal experience, Thief rogue(they run usually only one weapon removal) and Mech Hunter, really hard counters them.
I have also created(but I think it's pretty common out there by now) a fatigue warrior with 2 Baleful Bankers and Archivist Elysianna. I have gone 4-0 against bomb warriors. *This deck is so slow though that will get you sleepy.
I have also won 2 matches and lost 1 with Malygos Hunter against Bomb Warrior
Getting comfortable with maly hunter and i can win most of the times. Dunno its a counter but not a Hard win. Just tracking out bombs and bombs is not every thing. If u can keep clear the board u win.
The biggest counter to bomb warrior imo is who play that archetype now will realise that every body will tech against it or counter and the bomb thing will be tier 2-3. Just a New thing and every body want to try it thats all.
It has a fair few counters. Hunters are difficult to beat and rogue can shuffle so much into their deck that it then comes largely down to rng. If they get lucky with their shuffles etc, they can definitely win.
Murloc shaman comes down to who draws well. I've either been face rolled by them or dealt with them fairly comfortably. Put in 2 warpath along with 2 brawls and swapped out a couple mechs for rush minions. As long as the draw isn't terrible, you can gain and keep control of the board but like I said, if you don't draw well, it can quickly snowball and you get way too behind on board.
Bomb warrior is no where near unbeatable. There are several decent matches against it and that's without considering things like Rafaam. I did beat a bomb warrior with a weird warlock, plot twist, elek style deck with the 6 mana taunt that heals you for 4 when you draw it. You can cycle multiple into your deck and if you can cycle in a plot twist as well this and an elek whilst having an elek on board then you can counter the 5 damage if the bonbs with the 4 heal on draw. It probably isn't consistent, at least not yet but there's definitely a deck there that a far better builder than I will establish, I'm sure.
With mech hunter I honestly don't know, that archetype looks so boring to me so I haven't tried it but it does make sense, a rather fast deck with sticky and problematic minions to remove, sounds like it farms tempo decks.
I'm playing a version that gains a lot more Armor that the average Bomb Warrior, and I can say that I would've lost to Mech Hunter (well, Goblin Bomb Hunter) if I didn't get Nozari from Dragon Roar.
Go wide fast or go really big on board. Bomb Warrior is not good at one big single target removal. So Sea Giants and magnitized gigantic mechs are causing terrible to them.
I think you pretty much named almost all the straightforward counters to it but I would definitely take out the thief rogue as it's win-condition (the healing through weapon) is easily counterable, with all the bomb warriors on ladder It doesn't seem crazy for bomb warriors to start teching 1 or 2 ozees to have an edge on the mirror while also improving a lot this thief rogue match-up. With mech hunter I honestly don't know, that archetype looks so boring to me so I haven't tried it but it does make sense, a rather fast deck with sticky and problematic minions to remove, sounds like it farms tempo decks.
Aggro flood decks like murloc shaman or token druid also do good as the warrior doesn't have many tools to remove this wide boards but Bomb warriors are adapting and started running Warpath to stop this type of decks. but still, aggro flood is a solid option as Warpath is literally the only card they have to take care of your wide sticky boards.
You forgot to mention Control Warrior, that deck just absolutely farms Bomb Warrior and it's probably the best counter to it, you just completely ruin their plan... You gain 2 life with your HP, you have the rush package for board control, you cripple their Wrechcalibur with Harrison Jones and Weapons Project (the latter also gives you more life) and if needed you can just go for Archivist Elysiana to wipe out all their bombs. You also got Hecklebot and if you highroll and pull out their Blastmaster Boom,that cuts their reach by a lot.
Finally an honourable mention is Handlock, I know it sounds weird as you have to tap a lot with that deck and you should be dying faster but if you manage to get an Archvillain Rafaam in time it can destroy them, you get more legendaries, they lose their bombs and they also have to go through a big taunt, if you tech the Handlock with some extra healing it can definitely be an ok answer for Bomb Warrior.
I play murloc at rank 1-3 and can tell you it is definately not favoured. All of the warrior I play have 2x warpath, 2x brawl, 2x din-o-matic, Zilliax, supercollidor, shield slam and more removal. Nothing sticks long enough on the board to really be an issue or do enough damage with bloodlust
Things with heal. Things with deathrattle. Things that can repeatedly go wide. Big things that hit them hard. It's a change to learn how little sustain Warrior has when Tank Up is gone.
I'm playing with a Heal Druid and it crushes Warrior. Most of them straight up quit if you set up a wall of Lucentbark via Faceless Manipulator [/card]and [card]The Undertakkah
Two barks really gets it done and they can't fight off your board. Eventually, you'll heal out of the bomb and just run over them.
Harrison Jonesis an auto add in almost everydeck too to counter Warrior and most new decks using weapons.
Some sort of tempo mage aught to be good with freeze effects to lock down the weapons and a secret package with Splitting Image and Counter Spell to keep the board.
As a bomb warrior player, I hate wide boards. Token Druids with Lucent Bark suck. Murloc Shaman can catch me off guard if they nail me before I can armor up.
Control shaman does not counter It at al. You can and clear the board but you dont have board pressence. You cannot deal with Boombots without taking 15 dmg and Ellisiana is only a real counter at the end of the game. I would day bomb Warrior is favored
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Doesn't seem as impossible to beat as some people say.
So far it seems like these decks counter it;
Fast decks, like murloc shaman
Thief rogue (consistent healing through spectral blade)
Tempo rogue
Mech hunter
Big shaman, living fountain is awesome
Anything else?
That one Shaman deck with a billion healing and random spell generation isn't bad against Boom Warrior. Zoolock can catch more greedy variants offguard early and can shut down Blastmaster before it's played as well with Rafaam.
I think you pretty much named almost all the straightforward counters to it but I would definitely take out the thief rogue as it's win-condition (the healing through weapon) is easily counterable, with all the bomb warriors on ladder It doesn't seem crazy for bomb warriors to start teching 1 or 2 ozees to have an edge on the mirror while also improving a lot this thief rogue match-up. With mech hunter I honestly don't know, that archetype looks so boring to me so I haven't tried it but it does make sense, a rather fast deck with sticky and problematic minions to remove, sounds like it farms tempo decks.
Aggro flood decks like murloc shaman or token druid also do good as the warrior doesn't have many tools to remove this wide boards but Bomb warriors are adapting and started running Warpath to stop this type of decks. but still, aggro flood is a solid option as Warpath is literally the only card they have to take care of your wide sticky boards.
You forgot to mention Control Warrior, that deck just absolutely farms Bomb Warrior and it's probably the best counter to it, you just completely ruin their plan... You gain 2 life with your HP, you have the rush package for board control, you cripple their Wrechcalibur with Harrison Jones and Weapons Project (the latter also gives you more life) and if needed you can just go for Archivist Elysiana to wipe out all their bombs. You also got Hecklebot and if you highroll and pull out their Blastmaster Boom,that cuts their reach by a lot.
Finally an honourable mention is Handlock, I know it sounds weird as you have to tap a lot with that deck and you should be dying faster but if you manage to get an Archvillain Rafaam in time it can destroy them, you get more legendaries, they lose their bombs and they also have to go through a big taunt, if you tech the Handlock with some extra healing it can definitely be an ok answer for Bomb Warrior.
I keep not drawing rafaam against them, although I did win one this morning by going slow on the taps, healing constantly, and converting to jaraxxus near the end on 3 life for a mini heal of 12.
No control shaman does not counter warrior. Yes it can survive longer but it cannot stand a chance in the long run. Also warrior has insane removal potential, which sucks for a deck that counts on big minions
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From personal experience, Thief rogue(they run usually only one weapon removal) and Mech Hunter, really hard counters them.
I have also created(but I think it's pretty common out there by now) a fatigue warrior with 2 Baleful Bankers and Archivist Elysianna. I have gone 4-0 against bomb warriors. *This deck is so slow though that will get you sleepy.
I have also won 2 matches and lost 1 with Malygos Hunter against Bomb Warrior
Getting comfortable with maly hunter and i can win most of the times. Dunno its a counter but not a Hard win. Just tracking out bombs and bombs is not every thing. If u can keep clear the board u win.
The biggest counter to bomb warrior imo is who play that archetype now will realise that every body will tech against it or counter and the bomb thing will be tier 2-3. Just a New thing and every body want to try it thats all.
It has a fair few counters. Hunters are difficult to beat and rogue can shuffle so much into their deck that it then comes largely down to rng. If they get lucky with their shuffles etc, they can definitely win.
Murloc shaman comes down to who draws well. I've either been face rolled by them or dealt with them fairly comfortably. Put in 2 warpath along with 2 brawls and swapped out a couple mechs for rush minions. As long as the draw isn't terrible, you can gain and keep control of the board but like I said, if you don't draw well, it can quickly snowball and you get way too behind on board.
Bomb warrior is no where near unbeatable. There are several decent matches against it and that's without considering things like Rafaam. I did beat a bomb warrior with a weird warlock, plot twist, elek style deck with the 6 mana taunt that heals you for 4 when you draw it. You can cycle multiple into your deck and if you can cycle in a plot twist as well this and an elek whilst having an elek on board then you can counter the 5 damage if the bonbs with the 4 heal on draw. It probably isn't consistent, at least not yet but there's definitely a deck there that a far better builder than I will establish, I'm sure.
Zoolock can override bombs with legendaries by playing Arch-Villain Rafaam
Dr. Boom's Scheme
I'm not kidding, I discovered one from my Firetree Witchdoctor turn 2, let it grow all the way up to 18 Armor, basically negating most of his bomb. I would've won too, if I didn't give him 14 Armor by accident. Or if he didn't get Archbishop Benedictus from Toki, Time-Tinker from Weaponized Pinata.
I'm playing a version that gains a lot more Armor that the average Bomb Warrior, and I can say that I would've lost to Mech Hunter (well, Goblin Bomb Hunter) if I didn't get Nozari from Dragon Roar.
I beat it most of the time with my Dragon Paladin :D
http://www.hearthpwn.com/decks/1262349-bronze-dragons
Go wide fast or go really big on board. Bomb Warrior is not good at one big single target removal. So Sea Giants and magnitized gigantic mechs are causing terrible to them.
.
I play murloc at rank 1-3 and can tell you it is definately not favoured. All of the warrior I play have 2x warpath, 2x brawl, 2x din-o-matic, Zilliax, supercollidor, shield slam and more removal. Nothing sticks long enough on the board to really be an issue or do enough damage with bloodlust
Im pretty fine against bomb wars as ress Priest. If you have lot of bombs in Decker, just have 10 cards in hand and try to burn them.
Things with heal.
Things with deathrattle.
Things that can repeatedly go wide.
Big things that hit them hard. It's a change to learn how little sustain Warrior has when Tank Up is gone.
I'm playing with a Heal Druid and it crushes Warrior. Most of them straight up quit if you set up a wall of Lucentbark via Faceless Manipulator [/card]and [card]The Undertakkah
Two barks really gets it done and they can't fight off your board. Eventually, you'll heal out of the bomb and just run over them.
Harrison Jonesis an auto add in almost everydeck too to counter Warrior and most new decks using weapons.
Some sort of tempo mage aught to be good with freeze effects to lock down the weapons and a secret package with Splitting Image and Counter Spell to keep the board.
As a bomb warrior player, I hate wide boards. Token Druids with Lucent Bark suck. Murloc Shaman can catch me off guard if they nail me before I can armor up.
Control shaman does not counter It at al. You can and clear the board but you dont have board pressence. You cannot deal with Boombots without taking 15 dmg and Ellisiana is only a real counter at the end of the game. I would day bomb Warrior is favored