the bomb warrior deck is not that strong. The only cards i have seen that cause trouble are Omega Assembly and Dr. Boom, Mad Genius. Without these two cards they will just run out of steam once reach the late-game. And there are a lot of ways to counter the bombs anyway....
First off - this post is not a whine nor is it unreasonable; it's simply a 'who do you think based on wildly small sample size'. It's a fun discussion to have, not a serious overreaction on what has to be done or 'Blizzard failed!'.
Anyway, I'm having a hard time seeing any single OP card yet. Murloc Shaman seems terrifying with how quickly it can fill its hand and re-claim the board, but I don't think it's anything to worry about as the control tools seem to be there (especially that vault / safe mech deathrattle card). I've heard a lot of complaints about Warrior, but I haven't faced enough of them to get a sense for it yet.
All-in-all, I'm digging this expansion so far. Lots of action happening on the board which is how I like my Hearthstone.
Bomb Warrior is just the C'Thun of this expansion. It will be a decent deck but I don't think it will be tier 1 let alone warrant a nerf. It is fun to play though and I get why there are so many BW's on ladder.
My nerf predictions from what I've seen so far is Vendetta and possibly Underbelly Fence. These two cards really seem to push Rogue up to the top of the tier list on day two of the expansion. 0 Mana for four damage seems insane tbh, especially when it's so easy for Rogues to generate cards from other classes.
The new Dr Boom should be nerfed to give only one boombot per bomb shuffled in the opponent's deck. Seemed kinda obvious even before the expac launch. By the way imo the problem is the pool of mechs at warriors disposal has been hugely improved by the introduction of cards like omega devastator, the 3/3 boombot mech, the other new legendary and hecklebot. Delivery drone and omega assembly are definitely stronger now. A little too much.
It just looks similar, because after the rotation a lot of cards rotated out. I guess with a lot more cards (after expansions) Boom will be a lot weaker than now.
The new Dr Boom should be nerfed to give only one boombot per bomb shuffled in the opponent's deck. Seemed kinda obvious even before the expac launch. By the way imo the problem is the pool of mechs at warriors disposal has been hugely improved by the introduction of cards like omega devastator, the 3/3 boombot mech, the other new legendary and hecklebot. Delivery drone and omega assembly are definitely stronger now. A little too much.
Exactly, mech are strong and warrior could have it all.
If you ask me, control warrior will end up being the more superior warrior deck. It has many ways to deal with aggro and its late-game value is bonkers good.
So if something is going to get nerfed, it won't be the bomb archtype.
This!!!
Bombs are ok, but control warrior will be the deck to beat... there are some reasons for that, but the 3 main reasons IMO are:
1- The card power level for aggro and tempo decks are worst than ever, favoring a control meta.
2- With all the DKs out, Dr. Boom gets a LOT of value over time during a game ,and you can't compete with it playing other classes with a "regular" hero power (that is happening a lot on a control vs control match).
3- With no reliable OTK combo, control/fatigue decks have not to worry with the match-up that used to be the worst for them. (And even if a good OTK deck appear, this exp gave tools for control decks to deal with them).
I know, it is just 2nd day... but the community could see in 1/2 days problems on other expansions as well (druid after knights of the frozen throne, patches, corridor creeper etc...).
Zul'Jin is absolutely horrifying if you have all four 5/5 rush minions in your spellpool along with some other random things to clear their board. This is the sleeper deck of the new meta in my opinion.
Bomb Warrior is just good because it's cheap given what most people played last xpac and boomsday, with the only additions being 5 core cards and the rest just being mech warrior. That and it's one of the few in your face marketed decks that actually work as intended.
Compared to the previous metas though, I do not think that Bomb warrior is the meta crusher ya'll think, it's not the Cubelock or Raza Priest of the new rotation. A lot of other decks are getting refined and hard counter Bomb warrior, such as the up and coming Zoolock and any deck with stabilizing such as Control Warrior and the extremely refreshing Control Shaman and Heal Druid.
If I had to throw my hat anywhere for nerfs, I'd point at Vargoth, Walking Fountain, Myra's and probably Chef Nomi. Vargoth is proven to be stupid powerful and wins the game on his own; Walking Fountain is immediate tempo and power shift, heal for 8 is amazing plus it combo's with Ancestral and Rockbiter. Same goes for Nomi, while he's not seeing a TON of play, he's become a new finisher since there no reliable Mecha'thun finish and him plus Archivist is OP; he puts out 36/36 stats for 7 mana and 9 times out of 10 the deck running him has some way to bounce him back or cheat the deck out super early (hence my nod at Myra's). It seems like one of the go to decks will be thief rogue, Miracle Rogue, and or Espionage rogue, and given the amount of deck play a rogue can do I am betting they get the nerf bat first.
However, all said and done, the meta is still very new and very volatile. Decks are performing well because people are running them against unrefined and meme decks. Boom Warrior is a decklist that was basically handed to us all finished and people got excited. Give it a week or so and 99.9% of decks will be running tech against Boom warrior or become so refined that it's win rate will plummet, mark my works.
DK hunter craft a powerful beast every turn, Boom have only 2 very good hero power, 7 armor and discover a mech, if we measure in 1/10 hunter DK is 10/10 and Boom is maximum 6/10.
The problem is one of few classes with hero cards, this type of card is waaaaaaaaaaaaaaay more powerful than any other and will shape the meta until rotation.
All classes should have hero cards or no one should have.
Might change bombs to do 4 damage instead of 5, down the road with how much shuffling is going on I wouldn't be surprised if they changed it to a max # of cards that can be in your deck to like 30 or 40.
Most likely Rogue and Warrior will be hit. Maybe make Underbelly Fence only give +1/+0, or make Vendetta cost 1 after reduction. For Warrior, they could make the bombs deal 4 damage, or make the boombots deal 1-3, instead of 1-4. Could also change the art and tribe for the goblin mech, so it can't go into the delivery drone pool.
Nothing seems too strong so far, even the 2 mana 3/4s are fairly easy to deal with. Dr. Boom, Mad Genius is far weaker than Deathstalker rexxar and Bloodreaver gul'dan, if this wasn't the case then the meta would have been Warrior and not Hunter. However, mad genius is the best current hero card, so I see why people are complaining.
If you ask me, control warrior will end up being the more superior warrior deck. It has many ways to deal with aggro and its late-game value is bonkers good.
So if something is going to get nerfed, it won't be the bomb archtype.
This!!!
Bombs are ok, but control warrior will be the deck to beat... there are some reasons for that, but the 3 main reasons IMO are:
1- The card power level for aggro and tempo decks are worst than ever, favoring a control meta.
2- With all the DKs out, Dr. Boom gets a LOT of value over time during a game ,and you can't compete with it playing other classes with a "regular" hero power (that is happening a lot on a control vs control match).
3- With no reliable OTK combo, control/fatigue decks have not to worry with the match-up that used to be the worst for them. (And even if a good OTK deck appear, this exp gave tools for control decks to deal with them).
I know, it is just 2nd day... but the community could see in 1/2 days problems on other expansions as well (druid after knights of the frozen throne, patches, corridor creeper etc...).
Nope- if Aggro is weak like you said (which it isn't) then yes Control would be strong except Warrior is never good enough when Control is strong. Warrior does best when Aggro is strong like last meta, so you can turn brain off into Brawl into AoE akin to Odd Warrior last patch.
Odd Warrior lost to everything else, Control Warrior needs the likes of Dead Man's to beat other refined decks.
They've left much more powerful decks than bomb warrior go untouched before, I think it's likely though as it seems a clear level above the rest atm.
A little disappointed with this meta tbh- I don't want to play bomb warrior either, but the other options are all old decks with 2/3 new cards.
How can that be, when the most powerful cards from last year’s meta are gone? Even Zoolock feels like a completely different deck.
As for the OP, nothing from RoS obviously needs a nerf yet. Cards don’t get nerfed because they’re good, they get nerfed because they’re broken and dominating the meta. Bomb warrior is a popular archetype right now, but it’s not broken, even if it feels really bad to have Blastmaster Boom come down after mechs get rush.
x
the bomb warrior deck is not that strong. The only cards i have seen that cause trouble are Omega Assembly and Dr. Boom, Mad Genius. Without these two cards they will just run out of steam once reach the late-game. And there are a lot of ways to counter the bombs anyway....
Dr. Boom, Mad Genius remind me of Deathstalker Rexxar. Their strenght are almost equal, and alone they can win a game.
First off - this post is not a whine nor is it unreasonable; it's simply a 'who do you think based on wildly small sample size'. It's a fun discussion to have, not a serious overreaction on what has to be done or 'Blizzard failed!'.
Anyway, I'm having a hard time seeing any single OP card yet. Murloc Shaman seems terrifying with how quickly it can fill its hand and re-claim the board, but I don't think it's anything to worry about as the control tools seem to be there (especially that vault / safe mech deathrattle card). I've heard a lot of complaints about Warrior, but I haven't faced enough of them to get a sense for it yet.
All-in-all, I'm digging this expansion so far. Lots of action happening on the board which is how I like my Hearthstone.
This is so weird, so many people fed up with the new fresh rotation meta and it’s only day 2
na this happens every year, stfu and deal
Bomb Warrior is just the C'Thun of this expansion. It will be a decent deck but I don't think it will be tier 1 let alone warrant a nerf. It is fun to play though and I get why there are so many BW's on ladder.
My nerf predictions from what I've seen so far is Vendetta and possibly Underbelly Fence. These two cards really seem to push Rogue up to the top of the tier list on day two of the expansion. 0 Mana for four damage seems insane tbh, especially when it's so easy for Rogues to generate cards from other classes.
Missing lethal since June 2015.
Vargoth and Walking Fountain.
The new Dr Boom should be nerfed to give only one boombot per bomb shuffled in the opponent's deck. Seemed kinda obvious even before the expac launch. By the way imo the problem is the pool of mechs at warriors disposal has been hugely improved by the introduction of cards like omega devastator, the 3/3 boombot mech, the other new legendary and hecklebot. Delivery drone and omega assembly are definitely stronger now. A little too much.
It just looks similar, because after the rotation a lot of cards rotated out. I guess with a lot more cards (after expansions) Boom will be a lot weaker than now.
My first created Hearthstone cards:
Exactly, mech are strong and warrior could have it all.
Leper Gnome
This!!!
Bombs are ok, but control warrior will be the deck to beat... there are some reasons for that, but the 3 main reasons IMO are:
1- The card power level for aggro and tempo decks are worst than ever, favoring a control meta.
2- With all the DKs out, Dr. Boom gets a LOT of value over time during a game ,and you can't compete with it playing other classes with a "regular" hero power (that is happening a lot on a control vs control match).
3- With no reliable OTK combo, control/fatigue decks have not to worry with the match-up that used to be the worst for them. (And even if a good OTK deck appear, this exp gave tools for control decks to deal with them).
I know, it is just 2nd day... but the community could see in 1/2 days problems on other expansions as well (druid after knights of the frozen throne, patches, corridor creeper etc...).
Zul'Jin is absolutely horrifying if you have all four 5/5 rush minions in your spellpool along with some other random things to clear their board. This is the sleeper deck of the new meta in my opinion.
Bomb Warrior is just good because it's cheap given what most people played last xpac and boomsday, with the only additions being 5 core cards and the rest just being mech warrior. That and it's one of the few in your face marketed decks that actually work as intended.
Compared to the previous metas though, I do not think that Bomb warrior is the meta crusher ya'll think, it's not the Cubelock or Raza Priest of the new rotation. A lot of other decks are getting refined and hard counter Bomb warrior, such as the up and coming Zoolock and any deck with stabilizing such as Control Warrior and the extremely refreshing Control Shaman and Heal Druid.
If I had to throw my hat anywhere for nerfs, I'd point at Vargoth, Walking Fountain, Myra's and probably Chef Nomi. Vargoth is proven to be stupid powerful and wins the game on his own; Walking Fountain is immediate tempo and power shift, heal for 8 is amazing plus it combo's with Ancestral and Rockbiter. Same goes for Nomi, while he's not seeing a TON of play, he's become a new finisher since there no reliable Mecha'thun finish and him plus Archivist is OP; he puts out 36/36 stats for 7 mana and 9 times out of 10 the deck running him has some way to bounce him back or cheat the deck out super early (hence my nod at Myra's). It seems like one of the go to decks will be thief rogue, Miracle Rogue, and or Espionage rogue, and given the amount of deck play a rogue can do I am betting they get the nerf bat first.
However, all said and done, the meta is still very new and very volatile. Decks are performing well because people are running them against unrefined and meme decks. Boom Warrior is a decklist that was basically handed to us all finished and people got excited. Give it a week or so and 99.9% of decks will be running tech against Boom warrior or become so refined that it's win rate will plummet, mark my works.
Weekly Card Design Competition 10.15
Unpopular answer, but conjurer’s calling. That card is crazy good. :-)
DK hunter craft a powerful beast every turn, Boom have only 2 very good hero power, 7 armor and discover a mech, if we measure in 1/10 hunter DK is 10/10 and Boom is maximum 6/10.
The problem is one of few classes with hero cards, this type of card is waaaaaaaaaaaaaaay more powerful than any other and will shape the meta until rotation.
All classes should have hero cards or no one should have.
Might change bombs to do 4 damage instead of 5, down the road with how much shuffling is going on I wouldn't be surprised if they changed it to a max # of cards that can be in your deck to like 30 or 40.
Bomb maybe will be nerfed but Tempo Rogue?..
They've left much more powerful decks than bomb warrior go untouched before, I think it's likely though as it seems a clear level above the rest atm.
A little disappointed with this meta tbh- I don't want to play bomb warrior either, but the other options are all old decks with 2/3 new cards.
Most likely Rogue and Warrior will be hit. Maybe make Underbelly Fence only give +1/+0, or make Vendetta cost 1 after reduction. For
Warrior, they could make the bombs deal 4 damage, or make the boombots deal 1-3, instead of 1-4. Could also change the art and tribe for the goblin mech, so it can't go into the delivery drone pool.
Nothing seems too strong so far, even the 2 mana 3/4s are fairly easy to deal with. Dr. Boom, Mad Genius is far weaker than Deathstalker rexxar and Bloodreaver gul'dan, if this wasn't the case then the meta would have been Warrior and not Hunter. However, mad genius is the best current hero card, so I see why people are complaining.
Nope- if Aggro is weak like you said (which it isn't) then yes Control would be strong except Warrior is never good enough when Control is strong. Warrior does best when Aggro is strong like last meta, so you can turn brain off into Brawl into AoE akin to Odd Warrior last patch.
Odd Warrior lost to everything else, Control Warrior needs the likes of Dead Man's to beat other refined decks.
How can that be, when the most powerful cards from last year’s meta are gone? Even Zoolock feels like a completely different deck.
As for the OP, nothing from RoS obviously needs a nerf yet. Cards don’t get nerfed because they’re good, they get nerfed because they’re broken and dominating the meta. Bomb warrior is a popular archetype right now, but it’s not broken, even if it feels really bad to have Blastmaster Boom come down after mechs get rush.