Top contender classes are: odd paladin, all the top hunter decks (spell, secret, rattle, recruit), kingsbane rogue.
Odd pally: Level Up! to 6 mana. Odd paladin spams silver hand recruits by nature, and is therefore very aggressive by itself. Level Up! imo is the problem card of the deck, as it's just too hard to consistently remove silver hands, you'll eventually run out of clears. And this card is such an insane swing card it hurts too much to play against it. At 6 mana even paladins will be able to use it with their respective silver hand synergies. But these are a bit harder to pull off, and it being a bit more expensive doesn't help either.
Hunters: Deathstalker Rexxar to 8 mana. I think this card has proven to be the sauce of every hunter deck, it allows you to change your gameplan instantly when needed and win by value vs decks that you weren't supposed to counter. at 8 mana it seems like a far more fair deal, 7 mana wouldn't be enough imo. Also: Lesser Emerald Spellstone at 6 mana. This card also sees play in nearly every hunter deck, even when unupgraded, this card just generates so much board pressence that most decks can't deal with that early. I think 6 is a far more fair number.
Kingsbane Rogue: Leeching Poison to "After your Hero Kills a minion, restore 3 health to it". I think Kingsbane is an alright card, it's just that Leeching Poison makes it unfair. Nerfing it to a cap of 3 makes it much harder to contest the early game, and makes you have to set up 2 leeching poisons to get a great heal out of it, which even then, doesn't even closely compare to what it does now. I think a max heal of 6 is far more honest and having to draw both poisons for it gives many more decks a fair chance.
Druid: I don't neccessarily have a problem with combo druids, as long as its possible to fight against them, and as it currently stands, druid just has too much armor gain value. I think nerfing some of the more prevalent armor gain cards helps: Branching Paths gain only 4 armor. Oaken Summons gain only 3 Armor. This way druid can still beef up, but not as explosively, giving more decks a chance to secure a kill.
Only think I haven't mentioned here is warlock, but I'm not sure what can be done about him exactly, as both prevalent warlock archetypes are extremely different.
If you think even an unupgraded turn 5 spellstone (which is just two 3/3s) is too oppressive, I don't know what deck could you be possibly playing that couldn't deal with them. The only one worth considering is Rexxar, but I don't think the cost is the issue, but the infinite value it provides.
my b i sohuld have specified that it's good even when not upgraded. my point still stands that it generates insane board presence tho, as Zul'jin exists now.
Why not quit the game, if you're not satisfied ? Srsly Blizz won't change a thing like always... Druid is kind of known for it's issues for a while now...
Leeching Poison to only give LIfesteal for a turn (to permanently solve the Kingsbane BS)
Other than that there is nothing that needs to be nerfed that won't get fixed by the spring rotation.
Like, I hate Odd Paladin, but it's not really broken. It's just really annoying and it won't be around for much longer anyways so I don't see the need for nerfs, especially if it's just gonna make even moredegenerate decks stronger. Same goes for Druid and Hunter.
There's just barely anything that requires nerfs at this point.
Why not quit the game, if you're not satisfied ? Srsly Blizz won't change a thing like always... Druid is kind of known for it's issues for a while now...
except for literally all the times they changed things
Why not quit the game, if you're not satisfied ? Srsly Blizz won't change a thing like always... Druid is kind of known for it's issues for a while now...
wtf is the point of this comment lol.
Kinda comes across as if you're the salty one for ppl wanting to discuss balance. guess one of your fave decks is on the list :p
Why not quit the game, if you're not satisfied ? Srsly Blizz won't change a thing like always... Druid is kind of known for it's issues for a while now...
wtf is the point of this comment lol.
Kinda comes across as if you're the salty one for ppl wanting to discuss balance. guess one of your fave decks is on the list :p
tbh, my fav deck is not on the list... also KB is not my fav deck, but I play it, because it's strong but not too strong, you'll see you lose more often because you're not drawing into Leeching Poison, weapon buff or vanish... but guess what... people were ranting about my fav deck before rastakhan, now it's quiet, but it still exists and powerful cards were printed which are fitting really well...
This deck has counterdecks, sad if your deck does not fit into that category, I'll guess it get's recked.
I was like you a time ago, thinking of "fair decks" and stuff but this was never/ will never be the case... I could outrage bc of shaman, priest, druid and stuff this classes are getting but fck it, it's a fucking game, stop playing it, if you're not enjoying it, stop paying or whatever... crying out loud will change nothing at least on blizz's side... learn to handle losses, it's a GAME... if you're a tryhard instead and you think that you deserve to win bc you're the greatest player of all time, gratz, long way to go... again, it's a GAME, stop playing and move on...
Resurrect: Summon a random friendly minion that died this game that costs (5) or less. Mana cheating is bonkers in this game. Getting Ragnaros or 2 on turn 4 is clearly not ok. This should reduce the odds of that happening. Remember when this card was used with Injured Blademaster?
Kingsbane: Can't attack heroes. Make it a control card, not a cancerous mill/burn card.
Resurrect: Summon a random friendly minion that died this game that costs (5) or less. Mana cheating is bonkers in this game. Getting Ragnaros or 2 on turn 4 is clearly not ok. This should reduce the odds of that happening. Remember when this card was used with Injured Blademaster?
Kingsbane: Can't attack heroes. Make it a control card, not a cancerous mill/burn card.
y, you summon a 1/1 lich king, you resurrect a 1/1 = simple, and people are complaining about Kingsbane, lel
Are people seriously asking nerf for Zul’jin? That card is shit lmao.
If you think even an unupgraded turn 5 spellstone (which is just two 3/3s) is too oppressive, I don't know what deck could you be possibly playing that couldn't deal with them. The only one worth considering is Rexxar, but I don't think the cost is the issue, but the infinite value it provides.
It's not rng if you call - Amaz
my b i sohuld have specified that it's good even when not upgraded. my point still stands that it generates insane board presence tho, as Zul'jin exists now.
Why u hav to be mad? is only card gaem.
SALT oh SALT oh SAAAALLLT oh SALT oh SALT oh SALT
If you touch Leeching Poison KB will die 100%
Why not quit the game, if you're not satisfied ? Srsly Blizz won't change a thing like always... Druid is kind of known for it's issues for a while now...
Leeching Poison to only give LIfesteal for a turn (to permanently solve the Kingsbane BS)
Other than that there is nothing that needs to be nerfed that won't get fixed by the spring rotation.
Like, I hate Odd Paladin, but it's not really broken. It's just really annoying and it won't be around for much longer anyways so I don't see the need for nerfs, especially if it's just gonna make even moredegenerate decks stronger. Same goes for Druid and Hunter.
There's just barely anything that requires nerfs at this point.
I tried having fun once. It was awful.
except for literally all the times they changed things
I tried having fun once. It was awful.
wtf is the point of this comment lol.
Kinda comes across as if you're the salty one for ppl wanting to discuss balance. guess one of your fave decks is on the list :p
Why u hav to be mad? is only card gaem.
tbh, my fav deck is not on the list... also KB is not my fav deck, but I play it, because it's strong but not too strong, you'll see you lose more often because you're not drawing into Leeching Poison, weapon buff or vanish... but guess what... people were ranting about my fav deck before rastakhan, now it's quiet, but it still exists and powerful cards were printed which are fitting really well...
This deck has counterdecks, sad if your deck does not fit into that category, I'll guess it get's recked.
I was like you a time ago, thinking of "fair decks" and stuff but this was never/ will never be the case... I could outrage bc of shaman, priest, druid and stuff this classes are getting but fck it, it's a fucking game, stop playing it, if you're not enjoying it, stop paying or whatever... crying out loud will change nothing at least on blizz's side... learn to handle losses, it's a GAME... if you're a tryhard instead and you think that you deserve to win bc you're the greatest player of all time, gratz, long way to go... again, it's a GAME, stop playing and move on...
Make Spreading Plague and Hadronox cost 10.
Wild Mode needs Barnesnerfed badly as well.
Get nae nae'd!
Raiding Party is going to be nerfed soon. I think 5 mana.
I will crush you!
Resurrect: Summon a random friendly minion that died this game that costs (5) or less. Mana cheating is bonkers in this game. Getting Ragnaros or 2 on turn 4 is clearly not ok. This should reduce the odds of that happening. Remember when this card was used with Injured Blademaster?
Kingsbane: Can't attack heroes. Make it a control card, not a cancerous mill/burn card.
y, you summon a 1/1 lich king, you resurrect a 1/1 = simple, and people are complaining about Kingsbane, lel
good call, but I think 4 Mana instead of 5
Too early to tell, IMO. Most of their nerfs seem to be thought through, so I imagine they'll do the same this time around.
Do you require my assistance?
Leeching Poison to always heal for 3.
Rexxar DK to 9 mana
UI has to target minion if on the board otherwise can target heroes.
Emerald spellstone should start with 3 3/2 and go up to 5.
Freezing trap should cap cost at 10 or trigger after minion attack hero
For rogue nerf SAP and vanish to antisynergies with mill decks, maybe new card blind give enemy minion cant attack for 1 turn echo.
Some nerf to jeklik