My no.1 deck to try out this expansion was Odd Mage and it's been working great for me so far, climbed from rank 5 to 3 on first day.
One of the cards I'm running is Astromancer and I couldn't find a 'list of quality' of a random x drop which would help me decide more easily at what hand size she's optimal.
So I quickly dived into the collection and made a small calculation myself and I wanted to share it with you. I made it quite fast so it's not a thorough analysis (I only did it from 6-10) but it's a good start. I divided each mana cost into 3 categories: bad, ok and good.
*This also works for any other cards that generate a random minion from a certain mana cost (Evolve Shaman, Spiteful decks).
6-Drops: 13 bad ones, 25 ok ones and 20 good ones. A lot of great minions reside at the 6-mana slot: Cairne Bloodhoof, Damaged Stegotron and Hungry Ettin are some examples. With only a 22% chance of a bad outcome, you might want to think twice before going for a 7-drop. Worst outcomes being Possessed Lackey and a handful 3/3 or 3/4 minions.
7-Drops: 17 bad ones, 11 ok ones and 20 good ones results 35% of the time in a bad result. Among the bad ones are minions like Lynessa Sunsorrow and Giggling Inventor alongside Azalina Soulthief and a bunch of 4/4s. Silver Vanguard is obviously a bad outcome for Odd Mage as well. The new cards Linecracker and Amani War Bear deserve a mention for making this number a bit more BEARable in Rastakhan, and for Odd Mage getting an Abominable Bowman is actually really good if you had a cat or Baku die.
8-Drops: This used to be the magic number, but times have changed and the results are similar to 7-drops: 12 bad ones, 7 ok ones and 15 good ones. Again, there's a 35% chance of a bad outcome. Hir'eek, the Bat says hello.
9-Drops: 5 bad ones, 2 ok ones and 14 good ones. You're being let down about 25% of the time and there's a 66% chance you're going to be really happy with the result. The worst ones to get are Dragoncaller Alanna, Dragonhatcher, Master Oakheart & Ozruk. Comparing this to the worst outcomes from other mana-costs I'd say this is the new magic number.
10-Drops: 1 ok one (Hakkar the Soulflayer) and 7 good ones. So yeah Spiteful Priest really wants Mind Control to hit from Spiteful Summoner and Spiteful Druid is waiting for a try-out. You have a 87,5 % chance to get atleast an 8/8.
Hope this helps some people out :).
If the interest is there I might make a more thorough analysis taking into account average stats. Now I just qualified each minion as bad/ok/good, but the problem with this calculation is that the 1/1 is the same category 'bad' as the 4/4. The qualification of good/ok/bad does take into account that it's easier to go for 6-mana minion than it is for a 9-mana minion for example so I was a little less strict in my appreciation when the mana cost was lower.
8-Drops: This used to be the magic number, but times have changed and the results are similar to 7-drops: 12 bad ones, 7 ok ones and 15 good ones. Again, there's a 35% chance of a bad outcome. Hir'eek, the Bat and Dragoncaller Alanna say hello.
9-Drops: 5 bad ones, 2 ok ones and 14 good ones. You're being let down about 25% of the time and there's a 66% chance you're going to be really happy with the result. The worst ones to get are Dragonhatcher, Master Oakheart & Ozruk. Comparing this to the worst outcomes from other mana-costs I'd say this is the new magic number.
Nice statistic. You put Alanna in the wrong place though.
Hi everyone, hope you''re all enjoying Rastakhan!
My no.1 deck to try out this expansion was Odd Mage and it's been working great for me so far, climbed from rank 5 to 3 on first day.
One of the cards I'm running is Astromancer and I couldn't find a 'list of quality' of a random x drop which would help me decide more easily at what hand size she's optimal.
So I quickly dived into the collection and made a small calculation myself and I wanted to share it with you. I made it quite fast so it's not a thorough analysis (I only did it from 6-10) but it's a good start. I divided each mana cost into 3 categories: bad, ok and good.
*This also works for any other cards that generate a random minion from a certain mana cost (Evolve Shaman, Spiteful decks).
6-Drops: 13 bad ones, 25 ok ones and 20 good ones. A lot of great minions reside at the 6-mana slot: Cairne Bloodhoof, Damaged Stegotron and Hungry Ettin are some examples. With only a 22% chance of a bad outcome, you might want to think twice before going for a 7-drop. Worst outcomes being Possessed Lackey and a handful 3/3 or 3/4 minions.
7-Drops: 17 bad ones, 11 ok ones and 20 good ones results 35% of the time in a bad result. Among the bad ones are minions like Lynessa Sunsorrow and Giggling Inventor alongside Azalina Soulthief and a bunch of 4/4s. Silver Vanguard is obviously a bad outcome for Odd Mage as well. The new cards Linecracker and Amani War Bear deserve a mention for making this number a bit more BEARable in Rastakhan, and for Odd Mage getting an Abominable Bowman is actually really good if you had a cat or Baku die.
8-Drops: This used to be the magic number, but times have changed and the results are similar to 7-drops: 12 bad ones, 7 ok ones and 15 good ones. Again, there's a 35% chance of a bad outcome. Hir'eek, the Bat says hello.
9-Drops: 5 bad ones, 2 ok ones and 14 good ones. You're being let down about 25% of the time and there's a 66% chance you're going to be really happy with the result. The worst ones to get are Dragoncaller Alanna, Dragonhatcher, Master Oakheart & Ozruk. Comparing this to the worst outcomes from other mana-costs I'd say this is the new magic number.
10-Drops: 1 ok one (Hakkar the Soulflayer) and 7 good ones. So yeah Spiteful Priest really wants Mind Control to hit from Spiteful Summoner and Spiteful Druid is waiting for a try-out. You have a 87,5 % chance to get atleast an 8/8.
Hope this helps some people out :).
If the interest is there I might make a more thorough analysis taking into account average stats. Now I just qualified each minion as bad/ok/good, but the problem with this calculation is that the 1/1 is the same category 'bad' as the 4/4. The qualification of good/ok/bad does take into account that it's easier to go for 6-mana minion than it is for a 9-mana minion for example so I was a little less strict in my appreciation when the mana cost was lower.
Nice statistic. You put Alanna in the wrong place though.
Aha, thanks I'll correct that!
Interesting analysis and a good rule of thumb. Obviously you can't generate a 10 drop with Astromancer, but I'm glad you included it.