I'm at rank 11 currently, and I've been using big spell mage, and it has been working a lot. My goal is rank 5, but if I make legend, it'll he my first time.
Deathrattle Hunter, Token Druid (the Strongshell Scavenger variant) or Odd Rogue, mate. Anything else is a waste of your time at the moment.
After playoffs everybody's playing Deathrattle Hunter and I've never seen so few Druids on the ladder from rank 4 to legend.
Anyway played mostly Odd Pally to counter Hunters and Rogues and got to legend with almost 80% WR. I recommend this deck if you don't see a lot of Warriors and Druids. It's pretty good vs Zoolock also as long as you retain board control ;)
Now playing some Togwaggle to climb legend since Quest Rogue seems to be disappearing slowly from the meta
I'm making the push for legend again this season, after accidentally finding out that Zoolock was just insane when completing a Warlock quest (I wasn't going to play that cancer deck in casual) and getting a 100% winrate from 9 to 5. Went back to my Odd pally build at rank 5, which had a questionable winrate, then swapped it to an Odd Mech package (kind of like the one that was going around a month ago, but with a few tweaks), and HOLY CRAP is it good. You can build tall to counter Druid, focus on building just 1 insane mech and res it when it gets cleared, not spend your mana and not get punished, and do pretty much anything.
It wasn't working a few weeks ago, but now it's THE BOMB, and I'm not sure what changed. Even Zilliax made it's way back into my favour, after I originally discounted it as too slow for the meta. It only lacks AoE, but the weapons more than make up for it. Wargear + Zilliax + Kangor's Endless Army on a simple, small mech, ensures ridiculous healing, with a shield on top, so it's just beautiful when you pop it against an aggressive or even control deck, when you're on the ropes.
Try it if you're ranks 5-3, that's what I can vouch for so far. Truly oppressive.
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I wasn't planning on going for a run today. But those cops came out of nowhere.
Never hit Legend before but decided to push this month. I'm glad the meta's so diverse on the EU ladder but it makes the climb difficult. Having decent success with Deathrattle Hunter, at Rank 4, 2 stars just now with only 2 losses since rank 5, no stars.
The omnipresence of Token Druid is alarming. I'm managing to beat most of them with my Odd Mech Pally build which is a highly unfavourable matchup, so I'm getting lucky, but christ, someone come up with a counter to reduce the frequence of this deck, please. It's just SO one-dimensional and frustrating to play against, almost always taking them to fatigue.
Any tips on the deck to switch to to shut them down faster than in 15 turns? Willing to switch off my main until a rank where there are less of them around. It's putting me off laddering.
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I wasn't planning on going for a run today. But those cops came out of nowhere.
I'm one of those guys playing token druid :P At legend around R500 right now. If you want to beat tokens my deck choices would be probably:
Evenlock: because it runs double defile and hellfire, also if they don't have the nuts you can pressure with giants/twilight drakes and finish the game pretty fast.
Taunt Druid: this deck just destroys any other Druid pretty easily
Quest Rogue: because it's favorite against anything :P
Secret Hunter: can go insanely fast and push the druid to make bad tempo plays to defend himself
IMO never play any other druid deck (they're pretty unfavored against token), odd warrior (if your removal is not all in the first 15 cards you die pretty fast), egg hunter (almost auto-lose) or any aggro that's not hyper fast. Hope this helps
I can only add that Midrange Shaman destroys Token Druid as well. My win % against Druid with the deck is amazing (it also deals nicely with the other Druid decks). Between Hagatha, Shudderwock, Mind Control Techs, Kalimos and the taunts you run in this deck it's hard for them to get a good Savage Roar turn. I run two versions: one with an Electra spell package and one with Corpsetakrs. Both versions deal with Token Druid really good. You are dependant on some draws though so losing is possible if you draw badly.
Any priest deck also ruins Token Druid's day with Psychic Scream (+ Shadow Visions & Mass Dispel). Question is: do you really wanna play priest now? ;)
Some other decks can improve the match-up drastically if they run Mind Control Techs or Abominations (I have actually seen a rise in the Abomination tech lately). And you probably already know about our friend Mossy Horror by now.
When playing against Token Druid it's paramount that you do not let them get a good Spreading Plague of. If they play whispering woods without SoF then don't let them bait you to go wide.
I can only add that Midrange Shaman destroys Token Druid as well. My win % against Druid with the deck is amazing (it also deals nicely with the other Druid decks). Between Hagatha, Shudderwock, Mind Control Techs, Kalimos and the taunts you run in this deck it's hard for them to get a good Savage Roar turn. I run two versions: one with an Electra spell package and one with Corpsetakrs. Both versions deal with Token Druid really good. You are dependant on some draws though so losing is possible if you draw badly.
Any priest deck also ruins Token Druid's day with Psychic Scream (+ Shadow Visions & Mass Dispel). Question is: do you really wanna play priest now? ;)
Some other decks can improve the match-up drastically if they run Mind Control Techs or Abominations (I have actually seen a rise in the Abomination tech lately). And you probably already know about our friend Mossy Horror by now.
When playing against Token Druid it's paramount that you do not let them get a good Spreading Plague of. If they play whispering woods without SoF then don't let them bait you to go wide.
I've also been playing midrange shaman (currently at rank 1) but wanted to run an idea by you. I found that only running two one drops and one two drop meant having a pretty abysmal early game if you draw badly, and mind control techs was a vanilla 3/3 in a majority of matchups, so I took out a mct for a glacial shard, which is an elemental for kalimos, a one drop, and an additional battlecry for shudderwock that can be quite useful. What do you think of the change? I also experimented with a version without keleseth but with two nimbuses and two earthen mights, which were great with Electra, and that really helped with providing minions to play even when my hand was small, and I'm undecided right now, but surprised that all midrange shaman lists don't even consider it.
I like the suggestion of Glacial Shard. I included it in my Elemental Handmage as that was lacking in early game as well and it performed well there; I can see it working as well in this deck. I would not cut the MCT's though; for me they have been invaluable in a lot of match-ups. From the online lists circulating I cut the Stonehill Defenders and Lich King; I didn't like them that much. Especially Lich King tends to give me a lot of shit cards. I am currently experimenting with a Bonemare in the deck but I might have to drop that for something that battles EvenLocks better if they keep rising in popularity.
Dropping Keleseth is interesting. I might give that a try :). Though I don't often have an empty hand I find myself hardly in need of card draw except for only a few matches (guess we have a bit of a different playstyle maybe). Though if you run the nimbus and earthen might package I can understand your choice to drop an MCT.
Good luck with the climb. I'm at rank 2 and 4 stars atm so I might queue into you hehe ;).
I can only add that Midrange Shaman destroys Token Druid as well. My win % against Druid with the deck is amazing (it also deals nicely with the other Druid decks). Between Hagatha, Shudderwock, Mind Control Techs, Kalimos and the taunts you run in this deck it's hard for them to get a good Savage Roar turn. I run two versions: one with an Electra spell package and one with Corpsetakrs. Both versions deal with Token Druid really good. You are dependant on some draws though so losing is possible if you draw badly.
Any priest deck also ruins Token Druid's day with Psychic Scream (+ Shadow Visions & Mass Dispel). Question is: do you really wanna play priest now? ;)
Some other decks can improve the match-up drastically if they run Mind Control Techs or Abominations (I have actually seen a rise in the Abomination tech lately). And you probably already know about our friend Mossy Horror by now.
When playing against Token Druid it's paramount that you do not let them get a good Spreading Plague of. If they play whispering woods without SoF then don't let them bait you to go wide.
I've tried a few other decks now, nothing comes even close to my winrate vs. them with my Mech Pally, which is still above 70%. The other decks seem to hit the 60% mark, and yes, you win faster, but you also know you've lost way sooner, and more often. Back to the drawing board. The protracted play-around games to beat them is doing my nut in, and seriously slowing my progress.
It's also doing my head in to play tall and smart 75% of the time (because of how many I'm being matched up with), beating a highly unfavourable opponent, then going into an even or actually favourable matchup, and losing the flow of how the deck is actually meant to be played, and losing matchups I should win, because "tadaaaa, surprise, NOT a druid". It's like a freakin' Spreading Plague, that deck.
See what I did there?
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I wasn't planning on going for a run today. But those cops came out of nowhere.
My climb is at an end now, I just hit Legend with Midrange Shaman after a lazy sunday playing HS :).
@Kwakdizzle: Gotta thank you because the last 10 games I went with the Elemental package instead of Keleseth and it paid off hehe.
@Skyryser: Idk man; I checked my stats again and for my 3 versions of Midrange Shaman my stats against Druid are as followed: 2W1L, 6W2L and 9W1L. From those losses I know a few of them were against Maly Druid. I think I only lost one game against Tokens.
You need some losses with each deck to understand each of it's match-ups though. When I picked up this deck last month my win rate against Token Druid was probably underwhelming as well.
You're probably right, I've got a problem where I think I've actually hit expert level with Pally, and everything just seems a teeeeeeny bit clunky in comparison now. I'm in that funny zone where I think anything else I pick will automatically see me drop ranks, which I'm loathe to do, but I also just cannot bring myself to play in casual with strong decks; I hate people that do it. I might just power through with Mechs and ditch it next season. Hopefully something happens in the meantime to thin the herd.
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I wasn't planning on going for a run today. But those cops came out of nowhere.
My climb is at an end now, I just hit Legend with Midrange Shaman after a lazy sunday playing HS :).
@Kwakdizzle: Gotta thank you because the last 10 games I went with the Elemental package instead of Keleseth and it paid off hehe.
@Skyryser: Idk man; I checked my stats again and for my 3 versions of Midrange Shaman my stats against Druid are as followed: 2W1L, 6W2L and 9W1L. From those losses I know a few of them were against Maly Druid. I think I only lost one game against Tokens.
You need some losses with each deck to understand each of it's match-ups though. When I picked up this deck last month my win rate against Token Druid was probably underwhelming as well.
I'm glad to hear it! Indeed, earthen might is too much to pass up, it's too good as a turn two play on firefly, or better yet, on electra on turn 4 or 5. And menecing nimbus just fills your hand so effeciently, especially with Shudderwock. I once beat firebat on stream with the deck xD
I kind of took a hiatus from standard ranked and went to wild, where I basically shot straight from rank 3 to legend 107. Time to head back to standard with midrange shaman!
Edit: Can you share your list? I'm curious what you cut out for the 2 drop package, and want to see how it compares to mine.
I made legend again, this time with the Tempo Aluneth mage, on the heels of a 17-5 run. It seems to crush token druid somehow, and it's got a chance against everything else. I faced a lot of warlocks on my final climb, and mages eat warlocks for breakfast. Quest rogues were present on the ladder too, and tempo mage loves that matchup.
Now I get to play at legend which is a mess of Quest Rogue and Shudderwocks haha. Guess I have to stick with the mage a little while longer.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
The grind continues... Rank 3, 1 star with Deathrattle Hunter. 58% win rate.
To everyone that hit Legend this month already, how many games roughly are you playing to get there and did you just stick with the same deck since rank 5 or do you change?
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Unbowed. Unbent. Unbroken.
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Deathrattle Hunter, Token Druid (the Strongshell Scavenger variant) or Odd Rogue, mate. Anything else is a waste of your time at the moment.
Every month, I tell myself that I'm gonna go to Legend this month. But I'm just too tired after I got rank 15. So it just like I never get it!
Gonna farm greedy decks with quest rogue as usual.
After playoffs everybody's playing Deathrattle Hunter and I've never seen so few Druids on the ladder from rank 4 to legend.
Anyway played mostly Odd Pally to counter Hunters and Rogues and got to legend with almost 80% WR. I recommend this deck if you don't see a lot of Warriors and Druids. It's pretty good vs Zoolock also as long as you retain board control ;)
Now playing some Togwaggle to climb legend since Quest Rogue seems to be disappearing slowly from the meta
Just hit legend on EU using Deathrattle Hunter (this list, except with 1 extra Stitched Tracker instead of Charged Devilsaur: https://www.hearthstonetopdecks.com/decks/casies-deathrattle-hunter-hct-eu-fall-playoffs-2018/). Highly recommended deck.
I'm making the push for legend again this season, after accidentally finding out that Zoolock was just insane when completing a Warlock quest (I wasn't going to play that cancer deck in casual) and getting a 100% winrate from 9 to 5. Went back to my Odd pally build at rank 5, which had a questionable winrate, then swapped it to an Odd Mech package (kind of like the one that was going around a month ago, but with a few tweaks), and HOLY CRAP is it good. You can build tall to counter Druid, focus on building just 1 insane mech and res it when it gets cleared, not spend your mana and not get punished, and do pretty much anything.
It wasn't working a few weeks ago, but now it's THE BOMB, and I'm not sure what changed. Even Zilliax made it's way back into my favour, after I originally discounted it as too slow for the meta. It only lacks AoE, but the weapons more than make up for it. Wargear + Zilliax + Kangor's Endless Army on a simple, small mech, ensures ridiculous healing, with a shield on top, so it's just beautiful when you pop it against an aggressive or even control deck, when you're on the ropes.
Try it if you're ranks 5-3, that's what I can vouch for so far. Truly oppressive.
I wasn't planning on going for a run today. But those cops came out of nowhere.
The grind is real this month...
Never hit Legend before but decided to push this month. I'm glad the meta's so diverse on the EU ladder but it makes the climb difficult. Having decent success with Deathrattle Hunter, at Rank 4, 2 stars just now with only 2 losses since rank 5, no stars.
Unbowed. Unbent. Unbroken.
The omnipresence of Token Druid is alarming. I'm managing to beat most of them with my Odd Mech Pally build which is a highly unfavourable matchup, so I'm getting lucky, but christ, someone come up with a counter to reduce the frequence of this deck, please. It's just SO one-dimensional and frustrating to play against, almost always taking them to fatigue.
Any tips on the deck to switch to to shut them down faster than in 15 turns? Willing to switch off my main until a rank where there are less of them around. It's putting me off laddering.
I wasn't planning on going for a run today. But those cops came out of nowhere.
I'm one of those guys playing token druid :P At legend around R500 right now. If you want to beat tokens my deck choices would be probably:
Evenlock: because it runs double defile and hellfire, also if they don't have the nuts you can pressure with giants/twilight drakes and finish the game pretty fast.
Taunt Druid: this deck just destroys any other Druid pretty easily
Quest Rogue: because it's favorite against anything :P
Secret Hunter: can go insanely fast and push the druid to make bad tempo plays to defend himself
IMO never play any other druid deck (they're pretty unfavored against token), odd warrior (if your removal is not all in the first 15 cards you die pretty fast), egg hunter (almost auto-lose) or any aggro that's not hyper fast. Hope this helps
What poster above said.
I can only add that Midrange Shaman destroys Token Druid as well. My win % against Druid with the deck is amazing (it also deals nicely with the other Druid decks). Between Hagatha, Shudderwock, Mind Control Techs, Kalimos and the taunts you run in this deck it's hard for them to get a good Savage Roar turn. I run two versions: one with an Electra spell package and one with Corpsetakrs. Both versions deal with Token Druid really good. You are dependant on some draws though so losing is possible if you draw badly.
Any priest deck also ruins Token Druid's day with Psychic Scream (+ Shadow Visions & Mass Dispel). Question is: do you really wanna play priest now? ;)
Some other decks can improve the match-up drastically if they run Mind Control Techs or Abominations (I have actually seen a rise in the Abomination tech lately). And you probably already know about our friend Mossy Horror by now.
When playing against Token Druid it's paramount that you do not let them get a good Spreading Plague of. If they play whispering woods without SoF then don't let them bait you to go wide.
I've also been playing midrange shaman (currently at rank 1) but wanted to run an idea by you. I found that only running two one drops and one two drop meant having a pretty abysmal early game if you draw badly, and mind control techs was a vanilla 3/3 in a majority of matchups, so I took out a mct for a glacial shard, which is an elemental for kalimos, a one drop, and an additional battlecry for shudderwock that can be quite useful. What do you think of the change? I also experimented with a version without keleseth but with two nimbuses and two earthen mights, which were great with Electra, and that really helped with providing minions to play even when my hand was small, and I'm undecided right now, but surprised that all midrange shaman lists don't even consider it.
Cheers guys, Midrange Shammy is actually a deck I quite enjoy, so will give that a go. Really appreciate it!
I wasn't planning on going for a run today. But those cops came out of nowhere.
I like the suggestion of Glacial Shard. I included it in my Elemental Handmage as that was lacking in early game as well and it performed well there; I can see it working as well in this deck. I would not cut the MCT's though; for me they have been invaluable in a lot of match-ups. From the online lists circulating I cut the Stonehill Defenders and Lich King; I didn't like them that much. Especially Lich King tends to give me a lot of shit cards. I am currently experimenting with a Bonemare in the deck but I might have to drop that for something that battles EvenLocks better if they keep rising in popularity.
Dropping Keleseth is interesting. I might give that a try :). Though I don't often have an empty hand I find myself hardly in need of card draw except for only a few matches (guess we have a bit of a different playstyle maybe). Though if you run the nimbus and earthen might package I can understand your choice to drop an MCT.
Good luck with the climb. I'm at rank 2 and 4 stars atm so I might queue into you hehe ;).
I've tried a few other decks now, nothing comes even close to my winrate vs. them with my Mech Pally, which is still above 70%. The other decks seem to hit the 60% mark, and yes, you win faster, but you also know you've lost way sooner, and more often. Back to the drawing board. The protracted play-around games to beat them is doing my nut in, and seriously slowing my progress.
It's also doing my head in to play tall and smart 75% of the time (because of how many I'm being matched up with), beating a highly unfavourable opponent, then going into an even or actually favourable matchup, and losing the flow of how the deck is actually meant to be played, and losing matchups I should win, because "tadaaaa, surprise, NOT a druid". It's like a freakin' Spreading Plague, that deck.
See what I did there?
I wasn't planning on going for a run today. But those cops came out of nowhere.
My climb is at an end now, I just hit Legend with Midrange Shaman after a lazy sunday playing HS :).
@Kwakdizzle: Gotta thank you because the last 10 games I went with the Elemental package instead of Keleseth and it paid off hehe.
@Skyryser: Idk man; I checked my stats again and for my 3 versions of Midrange Shaman my stats against Druid are as followed: 2W1L, 6W2L and 9W1L. From those losses I know a few of them were against Maly Druid. I think I only lost one game against Tokens.
You need some losses with each deck to understand each of it's match-ups though. When I picked up this deck last month my win rate against Token Druid was probably underwhelming as well.
You're probably right, I've got a problem where I think I've actually hit expert level with Pally, and everything just seems a teeeeeeny bit clunky in comparison now. I'm in that funny zone where I think anything else I pick will automatically see me drop ranks, which I'm loathe to do, but I also just cannot bring myself to play in casual with strong decks; I hate people that do it. I might just power through with Mechs and ditch it next season. Hopefully something happens in the meantime to thin the herd.
I wasn't planning on going for a run today. But those cops came out of nowhere.
I'm glad to hear it! Indeed, earthen might is too much to pass up, it's too good as a turn two play on firefly, or better yet, on electra on turn 4 or 5. And menecing nimbus just fills your hand so effeciently, especially with Shudderwock. I once beat firebat on stream with the deck xD
I kind of took a hiatus from standard ranked and went to wild, where I basically shot straight from rank 3 to legend 107. Time to head back to standard with midrange shaman!
Edit: Can you share your list? I'm curious what you cut out for the 2 drop package, and want to see how it compares to mine.
Sure: #[deck]## Midrange Element
# Class: Shaman
# Format: Standard
# Year of the Raven
#
# 2x (1) Fire Fly
# 1x (1) Lightning Bolt
# 2x (1) Unstable Evolution
# 2x (2) Earthen Might
# 2x (2) Menacing Nimbus
# 1x (3) Electra Stormsurge
# 1x (3) Gluttonous Ooze
# 2x (3) Lightning Storm
# 2x (3) Mind Control Tech
# 1x (3) Tar Creeper
# 2x (4) Hex
# 2x (4) Saronite Chain Gang
# 2x (5) Fungalmancer
# 2x (5) Giggling Inventor
# 1x (5) Thrall, Deathseer
# 2x (7) Corridor Creeper
# 1x (8) Hagatha the Witch
# 1x (8) Kalimos, Primal Lord
# 1x (9) Shudderwock
#
AAECAaoICPkD88ICysMC08UC688Cp+4C7/cCmfsCC/UE3gX+BevCApvLAvvTAtHhAt/pArDwAuL4AoqAAwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone[/deck]
I made legend again, this time with the Tempo Aluneth mage, on the heels of a 17-5 run. It seems to crush token druid somehow, and it's got a chance against everything else. I faced a lot of warlocks on my final climb, and mages eat warlocks for breakfast. Quest rogues were present on the ladder too, and tempo mage loves that matchup.
Now I get to play at legend which is a mess of Quest Rogue and Shudderwocks haha. Guess I have to stick with the mage a little while longer.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
The grind continues... Rank 3, 1 star with Deathrattle Hunter. 58% win rate.
To everyone that hit Legend this month already, how many games roughly are you playing to get there and did you just stick with the same deck since rank 5 or do you change?
Unbowed. Unbent. Unbroken.