It looks amazing to control your opponents deck, and surely no aggro deck can win against that, but how does it win vs other control decks? I played a similar odd warior deck at release, and while I could defend myself against any aggro and midrange deck, I just couldn't consistently win against other control decks. Either I would run out of control cards, or I would lose the fatigue game (although maybe it isn't such a big problem with this specific deck as it has no card draw).
I'm playing another control warrior deck, a "normal" one with all cost cards. It also works quite well, although a bit worse against aggro. it wins against control easily though, because it relies on two things; 1) Dead Man's Handing your Lich King, Rotface and Grommash, together with many more cards effectively giving you 5-10 more cards in your deck than your opponent, thus no fatigue, and 2) Boomshipping previously mentioned cards. That's usually too much for even control too handle unless it's a warlock with Twisting Nether.
It doesn't. Everyone's playing aggro, that's why it has 60% winrate.
I suppose it's still worth playing, I do face a lot of control warlocks and big spell mages though which I think I would have a hard time dealing with.
Your win condition is to run your opponent out of steam. I agree with Omnichrom : since everyone is playing aggro, it's pretty normal that this deck has a high winrate, Odd warrior is built to beat this kind of deck.
On the other hand, it's not that hard to beat BS mage in the fatigue game...
Along with destroying most aggro decks, it can armor out of some combo decks kill range, mainly Malygos druid which is a popular and strong deck. It can take on most midrange decks as well, though not dominate them like it does aggro.
It has really high win rates against aggro too, like really high.
It's weakness is decks with "infinite" value and combinations that can't be armored out of. Shudderwock, Jaina, Tog, Kingsbane, etc.
It's a spectacular deck if played well and has fewer auto-losses than most control decks.
This concept of a "win condition" is being made way too complicated. The win condition is to have greater than zero life when your opponent hits zero. Nothing more or less difficult than that. Turns out that gaining an additional 90 hp over the course of a game is often a win condition in and of itself.
That being said, if it gets too much more popular, people will switch out a few cards to play quest warrior, a deck which is not quite as good against some things, but wins the control warrior matchup a staggering amount of the time.
If you want to play the counter-meta game, quest warrior is an option, but so far I haven't seen many players at mid legend that know what they're doing in the mirror match, so you ought to be ok just going head to head.
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It can pretty much out-value almost all control Decks.
It's resource management vs. different control archetypes. Armor up and win the value game in fatigue with Dr. Boom. The only control deck which gives Odd Warrior a hard time is Big spell Mage with DK Jaina and if you don't manage to silence Rin in Control Warlock.
I play Odd Warrior with Zola at the moment and it feels pretty satisfying.
I reached legend with odd warrior yesterday, and beat a few control decks on the way. The key is to never draw, deny them extra cards (e.g. Save silence for opposing direhorns), and use direhorns and Elise to delay fatigue. Control match ups almost always go to fatigue, so you need to start the game from turn one planning around that. You can afford to be greedy with removal since you can get so much armor, and being greedy typically allows you to outvalue your opponent. If you do this, you'll be ahead on fatigue and have more value in the end game. If your opponent does the same thing, it'll be close and depends on who extracted the most value out of their cards.
It's not the control decks you need to be worried about. It's the combo decks like tog and shudderwock.
I hit legend from rank four even if I faced less than 25% aggro decks... The only unwinnable matchup was togwaggle druid or mechathun things, aggro, malygos or otk priests don't stand a chance
I saw Asmodai playing the deck on stream. It is simply a grinder deck that just outlasts and outvalues you and gets some minions to stick in the end. One strong counter seemed to be deathrattle hunter, the zombie beasts are too much to handle.
I saw Asmodai playing the deck on stream. It is simply a grinder deck that just outlasts and outvalues you and gets some minions to stick in the end. One strong counter seemed to be deathrattle hunter, the zombie beasts are too much to handle.
Indeed deathrattle hunter is a nightmare for any control warrior to deal with. That's why some lists (including mine) run two Ironbeak Owls and Mind Control Tech. I actually just beat a deathrattle hunter who played his DK on curve with my odd warrior at legend rank (around 5000, so dumpster): Warrior has an amazing amount of answers, you just need to get somewhat lucky with at least one MCT and save your ironbeak owls for the cubes. I am a little shocked myself at how I managed to deal with over 10 zombeasts and beat him in turn 6 fatigue while just entered my first turn of fatigue.
I've been playing since the release a control "Mech" warrior with Dead Man's Hand and vs this Odd Warrior so far have 100% win rate, are long games but in the end I have more resourses.
Indeed it doesn't, it has extremly unfavourable match up against Control Warlock and people never give up, which is somewhat annoying. I know i'm going to win i just have to play for 30-ish minutes.
I gotta say, I played 50+ matches overall with odd warrior and I faced only 2 aggro - heal zoo, other than that, it's 67% deathrattle hunter (wtf?) and I have like 65% winrate despite that.
Seems like everyone use Shield Block in Odd W but normally I have much cards and armor. In many matchups I think it's better to take in somethine else like a second direhorn and maybe King Mosh.
Talking specifically about this deck; https://hsreplay.net/decks/7fcddMlmuvbK0tR1wo0bGh/#gameType=RANKED_STANDARD
It looks amazing to control your opponents deck, and surely no aggro deck can win against that, but how does it win vs other control decks?
I played a similar odd warior deck at release, and while I could defend myself against any aggro and midrange deck, I just couldn't consistently win against other control decks. Either I would run out of control cards, or I would lose the fatigue game (although maybe it isn't such a big problem with this specific deck as it has no card draw).
I'm playing another control warrior deck, a "normal" one with all cost cards. It also works quite well, although a bit worse against aggro. it wins against control easily though, because it relies on two things; 1) Dead Man's Handing your Lich King, Rotface and Grommash, together with many more cards effectively giving you 5-10 more cards in your deck than your opponent, thus no fatigue, and 2) Boomshipping previously mentioned cards. That's usually too much for even control too handle unless it's a warlock with Twisting Nether.
So how does Odd warrior beat other control decks?
I suppose it's still worth playing, I do face a lot of control warlocks and big spell mages though which I think I would have a hard time dealing with.
Your win condition is to run your opponent out of steam. I agree with Omnichrom : since everyone is playing aggro, it's pretty normal that this deck has a high winrate, Odd warrior is built to beat this kind of deck.
On the other hand, it's not that hard to beat BS mage in the fatigue game...
Along with destroying most aggro decks, it can armor out of some combo decks kill range, mainly Malygos druid which is a popular and strong deck. It can take on most midrange decks as well, though not dominate them like it does aggro.
It has really high win rates against aggro too, like really high.
It's weakness is decks with "infinite" value and combinations that can't be armored out of. Shudderwock, Jaina, Tog, Kingsbane, etc.
It's a spectacular deck if played well and has fewer auto-losses than most control decks.
This concept of a "win condition" is being made way too complicated. The win condition is to have greater than zero life when your opponent hits zero. Nothing more or less difficult than that. Turns out that gaining an additional 90 hp over the course of a game is often a win condition in and of itself.
That being said, if it gets too much more popular, people will switch out a few cards to play quest warrior, a deck which is not quite as good against some things, but wins the control warrior matchup a staggering amount of the time.
If you want to play the counter-meta game, quest warrior is an option, but so far I haven't seen many players at mid legend that know what they're doing in the mirror match, so you ought to be ok just going head to head.
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It can pretty much out-value almost all control Decks.
It's resource management vs. different control archetypes. Armor up and win the value game in fatigue with Dr. Boom. The only control deck which gives Odd Warrior a hard time is Big spell Mage with DK Jaina and if you don't manage to silence Rin in Control Warlock.
I play Odd Warrior with Zola at the moment and it feels pretty satisfying.
I reached legend with odd warrior yesterday, and beat a few control decks on the way. The key is to never draw, deny them extra cards (e.g. Save silence for opposing direhorns), and use direhorns and Elise to delay fatigue. Control match ups almost always go to fatigue, so you need to start the game from turn one planning around that. You can afford to be greedy with removal since you can get so much armor, and being greedy typically allows you to outvalue your opponent. If you do this, you'll be ahead on fatigue and have more value in the end game. If your opponent does the same thing, it'll be close and depends on who extracted the most value out of their cards.
It's not the control decks you need to be worried about. It's the combo decks like tog and shudderwock.
I hit legend from rank four even if I faced less than 25% aggro decks... The only unwinnable matchup was togwaggle druid or mechathun things, aggro, malygos or otk priests don't stand a chance
It beats Aggro and can hold its own against most Control Decks. Its not that good of a deck overall but with so much aggro around it works.
I saw Asmodai playing the deck on stream. It is simply a grinder deck that just outlasts and outvalues you and gets some minions to stick in the end. One strong counter seemed to be deathrattle hunter, the zombie beasts are too much to handle.
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Indeed deathrattle hunter is a nightmare for any control warrior to deal with. That's why some lists (including mine) run two Ironbeak Owls and Mind Control Tech. I actually just beat a deathrattle hunter who played his DK on curve with my odd warrior at legend rank (around 5000, so dumpster): Warrior has an amazing amount of answers, you just need to get somewhat lucky with at least one MCT and save your ironbeak owls for the cubes. I am a little shocked myself at how I managed to deal with over 10 zombeasts and beat him in turn 6 fatigue while just entered my first turn of fatigue.
Please bring more control warrior to ladder.
My lab recruiter can't wait to meet Garrosh .
Thank you !
And I'm sure aggro decks can't wait to meet you.
We get it, every archetype has a counter. No need to jump into a thread about a certain archetype and gloat about how you counter it.
I've been playing since the release a control "Mech" warrior with Dead Man's Hand and vs this Odd Warrior so far have 100% win rate, are long games but in the end I have more resourses.
Indeed it doesn't, it has extremly unfavourable match up against Control Warlock and people never give up, which is somewhat annoying. I know i'm going to win i just have to play for 30-ish minutes.
Add 1 Azalina to improve Odds against control and combo- not much else to do. You can also add 1 zola for more value
I gotta say, I played 50+ matches overall with odd warrior and I faced only 2 aggro - heal zoo, other than that, it's 67% deathrattle hunter (wtf?) and I have like 65% winrate despite that.
Seems like everyone use Shield Block in Odd W but normally I have much cards and armor. In many matchups I think it's better to take in somethine else like a second direhorn and maybe King Mosh.
you can tech in azalina for togwagle . unwinnable matchups are for sure shudderwock.. no counter there.
against BS mage (which no one really plays) its like 50/50, when he has jaina on turn 9 its really hard to win this..
cubi hunter is also a really bad matchup but not unwinnable.
quest rogue and kingsbane rogue are insta concede.
I made it to legend with my Odd Mage https://www.hearthpwn.com/decks/1176579-legend-baku-elemental-mage-65-winrate-from-rank-2 and facing this deck a lot on rank 3 and up. From rank 2 I went 4-1 and beat Another 2 in legend today. Play enough threats and destroy the supercollider and you win.