Is it really a bad homebrew if you're getting smoked by it?
Well, it's often the case that homebrews use the core of meta decks. For example, back before the Razakus nerf, there were people running quests and Yseras slowing down the deck rather than the cycle/ping fuel necessary to hit them 2 card combo consistently and make use of the hero power once it's online. Their only contribution to the netdeck was making it purely worse, but by the power of the core cards, they can still win anyway if they are lucky enough to draw the 2 card combo early enough. This applies to everything else. Get lucky and you can win with anything
Is it really a bad homebrew if you're getting smoked by it?
Well, it's often the case that homebrews use the core of meta decks. For example, back before the Razakus nerf, there were people running quests and Yseras slowing down the deck rather than the cycle/ping fuel necessary to hit them 2 card combo consistently and make use of the hero power once it's online. Their only contribution to the netdeck was making it purely worse, but by the power of the core cards, they can still win anyway if they are lucky enough to draw the 2 card combo early enough. This applies to everything else. Get lucky and you can win with anything
Can you still look at yourself in the mirror after you wrote this?
"Wow, some guy on the internet expresses an opinion that contradicts my own! How can they live with themselves?"
apparently you want to understand only what you want.It s not what i meant with my message. Its your ultra huge ego and self esteem that you have that should be lowered,as a first thing,and secondly look at what you wrote. Netdecking should be more rewarding then creating your own? Shouldnt i win with my own decks?Playing with surprise effect is also a strategy.
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Best quotes: "Casual is perfectly fine" "warlock is not overpowered" "Playing odd paladin just to test it"
I can't stand losing to Quest Mage. Luckily it's not very popular currently, but it just drives me crazy. The giants version is not as bad, but Archmage Antonidas makes me want to stop playing the game entirely. Had a game where the opponent had 4 health left and I had over 60 because of armor and I lost to the endless barrage of Fireballs. I don't know why this one makes me more mad than other combos like Malygos or Shudderwock decks; it just does.
Combo decks in general so i pick druid. Well more than combo decks, i hate not have access to a deck that can dealt with combos in the same solid way that combos perform in this and other digital games.
Like people said "oh if we let them people messed with other players hands everyone will hate that" (which can be true) but no one think a lot of "oh maybe in a RNG base game, when some decks evol to a point that they really erease the RNG of their game plan its not fun to let them OTK or Auto win against other decks that NEED good rng to counter them"
Anything that can win no matter what you do. Druid for example is a class that can actually just draw the right cards and steam roll you even if you are favored and playing at your best. Likewise, Keleseth can win entire games. I am fine losing to someone because I made a bad play or my opponent was very good. Togwaggle Druid is also cancer. At least with Mecha'thun decks you know those guys are getting the shit beat out of them 70% of the time. I try to concede as soon as I know it's Mecha'thun when I am playing warrior, just to take some of the satisfaction away from them and they can go back to losing to aggro. Meh, just hate decks that aren't interactive and high roll basically.
i don't really lose that much, but maybe Big spell mage, i think its a dumb deck
Big spell mage is what mage players play to feign intelligence. "I don't point at face, I point at minions. Me is smarter than tempo players! hyuk hyuk!"
Definitely brainless deck like pre nerf Razakus, Odd and Even Paladin and Cubelock. It you want to beat the crap out of me then don't rely only numbers and outsmart me.
kingsbane rogue. if i play odd warrior against kingsbane i insta concede, this matchup is unwinnable. quest rogue is also broken(again)
The problem with Quest Rogue is that Blizzard can nerf it all the times it wants, but if they keep giving Rogue cards that can support this archetype then the problem will never be solved. I'm not saying that this kind of deck should disappear, but damn be coherent in your decisions
I don't care at all about losing against a particular type of deck, I care more about losing against missplayers and retards that are rewarded by lucky draws.
I hate losing against the F****** DEATHRATTLE HUNTER. Turn 3 Egg. Turn 4 paly dead and Stalker for 13/13 stats. If you destroy the egg he has played a 3 mana 5/5 and prevented 3 damage. If he s left with a 5/1 Devilsaur (after tradings) he plays a F****** Cube and Play Dead, basically a 6 mana 24/26.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
It's not an option in the poll but all versions of tempo/burn mage decks are some of the dumbest things in this game. There's close to zero interaction with the opponent, because all they do is point things at your face and let their secrets make the opponent unable to efficiently counter that 'strategy'. And somehow team 5 is still supporting those brainless decks by making more cards for them.
Btw I voted for ZOO because heal zoolock is also a very dumb deck at the moment, especially when they play a certain 2 mana card early in the game...
Is it really a bad homebrew if you're getting smoked by it?
As for myself, I hate losing to any and all aggro decks; the worst offender is probably aggro mage.
I hate to loose against all OTK deck just because I feel so helpless with my end game control decks.
Well, it's often the case that homebrews use the core of meta decks. For example, back before the Razakus nerf, there were people running quests and Yseras slowing down the deck rather than the cycle/ping fuel necessary to hit them 2 card combo consistently and make use of the hero power once it's online. Their only contribution to the netdeck was making it purely worse, but by the power of the core cards, they can still win anyway if they are lucky enough to draw the 2 card combo early enough. This applies to everything else. Get lucky and you can win with anything
"Wow, some guy on the internet expresses an opinion that contradicts my own! How can they live with themselves?"
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
kingsbane rogue. if i play odd warrior against kingsbane i insta concede, this matchup is unwinnable. quest rogue is also broken(again)
apparently you want to understand only what you want.It s not what i meant with my message.
Its your ultra huge ego and self esteem that you have that should be lowered,as a first thing,and secondly look at what you wrote.
Netdecking should be more rewarding then creating your own?
Shouldnt i win with my own decks?Playing with surprise effect is also a strategy.
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"
I can't stand losing to Quest Mage. Luckily it's not very popular currently, but it just drives me crazy. The giants version is not as bad, but Archmage Antonidas makes me want to stop playing the game entirely. Had a game where the opponent had 4 health left and I had over 60 because of armor and I lost to the endless barrage of Fireballs. I don't know why this one makes me more mad than other combos like Malygos or Shudderwock decks; it just does.
What mess have you summoned me to?
Combo decks in general so i pick druid. Well more than combo decks, i hate not have access to a deck that can dealt with combos in the same solid way that combos perform in this and other digital games.
Like people said "oh if we let them people messed with other players hands everyone will hate that" (which can be true) but no one think a lot of "oh maybe in a RNG base game, when some decks evol to a point that they really erease the RNG of their game plan its not fun to let them OTK or Auto win against other decks that NEED good rng to counter them"
i don't really lose that much, but maybe Big spell mage, i think its a dumb deck
Anything that can win no matter what you do. Druid for example is a class that can actually just draw the right cards and steam roll you even if you are favored and playing at your best. Likewise, Keleseth can win entire games. I am fine losing to someone because I made a bad play or my opponent was very good. Togwaggle Druid is also cancer. At least with Mecha'thun decks you know those guys are getting the shit beat out of them 70% of the time. I try to concede as soon as I know it's Mecha'thun when I am playing warrior, just to take some of the satisfaction away from them and they can go back to losing to aggro. Meh, just hate decks that aren't interactive and high roll basically.
any deck that win without fighting for the board
Big spell mage is what mage players play to feign intelligence. "I don't point at face, I point at minions. Me is smarter than tempo players! hyuk hyuk!"
I hate it too.
Definitely brainless deck like pre nerf Razakus, Odd and Even Paladin and Cubelock. It you want to beat the crap out of me then don't rely only numbers and outsmart me.
The problem with Quest Rogue is that Blizzard can nerf it all the times it wants, but if they keep giving Rogue cards that can support this archetype then the problem will never be solved. I'm not saying that this kind of deck should disappear, but damn be coherent in your decisions
Token Druid.
Big Priest in wild.
I loathed Taunt and Big druid before Boomsday but I haven't seen them as much since.
Maly Druid.
I don't care at all about losing against a particular type of deck, I care more about losing against missplayers and retards that are rewarded by lucky draws.
anything with yoggmoron in it
I hate losing against the F****** DEATHRATTLE HUNTER. Turn 3 Egg. Turn 4 paly dead and Stalker for 13/13 stats. If you destroy the egg he has played a 3 mana 5/5 and prevented 3 damage. If he s left with a 5/1 Devilsaur (after tradings) he plays a F****** Cube and Play Dead, basically a 6 mana 24/26.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
It's not an option in the poll but all versions of tempo/burn mage decks are some of the dumbest things in this game. There's close to zero interaction with the opponent, because all they do is point things at your face and let their secrets make the opponent unable to efficiently counter that 'strategy'. And somehow team 5 is still supporting those brainless decks by making more cards for them.
Btw I voted for ZOO because heal zoolock is also a very dumb deck at the moment, especially when they play a certain 2 mana card early in the game...