This deck relied on the idea of having a Dr. Morrigan on board with the only other minion in your deck being a second Dr. Morrigan shuffled in by Baleful Banker. You would then play out a Knife Juggler and Spiritsinger Umbra and then kill off Dr. Morrigan to start an infinite chain of summoning Dr. Morrigan to kill your opponent with the Knife Juggler. For some reason, the chain stops after Dr. Morrigan has been swapped out three times. I believe that this is an inconsistent and arbitrary cap to place on the card. Thoughts?
Maybe they will do the same thing they did with dreadsteed - simply change the effect of the card to "put a minion from your deck on the battlefield at the end of turn"
This game is so full of inconsistencies (something that the designers have at least been working towards addressing more as of late).
I feel that the interaction is correct because cards like Defile have already been intentionally capped out at 14 procs in order to prevent infinite animation loops.
How often does this combo proc in live currently? Maybe it would make sense to have combo extended to the 'magic 14' number that Defile has been capped it.
Prior to the expansion I theorycrafted a deck shown here:
https://www.hearthpwn.com/decks/1152212-the-stupidest-combo
This deck relied on the idea of having a Dr. Morrigan on board with the only other minion in your deck being a second Dr. Morrigan shuffled in by Baleful Banker. You would then play out a Knife Juggler and Spiritsinger Umbra and then kill off Dr. Morrigan to start an infinite chain of summoning Dr. Morrigan to kill your opponent with the Knife Juggler. For some reason, the chain stops after Dr. Morrigan has been swapped out three times. I believe that this is an inconsistent and arbitrary cap to place on the card. Thoughts?
Maybe they will do the same thing they did with dreadsteed - simply change the effect of the card to "put a minion from your deck on the battlefield at the end of turn"
I would be fine with that resolution, but I do feel like they need to do something to fix it.
This game is so full of inconsistencies (something that the designers have at least been working towards addressing more as of late).
I feel that the interaction is correct because cards like Defile have already been intentionally capped out at 14 procs in order to prevent infinite animation loops.
How often does this combo proc in live currently? Maybe it would make sense to have combo extended to the 'magic 14' number that Defile has been capped it.
Toast tested it and the deathrattle activated only 3 times so no otk
This should work. There’s no reason the should have capped it it 3 if that is true. Not like it is a super exploitable combo..