Deelanders, you're a wonderful person with a lot of potential. Don't waste your time with proposed changes. Blizzard has shown us in the past that they don't like nerfing cards. They prefer to give tools to players to counter the problematic decks. That way,everyone is happy: the ones that abuse the broken decks are happy because they get to keep playing it, the other ones who play against those decks are happy because they got the tools needed to counter and Blizzard is happy because they earn money from creating all these tech cards.
Yes, these tech cards are so reliant that if you don't have them at the right turn, you pretty much lose the game. But hey, at least we got them,right? Also, don't blame Blizzard because we, the players have shown them in the past that we are willing to play the game no matter how the meta is. (huntrtaker meta, shaman meta, secret pala meta and the list goes on)
So yeah Deelanders, as you can see, it's not worth the effort. If you want to change something, start with yourself.
Appreciate the positive attitude, but is what you're essentially saying is that I should just wait until the next expansion? I would argue that Blizzard is leaning more towards nerfing cards more and more frequently as they see fit and I say more power to them. Hearthstone is a digital card game and therefore they have the power to make these changes easily. I much prefer the constant balancing and attention of the developers to always keep the meta changing and exciting.
Also I don't consider discussing these things a waste of time or effort, as I'm talking about a game that I like with people who share that interest. I come here to say what I think and to listen to who may have differing or interesting opinions on the matter.
I agree that a lot of people are playing Cubelock, but here are my two cents: Cubelock does NOT need, require or deserve a nerf at all. Warlock was given some very fair and somewhat underpowered cards in Frozen Throne and K&C; remember how everybody mocked Skull of the Man'ari and Possessed Lackey when they came out? even Voidlord got sketchy looks. As a matter of fact, Warlock has probably been given the fairest cards in the whole game. By themselves, Warlock's cards are barely playable. However, it's the synergy within them that makes the class so good right now. It's not because of one or two cards, it's that all of the weaker cards happen to synergise with each other to make a greater output. It's the same way in Rogue, too: Preparation is, on its own, a pretty weak card. But put together with a bunch of other spells and Gadgetzan Auctioneer and Edwin VanCleef, suddenly it's a key component.
My point is that Blizzard created no forced synergy with the Warlock cards like in other classes (*cough* *cough* Shaman), they were all very balanced and in most cases, underpowered, but when put together in the right deck, it becomes very powerful. Isn't that key in card games? You give classes very balanced cards, you don't force players to play an exact deck (*cough* *cough* Shaman *cough* Quest cards), but they work together harmoniously anyways. Do you want Blizzard to try and push for Jade Mage and Control Hunter like they did with Freeze Shaman? No. My point here is that Cubelock is probably the most well-designed thing in this game since the League of Explorers PvE.
Yes, it's powerful. Yes, some cards in it are broken. Yes, the combos can be ridiculous. But that's what makes it a good deck. Moderately powerful cards, they can be played in most decks, but excel when you have synergy. In fact, that's the same strategy with Hunter and Warrior in The Witchwood. While they gave Hunter some Control-esque cards, they didn't go all in on the concept. Meanwhile, Warrior received cards that compliment the Rush archetype AND the Control archetype (See: Baku Quest Warrior). Isn't that how you design a game? I'd rather have this than forced synergy and no player creativity or initiative to play any other deck. It's the variance that's what sets apart Hearthstone from other card games.
P.s. How are you finding 50% of your matches being against Cubelock? I'm at rank 3-5 and all I see is 30% Aggro Pally, 30% Baku Quest Warrior, 10% Spiteful, 10% Taunt/Hand Druid, 10% Rogue and 10% people who don't know what they're doing (I just played against a Quest/Archmage Arugal/Elemental/Big Mage. I shit you not).
Before you get pissed at me, I would like to say that I don't play Cubelock. Yes, I did during K&C to climb, but after that, I mainly just play Hand Druid, Tempo/Burgle Rogue and Aggro Paladin.
Never pissed at anyone who shows me the same respect I would show them ;)
I understand your argument of synergy being the strong point of cubelock, but I can't help but feel that synergy has gone to far in this instance. I love cards that are so multi-faceted and synergize with many aspects of a deck but the issue I find here is that warlock synergizes in all the best ways and is too efficient at healing, dealing damage, and controlling the board. Warlock has too many good cards at the moment that they literally can't fit them into one deck. I agree it may be overreaching to nerf some of warlocks classic set cards as it will affect them forever. My claim of 50% cubelocks may be on one side of variance that can happen (I legit faced 6 in a row at rank 2) and my sample size may be too small.
My main issue is this, I don't want a meta where cubelock is everywhere and other control decks don't stand a chance. Pretty much all of the other control archetypes match-up poorly against cubelock, I just want it to be brought in line with the rest of them.
some of the comments shows how bad some of the hearthpwn community is on the game.Anyone that has never reached legend or is above rank 5 doesnt get an answer.Because you are bad if not on those ranks.And some of the opinions i read are so wrong im kinda shocked.
And op ,thats nothing new,i was calling it since before the release that cubelock/control lock will be a problem,and people were saying nah you are wrong,the meta will change with the new expansion,bs.
As for the trolls that call you a crier,obviously they are warlock players lol.
And for some others,thank god aggro decks exists to keep locks in check.
I've been thinking of weird things they could do, rather than just nerfing something to death - I think there should be Major and Minor Demons.. 5 mana and above being major, 0-4 being minor. Then change Possessed Lackey to Deathrattle: Recruit Two Minor Demons. Boom, now he's a zoo tool forFlame Imps or Hooked Reavers or something, The Skull can still cheat out demons, but at least they have to be in your hand first, and you can always weapon tech for it.
Overly complicated, sure, but sounds more fun than killing the Doomguard, or just raising the cost of the Lackey.
I think Dark Pact is the only card that truly needs a nerf here. Just change the card to destroy a friendly demon and I think It'll make cubelock slower but still a great deck.
Why are people making these topics here when blizzard is far more likely to read it if it were on reddit which we know they get a majority of their feesback from. Unless its just for sake of conversation, whining on hearthpwn is likely to solve nothing.
Dear ten-year-old, with these nerfs control warlock will be killed on the whole, thus destroying almost the whole class. The fact that you are incapable of beating a deck that is not even played because everyone is bored of it is just sad. Many others have complained about this deck even though it can be countered by all heavy aggro decks so this post is just gonna go unnoticed. Stop wasting your and our time with this meaningless post.
Not played? As of the moment I type this there has been 1,475,618 games recorded on hsreplay.net! O.o
Performance-wise Cube Lock is a Tier 2 deck, among a crowd of other decks. Popularity-wise it's barely 2nd ahead of Quest Rogue. It's not out-of-hand or out-of-control or oppressive. Even Paladin is shaping the meta more than any other deck, but even that is by no means oppressive - it's a remarkably balanced meta right now.
Right now I see it as a rock paper scissors meta. IN GENERAL aggro pally beats non-lock control, non-lock control beats cubelock, cubelock beats aggro pally. There are some less significant decks out there...a lot of overused spiteful decks, horrible to play against shudderwock decks, and people trying to make hunter and warrior viable with minimal success.
My fear is that if cubelock is castrated, there will be NOTHING to counter aggro pally and we will see that braindeas deck exclusively for four months.
Although I think it would be good to nerf cubelock in some way, I dont think the solution to fix this awful meta is that simple.
Dear ten-year-old, with these nerfs control warlock will be killed on the whole, thus destroying almost the whole class. The fact that you are incapable of beating a deck that is not even played because everyone is bored of it is just sad. Many others have complained about this deck even though it can be countered by all heavy aggro decks so this post is just gonna go unnoticed. Stop wasting your and our time with this meaningless post.
Dear ten-year-old: Control warlock will be fine regardless of these nerfs. I've played control warlock without Lackey and Doomguard and had plenty of success. Adding one mana to Lackey or rush to Doomguard wouldn't be the end of the world. OP probably has trouble with the deck because he's playing slow control. Not everyone spends their time playing heavy aggro. Heavy aggro beat miracle rogue and quest rogue into the ground as well yet they were still nerfed due to their frustrating mechanics so that argument doesn't apply here.
Right now I see it as a rock paper scissors meta. IN GENERAL aggro pally beats non-lock control, non-lock control beats cubelock, cubelock beats aggro pally. There are some less significant decks out there...a lot of overused spiteful decks, horrible to play against shudderwock decks, and people trying to make hunter and warrior viable with minimal success.
My fear is that if cubelock is castrated, there will be NOTHING to counter aggro pally and we will see that braindeas deck exclusively for four months.
Although I think it would be good to nerf cubelock in some way, I dont think the solution to fix this awful meta is that simple.
Cubelock can still be nerfed while retaining its strength against pally. I've played non-cube, non-Voidlord, non-Lackey versions that destroyed pally consistently with tools like Despicable Dreadlord, Rotten Applebaum, Godfrey, Humonculus, and Voidwalker. If the mana cheating was nerfed, we might see decks like that in play more often since they still hard counter paladins. As of now, nobody is willing to try those variants because the mana cheating is far too strong.
That being said, a simultaneous hit to Cube variant control lock, paladin's aggressive toolkit, and spiteful summoner may help keep things under balance still.
Doomcubes is a problem for me with insane for combo deck class draw and solid heal warlock has. And now - quest rogue feels like no chance for my control priest. Ok with the rest. Not because its hard to win cubes with perfect hand - but coz its rly dont interactive and combo comes too soon. Same feeling about rogue (now with lifesteal).
Also I don't consider discussing these things a waste of time or effort, as I'm talking about a game that I like with people who share that interest. I come here to say what I think and to listen to who may have differing or interesting opinions on the matter.
I understand your argument of synergy being the strong point of cubelock, but I can't help but feel that synergy has gone to far in this instance. I love cards that are so multi-faceted and synergize with many aspects of a deck but the issue I find here is that warlock synergizes in all the best ways and is too efficient at healing, dealing damage, and controlling the board. Warlock has too many good cards at the moment that they literally can't fit them into one deck. I agree it may be overreaching to nerf some of warlocks classic set cards as it will affect them forever. My claim of 50% cubelocks may be on one side of variance that can happen (I legit faced 6 in a row at rank 2) and my sample size may be too small.
My main issue is this, I don't want a meta where cubelock is everywhere and other control decks don't stand a chance. Pretty much all of the other control archetypes match-up poorly against cubelock, I just want it to be brought in line with the rest of them.
Played 8 ranked games today at rank 15. 7 of them versus Cubelock. Really diverse meta...
some of the comments shows how bad some of the hearthpwn community is on the game.Anyone that has never reached legend or is above rank 5 doesnt get an answer.Because you are bad if not on those ranks.And some of the opinions i read are so wrong im kinda shocked.
And op ,thats nothing new,i was calling it since before the release that cubelock/control lock will be a problem,and people were saying nah you are wrong,the meta will change with the new expansion,bs.
As for the trolls that call you a crier,obviously they are warlock players lol.
And for some others,thank god aggro decks exists to keep locks in check.
Just Another Legend Player#Kappa
Git gud bro, cubelock is a hard deck to pilot, a single bad tap vs ultra aggro nd you lose...
*looks at title*
*looks at win rates*
*looks at title*
You spelled paladin wrong
I've been thinking of weird things they could do, rather than just nerfing something to death - I think there should be Major and Minor Demons.. 5 mana and above being major, 0-4 being minor. Then change Possessed Lackey to Deathrattle: Recruit Two Minor Demons. Boom, now he's a zoo tool forFlame Imps or Hooked Reavers or something, The Skull can still cheat out demons, but at least they have to be in your hand first, and you can always weapon tech for it.
Overly complicated, sure, but sounds more fun than killing the Doomguard, or just raising the cost of the Lackey.
I think Dark Pact is the only card that truly needs a nerf here. Just change the card to destroy a friendly demon and I think It'll make cubelock slower but still a great deck.
Why are people making these topics here when blizzard is far more likely to read it if it were on reddit which we know they get a majority of their feesback from. Unless its just for sake of conversation, whining on hearthpwn is likely to solve nothing.
Not played? As of the moment I type this there has been 1,475,618 games recorded on hsreplay.net! O.o
Legend deck popularity for the past 24 hours, from https://hsreplay.net/meta/#timeFrame=LAST_1_DAY&rankRange=LEGEND_ONLY&tab=popularity&popularitySortBy=rank0
Even Paladin - 11.13%
Cube Warlock - 8.43%
Quest Rogue - 8.34%
Odd Rogue - 7.08%
Spiteful Druid - 5.88%
Tempo Mage - 5.72%
Control Warlock - 5.46%
Performance-wise Cube Lock is a Tier 2 deck, among a crowd of other decks. Popularity-wise it's barely 2nd ahead of Quest Rogue. It's not out-of-hand or out-of-control or oppressive. Even Paladin is shaping the meta more than any other deck, but even that is by no means oppressive - it's a remarkably balanced meta right now.
Right now I see it as a rock paper scissors meta. IN GENERAL aggro pally beats non-lock control, non-lock control beats cubelock, cubelock beats aggro pally. There are some less significant decks out there...a lot of overused spiteful decks, horrible to play against shudderwock decks, and people trying to make hunter and warrior viable with minimal success.
My fear is that if cubelock is castrated, there will be NOTHING to counter aggro pally and we will see that braindeas deck exclusively for four months.
Although I think it would be good to nerf cubelock in some way, I dont think the solution to fix this awful meta is that simple.
these new hearthstone players wanna nerf everything they cant beat
Run Baku Hunter
Rush is not a replacement for Charge. Stop suggesting Charge minions need to be changed to rush.
Doomcubes is a problem for me with insane for combo deck class draw and solid heal warlock has. And now - quest rogue feels like no chance for my control priest. Ok with the rest. Not because its hard to win cubes with perfect hand - but coz its rly dont interactive and combo comes too soon. Same feeling about rogue (now with lifesteal).
Way to necro lol