Many people seem upset with Shudderwock, and while I wasn't initially bothered by the deck I gotta say I agree with them now. So, what would you do to Shudderwock, if anything?
My idea is simple, nerf Grumble to only copy minions that cost 8 or less Mana. If you can't infinitely duplicate and play Shudderwock then the OTK is removed, and leaving Shudderwock itself as it is leaves it open to other potential uses.
My idea is simple, nerf Grumble to only copy minions that cost 8 or less Mana. If you can't infinitely duplicate and play Shudderwock then the OTK is removed, and leaving Shudderwock itself as it is leaves it open to other potential uses.
Grumble is not the one duplicating, My fix would be just make duplicate effects duplicate the original card., so in this case you bounce a saronite chain gang. You could still replay wok using zola or baleful if enemy dont deal with it.
Why not just change Grumble's text to : return your other minions with a different name (grumble or shudder), that way you keep the battle cries as they are while nerfing the 'return to hand and cost 1' infinite shudderwocks.
Make the animation shorter if anything. The deck itself is absolute trash tier and is going to die out very soon. I definitely don't recommend crafting it if you're playing competitively.
My idea is simple, nerf Grumble to only copy minions that cost 8 or less Mana. If you can't infinitely duplicate and play Shudderwock then the OTK is removed, and leaving Shudderwock itself as it is leaves it open to other potential uses.
Grumble is not the one duplicating, My fix would be just make duplicate effects duplicate the original card., so in this case you bounce a saronite chain gang. You could still replay wok using zola or baleful if enemy dont deal with it.
This is how I thought it was supposed to work when I first read it. Also should I craft this before a nerf comes in?
Just speed up the animation! It takes ages and it's frustrating for both sides.
Also it's new "exodia" deck that your opponent can't do much to do against this deck. I thought that blizzard didn't liked decks like that and that's why they Hall of fame-ed ice block
The animation sucks and that needs to be fixed asap obviously.
The deck seems somewhat balanced as it gets stomped by aggro decks, spiteful priest and even cubelock can stand against it with fair chance.
in terms of how broken the combo is i don't know really. I think it could just cost 1 more mana, but I'm just not a fan of OTK/TTK decks. Also, I want to play Hagatha the Witch but shudderwock TTK is overshadowing any other deck idea for shaman.
Rework Sarnoite Chain-Gang to read Battlecry: Put a 2/3 knight with taunt into play.
Shudderwock, even if nerfed, is just bad for the game. When streamers and tourney players play the deck, combo off, then WALK AWAY FROM THEIR COMPUTER while the combo is doing its thing is bad for the game. It screams this game is easy, takes no skill, and boring to play.
Rework Sarnoite Chain-Gang to read Battlecry: Put a 2/3 knight with taunt into play.
Shudderwock, even if nerfed, is just bad for the game. When streamers and tourney players play the deck, combo off, then WALK AWAY FROM THEIR COMPUTER while the combo is doing its thing is bad for the game. It screams this game is easy, takes no skill, and boring to play.
That would nerf handbuff decks. Sure, most handbuff cards are Wild now, but it's still a concern.
I would like to see the animations fine-tuned without changing the effect of the cards involved. I do not want to directly change the card, but the cards that support it.
Specifically, I want to give Shamans more control cards so that they can consistently last long enough to play Shudderwock, and some more neat Battlecry cards to make more combos with.
I doubt if the current version of Wock Shaman will survive in the meta without serious changes, but I love that Shamans get the chance to play an awesome game-ending card, and would like to see it explored furhter in the future. Given the sheer number of synergies this card has, and will have, I would say its relevance to the meta-game in the coming Years is a near certainty.
Many people seem upset with Shudderwock, and while I wasn't initially bothered by the deck I gotta say I agree with them now. So, what would you do to Shudderwock, if anything?
My idea is simple, nerf Grumble to only copy minions that cost 8 or less Mana. If you can't infinitely duplicate and play Shudderwock then the OTK is removed, and leaving Shudderwock itself as it is leaves it open to other potential uses.
Stop complaining about it
Anyone playing this deck is a tier 1 loser. It's the bandwagon deck for the current meta. Followers and losers play it.
Hello!
I would make his battlecry instant, and not take minutes to finish if he's played multiple times
Don't mind me just passing by
Why not just change Grumble's text to : return your other minions with a different name (grumble or shudder), that way you keep the battle cries as they are while nerfing the 'return to hand and cost 1' infinite shudderwocks.
Make the animation shorter if anything. The deck itself is absolute trash tier and is going to die out very soon. I definitely don't recommend crafting it if you're playing competitively.
Just speed up the animation! It takes ages and it's frustrating for both sides.
Also it's new "exodia" deck that your opponent can't do much to do against this deck. I thought that blizzard didn't liked decks like that and that's why they Hall of fame-ed ice block
The animation sucks and that needs to be fixed asap obviously.
The deck seems somewhat balanced as it gets stomped by aggro decks, spiteful priest and even cubelock can stand against it with fair chance.
in terms of how broken the combo is i don't know really. I think it could just cost 1 more mana, but I'm just not a fan of OTK/TTK decks. Also, I want to play Hagatha the Witch but shudderwock TTK is overshadowing any other deck idea for shaman.
Why u hav to be mad? is only card gaem.
Rework Sarnoite Chain-Gang to read Battlecry: Put a 2/3 knight with taunt into play.
Shudderwock, even if nerfed, is just bad for the game. When streamers and tourney players play the deck, combo off, then WALK AWAY FROM THEIR COMPUTER while the combo is doing its thing is bad for the game. It screams this game is easy, takes no skill, and boring to play.
My thoughts were similar. Saronite Chain Gang battlecry should read: Summon another Saronite Chain Gang
ShudderWho ???
I would like to see the animations fine-tuned without changing the effect of the cards involved. I do not want to directly change the card, but the cards that support it.
Specifically, I want to give Shamans more control cards so that they can consistently last long enough to play Shudderwock, and some more neat Battlecry cards to make more combos with.
I doubt if the current version of Wock Shaman will survive in the meta without serious changes, but I love that Shamans get the chance to play an awesome game-ending card, and would like to see it explored furhter in the future. Given the sheer number of synergies this card has, and will have, I would say its relevance to the meta-game in the coming Years is a near certainty.
Just make the animation shorter. Don't nerf anything.
It is not OP. Look up the stats, it's barely reaching 40% winrate.
It's pretty gross, but I know that I probably should have been able to beat the guy before the infinite Shudderwocks come out.
I would print some more anti-battlecry cards in the next expansion. As for now... not sure yet.
and cubelock is what exactly?
The animation time!
EZ fix: saronite Chain Gang: Battlecry: At the end of your turn summon a copy of this minion.
--Alfi--