Maybe you right because the card pool is too low to make a competitive deck with the restriction but will become a lot more easier when we have 6 full expansion to work it.
But itself, the legendarys are good because you have the bonus in start of the game, you don't have to draw or play anything.
Prediction: there will be no viable deck above tier 4 using and Odd/Even Legendary. Just prove me wrong
No one can prove anything untill the release of WW, also maybe now that mechanic may never see play but it will remain in Standard for 2 years and maybe something will be seen in the future.
Anyway your topic is just no sense spamming: the argument had been discussed for days on this same board, no need for another topic about it.
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For what profit is it to a man, if he gains the world and loses his own soul?
Nah, will be marginalized by a more pragmatic warlock build. I would equate even/odd to C'Thun, not bad, but more for players without access to the full set.
Odd Mage might end up being alright, it only loses a few things, and the advanced hero power helps make up for the missing Frostbolts and whatnot. Either way, they'll likely add more odd/even synergy cards in future sets, so let's not count it out any time soon.
Odd Druid is looking pretty good. Dire Shapeshift is at its strongest in the early game, and is much more efficient in terms of removal than Wrath. Dire Shapeshift also lets you charge Lesser Jasper Spellstone much faster, so that's an advantage.
Nah, will be marginalized by a more pragmatic warlock build. I would equate even/odd to C'Thun, not bad, but more for players without access to the full set.
You might be totally right.. But hey! That's way better than thrash, don't you think?
All purely depends on what decks can utilize it while getting real value out of the hero power alteration. If I had to take a guess I'd say only odd-hunter and odd-warrior would make the cut, but aside from that yeah they aren't slightly impressive.
The very few odd/even only minions we have gotten are not impactful enough to sacrifice your decks consistency for, and should have been much better in effect or stats considering all the amount of shet you are sacrificing just for an improved hero power. kind of hoping that the future expansion gives us a few more on classes that haven't received them, and hopefully neutral minions as well.
But at the same time I hope they don't go too deep into the concept as it's just way to clunky to waste a lot of card slots on.
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Why u hav to be mad? is only card gaem.
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Prediction: there will be no viable deck above tier 4 using and Odd/Even Legendary. Just prove me wrong
I think that some kind of quest hunter just might be a tier 2-3 deck, if its ultra aggro, but I think they will be stronger in wild
Silver Hand Recruit
maybe not right now, but it will happen next year when dk rotates out
Maybe you right because the card pool is too low to make a competitive deck with the restriction but will become a lot more easier when we have 6 full expansion to work it.
But itself, the legendarys are good because you have the bonus in start of the game, you don't have to draw or play anything.
shhh, let them dream a little longer.
Free to try and find a game, dealing cards for sorrow, cards for pain.
The cards aren't available yet genius. But it's nice to know that you're so hung up about competitive viability in this children's card game
Just like spell hunter would be a tier 4 deck right?just Wait untill the expansion hits, Im pretty Sure people will come up with uses for it.
How about you try proving yourself that they won't be viable at all? Or are you just planning to sit in a fallacy?
Free to try and find a game, dealing cards for sorrow, cards for pain.
Well.. Just think about Warlock that has basically ALL its good removals at even slots alongside Mountain Giant, Twilight Drake, Bloodreaver Gul'dan and Rin
Just like that
Homebrew Handlock Revival lol
For what profit is it to a man, if he gains the world and loses his own soul?
Silver Hand Recruit
Free to try and find a game, dealing cards for sorrow, cards for pain.
Homebrew Handlock Revival lol
Odd Mage might end up being alright, it only loses a few things, and the advanced hero power helps make up for the missing Frostbolts and whatnot. Either way, they'll likely add more odd/even synergy cards in future sets, so let's not count it out any time soon.
Odd Quest Warrior will dominate the meta
(Note everything within the () is actual me)
AND THE TEXT OUTSIDE "()" IS ME! THE GREAT AND MIGHTY CTHUN!!!!!!!!!!!!!!!!!!!!!!!
(Class mains are warrior, rogue and mage)
Odd Druid is looking pretty good. Dire Shapeshift is at its strongest in the early game, and is much more efficient in terms of removal than Wrath. Dire Shapeshift also lets you charge Lesser Jasper Spellstone much faster, so that's an advantage.
Nourish is the card draw, Druid of the Claw and Gloom Stag are your main minions, and the deck is happy to swap Dire Shapeshift for Malfurion the Pestilent when the time comes.
Cards you lose: Swipe, Wild Growth, Spreading Plague, Wrath, Ultimate Infestation, Branching Paths, Oaken Summons, Ironwood Golem...nothing too important.
Cards that could be interesting for replacements: Gnash, Greedy Sprite, Baron Geddon, Tar Creeper, and probably whatever Druid of the Scythe is.
Homebrew Handlock Revival lol
You literally have an account on a website about a game you call childish. Man i just dont get people
All purely depends on what decks can utilize it while getting real value out of the hero power alteration. If I had to take a guess I'd say only odd-hunter and odd-warrior would make the cut, but aside from that yeah they aren't slightly impressive.
The very few odd/even only minions we have gotten are not impactful enough to sacrifice your decks consistency for, and should have been much better in effect or stats considering all the amount of shet you are sacrificing just for an improved hero power. kind of hoping that the future expansion gives us a few more on classes that haven't received them, and hopefully neutral minions as well.
But at the same time I hope they don't go too deep into the concept as it's just way to clunky to waste a lot of card slots on.
Why u hav to be mad? is only card gaem.