I was reading through some posts and saw many who said that mill was always a very skill based deck. Can someone tell me why some think that? Mill was pretty much the most cancerous deck to play against and required never any skill (that´s what i got from ppl who faced it alot). Don´t get me wrong, pretty much every deck nowdays doesn´t require skill or hard decisions, but Mill is just as interactive as quest mage is (which is also hated by almost everyone).
I see mill as a form of extreme control, that is to say your goal is to control perfectly the game so that the opponent doesn't overwhelm you, or get his combo, or win the value game.
For that, the resources are quite limited, taking rogue as an example you have some tools such as the coldlight, vanish, sap, shadowstep but once they are used then your basically at your opponent mercy.
Your health also is something to take care because you use you health as a resource (can I handle the current board as face dmg or not) and things can go really south real quick.
Playing around mill is quite easy: Don't get too greedy. try to have always 5 cards in hand (not more). If you do so then basically your opponent playing the coldlight is actually good for you because it gets you cards. The first thing is to identify a mill deck as such and don't play your draw engine and go for the tempo/value play.
Of course mill usually wins against control / combo deck. but it get rekt by most aggro / tempo decks and winning those games requires a lot of skill IMO.
That being said I understand the anger when some of your core card gets burned, but as said usually I have no hard time playing against mill decks once identified as such (even with control decks)
You should try such a deck once, to see if it's as brain dead as you think it is.
When mill has a buffed kings (which is super easy) it is near unbeatable, and not at all hard to pilot.
step 1: Take your 12 damage lifestealing dagger and smash anything you feel like....
Step 2: wait for opponent to concede or keep smashing face till you kill them
Before Kings, Mill was a tough deck and required a lot of skill to play against, now it is just annoying and if they get lifesteal by turn 3-4 and start buffing, you lose.
Whilst I have never liked mill decks as playing against a deck that makes your deck disappear is just no fun to play against, much like quest mage. I do however see that they are highly skill based and not usable by everyone (myself included). Removing this play style completely is a shame and auctioneer would have been a better choice in my opinion and made it a less oppressive deck to play but still viable. As stated above its kingsbane that really makes this deck unbearable but the auctioneer made it horrible for a long time before then. Rip Mill you will be sort of missed
@Astreal thanks for ur time posting how u feel about it! The reason why i hate this typ of deck is just how extremly non interactive it is, watching how the Rogue mills ur whole deck while u can´t do anything or play around it isn´t fun and that´s how i describe a cancerous deck. (just like Exodia Mage and Big Priest). I love playing new interesting archetyp but i´m happy that this one will be gone in standard.
I was reading through some posts and saw many who said that mill was always a very skill based deck. Can someone tell me why some think that? Mill was pretty much the most cancerous deck to play against and required never any skill (that´s what i got from ppl who faced it alot). Don´t get me wrong, pretty much every deck nowdays doesn´t require skill or hard decisions, but Mill is just as interactive as quest mage is (which is also hated by almost everyone).
By pointing out that a archetype is cancerous, you’re mostly destroying the common ground that is necessary to discuss in a civilized manner.
Besides this, I think that mill is indeed harder to play than most other decks but in the end it’s still a card game, so there is no reason to be proud of playing a „more complex“ deck as it does prove anything.
Nonetheless, your friends or whoever told you that it doesn’t require skill - don’t listen to those people.
I dont feel like it is hard to play because the plays are mostly obvious if u know what the win condition of mill is. I´m sorry, i know that it isn´t great to start a discussion with something like "cancerous" but i dont know how to call this archetype without insulting it.
The feedback about this archetype is from the community itself and not only from my friends, it´s pretty hated as i know which is also pretty obvious.
I rarely play aggro and always faced mill with a control deck.
Edit: Mill is a hard counter to control so my statement is true because u dont have any chance to do something which isn´t interactive in any way to play against.
I think threads should not be allowed to have the word 'amazing' in the title - it is a red flag for a troll thread. This thread seems to be a good example of that phenomenon.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
Quote from Raskolnikow92>> Try to focus on generalizing then because I'm mostly playing control lock and I eat aggro palas but that doesnt mean that aggro pala is in a bad spot right now.
Ur right, sorry. My english is pretty bad so i got my problems with formulations.
I dont feel like it is hard to play because the plays are mostly obvious if u know what the win condition of mill is.
Most of the time the plays are not obvious. I've watched several of my friends play mill decks in the past, and even though they are good players most of them still couldn't play the deck correctly. Even for someone who would be considered a master of mill decks the plays are usually not obvious, and if you think the moves are obvious you are likely playing it wrong.
It's true that most players don't like playing against mill, but that's no reason to banish it from the game. Most players don't like playing against aggro, or control, or midrange, or combo....
I am gonna miss punishing greedy Control Warlocks with a murmuring elemental & coldlight oracle combo from Jade Shaman. It's such a satisfying thing to switch from the jade ramping gameplan into mill and burn those key cards :D
Mill is still an archtype of control. You have to control the board and control the types of plays your opponent can make to win. It isn't like you just do nothing and win, or mindlessly play Oracle on turn three and Vanish on turn 6.
The deck takes skill to play because you need to make your opponent feel pressured by making them fear that they could be milled, even when you draw poorly and don't have any oracles, and you also need to balance how you use your removal (mostly sap & vanish) so that you don't use it too early. Otherwise, if you do the opponent just sets their board back up.
I was reading through some posts and saw many who said that mill was always a very skill based deck. Can someone tell me why some think that? Mill was pretty much the most cancerous deck to play against and required never any skill (that´s what i got from ppl who faced it alot). Don´t get me wrong, pretty much every deck nowdays doesn´t require skill or hard decisions, but Mill is just as interactive as quest mage is (which is also hated by almost everyone).
People always like to complain about decks they lose a lot from as no skill. So I reckon those people lost a lot to them. Also Hearthstone is supposed to be "simple" in the first place, looking for skillful decks is like going to a milkshake bar for a pizza.
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Hello,
I was reading through some posts and saw many who said that mill was always a very skill based deck. Can someone tell me why some think that? Mill was pretty much the most cancerous deck to play against and required never any skill (that´s what i got from ppl who faced it alot). Don´t get me wrong, pretty much every deck nowdays doesn´t require skill or hard decisions, but Mill is just as interactive as quest mage is (which is also hated by almost everyone).
Let's agree to disagree :).
I see mill as a form of extreme control, that is to say your goal is to control perfectly the game so that the opponent doesn't overwhelm you, or get his combo, or win the value game.
For that, the resources are quite limited, taking rogue as an example you have some tools such as the coldlight, vanish, sap, shadowstep but once they are used then your basically at your opponent mercy.
Your health also is something to take care because you use you health as a resource (can I handle the current board as face dmg or not) and things can go really south real quick.
Playing around mill is quite easy: Don't get too greedy. try to have always 5 cards in hand (not more). If you do so then basically your opponent playing the coldlight is actually good for you because it gets you cards. The first thing is to identify a mill deck as such and don't play your draw engine and go for the tempo/value play.
Of course mill usually wins against control / combo deck. but it get rekt by most aggro / tempo decks and winning those games requires a lot of skill IMO.
That being said I understand the anger when some of your core card gets burned, but as said usually I have no hard time playing against mill decks once identified as such (even with control decks)
You should try such a deck once, to see if it's as brain dead as you think it is.
ps: did I say I enjoyed playing thoses decks?
The problem is Kingsbane.
When mill has a buffed kings (which is super easy) it is near unbeatable, and not at all hard to pilot.
step 1: Take your 12 damage lifestealing dagger and smash anything you feel like....
Step 2: wait for opponent to concede or keep smashing face till you kill them
Before Kings, Mill was a tough deck and required a lot of skill to play against, now it is just annoying and if they get lifesteal by turn 3-4 and start buffing, you lose.
Whilst I have never liked mill decks as playing against a deck that makes your deck disappear is just no fun to play against, much like quest mage. I do however see that they are highly skill based and not usable by everyone (myself included). Removing this play style completely is a shame and auctioneer would have been a better choice in my opinion and made it a less oppressive deck to play but still viable. As stated above its kingsbane that really makes this deck unbearable but the auctioneer made it horrible for a long time before then. Rip Mill you will be sort of missed
@Astreal thanks for ur time posting how u feel about it! The reason why i hate this typ of deck is just how extremly non interactive it is, watching how the Rogue mills ur whole deck while u can´t do anything or play around it isn´t fun and that´s how i describe a cancerous deck. (just like Exodia Mage and Big Priest). I love playing new interesting archetyp but i´m happy that this one will be gone in standard.
I rarely play aggro and always faced mill with a control deck.
Edit: Mill is a hard counter to control so my statement is true because u dont have any chance to do something which isn´t interactive in any way to play against.
I think threads should not be allowed to have the word 'amazing' in the title - it is a red flag for a troll thread. This thread seems to be a good example of that phenomenon.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Are titles like "awesome decks to play ..." also troll threads? I dont really understand why u came up with this comment.
It's true that most players don't like playing against mill, but that's no reason to banish it from the game. Most players don't like playing against aggro, or control, or midrange, or combo....
IMO you are a bit overreacting, the most cancerous is Jade Druid. I will more likely face ten mill decks than one Jade Druid.
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I am gonna miss punishing greedy Control Warlocks with a murmuring elemental & coldlight oracle combo from Jade Shaman. It's such a satisfying thing to switch from the jade ramping gameplan into mill and burn those key cards :D
Mill is still an archtype of control. You have to control the board and control the types of plays your opponent can make to win. It isn't like you just do nothing and win, or mindlessly play Oracle on turn three and Vanish on turn 6.
The deck takes skill to play because you need to make your opponent feel pressured by making them fear that they could be milled, even when you draw poorly and don't have any oracles, and you also need to balance how you use your removal (mostly sap & vanish) so that you don't use it too early. Otherwise, if you do the opponent just sets their board back up.