The "wall" new players hit at rank 20 isn't because ladder climbers are getting kicked back too far each season. It's created by the players who want to smurf for various reasons. A better fix would be not taking stars away from players who concede right away. Kinda like not giving credit for a win when challenging a friend and conceding right away.
I realize this could be exploitable to allow players to climb the ladder more quickly by conceding until they're matched up against decks they counter. Is it possible to make this apply to specific rank ranges? 15-20 or 10-20 maybe?
Can anyone think of another mechanic to make it harder for players to smurf?
Maybe a star loss lockout similar to rank 20-25 based on the % of legal standard cards in a player's collection? For example if you have 90-100% of the cards, you can't lose stars till you're below rank 5, if you have 80-90% of the cards, you can't lose ranks till you're below rank 10 etc?
Why should you not take away stars from players who concede right away? This is one horrible idea... the game isn't meant to give you the chance to nitpick and choose your enemy. That's not how ladders, leagues etc work...
And let's not begin with cardpool as a factor. This idea is even more horrible, a simple punch to the face of f2p and new players. Why punish the majority of people for a small pool of smurfs. Smurfs aren't even a problem in CCGs, even less in HS because of the comparably low skill ceiling.
I think that players shouldnt lose stars due to disconnection. The winner should still get his stars but the "you lost your last ranked game due to disconnection" massage should also read - "no stars were lost".
What they SHOULD do, is stop the timer on the turn when 'Reconnecting'. That, or just not try to reconnect at all if you are just going to lose 2 turns while loading.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The "wall" new players hit at rank 20 isn't because ladder climbers are getting kicked back too far each season. It's created by the players who want to smurf for various reasons. A better fix would be not taking stars away from players who concede right away. Kinda like not giving credit for a win when challenging a friend and conceding right away.
I realize this could be exploitable to allow players to climb the ladder more quickly by conceding until they're matched up against decks they counter. Is it possible to make this apply to specific rank ranges? 15-20 or 10-20 maybe?
Can anyone think of another mechanic to make it harder for players to smurf?
Maybe a star loss lockout similar to rank 20-25 based on the % of legal standard cards in a player's collection? For example if you have 90-100% of the cards, you can't lose stars till you're below rank 5, if you have 80-90% of the cards, you can't lose ranks till you're below rank 10 etc?
What a ridiculous idea -_- Rank based on how many cards you own? ugh
Why should you not take away stars from players who concede right away? This is one horrible idea... the game isn't meant to give you the chance to nitpick and choose your enemy. That's not how ladders, leagues etc work...
And let's not begin with cardpool as a factor. This idea is even more horrible, a simple punch to the face of f2p and new players. Why punish the majority of people for a small pool of smurfs. Smurfs aren't even a problem in CCGs, even less in HS because of the comparably low skill ceiling.
I think that players shouldnt lose stars due to disconnection. The winner should still get his stars but the "you lost your last ranked game due to disconnection" massage should also read - "no stars were lost".
I agree, I wanna be able to DC when Im losing to avoid falling down the ladder.
Yeah sure ladder changes but I guess whenever Blizz moves 1 step forward they move 3 steps back again...still horrible balance making, bad pricing structure, insanely awful RNG factor
Just remember the good times!
What they SHOULD do, is stop the timer on the turn when 'Reconnecting'. That, or just not try to reconnect at all if you are just going to lose 2 turns while loading.