It would be nice if they removed charge from patches, or nerfed him some other way, but none of those cards I would consider broken. Because of this it is likely we will not see nerfs, especially considering patches was not nerfed during the mess of msog
I think Patches has been broken for so long, we got used to it. The fact that "pirate packages" show up in decks that don't have any weapons (aggro druid, aggro priest) shows how strong Patches is.
rockbiter was a basic card. Also the weapon used for the combo was a basic card. This is different. you could always do the same comb with the 6 mana that gives you coins. prophet valen is not being nerfed for any reason
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When spellbreakesr leave the meta, Edwin will rule again.
i like your doomguard nerf and hope it's the one that happens, it's a classic evergreen charger which is already a problem on itself.
I doubt they will nerf DG. If anything it will go to the hall of fame. Besides, the community has proven that cubelock isn't OP. barely anyone is playing it now as everyone has built counter decks. No need for a nerf IMO.
I also predict that ice barrier will go to hall of fame (if this is the one that prevents lethal)
Savest bet is creeper, but can they realy nerf all tempo decks without touching cubelock and Anduin?
Creeper nerf would set meta even more to warlock/Priest only.
The problem of the current game goes imo deeper than just creeper. The problem is you have to play tempo because otherwise you insta lose to priest and warlock.
I realy dont like creeper nerf without touching Priest/Warlock.
The only thing that needs changing is Corridor Creeper, but even that's not game-breakingly broken. It's just unhealthy that so many decks use it. Same can be said for Patches, but he'll be Wild soon.
Savest bet is creeper, but can they realy nerf all tempo decks without touching cubelock and Anduin?
Creeper nerf would set meta even more to warlock/Priest only.
The problem of the current game goes imo deeper than just creeper. The problem is you have to play tempo because otherwise you insta lose to priest and warlock.
I realy dont like creeper nerf without touching Priest/Warlock.
I play creeper in control lock too. granted most people run giant now, but I don't have giant. corridor creeper does the job.
also I'd like to add that most of these nerf ideas will completely destroy decks.
a lot of people (me included) put a lot of real money into building decks and if they nerf everything that makes them work, people are going to be pissed off.
I can safely say as someone who spends over 100 pounds a month on CCG's, that I will simply stop playing hearthstone if they shaft me too hard. I'm already playing 4 different CCG's and it wouldn't be hard for me to stop playing hearthstone in all honesty if it came to it... I do love the game and more so love the community, but when you're talking about my real world money being wasted, it's just not worth it.
yes, we get the dust back if something is nerfed, but breaking something like call to arms destroys an entire archetype and therefore makes all the other cards I bought useless as well. I doubt they are going to refund me 3 legendaries and I further 6 epics if they nerf call to arms (3 different paladin decks I run all rely on this card to be competitive, I don't think people really know what they are talking about, and just call for nerfs against decks they don't actually play as they are salty about loosing to it)
cards don't even need nerfed IMO. Nerfs hurt the game. They just need to print more cards that counter.
[card]Corridor Creeper[/card] is the only card in your list that I see needing a nerf. The change that I think would bring it's power level in line with out destroying the spirit of the card, would be to reduce it's health by 1.
Yet I'm the first one in this thread to mention Ice Block.
Just goes to show how today's "problem card" is tomorrow's distant memory, and why calls for nerfs are generally overblown.
I also mentioned ice block. ha ha.
also I agree with the nerf call-bs. I think it would hurt us more if blizz caved to these demands.
the game doesn't need any nerfs IMO, it's supposed to be fun and wacky and full of OP shit. if you start ruining cards because they are good, that goes against the spirit of HS IMO at least.
also like I previously mentioned. by nerfing key cards in decks, you destroy entire archetypes that people have spent their money on. this is not the way to go about it.
Yet I'm the first one in this thread to mention Ice Block.
Just goes to show how today's "problem card" is tomorrow's distant memory, and why calls for nerfs are generally overblown.
Iceblock = Hall of fame confirmed. Why would they nerf it 3 month before they hall of fame it that doesnt make sense.
is it actually confirmed? I said it would probs be in the hall of fame this year, not nerfed tbf though.
I learned how to beat it with eye for an eye though... paladin rocks. probably my new favourite class now that warlock has been taken over by the try hard gang.
Warlock cards are balance, turn 6 to pull a 9 early is not too op, specially Lackey doesn't pull anything if you're demons are in hand, plus same thing for the weapon, if demons are not in hand. Plus aggro are strong enough to make you dead before 6 half the time. Hence cube Warlock is not teir 1 maybe at best lower teir 2 deck.
Creeper, bonemare, Raza, jade idol are only ones really nerf worthy.
i like your doomguard nerf and hope it's the one that happens, it's a classic evergreen charger which is already a problem on itself.
I doubt they will nerf DG. If anything it will go to the hall of fame. Besides, the community has proven that cubelock isn't OP. barely anyone is playing it now as everyone has built counter decks. No need for a nerf IMO.
I also predict that ice barrier will go to hall of fame (if this is the one that prevents lethal)
it's not cubelock, it's charge, if there are tentative balance changes this time around is because charge is breaking something yet again, believe me, i play since Beta and like 80% of this game's nerfs have had something to do with charge or a card that interacts with it in a broken way, they actually willingly admited that they pull back or flat out scrap designs becaus stonetusk boar is a 1 mana minion with charge that will always be avaliable regardless of format. So if they don't something about either the mechanic or evergreen charges you can kiss goodbye to many interesting cards, and i don't know you but i'd rather have interesting cards than a mechanic that's unfun and an a design oversight in the first place (you cannot declare blockers in this game so charge shouldn't even had exixted n the first place).
Even if they wanted to, is it even possible to nerf Ice Block? The only number on the card is the mana cost and if they'd change that then it would no longer be a secret when played. So any possible nerf would change the card completely. It's much more likely they'll move it into the Hall of Fame.
Note that Ice Block shows up in a lot of mage decks, even decks where it doesn't synergize with the rest of the deck, like in some versions of Aluneth Burn Mage and Big Spell Mage. That is the sign of a card that is too powerful. Few people are complaining about it because Mage isn't oppressive on ladder at the moment, but that could change quickly when a new set comes out.
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It would be nice if they removed charge from patches, or nerfed him some other way, but none of those cards I would consider broken. Because of this it is likely we will not see nerfs, especially considering patches was not nerfed during the mess of msog
I think Patches has been broken for so long, we got used to it. The fact that "pirate packages" show up in decks that don't have any weapons (aggro druid, aggro priest) shows how strong Patches is.
rockbiter was a basic card. Also the weapon used for the combo was a basic card. This is different. you could always do the same comb with the 6 mana that gives you coins. prophet valen is not being nerfed for any reason
When spellbreakesr leave the meta, Edwin will rule again.
i like your doomguard nerf and hope it's the one that happens, it's a classic evergreen charger which is already a problem on itself.
I also predict that ice barrier will go to hall of fame (if this is the one that prevents lethal)
Savest bet is creeper, but can they realy nerf all tempo decks without touching cubelock and Anduin?
Creeper nerf would set meta even more to warlock/Priest only.
The problem of the current game goes imo deeper than just creeper. The problem is you have to play tempo because otherwise you insta lose to priest and warlock.
I realy dont like creeper nerf without touching Priest/Warlock.
also I'd like to add that most of these nerf ideas will completely destroy decks.
a lot of people (me included) put a lot of real money into building decks and if they nerf everything that makes them work, people are going to be pissed off.
I can safely say as someone who spends over 100 pounds a month on CCG's, that I will simply stop playing hearthstone if they shaft me too hard. I'm already playing 4 different CCG's and it wouldn't be hard for me to stop playing hearthstone in all honesty if it came to it... I do love the game and more so love the community, but when you're talking about my real world money being wasted, it's just not worth it.
yes, we get the dust back if something is nerfed, but breaking something like call to arms destroys an entire archetype and therefore makes all the other cards I bought useless as well. I doubt they are going to refund me 3 legendaries and I further 6 epics if they nerf call to arms (3 different paladin decks I run all rely on this card to be competitive, I don't think people really know what they are talking about, and just call for nerfs against decks they don't actually play as they are salty about loosing to it)
cards don't even need nerfed IMO. Nerfs hurt the game. They just need to print more cards that counter.
Error 404: Nerfs not found
SideError 14971: Blizzard is a Small Indie Company
Funny how two months ago, everyone was saying, "Ice Block Ice Block Ice Block Ice Block Patches the Pirate Ice Block."
Yet I'm the first one in this thread to mention Ice Block.
Just goes to show how today's "problem card" is tomorrow's distant memory, and why calls for nerfs are generally overblown.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
[card]Corridor Creeper[/card] is the only card in your list that I see needing a nerf. The change that I think would bring it's power level in line with out destroying the spirit of the card, would be to reduce it's health by 1.
also I agree with the nerf call-bs. I think it would hurt us more if blizz caved to these demands.
the game doesn't need any nerfs IMO, it's supposed to be fun and wacky and full of OP shit. if you start ruining cards because they are good, that goes against the spirit of HS IMO at least.
also like I previously mentioned. by nerfing key cards in decks, you destroy entire archetypes that people have spent their money on. this is not the way to go about it.
I learned how to beat it with eye for an eye though... paladin rocks. probably my new favourite class now that warlock has been taken over by the try hard gang.
RNGeesus blessed me with 2x Golden Corridor Creeper..so Yes, nerf those bastards
Warlock cards are balance, turn 6 to pull a 9 early is not too op, specially Lackey doesn't pull anything if you're demons are in hand, plus same thing for the weapon, if demons are not in hand. Plus aggro are strong enough to make you dead before 6 half the time. Hence cube Warlock is not teir 1 maybe at best lower teir 2 deck.
Creeper, bonemare, Raza, jade idol are only ones really nerf worthy.
Even if they wanted to, is it even possible to nerf Ice Block? The only number on the card is the mana cost and if they'd change that then it would no longer be a secret when played. So any possible nerf would change the card completely. It's much more likely they'll move it into the Hall of Fame.
Note that Ice Block shows up in a lot of mage decks, even decks where it doesn't synergize with the rest of the deck, like in some versions of Aluneth Burn Mage and Big Spell Mage. That is the sign of a card that is too powerful. Few people are complaining about it because Mage isn't oppressive on ladder at the moment, but that could change quickly when a new set comes out.