I've seen a lot of minionless hunter on the ladder this week (I'm at Rank 15, so not really high up) and I must say that it's a really tough matchup that I was not expecting (I'm running highlander priest).
What d'you guys think? Is it a one trick pony deck or something legit that we should take notice of?
Is it only hard on Priest or other matchups as well?
I'm running Highlander Priest (sadly can't really afford any new decks, packs were unkind) but I had no trouble at all winning against these hunters. you generally don't trigger their traps until you're ready to dominate the game, and you have the perfect answer vs the 3/3 wolves with Duskbreaker and discovering more Duskbreakers. (of course, running a dragonish variant)
I'm glad Hunter finally got something new to play that isn't the same old, but I feel that once the experimentations are done it will find itself in poor matchups in the meta to come. however, after rotations, it should be very good.
Rollback Post to RevisionRollBack
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
There is only one reason why is this deck working - People are experimenting with their decks :) When the meta forms, it will be unplayable due to its inconsistency.
I seriously think this is weaker than the zoolock post Un'Goro and I'm not even sorry for my words:
1) It's super slow. I'll just wait a week or two, before people start to crush its dreams with their everyday aggro decks. The minionless hunter just doesn't develop anything. The secrets are annoying, but you can play around them or you can wait a bit, until they stack, so that you can nullify them at once. This is like the secret trap room in the adventure. Just make a board, buff your minions, then attack with all of them at once. The difference is - hunter doesn't have enough tools to stop benefit from the secrets. Not to mention to stop a big board. Some pseudo ones like the Hunter's Mark and Unleash the Hounds, but that's all about it.
tl; dr: You just give your opponent time to develop and to make a huge board.
And not to mention the control decks, which you give them time to draw their cards and their land-game threats. You don't pressure them at all.... And Razapriest would appreciate that, especially when they use their Psychic Scream, which will counter this meme deck and thus will make some of the spells even worse (To My Side!). Speaking of which:
2) The spells are bad. With minor exceptions of some decent ones (the 5 mana summoning wolfs one, or the 9 mana Call of the Wild), you have to fill your deck with weak or non enough impactful cards, which will just make your opponent laugh, if they play a serious deck:
The idea of Rhok'delaris good. It covers a major weakness of the hunter class - running pretty easily out of steam, not having things to play, thus not having the ability to keep pressuring your opponent more. But the problem is, that a major strength of the hunter class comes from the minions (beasts) and their snowball potential, and you are sacrificing this for a random car generating card. With the minionless deck you still struggle to find the needed cards, once you lose board control you can't regain it.
No, this deck is more than temporary. There's nothing solid there. People just have to counter it correctly - like I said above, you have time, you can develop a board and strike the hunter player down from there. The control decks have time to draw their cards - maybe some have to avoid using spells for Cat Trick, but once the hunter player goes all in, then activate that spell and clear the board. Stabilize. As easy as that.
I don't know what to think of the spell hunter deck. Currently i have a 16-0 score vs it with my shr paladin. However when I play rogue I get slaughtered by the wolves on turn 5 for whatever reason they always have it..
Let's see in a a week or two if spell hunter can stand the test of time.
I not sure if is really better than the old school midrange, but it is new playable archetype for hunter in years, that is good enough.
I feel is missing one piece, only more 1 good card and the deck will be awesome, something like 2 manas "cause 3 damage in a minion, 4 if your deck don't have minions."
I don't think it will be tournament material, but it's a fun deck which will be around for the next months at least.
Anyway, it's amazing that To My Side! is actually playable as it is, but I still think it should cost 5 mana, then this deck could actually become tier 1.
It's really good. It's been absolutely destroying every single deck I've attempted to create this expansion. I finally gave up and started playing an anti-aggro type of druid and then started winning some games against the hunters. That spell hunter just really punishes any type of greedy deck though.
The biggest thing that ppl overlooked when first this deck was even considered was, that a plenty of hunter spells provide u with minions ... so yeah, it is a minionless deck, but u still have a board rather frequently :)
I've seen a lot of minionless hunter on the ladder this week (I'm at Rank 15, so not really high up) and I must say that it's a really tough matchup that I was not expecting (I'm running highlander priest).
What d'you guys think? Is it a one trick pony deck or something legit that we should take notice of?
Is it only hard on Priest or other matchups as well?
Its playable but i think deathrattle hunter with cube is actually even far stronger than spellhunter.
Been running it with good results. Currently at rank 15, I’ve mostly come across new decks and not old broken ones
I'm running Highlander Priest (sadly can't really afford any new decks, packs were unkind) but I had no trouble at all winning against these hunters. you generally don't trigger their traps until you're ready to dominate the game, and you have the perfect answer vs the 3/3 wolves with Duskbreaker and discovering more Duskbreakers. (of course, running a dragonish variant)
I'm glad Hunter finally got something new to play that isn't the same old, but I feel that once the experimentations are done it will find itself in poor matchups in the meta to come. however, after rotations, it should be very good.
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
(.o.))~ ~(('o') (.o.))~
There is only one reason why is this deck working - People are experimenting with their decks :)
When the meta forms, it will be unplayable due to its inconsistency.
I seriously think this is weaker than the zoolock post Un'Goro and I'm not even sorry for my words:
1) It's super slow. I'll just wait a week or two, before people start to crush its dreams with their everyday aggro decks. The minionless hunter just doesn't develop anything. The secrets are annoying, but you can play around them or you can wait a bit, until they stack, so that you can nullify them at once. This is like the secret trap room in the adventure. Just make a board, buff your minions, then attack with all of them at once. The difference is - hunter doesn't have enough tools to stop benefit from the secrets. Not to mention to stop a big board. Some pseudo ones like the Hunter's Mark and Unleash the Hounds, but that's all about it.
tl; dr: You just give your opponent time to develop and to make a huge board.
And not to mention the control decks, which you give them time to draw their cards and their land-game threats. You don't pressure them at all.... And Razapriest would appreciate that, especially when they use their Psychic Scream, which will counter this meme deck and thus will make some of the spells even worse (To My Side!). Speaking of which:
2) The spells are bad. With minor exceptions of some decent ones (the 5 mana summoning wolfs one, or the 9 mana Call of the Wild), you have to fill your deck with weak or non enough impactful cards, which will just make your opponent laugh, if they play a serious deck:
- On the Hunt
- Flanking Strike
- Flare (against non secret decks)
- the obvious To My Side!
- Wandering Monster I posted a list of the bad/average/good outcomes of this cards and I think I can safely place it here.
The idea of Rhok'delar is good. It covers a major weakness of the hunter class - running pretty easily out of steam, not having things to play, thus not having the ability to keep pressuring your opponent more. But the problem is, that a major strength of the hunter class comes from the minions (beasts) and their snowball potential, and you are sacrificing this for a random car generating card. With the minionless deck you still struggle to find the needed cards, once you lose board control you can't regain it.
No, this deck is more than temporary. There's nothing solid there. People just have to counter it correctly - like I said above, you have time, you can develop a board and strike the hunter player down from there. The control decks have time to draw their cards - maybe some have to avoid using spells for Cat Trick, but once the hunter player goes all in, then activate that spell and clear the board. Stabilize. As easy as that.
I don't know what to think of the spell hunter deck. Currently i have a 16-0 score vs it with my shr paladin. However when I play rogue I get slaughtered by the wolves on turn 5 for whatever reason they always have it..
Let's see in a a week or two if spell hunter can stand the test of time.
I not sure if is really better than the old school midrange, but it is new playable archetype for hunter in years, that is good enough.
I feel is missing one piece, only more 1 good card and the deck will be awesome, something like 2 manas "cause 3 damage in a minion, 4 if your deck don't have minions."
I don't think it will be tournament material, but it's a fun deck which will be around for the next months at least.
Anyway, it's amazing that To My Side! is actually playable as it is, but I still think it should cost 5 mana, then this deck could actually become tier 1.
It's really good. It's been absolutely destroying every single deck I've attempted to create this expansion. I finally gave up and started playing an anti-aggro type of druid and then started winning some games against the hunters. That spell hunter just really punishes any type of greedy deck though.
The biggest thing that ppl overlooked when first this deck was even considered was, that a plenty of hunter spells provide u with minions ... so yeah, it is a minionless deck, but u still have a board rather frequently :)
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